Confirmedusers, editor, Administrators
886
edits
CreativeMD (talk | contribs) No edit summary |
CreativeMD (talk | contribs) No edit summary |
||
Line 543: | Line 543: | ||
<td>string</td> | <td>string</td> | ||
<td></td> | <td></td> | ||
<td></td> | <td>The identifier of the animation.</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 554: | Line 554: | ||
<td scope="row"><div class="tt" data-tt-id="p_animations_weight" data-tt-parent="p_animations">Weight</div></td> | <td scope="row"><div class="tt" data-tt-id="p_animations_weight" data-tt-parent="p_animations">Weight</div></td> | ||
<td>decimal number</td> | <td>decimal number</td> | ||
<td></td> | <td>1.0</td> | ||
<td></td> | <td>Animations with a high weight value will be prioritized over the other animations when the animations are combined. | ||
For example if the player aims with a bow while jumping around, the aiming animation has a higher weight (for the upper body) so the jumping animation will be reduced.</td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 561: | Line 562: | ||
<td>key: string, value: decimal number</td> | <td>key: string, value: decimal number</td> | ||
<td></td> | <td></td> | ||
<td></td> | <td>Allows you to specify a weight for each element individually.</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 567: | Line 568: | ||
<td>decimal number</td> | <td>decimal number</td> | ||
<td>1.0</td> | <td>1.0</td> | ||
<td></td> | <td>The speed of the animation.</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 573: | Line 574: | ||
<td>boolean</td> | <td>boolean</td> | ||
<td>false</td> | <td>false</td> | ||
<td></td> | <td>Whether the animation should be affected by the walk speed.</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 591: | Line 592: | ||
<td></td> | <td></td> | ||
<td></td> | <td></td> | ||
<td></td> | <td>Specifies by what the animation is triggered.</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 717: | Line 718: | ||
<td></td> | <td></td> | ||
<td></td> | <td></td> | ||
<td>Add the animation without taking other animations into consideration, but add it's weight for averaging </td> | <td>Add the animation without taking other animations into consideration, but add it's weight for averaging.</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 723: | Line 724: | ||
<td>key: string, value: string</td> | <td>key: string, value: string</td> | ||
<td></td> | <td></td> | ||
<td>Allows you to specify a blend mode for each element. | <td>Allows you to specify a blend mode for each element individually.</td> | ||
</tr> | </tr> | ||
<tr> | <tr> |