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[[File:soiling_example.png|330px|thumb|right|Example of a piece of redmeat spoiling. From left to right, 100 freshness, 50% spoiled, 100% spoiled (rot)]]
Most foods have a perish time, meaning they will spoil over time, losing nutritional value, and eventually turn into rot. To combat this, there are certain preservation methods to keep your food supply fresh, like special storage containers and cellars.


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As of game version 1.10, food spoils over time and decays into [[rot]]. The mechanics introduced to ensure your food supply include preservation methods, storage containers and the introduction of cellars.
=== Shelf Life===
Every kind of object has a different "perish time" which is composed of their “freshness time”, which is the time it takes for a fresh item to start spoiling; and their “spoilage time”, which is the time it takes for the item to turn into rot.


== Factors affecting food spoilage ==  
{| class="wikitable mw-collapsible mw-collapsed" style="background: transparent; width: 34%;"
|-
!  colspan=5 | Meat
|-
! width="1%";  rowspan=2 | Image
! width="3%";  rowspan=2 | Item
! width="3%";  colspan=2 | Perish Time
! width="3%"; rowspan=2 | Rot produced after spoiling
|-
! Freshness Time (hours)
! Spoilage Time (hours)
|-
| style="text-align:center" | [[File:Raw_meats.gif|40px]]
| '''Raw Meats*'''
| style="text-align:center" | 36
| style="text-align:center" | 24
| style="text-align:center" | 1
|-
| style="text-align:center" | [[File:Cooked_meats.gif|40px]]
| '''Cooked Meats*'''
| style="text-align:center" | 120
| style="text-align:center" | 36
| style="text-align:center" | 1
|-
| style="text-align:center" | [[File:Cured_meats.gif|40px]]
| '''Cured Meats*'''
| style="text-align:center" | 8760
| style="text-align:center" | 4380
| style="text-align:center" | 1
|-
| style="text-align:center" | [[File:Insect_items.gif|40px]]
| '''Termites/Grubs'''
| style="text-align:center" | 48
| style="text-align:center" | 18
| style="text-align:center" | 0.5
|-
| style="text-align:center" | [[File:Egg_chicken_raw.png|40px]]
| '''Egg'''
| style="text-align:center" | 120
| style="text-align:center" | 24
| style="text-align:center" | 0.5
|}


=== Climate ===
{| class="wikitable mw-collapsible mw-collapsed" style="background: transparent; width: 34%;"
The climate in which the food is stored affects the rate of food spoilage. Hot climates can increase the decay rate up to 2.5x (250%), while very cold climates can reduce the decay rate down to 0.1x (10%). Only the climate at sea level is considered, so placing your food high up in the mountains will have no effect if the mountain is in a hot climate.<br>
|-
!  colspan=5 | Fruits
|-
! width="1%";  rowspan=2 | Image
! width="3%";  rowspan=2 | Item
! width="3%";  colspan=2 | Perish Time
! width="3%"; rowspan=2 | Rot produced after spoiling
|-
! Freshness Time (hours)
! Spoilage Time (hours)
|-
| style="text-align:center" | [[File:fruit_cranberry.png|40px]]
| '''Cranberry'''
| style="text-align:center" | 96
| style="text-align:center" | 12
| style="text-align:center" | 0.25
|-
| style="text-align:center" | [[File:All_currants_blueberry.gif|40px]]
| '''Other Berries*'''
| style="text-align:center" | 48
| style="text-align:center" | 12
| style="text-align:center" | 0.25
|-
| style="text-align:center" | [[File:pineapple.png|40px]]
| '''Pineapple'''
| style="text-align:center" | 156
| style="text-align:center" | 48
| style="text-align:center" | 2
|-
| style="text-align:center" | [[File:fruit_pineapple.png|40px]]
| '''Pineapple Slices'''
| style="text-align:center" | 48
| style="text-align:center" | 12
| style="text-align:center" | 0.25
|-
| style="text-align:center" | [[File:fruit_saguaro.png|40px]]
| '''Saguaro Fuit'''
| style="text-align:center" | 48
| style="text-align:center" | 12
| style="text-align:center" | 0.25
|}


You can however completely negate the impact of climate by building a cellar.
{| class="wikitable mw-collapsible mw-collapsed" style="background: transparent; width: 34%;"
 
|-
=== Food type ===
!  colspan=5 | Vegetables
Different types of foods have different lifetimes. Food items remain 100% fresh for a specific time period (shown in the table below). After this time, food items begin to decay at a rate affected by storage containers, storage locations, and climate conditions. As food items decay, they lose [[nutrition]] value and will eventually become "rot".
 
