List of server commands/de: Difference between revisions
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(Created page with "=== Land beanspruchen === * <code>/land[claim|free|info|list]</code><br />Beansprucht ein Grundstück, in dem nur du bauen und Blöcke verwenden kannst. * <code>/land list</co...") |
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== Multiplayer-Befehle für Spieler == | == Multiplayer-Befehle für Spieler == | ||
=== Land | === Land beanspruchen === | ||
* <code>/land[claim|free|info|list]</code><br /> | * <code>/land[claim|free|info|list]</code><br />Beansprucht ein Grundstück, in dem nur du bauen und Blöcke verwenden kannst. | ||
* <code>/land list</code><br /> | * <code>/land list</code><br />Zeigt eine Liste der beanspruchten Grundstücke. Mit der angezeigten Indexnummer, können diese geändert werden. | ||
* <code>/land info</code><br /> | * <code>/land info</code><br />Wenn vorhanden, zeigt Informationen des Eigentümers eines Gründstückes an. | ||
* <code>/land free [index]</code><br /> | * <code>/land free [index]</code><br />Löscht den Anspruch eines Beanspruchten Grunstücks. | ||
* <code>/land claim [load|new|grant|revoke|gn|ge|gs|gw|gu|gd|start|end|add|plevel|fullheight|save|cancel]</code><br /> | * <code>/land claim [load|new|grant|revoke|gn|ge|gs|gw|gu|gd|start|end|add|plevel|fullheight|save|cancel]</code><br />Erstellt oder verändert ein bereits beanspruchtes Grundstück. | ||
** <code>/land claim load [0..999]</code><br /> | ** <code>/land claim load [0..999]</code><br />Lädt ein vorhandenes Grundstück. Verwende die Indexnummer wie in /land list gezeigt, um ein Grundstück auszuwählen. | ||
** <code>/land claim new</code><br /> | ** <code>/land claim new</code><br /> Erstellt ein neues Grundstück. Markiert auch die Startposition. | ||
** <code>/land claim grant [playername] [use|all]</code><br /> | ** <code>/land claim grant [playername] [use|all]</code><br />Gewährt einem Spieler Zugriff auf dein Grundstück. 'use' = Nutzenungsrechte/ Interaktionsrechte 'all' = Platzierungsrechte/ Zerstörungsrechte | ||
** <code>/land claim revoke [playername]</code><br /> | ** <code>/land claim revoke [playername]</code><br />Entzieht ein zuvor gewährtes Recht für einen bestimmten Spieler auf deinem Grundstück. | ||
** <code>/land claim grantgroup [groupname] [use|all]</code><br /> | ** <code>/land claim grantgroup [groupname] [use|all]</code><br />Gewährt einer Gruppe Zugriff auf dein Grundstück. 'use' = Nutzenungsrechte/ Interaktionsrechte 'all' = Platzierungsrechte/ Zerstörungsrechte | ||
** <code>/land claim revokegroup [groupname]</code><br /> | ** <code>/land claim revokegroup [groupname]</code><br />Entzieht ein zuvor gewährtes Recht für eine Gruppe auf deinem Grundstück. | ||
** <code>/land claim allowuseeveryone [true|false]</code><br /> | ** <code>/land claim allowuseeveryone [true|false]</code><br />Gewährt oder entzieht allen Spielern Zugriff. | ||
** <code>/land claim start</code><br /> | ** <code>/land claim start</code><br />Markiert eine Startposition für einen quaderförmigen Bereich, der beansprucht werden soll. | ||
** <code>/land claim end</code><br /> | ** <code>/land claim end</code><br />Markiert eine Endposition für einen quaderförmigen Bereich, der beansprucht werden soll. | ||
** <code>/land claim [gn|ge|gs|gw|gu|gd]</code> <code>[-99..99]</code><br /> | ** <code>/land claim [gn|ge|gs|gw|gu|gd]</code> <code>[-99..99]</code><br />Vergrößert den aktuell ausgewählten Quader um die angegebene Länge in Richtung Nord / Ost / Süd / West / Auf / Ab. Wenn keine Länge angegeben wird, wird die Auswahl um 1 Block vergrößert. | ||
** <code>/land claim [sn|se|ss|sw|su|sd]</code> <code>[-99..99]</code><br /> | ** <code>/land claim [sn|se|ss|sw|su|sd]</code> <code>[-99..99]</code><br />Verkleinert den aktuell ausgewählten Quader um die angegebene Länge in Richtung