Mining: Difference between revisions

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(updated propick info, including adding details about second propick mode)
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* Prospecting "Too Close": If a player breaks a block that is too close to another previously sampled block, the game dialog (displayed in the chat window) will repeat the request for that sample number. However, the game registers the faulty sample as a hit and begins the prospecting block count for the player's next hit from the last hit, which was the''faulty'' sample. To take a new sample, players must prospect at least 3 blocks from the faulty sample block hit, even though the action did not count toward the prospecting total.
* Prospecting "Too Close": If a player breaks a block that is too close to another previously sampled block, the game dialog (displayed in the chat window) will repeat the request for that sample number. However, the game registers the faulty sample as a hit and begins the prospecting block count for the player's next hit from the last hit, which was the ''faulty'' sample. To take a new sample, players must prospect at least 3 blocks from the faulty sample block hit, even though the action did not count toward the prospecting total.
   
   
* Prospecting "Too Far": If a block is prospected that is too far (over 16 blocks) from the initial sample, the game dialog (displayed in the chat window) will display a message stating that this sample is too distant to be used with previous samples taken. The game will convert this last block hit into a new starting sample. Thus when prospecting, if blocks are broken "too far away" from each other, the consequence is that a player must restart the process of sampling.  
* Prospecting "Too Far": If a block is prospected that is too far (over 16 blocks) from the initial sample, the game dialog (displayed in the chat window) will display a message stating that this sample is too distant to be used with previous samples taken. The game will convert this last block hit into a new starting sample. Thus when prospecting, if blocks are broken "too far away" from each other, the consequence is that a player must restart the process of sampling.  
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===Node Search Mode===
===Node Search Mode===
This is the second mode of the propick, which is by default not enabled, but can be accessed either at world creation or through a command in an already created world. It offers a short to medium range search for exact and actually available deposits in a specific place.
This is the second mode of the propick, which is by default not enabled, but can be enabled either at world creation or through a command in an already created world. It offers a short to medium range search for exact and actually available deposits in a specific place.
Be aware however, using this mode will drain the tools durability considerably faster. Additionally, this mode does feel less immersive and doesn't quite match with the challenging feeling of the base game. <br>
Be aware however, using this mode will drain the tools durability considerably faster. Additionally, it also doesn't pick up on Halite - don't be too salty now :p
It also doesn't pick up on Halite - don't be too salty now :p


====Activating Node Search Mode====
====Activating Node Search Mode====
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  /worldConfig propickNodeSearchRadius [Radius]
  /worldConfig propickNodeSearchRadius [Radius]


Insert the radius you want to use and enter. Please keep in mind that a radius of 10 and higher might be hard on your computer and could potentially lead to freezes or even game crashes. Additionally, even going with in game considerations, knowing the ores in such a big search area might be just as helpful as doing a density search in the first place.
Insert the radius you want to use and enter. Please keep in mind that higher radius numbers might be hard on your computer and could potentially lead to freezes. Additionally, even going with in game considerations, knowing the ores in such a big search area might be just as helpful as doing a density search in the first place.
Before you will be able to switch between the two modes using the F key, you will have to restart the game once.
Before you will be able to switch between the two modes using the F key, you will have to restart the game once.


====Prospecting Process====
====Prospecting Process====
Similar to the density search, you will have to break a stone block with the propick, however you will only have to break one block and will get the results immediately listed in the chat. The readings will be shown for the search area, with the broken block as the centre.
Similar to the density search, you will have to break a stone block with the propick, however you will only have to break one block and will get the results immediately listed in the information tab of the chat. The readings will be shown for the search area, with the broken block as the centre.


====Prospecting Results====
====Prospecting Results====
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