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'''Knives''' used to harvest [[grass]], [[Cooper's Reed (Cattail)|cattails]], and [[Wild Foods|wild foods]] including meat from animals. Knives are used to craft wood items and in leather working. | |||
<div style="float:right;"> | |||
{{Grid/Crafting | {{Grid/Crafting | ||
|B2=Copper knife blade|B3=Stick | |B2=Copper knife blade|B3=Stick | ||
|Output=Copper knife|nobreak=y|float=right}} | |Output=Copper knife|nobreak=y|float=right}} | ||
</div> | |||
__TOC__ | __TOC__ | ||
== Creation == | == Creation == | ||
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* [[Smithing]] (one ingot): crafted from the metals shown in the table (below). | * [[Smithing]] (one ingot): crafted from the metals shown in the table (below). | ||
===Table | ===Tool Tier Table=== | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
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=== Harvesting === | === Harvesting === | ||
*To butcher animals: place the tool in an active hotbar slot and | *To butcher animals: place the tool in an active hotbar slot and Sneak + hold right mouse button until the butchering interface opens, which indicates that butchering is complete. The small pop-up window contains animal products and resources including meat, [[bone|bones]], [[fat]] and raw hides. Products can be removed from this window and transferred to player inventory. | ||
*To harvest plants: place the tool in an active hotbar slot and press or hold left mouse button until the block breaks and the block or resource drops. | *To harvest plants: place the tool in an active hotbar slot and press or hold left mouse button until the block breaks and the block or resource drops. | ||
** Special: Grass on [[soil]] blocks does not regenerate after harvesting with a knife. Grass on farmland blocks will regenerate. | ** Special: Grass on [[soil]] blocks does not regenerate after harvesting with a knife. Grass on farmland blocks will regenerate. |
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