Nord / Ost / Süd / West / Auf / Ab. Wenn keine Länge angegeben wird, wird die Auswahl um 1 Block verkleinert. | ||
** <code>/land claim add</code><br /> | ** <code>/land claim add</code><br />Fügt den aktuell ausgewählten Quader zum aktuell bearbeiteten Grundstück hinzu. Ein Grundstück kann aus mehreren Quadern bestehen, solange sie nebeneinander liegen. | ||
** <code>/land claim fullheight</code><br /> | ** <code>/land claim fullheight</code><br />Vergrößert den aktuell ausgewählten Quader vertikal, um die gesamte Höhe von unten nach oben zu erfassen. Beachte, dass dies mit den Standardeinstellungen nicht möglich ist, da Spieler nicht so viele Chunks beanspruchen können. | ||
** <code>/land claim save [description]</code><br /> | ** <code>/land claim save [description]</code><br />Speichert aktuelle Grundstücksänderungen und beendet die Bearbeitung des aktuellen Grundstücks. | ||
** <code>/land claim cancel</code><br /> | ** <code>/land claim cancel</code><br />Verwirft alle Änderung am Grundstück. | ||
=== Groups === | === Groups === |
Revision as of 14:10, 16 March 2020
Multiplayer-Befehle für Spieler
Land beanspruchen
/land[claim|free|info|list]
Beansprucht ein Grundstück, in dem nur du bauen und Blöcke verwenden kannst./land list
Zeigt eine Liste der beanspruchten Grundstücke. Mit der angezeigten Indexnummer, können diese geändert werden./land info
Wenn vorhanden, zeigt Informationen des Eigentümers eines Gründstückes an./land free [index]
Löscht den Anspruch eines Beanspruchten Grunstücks./land claim [load|new|grant|revoke|gn|ge|gs|gw|gu|gd|start|end|add|plevel|fullheight|save|cancel]
Erstellt oder verändert ein bereits beanspruchtes Grundstück./land claim load [0..999]
Lädt ein vorhandenes Grundstück. Verwende die Indexnummer wie in /land list gezeigt, um ein Grundstück auszuwählen./land claim new
Erstellt ein neues Grundstück. Markiert auch die Startposition./land claim grant [playername] [use|all]
Gewährt einem Spieler Zugriff auf dein Grundstück. 'use' = Nutzenungsrechte/ Interaktionsrechte 'all' = Platzierungsrechte/ Zerstörungsrechte/land claim revoke [playername]
Entzieht ein zuvor gewährtes Recht für einen bestimmten Spieler auf deinem Grundstück./land claim grantgroup [groupname] [use|all]
Gewährt einer Gruppe Zugriff auf dein Grundstück. 'use' = Nutzenungsrechte/ Interaktionsrechte 'all' = Platzierungsrechte/ Zerstörungsrechte/land claim revokegroup [groupname]
Entzieht ein zuvor gewährtes Recht für eine Gruppe auf deinem Grundstück./land claim allowuseeveryone [true|false]
Gewährt oder entzieht allen Spielern Zugriff./land claim start
Markiert eine Startposition für einen quaderförmigen Bereich, der beansprucht werden soll./land claim end
Markiert eine Endposition für einen quaderförmigen Bereich, der beansprucht werden soll./land claim [gn|ge|gs|gw|gu|gd]
[-99..99]
Vergrößert den aktuell ausgewählten Quader um die angegebene Länge in Richtung Nord / Ost / Süd / West / Auf / Ab. Wenn keine Länge angegeben wird, wird die Auswahl um 1 Block vergrößert./land claim [sn|se|ss|sw|su|sd]
[-99..99]
Verkleinert den aktuell ausgewählten Quader um die angegebene Länge in Richtung Nord / Ost / Süd / West / Auf / Ab. Wenn keine Länge angegeben wird, wird die Auswahl um 1 Block verkleinert./land claim add
Fügt den aktuell ausgewählten Quader zum aktuell bearbeiteten Grundstück hinzu. Ein Grundstück kann aus mehreren Quadern bestehen, solange sie nebeneinander liegen./land claim fullheight
Vergrößert den aktuell ausgewählten Quader vertikal, um die gesamte Höhe von unten nach oben zu erfassen. Beachte, dass dies mit den Standardeinstellungen nicht möglich ist, da Spieler nicht so viele Chunks beanspruchen können./land claim save [description]
Speichert aktuelle Grundstücksänderungen und beendet die Bearbeitung des aktuellen Grundstücks./land claim cancel
Verwirft alle Änderung am Grundstück.
