Mechanical power: Difference between revisions

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removed info that was moved to the helve hammer page
(Blanked "Crushing" to redirect to Pulverizer page.)
(removed info that was moved to the helve hammer page)
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==Automated Machinery== <!--T:64-->
==Automated Machinery== <!--T:64-->
===[[Quern|Milling]]===  
===Milling===  
Mechanized or not, querns enable the player to grind grain, as well as some minerals into their grinded forms. For mechanized milling, the quern must be attached to a functioning power train.<br>
Mechanized or not, querns enable the player to grind grain, as well as some minerals and stones into their processed forms. For mechanized milling, the quern must be attached to a functioning power train.<br>
Querns can be automated further with the use of hoppers, chutes and chests. For the full automation guide, see the [[quern]] page.
Querns can be automated further with the use of hoppers, chutes and chests. For the full automation guide, see the [[quern]] page.


=== Smithing=== <!--T:70-->
===Smithing=== <!--T:70-->
For mechanized smithing, the windmill is attached to a [[helve hammer]]. With a full complement of sails, the helve hammer will function, albeit slowly, at wind speeds as low as 30%. It can help the player in processing iron blooms and blister steel, as well as making plates of any metal type.
A helve hammer can help the player in processing iron blooms and blister steel, as well as making plates of any metal type. It requires mechanical power to operate and there is no practical way to automate the in- and output of materials, since it adheres to the same principles as manual smithing.
 
For the full setup guide, check the [[helve hammer]] page.
====Materials required for automated smithing==== <!--T:71-->
'''Toggle:''' <br />
Connects the powered axle to the helve hammer base
 
<!--T:72-->
{{Crafting
|Ingredients= [[Hammer]]<br />[[Chisel]]<br />[[Boards]] (8x)<br />Wooden axle<br />[[Resin]]<br />[[Fat]]
|Grid/CraftingCode={{Grid/Crafting
|A1=Copper hammer|B1=Copper Chisel|C1=Resin
|A1N=|B1N=|C1N=4
|A2=Oak Board|B2=Wooden Axle|C2=Oak Board
|A2N=4|B2N=|C2N=4
|A3=|B3=Fat|C3=
|Output=wooden toggle|OA=}}
}}
 
 
<!--T:73-->
'''Helve hammer base:''' <br />
Holds the [[helve hammer]], connects the hammer arm to the power circuit.
{{Crafting
|Ingredients= [[Hammer]]<br />[[Chisel]]<br />[[Boards]] (3x)<br />[[Resin]]
|Grid/CraftingCode={{Grid/Crafting
|A1= Copper hammer|B1= |C1= Oak Board
|A2= Copper Chisel|B2= Oak Board|C2=
|A3= Oak Board |B3= Resin|C3=
|Output=Helve hammer base}}
}}
 
 
<!--T:74-->
'''Brake''' ''(optional)'': <br />
Placed after the helve hammer base, stops the hammer when not in use.
{{Crafting
|Ingredients= [[Hammer]]<br />[[Chisel]]<br />[[Trees|Log]]<br />Wooden Axle<br />[[Resin]] (2x)
|Grid/CraftingCode={{Grid/Crafting
|A1= Copper hammer|B1=|C1=
|A2= Copper Chisel|B2= |C2=
|A3= Oak log|B3= Wooden Axle|C3= Resin|C3N=2
|Output=Brake}}
}}
 
==== Automated Helve hammer train ==== <!--T:75-->
The helve hammer must be powered by connecting the incoming axle on the left or right of the toggle and cannot be powered by connecting the axle to the top or bottom of the machine.
 
<!--T:76-->
# The '''toggle''' must be placed adjacent to the helve hammer base. The toggle places sideways, be sure to orient the toggle such that the square frames abut the block intended for the helve hammer base. The input axle cannot be placed on the ''frameless'' sides of this block.
# The '''helve hammer base''' should be placed with the long arm of the triangular support and crossbeam facing the direction the payer intends to place the hammer. The sloped sides of the base are the back of the block, and the helve hammer will place directionally. Place an [[anvil]] three blocks away from the base, and then add the helve hammer onto the base. When placed correctly, the helve hammer should rest on the anvil when not in use. When placed on the base, the helve hammer requires two blocks to move freely through its arc.
# The '''brake''' (optional) can be placed on the other side of the helve hammer base.


=== Crushing === <!--T:77-->
=== Crushing === <!--T:77-->
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