Confirmedusers, editor
2,830
edits
(added file destination of another export command) |
(Added /debug room commands (assuming they're the same syntax as the old roomregdebug commands)) |
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*** <code>/debug rift spawn [quantity]</code><br /> Spawns the specified quantity of rifts. | *** <code>/debug rift spawn [quantity]</code><br /> Spawns the specified quantity of rifts. | ||
*** <code>/debug rift spawnhere</code><br /> Spawns one rift. | *** <code>/debug rift spawnhere</code><br /> Spawns one rift. | ||
** <code>/debug room</code><br /> Room registration debug tools. Equivalent of the previous <code>/roomregdebug</code> command. | |||
*** <code>/debug room list</code><br /> Lists all rooms the player is in. | |||
*** <code>/debug room hi </code><br /> Highlights the space of rooms with color. Unsuitable rooms are in red, eligible rooms are in green. | |||
*** <code>/debug room unhi </code><br /> Removes room highlighting. | |||
** <code>/debug tiledd [tiled_dungeon_code] [amount_of_tiles]</code><br /> Tiled dungeon generator debugger/tester. Usage: '''amount of tiles''' is an integer number. | ** <code>/debug tiledd [tiled_dungeon_code] [amount_of_tiles]</code><br /> Tiled dungeon generator debugger/tester. Usage: '''amount of tiles''' is an integer number. | ||
** <code>/debug astar [command]</code><br /> A path-finding debug testing tool. Usage: ''command'' is one of the following: start, end, bench, clear. | ** <code>/debug astar [command]</code><br /> A path-finding debug testing tool. Usage: ''command'' is one of the following: start, end, bench, clear. |