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<th width='300' align='left'>Property</th> | <th width='300' align='left'>Property</th> | ||
<th width='200' align='left'>Type</th> | <th width='200' align='left'>Type</th> | ||
<th width=' | <th width='150' align='left'>Default</th> | ||
<th align='left'>Usage</th> | <th align='left'>Usage</th> | ||
</tr> | </tr> | ||
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<td colspan="3"> | <td colspan="3"> | ||
{{:json:entity:behavior}} | {{:json:entity:behavior}} | ||
public NatFloat GroupSize = NatFloat.createUniform(1, 0); | |||
public AssetLocation[] Companions = new AssetLocation[0]; | |||
public AssetLocation[] InsideBlockCodes = new AssetLocation[] { new AssetLocation("air") }; | |||
public bool RequireSolidGround = true; | |||
public bool TryOnlySurface = false; | |||
public float MinTemp = -40; | |||
public float MaxTemp = 40; | |||
public float MinRain = 0f; | |||
public float MaxRain = 1f; | |||
public float MinForest = 0; | |||
public float MaxForest = 1; | |||
public float MinShrubs = 0; | |||
public float MaxShrubs = 1; | |||
public float MinForestOrShrubs = 0; | |||
</td> | </td> | ||
</tr> | </tr> | ||
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<td></td> | <td></td> | ||
<td>Will get you max(sunlight * sunbrightness, blocklight)</td> | <td>Will get you max(sunlight * sunbrightness, blocklight)</td> | ||
</tr> | |||
<tr> | |||
<td scope="row"><div class="tt" data-tt-id="p_spawnconditions_runtime_groupsize" data-tt-parent="p_spawnconditions_runtime">GroupSize</div></td> | |||
<td>object</td> | |||
<td><code>{ avg: 1, var: 0 } </code></td> | |||
<td>Determines the size of the group. By default the size of the group is always one.</td> | |||
</tr> | |||
<tr> | |||
<td scope="row"><div class="tt" data-tt-id="p_spawnconditions_runtime_groupsize_info" data-tt-parent="p_spawnconditions_runtime_groupsize" data-invisible="true"></div></td> | |||
<td colspan="3"> | |||
'''''avg''''': Stands for the default drop quantity. If var is 0 or not specified it will always drop the given average. | |||
'''''var''''': How much the drop rate can vary. Meaning the drop rate can be <code>avg - var</code> at minimum and <code>age + var</code> at maximum. | |||
Furthermore you can also switch between different distribution modes using the '''''dist''''' property. | |||
<table class="wikitable mw-collapsible mw-collapsed"> | |||
<tr> | |||
<th colspan="2">Overview - Distribution modes</th> | |||
</tr> | |||
<tr style="background-color: grey;"> | |||
<th style="background-color: grey;">Name</th> | |||
<th style="background-color: grey;">Explanation</th> | |||
</tr> | |||
<tr> | |||
<td>'''uniform'''</td> | |||
<td>''Select completely random numbers within avg-var until avg+var.''</td> | |||
</tr> | |||
<tr> | |||
<td>'''triangle'''</td> | |||
<td>''Select random numbers with numbers near avg being the most commonly selected ones, following a triangle curve.''</td> | |||
</tr> | |||
<tr> | |||
<td>'''gaussian'''</td> | |||
<td>''Select random numbers with numbers near avg being the most commonly selected ones, following a gaussian curve.''</td> | |||
</tr> | |||
<tr> | |||
<td>'''narrowgaussian'''</td> | |||
<td>''Select random numbers with numbers near avg being the most commonly selected ones, following a narrow gaussian curve.''</td> | |||
</tr> | |||
<tr> | |||
<td>'''inversegaussian'''</td> | |||
<td>''Select random numbers with numbers near avg being the least commonly selected ones, following an upside down gaussian curve.''</td> | |||
</tr> | |||
<tr> | |||
<td>'''narrowinversegaussian'''</td> | |||
<td>''Select random numbers with numbers near avg being the least commonly selected ones, following an upside down gaussian curve.''</td> | |||
</tr> | |||
<tr> | |||
<td>'''invexp'''</td> | |||
<td>''Select numbers in the form of avg + var, wheras low value of var are preferred.''</td> | |||
</tr> | |||
<tr> | |||
<td>'''stronginvexp'''</td> | |||
<td>''Select numbers in the form of avg + var, wheras low value of var are strongly preferred.''</td> | |||
</tr> | |||
<tr> | |||
<td>'''strongerinvexp'''</td> | |||
<td>''Select numbers in the form of avg + var, wheras low value of var are very strongly preferred.''</td> | |||
</tr> | |||
<tr> | |||
<td>'''dirac'''</td> | |||
<td>''Select completely random numbers within avg-var until avg+var only ONCE and then always 0.''</td> | |||
