Leather working: Difference between revisions

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==Required materials== <!--T:2-->
==Required materials== <!--T:2-->
To create leather, a player needs
To create leather, a player needs
* Hides - please note, the "huge" hide is not currently obtainable in the game
* A supply of lime or powdered borax
* A supply of lime or powdered borax
* A supply of [[Trees|oak]] logs to make tannin.  
* A supply of [[Trees|oak]] logs to make tannin.  
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*Medium Hides: [[Wild Pig]], [[Hyena]], [[Wolf]]
*Medium Hides: [[Wild Pig]], [[Hyena]], [[Wolf]]
*Large Hides: [[Sheep]]
*Large Hides: [[Sheep]]
*Huge Hides: [[Bear]]


===Lime & Powdered Borax=== <!--T:28-->
===Lime & Powdered Borax=== <!--T:28-->
Lime can be extracted from loose [[limestone]], loose [[chalk]] stone or, in emergencies, from sea shells - by either crushing them with a [[hammer]] in your inventory crafting grid, or grinding them in a [[quern]]. Both output the same amount of lime per loose stone, however using a hammer will reduce the tools durability, whilst a quern does not get damaged by repeated use. One loose stone or shell equals one lime. Please not that shells cannot be crushed with a hammer and have to be processed in a quern instead.<br>
Lime can be extracted from loose [[limestone]], loose [[chalk]] stone or, in emergencies, from sea shells - by either crushing them with a [[hammer]] in your inventory crafting grid, or grinding them in a [[quern]]. Both output the same amount of lime per loose stone, however using a hammer will reduce the tools durability, whilst a quern does not get damaged by repeated use. One loose stone or shell equals one lime. Please not that shells cannot be crushed with a hammer and have to be processed in a quern instead.<br>
Lime can also be used to make quicklime, which is necessary to produce [[plaster]].<br><br>
Lime can also be used to make quicklime, which is necessary to produce [[plaster]].


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Powdered Borax  is an alternative to lime that can be extracted by crushing or grinding a chunk of borax ore. Similar to lime it can be made with either a hammer or quern, without any quantity differences between the methods. One ore chunk equals two powdered borax.<br>
[[Borax|Powdered borax]] is an alternative to lime that can be extracted by grinding a chunk of borax ore. Similar to lime it can be made with [[quern]], without any quantity differences between the methods. One ore chunk equals two powdered borax.<br>
Powdered Borax is also a necessary material in the process of smithing an iron or meteoric iron [[anvil]].<br><br>
Powdered borax is also a necessary material in the process of smithing an iron or meteoric iron [[anvil]].


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{{Grid/Crafting|NoBreak=y
{{Grid/Crafting
|A1=|B1=|C1=
|A1=|B1=|C1=
|A2=|B2=Copper hammer|C2=
|A2=|B2=Copper hammer|C2=
|A3=|B3=Chalk stone|C3=
|A3=|B3=Chalk stone|C3=
|Output=Lime|OA=}}
|Output=Lime|OA=}}
{{Grid/Crafting
|A1=|B1=|C1=
|A2=|B2=Copper hammer|C2=
|A3=|B3=Ore borax|C3=
|Output=Powderedborax|OA=}}


=== Example Shopping List=== <!--T:31-->
=== Example Shopping List=== <!--T:31-->
To process 8 leather, which would be sufficient to craft 1 backpack, the player would need the following materials and liquids.<br>
To process 8 leather, which would be sufficient to craft 1 backpack, the player would need the following materials and liquids.
 
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As liquids can only be moved with a bucket, which will take a maximum of 10 L with one use, liquid numbers can be rounded up to decimals. Huge hides are not naturally available in the game yet, however they can be acquired in creative mode.
As liquids can only be moved with a bucket, which will take a maximum of 10 L with one use, liquid numbers can be rounded up to decimals. Huge hides are not naturally available in the game yet, however they can be acquired in creative mode.
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*Oak Logs: 3 for small hides or 6 for medium, large or huge hides
*Oak Logs: 3 for small hides or 6 for medium, large or huge hides
*Lime or Powdered Borax - one lime or chalk stone can be ground into one lime, similarly one borax can be ground into one powdered borax
*Lime or Powdered Borax - one lime or chalk stone can be ground into one lime, similarly one borax can be ground into one powdered borax
**Lime: 8 for small, 17 (20) for medium, 19 (20) L for large and 20 L for huge
**Lime: 8 for small, 17 (20) for medium, 19 (20) L for large and 20 L for huge
**Powdered Borax: 4 for small or 8 for medium, large or huge
**Powdered borax: 4 for small or 8 for medium, large or huge
*Hides: either 8 small, 4 medium, 3 large or 2 huge
*Hides: either 8 small, 4 medium, 3 large or 2 huge
*Limewater or Diluted Borax: 8 (10) L for small, 17 (20) L for medium, 19 (20) L for large and 20 L for huge
*Limewater or Diluted Borax: 8 (10) L for small, 17 (20) L for medium, 19 (20) L for large and 20 L for huge
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== Hide Processing Sequence == <!--T:32-->
== Hide Processing Sequence == <!--T:32-->
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Players may only process one size of hide at a time, small, medium, large, or huge. Also, each of the sizes use different amounts of solution. One huge, large, medium or small hide require 10, 6, 4, or 2 litres respectively.
Players may only process one size of hide at a time, small, medium, large, or huge. Also, each of the sizes use different amounts of solution. One huge, large, medium or small hide require 10, 6, 4, or 2 litres respectively.
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The different sizes of hides also give different amounts of leather after finished processing. One huge, large, medium, and small hide produce 5, 3, 2, and 1 leather respectively.
The different sizes of hides also give different amounts of leather after finished processing. One huge, large, medium, and small hide produce 5, 3, 2, and 1 leather respectively.


