Confirmedusers, editor
1,051
edits
m (Veerserif moved page Leather Working to Leather working without leaving a redirect: Part of translatable page "Leather Working") |
(Fixed quantity of lime from seashells, and clarified process. Also added acacia as a valid wood type. Also fixed several misspellings of "weak tanning." Also removed references to Huge hides not existing yet.) |
||
Line 10: | Line 10: | ||
==Required materials== <!--T:2--> | ==Required materials== <!--T:2--> | ||
To create leather, a player needs | To create leather, a player needs | ||
* A supply of lime or powdered borax | * A supply of lime or [[Borax|powdered borax]]. | ||
* A supply of [[Trees|oak]] logs to make tannin. | * A supply of [[Trees|oak]] or [[Trees|acacia]] logs to make tannin. | ||
* A [[Wooden Bucket|bucket]] to transfer liquid | * A [[Wooden Bucket|bucket]] or clay bowl to transfer liquid. A bucket holds 10 liters of liquid. A bowl holds 1 liter. | ||
* [[Barrel]]s to process | * [[Barrel]]s to process hides. A barrel holds 50 liters (or 5 buckets) of liquid. | ||
* Raw hides. | |||
* A knife. | |||
* A [[hammer]] or [[quern]]. | |||
===Hides=== <!--T:27--> | ===Hides=== <!--T:27--> | ||
Line 23: | Line 26: | ||
===Lime & Powdered Borax=== <!--T:28--> | ===Lime & Powdered Borax=== <!--T:28--> | ||
Lime can be extracted from loose [[limestone]], loose [[chalk]] stone or | Lime can be extracted from loose [[limestone]], loose [[chalk]] stone, or sea shells. Limestone and chalk may be either crushed with a [[hammer]] in your inventory crafting grid, or ground in a [[quern]]. Both methods yield the same amount of lime per loose stone; however, using a hammer will consume some of the tool's durability, while a quern does not get damaged by repeated use. One loose stone yields one lime. | ||
Lime can also be used to make quicklime, which is necessary to produce [[plaster]]. | |||
One shell yields two lime. Shells cannot be crushed with a hammer and must be ground in a quern.<br> | |||
Lime can also be used to make quicklime, which is necessary to produce [[plaster]] and [[mortar]]. | |||
<!--T:29--> | <!--T:29--> | ||
Powdered borax is an alternative to lime that can be extracted by grinding a chunk of [[borax]] ore in a [[quern]]. One borax chunk yields two powdered borax.<br> | |||
Powdered borax is also a necessary material in the process of smithing an iron or meteoric iron [[anvil]]. | Powdered borax is also a necessary material in the process of smithing an iron or meteoric iron [[anvil]]. | ||
Line 38: | Line 44: | ||
=== Example Shopping List=== <!--T:31--> | === Example Shopping List=== <!--T:31--> | ||
To process 8 leather, which would be sufficient to craft 1 backpack, the player would need the following materials | To process 8 leather, which would be sufficient to craft 1 backpack, the player would need the following materials (rounded up in parentheses): | ||
<!--T:56--> | <!--T:56--> | ||
*Oak Logs: 3 for small hides or 6 for medium, large or huge hides | *Oak or Acacia Logs: 3 for small hides or 6 for medium, large or huge hides | ||
*Lime or Powdered Borax - one lime or chalk stone can be ground into one lime | *Lime or Powdered Borax - one lime or chalk stone can be ground into one lime; one borax can be ground into two powdered borax | ||
**Lime: 8 for small, 17 (20) for medium, 19 (20) L for large and 20 L for huge | **Lime: 8 for small, 17 (20) for medium, 19 (20) L for large and 20 L for huge | ||
**Powdered borax: 4 for small or 8 for medium, large or huge | **Powdered borax: 4 for small or 8 for medium, large or huge | ||
Line 56: | Line 59: | ||
<!--T:57--> | <!--T:57--> | ||
Players may only process one size of hide at a time | Players may only process one size of hide at a time: small, medium, large, or huge. Also, each of the sizes use different amounts of solution. One huge, large, medium or small hide require 10, 6, 4, or 2 liters respectively. | ||
<!--T:58--> | <!--T:58--> | ||
Line 78: | Line 81: | ||
|50 L Weak Tannin||5 oak logs||Strong Tannin | |50 L Weak Tannin||5 oak logs||Strong Tannin | ||
|} | |} | ||
=== Step 1: Limewater or Diluted Borax === <!--T:35--> | === Step 1: Limewater or Diluted Borax === <!--T:35--> | ||
To make soaked hides, limewater or diluted borax may be used: | To make soaked hides, limewater or diluted borax may be used: | ||
* Limewater: 1 | * Limewater: 1 liter of water and 1 lime makes 1 liter of limewater - which means a full barrel of limewater requires 50 lime. | ||
* Diluted borax: 5 | * Diluted borax: 5 liters of water and 2 powdered borax make 5 liters of diluted borax - which means a full barrel of diluted borax requires 20 powdered borax. | ||
<!--T:36--> | <!--T:36--> | ||
To make either limewater or diluted borax, it is not required to seal the barrel or wait for a processing time. Simply add the required amount of lime or powdered borax to a barrel filled with the required amount of water | To make either limewater or diluted borax, it is not required to seal the barrel or wait for a processing time. Simply add the required amount of lime or powdered borax to a barrel filled with the required amount of water; if the ratio is correct, the water will instantly change into limewater or diluted borax. If the player is unsure about the correct ratio, simply fill the barrel with the amount of water and keep adding lime or powdered borax one by one until the change happens. | ||
