Modding:Chunk Moddata: Difference between revisions

From Vintage Story Wiki
Line 196: Line 196:
             foreach (KeyValuePair<IServerChunk, int> chunk in hauntedChunks)
             foreach (KeyValuePair<IServerChunk, int> chunk in hauntedChunks)
             {
             {
                if(chunk.Value == 0) continue;
                 chunk.Key.SetServerModdata("haunting", SerializerUtil.Serialize(chunk.Value));
                 chunk.Key.SetServerModdata("haunting", SerializerUtil.Serialize(chunk.Value));
             }
             }