Groups
/group [create|disband|rename|invite|acceptinvite|leave|list|kick|op|deop]
Create/manage or destrory a player group. Player groups currently only serve the function of offering a seperate channel to chat in in addition to granting access to claimed areas./group create [groupname]
Creates a new player group, own chat channel. While in the this group's chat channel:/group invite [playername]
Invites a player to this group/group acceptinvite [groupname]
Accept an invite to join the group/group leave
Leaves this player group./group list
Lists all groups you are currently in./group rename newgroupname
Renames the group./group kick [playername]
Removes a player from the group./group op [playername]
Grants operator status to this player, which allows them to invite other players./group deop [playername]
Revokes operator status from this player./group disband
Destroy a player group. Must be owner to perform this command.
Other
/kill
Kills the player.
Commands for Moderators and Admins
General
/help
List all commands.
Player Control
/giveblock [blockcode] [quantity] [toplayername]
Creates an itemstack of given block with given stack size to given player name. If player name is not set, the own player is targeted./giveitem [itemcode] [quantity] [toplayername]
Same as above but for items/gamemode [0..4|guest|survival|creative|spectator]
Mode names can be shortened to any length. Sets your game mode:0|guest
Guest mode - Cannot place/remove any blocks but can interact with them1|survival
Survival mode - Can slowly break/place blocks. Can die. Cannot fly. Survival inventory.2|creative
Creative mode - Access to all blocks through the creative inventory. Instant block breaking. Cannot die. Can fly.3|spectator
Spectator mode - Cannot place/remove blocks and cannot interact with anything, but can fly.
/gamemode [playername] [0..4]
Sets the gamemode for given player./tp [coordinates]
Teleport yourself to a different position./tp x y z
Teleports the player to given pretty coordinate visible from the pretty coordinate box./tp =x =y =z
Teleports the player to given absolute coordinate visible from the debug screen on ALT + F3./tp ~x ~y ~z
Teleports player by a given relative distance, i.e. teleport ~1 ~0 ~0 will teleport the player one block in x direction.
/tp [playername] [coordinates]
Teleport given player to a different position./tp [playername]
Teleport yourself to given player./ban [reason]
Ban a player./unban [playername]
Unban a player./kick [reason]
Kick a player./clear
Removes all items from your inventory.
/op [playername]
Shorthand for /player [playername] role admin/role (rolename) spawnpoint [x] [y?] [z]
Configure a role specific spawn point. Any player that has this role will spawn at this location./role (rolename) privilege [grant|revoke] [privelegename]
Grant or revoke privileges from given role/role (rolename) [landclaimallowance|landclaimmaxareas|landclaimminsize] [value]
Shows or sets the role specific land claiming values.landclaimallowance
is the max allowed claimable area in cubic meters for every player that has this role (default: 4 chunks = 4*32*32*32 cubic meters = 131072)landclaimmaxareas
the max quantity of non adjacent-areasa a player may claim (default: 3)landclaimminsize [x y z]
the smallest cuboid a player may claim (default 6x6x6)/player [playername] [whitelist|privilege|role|entity|stats|gamemode|landclaimallowance|landclaimmaxareas]
See/Modify player related data/player [playername] whitelist
See current whitelist mode of given player./player [playername] whitelist on
Adds a player to a server whitelist/player [playername] privilege
Lists the players current privileges/player [playername] privilege [grant|revoke] [privilegename]
Grants or revokes given privilege for this player/player [playername] role
Shows the players current privilege role (default: suplayer)/player [playername] role [rolename]
Sets the players current privilege role (default: suplayer)/player [playername] stats
Shows a summary of the players current privileges/player [playername] gamemode [0..4 or partially/fully written game mode name]
Shows or sets the players current game mode/player [playername] landclaimallowance [0..9999]
Shows or sets a player specific extra land claim allowance, independent of the allowance set by the role (default: 0)/player [playername] landclaimmaxareas [0..9999]
Shows or sets a player specific extra land claim areas allowance, independent of the allowance set by the role (default: 0)
World Control
/seed
Shows the world seed/worldconfig
Modify current play style. Most of these settings require a restart of the server to take effect./worldconfig worldEdge [blocked|traversable]