<!--T:37--> | <!--T:37--> | ||
Once the player has acquired the necessary lime or borax solution, the raw hides can be placed inside the barrel, after which it needs to be sealed for 20 | Once the player has acquired the necessary lime or borax solution, the raw hides can be placed inside the barrel, after which it needs to be sealed for 20 in-game hours to turn into soaked hides. Similar to the above process, a specific ratio must be reached. The player can start with one hide and check the barrel tooltip; it should display the amount of liquid solution and input hides as well as the possible output. If there is no output shown, the player placed too many hides in the barrel for the available amount of liquid. | ||
<!--T:38--> | <!--T:38--> | ||
Line 97: | Line 100: | ||
=== Step 2: Scraping Hides === <!--T:39--> | === Step 2: Scraping Hides === <!--T:39--> | ||
Once the raw hides have been soaked long enough, they will turn into soaked hides. These | Once the raw hides have been soaked long enough, they will turn into soaked hides. These cannot directly be further processed in barrels; another crafting step comes in between. The player needs to put the soaked hides and a knife into the inventory crafting grid to process them into scraped hides. Please note that the knife will lose durability in the process. | ||
<!--T:40--> | <!--T:40--> | ||
Line 107: | Line 110: | ||
=== Step 3: Weak Tannin === <!--T:41--> | === Step 3: Weak Tannin === <!--T:41--> | ||
To make | To make weak tannin, the player needs 10 units of water per oak/acacia log. After inputting the oak log, the barrel tooltip will display the materials present as well as the predicted output. The barrel must be sealed for 24 in-game hours to actually produce weak tannin; it cannot be sealed if an unbalanced ratio of water and oak logs are present in the barrel. | ||
<!--T:42--> | <!--T:42--> | ||
After the player acquired weak | After the player acquired weak tannin with the above procedure, place the scraped hides into the weak tannin solution. Again, further processing of the hides requires sealing in the barrel - after 4 in-game days they will become prepared hides. Similar to the previous processes, a specific ratio must be reached. The player can start with one hide and check the barrel tool tip; it should display the possible output. If there is no output shown, the player placed too many hides in the barrel for the available amount of liquid, and the player will not be able to seal it. | ||
<!--T:43--> | <!--T:43--> | ||
<gallery widths=350px heights=350px mode="none"> | <gallery widths=350px heights=350px mode="none"> | ||
File:Weak tannin.PNG|Weak | File:Weak tannin.PNG|Weak tannin can be created from water and oak logs. | ||
File:Leather weak tannin.PNG|The maximum amount of small scraped hides in one barrel of weak tannin. | File:Leather weak tannin.PNG|The maximum amount of small scraped hides in one barrel of weak tannin. | ||
</gallery> | </gallery> | ||
=== Step 4: Strong Tannin === <!--T:44--> | === Step 4: Strong Tannin === <!--T:44--> | ||
To make | To make strong tannin, the player needs 10 liters of weak tannin per oak/acacia log. After inputting the log, the barrel tooltip will display the materials present as well as the predicted output. The barrel must be sealed for 24 in-game hours to actually produce strong tannin; it cannot be sealed if an unbalanced ratio of water and oak logs are present in the barrel. | ||
<!--T:45--> | <!--T:45--> | ||
After the player acquired strong | After the player acquired strong tannin with the above procedure, place the prepared hides into the strong tannin solution. Again, further processing of the hides requires sealing in the barrel; after another 4.5 in-game days they will become leather. Similar to the previous processes, a specific ratio must be reached. The player can start with one hide and check the barrel tooltip; it should display the possible output. If there is no output shown, the player placed too many hides in the barrel for the available amount of liquid, and the player will not be able to seal it. | ||
<!--T:46--> | <!--T:46--> | ||
Line 129: | Line 132: | ||
<!--T:47--> | <!--T:47--> | ||
<gallery widths=350px heights=350px mode="none"> | <gallery widths=350px heights=350px mode="none"> | ||
File:Strong tannin.PNG|Strong | File:Strong tannin.PNG|Strong tannin can be created from weak tannin and oak or acacia logs. | ||
File:Leather strong tannin.PNG|The maximum amount of small prepared hides in one barrel of strong tannin. | File:Leather strong tannin.PNG|The maximum amount of small prepared hides in one barrel of strong tannin. | ||
</gallery> | </gallery> | ||
Line 137: | Line 140: | ||
===Hide curing=== <!--T:49--> | ===Hide curing=== <!--T:49--> | ||
To create pelts, only two steps need to be followed. First, raw hides need to be oiled | To create pelts, only two steps need to be followed. First, raw hides need to be oiled. This can be done by combining raw hide and [[fat]] in the crafting grid. | ||
<!--T:50--> | <!--T:50--> |