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=== Step 2: Scraping Hides === <!--T:39-->
=== Step 2: Scraping Hides === <!--T:39-->
Once the raw hides have been soaked long enough, they will turn into soaked hides. These can not directly be further processed in barrels - another crafting step comes in between. The player needs to put the soaked hides and a knife into the inventory crafting grid to process them into scraped hide. Please note that the knife will loose durability in the process.<br><br>
Once the raw hides have been soaked long enough, they will turn into soaked hides. These can not directly be further processed in barrels - another crafting step comes in between. The player needs to put the soaked hides and a knife into the inventory crafting grid to process them into scraped hide. Please note that the knife will loose durability in the process.


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=== Step 3: Weak Tannin === <!--T:41-->
=== Step 3: Weak Tannin === <!--T:41-->
To make 10 units/ litres of weak tannin, the player needs 10 units of water and 1 oak log. After inputting the oak log, the barrel tooltip will display the materials present as well as the predicted output. The barrel must be sealed for 24 ingame hours to actually produce weak tannin - it cannot be sealed if an unbalanced ratio of water and oak logs are present in the barrel.<br>
To make 10 units/ litres of weak tannin, the player needs 10 units of water and 1 oak log. After inputting the oak log, the barrel tooltip will display the materials present as well as the predicted output. The barrel must be sealed for 24 ingame hours to actually produce weak tannin - it cannot be sealed if an unbalanced ratio of water and oak logs are present in the barrel.


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=== Step 4: Strong Tannin === <!--T:44-->
=== Step 4: Strong Tannin === <!--T:44-->
To make 10 units/ litres of strong tannin, the player needs 10 units/litres of weak tannin and 1 oak log. After inputting the oak log, the barrel tooltip will display the materials present as well as the predicted output. The barrel must be sealed for 24 ingame hours to actually produce weak tannin - it cannot be sealed if an unbalanced ratio of water and oak logs are present in the barrel.<br>
To make 10 units/ litres of strong tannin, the player needs 10 units/litres of weak tannin and 1 oak log. After inputting the oak log, the barrel tooltip will display the materials present as well as the predicted output. The barrel must be sealed for 24 ingame hours to actually produce strong tannin - it cannot be sealed if an unbalanced ratio of water and oak logs are present in the barrel.


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After the player acquired strong tanning with the above procedure, place the prepared hides into the strong tannin solution. Again, further processing of the hides requires sealing in the barrel - after another 4 ingame days they will become leather. Similar to the previous processes, a specific ration must be reached. The player can start with one hide and check the barrel tool tip, it should display the amount of liquid solution, input hides as well as the possible output. If there is no output shown, the player placed too many hides in the barrel for the available amount of liquid, and the player will not be able to seal it.<br>
After the player acquired strong tanning with the above procedure, place the prepared hides into the strong tannin solution. Again, further processing of the hides requires sealing in the barrel - after another 4 ingame days they will become leather. Similar to the previous processes, a specific ration must be reached. The player can start with one hide and check the barrel tool tip, it should display the amount of liquid solution, input hides as well as the possible output. If there is no output shown, the player placed too many hides in the barrel for the available amount of liquid, and the player will not be able to seal it.


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===Usage=== <!--T:52-->
===Usage=== <!--T:52-->
Pelts are currently only required for the [[hunter's backpack]], a cheaper variant of the leather backpack with only 4 slots, as well as the Lamellar armour recipes. Keep in mind that pelt recipes only accept medium or large pelts - small pelts have no usage in the vanilla game at the moment.
Medium or large pelts are required to craft the [[hunter's backpack]], a cheaper variant of the leather backpack with only 4 slots, as well as the Lamellar armor recipes and fur clothing recipes. Small or medium pelts are required for the [[longbow]] recipe.


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