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We attempt to get our list by exposing the <code>GetData</code> method and passing it an identifier for our custom data, in this case our "lfg" list. | We attempt to get our list by exposing the <code>GetData</code> method and passing it an identifier for our custom data, in this case our "lfg" list. | ||
'''Hint''': If nothing is found stored under the | '''Hint''': If nothing is found stored under the key we provide, the <code>GetData</code> method returns null. In our mod example, this will happen until at least one player enters the list! | ||
<code>byte[] data = serverApi.WorldManager.SaveGame.GetData("lfg");</code> | <code>byte[] data = serverApi.WorldManager.SaveGame.GetData("lfg");</code> |
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