Mining: Difference between revisions

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'''Mining''' is a game mechanic that allows players to harvest ores for use in various crafting mechanics including [[casting]] and [[smithing]] advanced [[Tools and Weapons]].
'''Mining''' is a game mechanic that allows players to harvest ores for use in various crafting mechanics including [[casting]] and [[smithing]] advanced [[Tools and Weapons]]. You can gather minerals and form them into [[metal]] or keep them as they are as [[gemstones]].
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=Required Materials= <!--T:2-->
=Required Materials= <!--T:2-->
To begin mining, a player needs two specialized tools, the [[pickaxe]] and the [[prospecting pick]]. An optional item is a [[containers#portable containers|mining bag]], which has 10 available inventory slots and holds ores.  
To begin mining, a player needs two specialized tools, the [[pickaxe]] and the [[prospecting pick]]. An optional item is a [[containers#portable containers|mining bag]], which has 10 available inventory slots and holds ores.  
While the pickaxe is needed to actually harvest stone and ores, the prospecting pick is used to find them, but cannot harvest ores on it's own, as blocks broken by the propick do not drop anything.


=Obtaining Metal Ores Prior to Mining= <!--T:3-->
=Obtaining Metal Ores Prior to Mining= <!--T:3-->
''Herein lies the conundrum.'' The tools required for mining must be made from metal by [[casting]], but the materials that players require ''to create'' metal tools can only be ''harvested'' when using metal tools! There are two methods available to collect enough smeltable ore nuggets (5 units of base metal) to create a pickaxe without mining.
''Herein lies the conundrum.'' The tools required for mining must be made from [[metal]] by [[casting]], but the materials that players require ''to create'' metal tools can only be ''harvested'' when using metal tools! There are two methods available to collect enough smeltable ore nuggets (5 units of base metal) to create a pickaxe without mining.


==Foraging== <!--T:4-->
==Foraging== <!--T:4-->
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The actual process of mining needs no detailed explanation. When [[rock]] blocks are broken using a [[pickaxe]], rock, small stones or ores contained in chunks of stone will be dropped. '''The more difficult aspect of mining is finding the ore to mine.'''  As of game version 1.9, certain ore types only spawn in certain [[rock]] types. To determine which ores can occur in a rock type, examine a block, hold shift + H, and the handbook will provide information about what ores can appear in that [[rock]] type. For more information about natural deposits and ore generation, see the [[Ore Deposits]] page.
The actual process of mining needs no detailed explanation. When [[rock]] blocks are broken using a [[pickaxe]], rock, small stones or ores contained in chunks of stone will be dropped. '''The more difficult aspect of mining is finding the ore to mine.'''  As of game version 1.9, certain ore types only spawn in certain [[rock]] types. To determine which ores can occur in a rock type, examine a block, hold shift + H, and the handbook will provide information about what ores can appear in that [[rock]] type. For more information about natural deposits and ore generation, see the [[Ore Deposits]] page.


{{Protip|Mining in a vertical shaft is more effective because ores exist in "disc" shaped deposits.}}
{{Protip
|Icon=Pickaxe-iron.png
|Mining in a vertical shaft is more effective because ores exist in "disc" shaped deposits.
To find out at which height specific ores might spawn, check the Ore Deposits Page linked above.}}
 
==Choosing a Location== <!--T:7-->
==Choosing a Location== <!--T:7-->
There are two general methods used to choose a location "Exploration" and "Prospecting". These are not mutually exclusive and work very well when combined. Players can prospect to find a region with the desired ore, and then explore caves within that region to find exposed ore to mine.
There are two general methods used to choose a location "Exploration" and "Prospecting". These are not mutually exclusive and work very well when combined. Players can prospect to find a region with the desired ore, and then explore caves within that region to find exposed ore to mine.
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====Prospecting Results==== <!--T:14-->
====Prospecting Results==== <!--T:14-->
To interpret the information, one must understand that this tool '''does not detect the actual presence of ore''' blocks; but detects the '''chance that ores are present'''. The game uses randomly generated ore density maps whenever a chunk is generated. These determine the chance for ores to appear. Even if a player removed all the ores from a chunk, the prospecting reading would remain the same. Additionally, some ores are not detected by prospecting with this mode: quartz, or surface copper or rock salt (not to be confused with Halite, which does show up in this propick mode).
To interpret the information, one must understand that this tool '''does not detect the actual presence of ore''' blocks; but detects the '''chance that ores are present'''. The game uses randomly generated ore density maps whenever a chunk is generated. These determine the chance for ores to appear. Even if a player removed all the ores from a chunk, the prospecting reading would remain the same. Additionally, some ores are not detected by prospecting with this mode, like  quartz or surface copper.


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Different ores will display drastically different density descriptors for the same PPT ‰ reading (based on the rarity of the material). For instance:  
Different ores will display drastically different density descriptors for the same PPT ‰ reading (based on the rarity of the material). For instance:  
* Common ores such as Deep Copper, Coal, and [[Sulfur]] will have Very High densities at around 18‰; and Very Poor below 5‰  
* Common ores such as Deep Copper, Coal, and [[Sulfur]] will have Very High densities at around 18‰; and Very Poor below 5‰  
* Rare ores such as diamond and emerald will have Very High densities at around 1.0‰ and Very Poor at 0.2‰
* Rare ores such as [[diamond]] and [[emerald]] will have Very High densities at around 1.0‰ and Very Poor at 0.2‰


====Prospecting for Ore Fields==== <!--T:18-->
====Prospecting for Ore Fields==== <!--T:18-->
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  /worldConfig propickNodeSearchRadius [Radius]
  /worldConfig propickNodeSearchRadius [Radius]


Insert the radius you want to use and enter. Please keep in mind that higher radius numbers might be hard on your computer and could potentially lead to freezes. Additionally, even going with in game considerations, knowing the ores in such a big search area might be just as helpful as doing a density search in the first place.
Insert the radius you want to use and enter - the final command should not have any brackets. Please keep in mind that higher radius numbers might be hard on your computer and could potentially lead to freezes. Additionally, even going with in game considerations, knowing the ores in such a big search area might be just as helpful as doing a density search in the first place.
Before you will be able to switch between the two modes using the F key, you will have to restart the game once.
Before you will be able to switch between the two modes using the F key, you will have to restart the game once.


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