</tr> | |||
</table> | |||
</td> | |||
</tr> | |||
<tr> | |||
<td scope="row"><div class="tt" data-tt-id="p_spawnconditions_runtime_companions" data-tt-parent="p_spawnconditions_runtime">Companions</div></td> | |||
<td>array of string</td> | |||
<td>-</td> | |||
<td>Codes of all possible companions.</td> | |||
</tr> | |||
<tr> | |||
<td scope="row"><div class="tt" data-tt-id="p_spawnconditions_runtime_insideblockcodes" data-tt-parent="p_spawnconditions_runtime">InsideBlockCodes</div></td> | |||
<td>array of string</td> | |||
<td><code>[ "game:air" ]</code></td> | |||
<td>The block codes in which the entity can spawn. Entities which can spawn underwater might use <code>[ "game:water" ]</code> instead.</td> | |||
</tr> | |||
<tr> | |||
<td scope="row"><div class="tt" data-tt-id="p_spawnconditions_runtime_requiresolidground" data-tt-parent="p_spawnconditions_runtime">RequireSolidGround</div></td> | |||
<td>boolean</td> | |||
<td>true</td> | |||
<td>If the entity requires a solid block below it. For example birds and fishes do not require it.</td> | |||
</tr> | |||
<tr> | |||
<td scope="row"><div class="tt" data-tt-id="p_spawnconditions_runtime_tryonlysurface" data-tt-parent="p_spawnconditions_runtime">TryOnlySurface</div></td> | |||
<td>boolean</td> | |||
<td>false</td> | |||
<td>If false the game will also try to spawn the entity below the surface (in a cave for example). For ordinary animals this should be true so they only spawn on the surface.</td> | |||
</tr> | |||
<tr> | |||
<td scope="row"><div class="tt" data-tt-id="p_spawnconditions_runtime_mintemp" data-tt-parent="p_spawnconditions_runtime">MinTemp</div></td> | |||
<td>integer</td> | |||
<td>-40</td> | |||
<td>Minimum temperature at which the entity can spawn.</td> | |||
</tr> | |||
<tr> | |||
<td scope="row"><div class="tt" data-tt-id="p_spawnconditions_runtime_maxtemp" data-tt-parent="p_spawnconditions_runtime">MaxTemp</div></td> | |||
<td>integer</td> | |||
<td>40</td> | |||
<td>Maximum temperature at which the entity can spawn.</td> | |||
</tr> | |||
<tr> | |||
<td scope="row"><div class="tt" data-tt-id="p_spawnconditions_runtime_minrain" data-tt-parent="p_spawnconditions_runtime">MinRain</div></td> | |||
<td>decimal number</td> | |||
<td>0</td> | |||
<td>Minimum rain average at which the entity can spawn.</td> | |||
</tr> | |||
<tr> | |||
<td scope="row"><div class="tt" data-tt-id="p_spawnconditions_runtime_maxrain" data-tt-parent="p_spawnconditions_runtime">MaxRain</div></td> | |||
<td>decimal number</td> | |||
<td>1</td> | |||
<td>Maximum rain average at which the entity can spawn.</td> | |||
</tr> | |||
<tr> | |||
<td scope="row"><div class="tt" data-tt-id="p_spawnconditions_runtime_minforest" data-tt-parent="p_spawnconditions_runtime">MinForest</div></td> | |||
<td>decimal number</td> | |||
<td>0</td> | |||
<td>Minimum forest density at which the entity can spawn.</td> | |||
</tr> | |||
<tr> | |||
<td scope="row"><div class="tt" data-tt-id="p_spawnconditions_runtime_maxforest" data-tt-parent="p_spawnconditions_runtime">MaxForest</div></td> | |||
<td>decimal number</td> | |||
<td>1</td> | |||
<td>Maximum forest density at which the entity can spawn.</td> | |||
</tr> | |||
<tr> | |||
<td scope="row"><div class="tt" data-tt-id="p_spawnconditions_runtime_minshrubs" data-tt-parent="p_spawnconditions_runtime">MinShrubs</div></td> | |||
<td>decimal number</td> | |||
<td>0</td> | |||
<td>Minimum shrubs density at which the entity can spawn.</td> | |||
</tr> | |||
<tr> | |||
<td scope="row"><div class="tt" data-tt-id="p_spawnconditions_runtime_maxshrubs" data-tt-parent="p_spawnconditions_runtime">MaxShrubs</div></td> | |||
<td>decimal number</td> | |||
<td>1</td> | |||
<td>Maximum shrubs density at which the entity can spawn.</td> | |||
</tr> | |||
<tr> | |||
<td scope="row"><div class="tt" data-tt-id="p_spawnconditions_runtime_minforestorshrubs" data-tt-parent="p_spawnconditions_runtime">MinForestOrShrubs</div></td> | |||
<td>decimal number</td> | |||
<td>0</td> | |||
<td>Minimum shrubs or forest density at which the entity can spawn.</td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td colspan="4" style='font-size: 14pt; border-bottom: 2pt solid black; padding-left: 100px;'><b>}</b></td> | <td colspan="4" style='font-size: 14pt; border-bottom: 2pt solid black; padding-left: 100px;'><b>}</b></td> |