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Mirotworez (talk | contribs) (Marked this version for translation) |
m (Updated to 1.19.4. Using new command api.) |
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<languages/><translate> | <languages/><translate> | ||
<!--T:1--> | <!--T:1--> | ||
{{GameVersion|1. | {{GameVersion|1.19.4}} | ||
__FORCETOC__ | __FORCETOC__ | ||
This article requires a setup development environment. If you don't have one, read the tutorial | This article requires a setup development environment. If you don't have one, read the tutorial | ||
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base.StartServerSide(api); | base.StartServerSide(api); | ||
api.ChatCommands.Create("spawn") | |||
api. | .WithDescription("Teleport to spawn") | ||
.RequiresPlayer() | |||
.RequiresPrivilege(Privilege.chat) | |||
.HandleWith(OnCmdSpawn); | |||
} | } | ||
<!--T:33--> | <!--T:33--> | ||
private | private TextCommandResult OnCmdSpawn(TextCommandCallingArgs args) | ||
{ | { | ||
player.Entity.TeleportTo(player. | //Spawn position is stored on the server - Our command is called on the server so we can turn our IPlayer into IServerPlayer. | ||
IServerPlayer player = args.Caller.Player as IServerPlayer; | |||
player.Entity.TeleportTo(player.GetSpawnPosition(false)); | |||
return TextCommandResult.Success(); | |||
} | } | ||
} | } | ||
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base.StartServerSide(api); | base.StartServerSide(api); | ||
api.ChatCommands.Create("spawn") | |||
api. | .WithDescription("Teleport to spawn") | ||
.RequiresPlayer() | |||
.RequiresPrivilege(Privilege.chat) | |||
using tipmod.src; | .HandleWith(OnCmdSpawn); | ||
using tipmod.src; | |||
TipMod tipMod = api.ModLoader.GetModSystem<TipMod>(); | TipMod tipMod = api.ModLoader.GetModSystem<TipMod>(); | ||
tipMod.AddTip(new Tip("codemeister32", "To quickly return to spawn, type /spawn")); | tipMod.AddTip(new Tip("codemeister32", "To quickly return to spawn, type /spawn")); | ||
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base.StartServerSide(api); | base.StartServerSide(api); | ||
api.ChatCommands.Create("spawn") | |||
api. | .WithDescription("Teleport to spawn") | ||
.RequiresPlayer() | |||
.RequiresPrivilege(Privilege.chat) | |||
.HandleWith(OnCmdSpawn); | |||
TipMod tipMod = api.ModLoader.GetModSystem<TipMod>(); | |||
TipMod tipMod = api.ModLoader.GetModSystem<TipMod>(); | tipMod.AddTip(new Tip("codemeister32", "To quickly return to spawn, type /spawn")); | ||
tipMod.AddTip(new Tip("codemeister32", "To quickly return to spawn, type /spawn")); | |||
tipMod.AddTip(new Tip("codemeister32", "Can't find your way home? Type /spawn")); | tipMod.AddTip(new Tip("codemeister32", "Can't find your way home? Type /spawn")); | ||
tipMod.AddTip(new Tip("codemeister32", "Being chased by wolves? Quick, type /spawn")); | tipMod.AddTip(new Tip("codemeister32", "Being chased by wolves? Quick, type /spawn")); | ||
} | } | ||
private TextCommandResult OnCmdSpawn(TextCommandCallingArgs args) | |||
private | |||
{ | { | ||
player.Entity.TeleportTo(player. | //Spawn position is stored on the server - Our command is called on the server so we can turn our IPlayer into IServerPlayer. | ||
IServerPlayer player = args.Caller.Player as IServerPlayer; | |||
player.Entity.TeleportTo(player.GetSpawnPosition(false)); | |||
return TextCommandResult.Success(); | |||
} | } | ||
} | } |