Wether you can fall off the world edge (default: traversable)/worldconfig globalTemperature [0-5]
Sets the global temperature multiplier for world generation. Does not affect already generated chunks. Useful values are between 0.1 and 5, where 0.1 is super cold, and 5 is super hot. (default: 1)/worldconfig globalPrecipitation [0-5]
Sets the global rainfall multiplier for world generation. Does not affect already generated chunks. Useful values are between 0.1 and 5, where 0.1 is super dry and 5 is super wet (default: 1)/worldconfig microblockChiseling [true|false]
Whether to allow microblock chiseling (default: false)/worldconfig temporalStorms [off|veryrare|rare|somtimes|often|veryoften]
How frequent temporal storms should be (default: sometimes)/worldconfig temporalStability [false|true]
Whether or not the temporal stability mechanic should apply (default: true)/worldconfig deathPunishment [drop|keep]
Whether to drop your inventory upon death (default: drop)/worldconfig graceTimer [0-9999]
How many days it takes for monster to appear (default: 5)/worldconfig creatureHostility [aggressive|passive|off]
Set default creature hostility (default: aggressive)/worldconfig creatureStrength [0-99]
Sets the creature damage multiplier (default: 1)/worldconfig playerHealthPoints [1-999]
Set the players base health points (default: 15)/worldconfig playerHungerSpeed [0-10]
Set the players hunger rate multiplier (default: 1)/worldconfig playerMoveSpeed [0-10]
Set the players move speed multiplier (default: 1.5)/worldconfig blockGravity [sandgravel|sandgravelsoil]
Set the block gravity behavior for either just sand and gravel or additionally also soil (default: sandgravel)/worldconfig foodSpoilSpeed [0-10]
Set the spoilage rate multiplier of all perishable foods, e.g. 0.5 means all food lasts twice as long (default: 1)/worldconfig saplingGrowthDays [0-999]
Set the amount of days a tree takes to grow on average (default: 8)/worldconfig toolDurability [0-99]
Set the tool durability multiplier, e.g. 2 means all tools have double durability. (default: 1)/worldconfig toolMiningSpeed [0-99]
Set the tool mining speed multiplier, e.g. 2 means all tools have break blocks twice as fast. (default: 1)/worldconfig allowCoordinateHud [true|false]
Whether or not players are allowed to used the coordinate hud. (default: true)/worldconfig allowMap [true|false]
Whether or not players are allowed to used the world map. (default: true)/worldconfig allowLandClaiming [true|false]
Whether or not players are allowed to use the land claiming system. (default: true)/worldconfig surfaceCopperDeposits [0-5]
Set chance of surface copper spawning for each chunk column (default: 0.1)/worldconfig surfaceTinDeposits [0-5]
Set chance of surface tin spawning for each chunk column (default: 0.07)
/entity [spawn|countbytype|removebytype|countbyclass|removebyclass|listnearest|debug]
Add, remove, and count entities (item drops, creatures, etc).
/entity spawn (entitytype)
Spawn an entity by type.
The valid type names (as of 1.5.0.3) are:wolf-male
,wolf-female
,sheep-bighorn-male
,sheep-bighorn-female
,sheep-bighorn-lamb
,pig-wild-piglet
,pig-wild-male
,pig-wild-female
,drifter
,strawdummy
,chicken-hen
,chicken-baby
,chicken-rooster
/entity spawn (entitytype) 100
Spawns 100 entities of given type/entity countbytype (entitytype)
Count how many entities of a given type exist./entity removebytype (entitytype)
Remove all entities of a given type./entity countbyclass (entityclass)
Count how many entities of a given class (such asentityitem
orentityagent
) exist./entity removebyclass (entityclass)
Remove all entities of a given class./entity listnearest [x y z] (ver-range) (hor-range)
Show a summary of all nearby entities at given range. If x/y/z coords are not supplied, the current player position is taken/entity debug [0 or 1]
Enable entity debug mode, this will send continous debug information to all connected clients, which are displayed above the entity if the client used the command .clientConfig showEntitydebuginfo 1
/time [set|get|speed]
Time related functions/time
Shows current time/time set [lunch|day|night|latenight|morning|latemorning|sunrise|sunset|afternoon|midnight|witchinghour]
Sets the internal clock to the given time of day/time set [time]
Sets the internal calendar to given time. Examples: /time set 12:00/time add [hours:minutes]
Adds given hours and minutes to the internal calendar/time speed
[0-9999]
Shows or sets current game time speed (default 60)/time hoursperday [0-9999]
Shows or sets the current hours per day (default 24)
Server control/configuration
/stats
Show current server statistics (tickrate, memory usage, etc.)/announce
Announce a server wide message in all chat groups/welcome
