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Line 90: | Line 90: | ||
As you can see, we're retrieving an array of bytes, which is data type we actually store on the SaveGame. Let's convert it to a <code>List</code> of strings: | As you can see, we're retrieving an array of bytes, which is data type we actually store on the SaveGame. Let's convert it to a <code>List</code> of strings: | ||
List<string> players = data == null ? new List<string>() : SerializerUtil.Deserialize<List<string>>(data); | <code>List<string> players = data == null ? new List<string>() : SerializerUtil.Deserialize<List<string>>(data);</code> | ||
Here we use a ternary operator to assign our <code>players</code> list a new <code>List<string></code> if there was nothing stored under the "lfg" key. | Here we use a ternary operator to assign our <code>players</code> list a new <code>List<string></code> if there was nothing stored under the "lfg" key. |
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