Sets the servers welcome message/stop
Shuts down the server/list [clients|banned|role|privileges]
Show various lists of infos/list clients
Show current connected clients/list banned
Show current list of banned blayers/list role
Show list of all configured privilege roles/list privileges
Show list of all configured privileges/serverconfig
Modify the server config
/serverconfig maxchunkradius (integer)
Displays the max chunk radius. If an integer value is passed it will set the max chunk radius, which is the highest view distance a player may have. Higher values require more RAM/serverconfig maxclients (integer)
Displays the maxclients. If an integer value is passed it will set the maxclients, which is the max concurrent players the server may have. Higher values requires more RAM and CPU/serverconfig password (password without spaces)
Sets the server password that is required to connect to the server/serverconfig nopassword
Removes the password protection/serverconfig antiabuse (Off|Basic|Pedantic)
Sets antiabuse level, this protects against a range of malicious player operations, but is currently pretty glitchy in the current state (v1.7)/serverconfig onlywhitelist (bool)
Wether or not to only allow whitelisted players to connect to the server/serverconfig entityspawning (bool)
Toggle on/off global entity spawning. Disabling it will cause no creatures to spawn (default: on)/serverconfig tickrate [10-100]
Shows or sets the server tickrate. A higher tickrate makes the server more responsive, but also costs more CPU. A lower tickrate has the opposite effect. (default: 30)/serverconfig blockTickSamplesPerChunk
Shows or sets many random ticks per chunk should be executed. Simply said, a higher value makes grass grow back faster. (default: 16)/serverconfig defaultSpawn [x y? z]
Shows or sets the default spawn point. y can be omitted to automatically use the surface position at given x/z location. Can supply a non numeric position to clear the default spawn point./serverconfig setspawnhere
Sets the default spawn point to where the player is currently standing
Utility / Debug Tools
/bir [getid|getcode|remap]
Block id remapper tools. Useful to fix broken blocks after removing/updating custom blocks/forceloadchunks x1 z1 x2 z1 [sendtoclient]
Tells the server to load given area and prevents unloading. If "sendtoclient" is added it will also forcefully send all these chunks to the client./sendchunks [0 or 1]
Toggles whether to send any new chunks to the client (force sending chunks are sent anyway)/chunkunload [0 or 1]
Toggels whether the server should automatically unload chunks that are no longer in range of any players (and thus also send chunk unload commands to the clients)/reloadmods
Reloads all server mods that support reloading/cit
Current chunk generation info/debug [logticks|tickhandlers|ci|cs|cr]
Various debug commands/debug logticks [milliseconds]
If a server tick required more then supplied milliseconds to process, a breakup of that tick will be logged to the server-main.txt/debug tickhandlers
Displays a summary of many ticking blocks and entities are currently registered/debug tickhandlers dump [gtblock|gtentity|dcblock|sdcblock|dcentity]
Dumps a complete list of all tick/callback listeners to the server-debug.txt. (gt = gametick, dc = delayed callback)/debug ci
Display some information on the current chunk the player resides in/debug cs
Forcefully resends the current chunk the player resides in/debug cr
Forcefully completely relights the current chunk the player resides in
/wgen
World generation tools. Some examples/wgen pos climate
Shows climate info at the current position/wgen testmap climate
Generates a 512x512 example climate map as png, dropped where the game executables resides
/macro [addcmd|setcmd|syntax|desc|priv|save|delete|show|list]
Create a server side macro that can execute one ore multiple commands/macro addcmd [command without /]
Add a command to a temporary macro/macro setcmd[command without /]
Set a command to a temporary macro (removes previously added ones)/macro syntax
Sets the syntax help info displayed when using /help/macro desc
Sets the description text displayed when using /help/macro priv
Sets the privilege required to execute this command, e.g. controlserver if only for admins or build for any player with build rights/macro show
Shows the contents temporary macro currently being defined by above commands/macro save [name]
Saves the temporary macro defined by above command to given command name/macro list
Shows a list of all saved macros/macro show [name]
Shows the contents of a saved macro/macro delete [name]
Deletes a previously saved macro/macro discard [name]
Discards the temporary macro