{| class="wikitable sortable"
|-
|-
! Food !! Freshness time, hours
! width="1%";  rowspan=2 | Image
! width="3%";  rowspan=2 | Item
! width="3%";  colspan=2 | Perish Time
! width="3%"; rowspan=2 | Rot produced after spoiling
|-
|-
| Raw meat || 36
! Freshness Time (hours)
! Spoilage Time (hours)
|-
|-
| Cooked meat || 120
| style="text-align:center" | [[File:All_mushrooms.gif|40px]]
| '''Mushrooms'''
| style="text-align:center" | 432
| style="text-align:center" | 72
| style="text-align:center" | 1
|-
|-
| Cured meat || 8760
| style="text-align:center" | [[File:Papyrus_cattail_roots.gif|40px]]
| '''Cooked Roots'''
| style="text-align:center" | 48
| style="text-align:center" | 18
| style="text-align:center" | 0.5
|-
|-
| Vegetable || 504
| style="text-align:center" | [[File:Legumes.gif|40px]]
| '''Legumes*'''
| style="text-align:center" | 8760
| style="text-align:center" | 876
| style="text-align:center" | 0.5
|-
|-
| Pumpkin || 216
| style="text-align:center" | [[File:Vegetable_onion.png|40px]]
| '''Onion'''
| style="text-align:center" | 672
| style="text-align:center" | 120
| style="text-align:center" | 0.5
|-
|-
| Onion || 672
| style="text-align:center" | [[File:Pumpkin-fruit-4.png|40px]]
| '''Pumpkin'''
| style="text-align:center" | 672
| style="text-align:center" | 120
| style="text-align:center" | 2
|-
|-
| Cooked Cattail Root || 48
| style="text-align:center" | [[File:Pumpkin_slices.png|40px]]
| '''Pumpkin Slices'''
| style="text-align:center" | 432
| style="text-align:center" | 144
| style="text-align:center" | 0.55
|-
|-
| Pickled vegetable || 1800
| style="text-align:center" | [[File:Raw_cassava.png|40px]]
| '''Raw Cassava'''
| style="text-align:center" | 672
| style="text-align:center" | 120
| style="text-align:center" | 0.5
|-
|-
| All Other Fruits || 48
| style="text-align:center" | [[File:Dried_cassava.png|40px]]
| '''Dried Cassava'''
| style="text-align:center" | 2688
| style="text-align:center" | 120
| style="text-align:center" | 0.5
|-
|-
| Cranberries || 96
| style="text-align:center" | [[File:bellpepper.png|40px]]
| '''Bell Pepper'''
| style="text-align:center" | 288
| style="text-align:center" | 72
| style="text-align:center" | 0.5
|-
|-
| Soybeans || 8760
| style="text-align:center" | [[File:Other_vegetables.gif|40px]]
| '''Other Vegetables*'''
| style="text-align:center" | 504
| style="text-align:center" | 96
| style="text-align:center" | 0.5
|-
|-
| Pickled soybeans || 4320
| style="text-align:center" | [[File:pickled_soybean.png|40px]]
| '''Pickled Soybean'''
| style="text-align:center" | 4320
| style="text-align:center" | 1432
| style="text-align:center" | 0.5
|-
|-
| Grains || 2160
| style="text-align:center" | [[File:All_pickled_vegetables.gif|40px]]
| '''Other Pickled Vegetables*'''
| style="text-align:center" | 1800
| style="text-align:center" | 240
| style="text-align:center" | 0.5
|}
|}


Note that unlike other pickled items pickled soybeans decay faster, but can be eaten without further [[cooking]], unlike raw soybeans.
{| class="wikitable mw-collapsible mw-collapsed" style="background: transparent; width: 34%;"
|-
!  colspan=5 | Grain
|-
! width="1%";  rowspan=2 | Image
! width="3%";  rowspan=2 | Item
! width="3%";  colspan=2 | Perish Time
! width="3%"; rowspan=2 | Rot produced after spoiling
|-
! Freshness Time (hours)
! Spoilage Time (hours)
|-
| style="text-align:center" | [[File:All_grains.gif|40px]]
| '''Grain'''
| style="text-align:center" | 2160
| style="text-align:center" | 244
| style="text-align:center" | 0.25
|-
| style="text-align:center" | [[File:All_flours.gif|40px]]  
| '''Flour'''
| style="text-align:center" | 4320
| style="text-align:center" | 336
| style="text-align:center" | 0.25
|-
| style="text-align:center" | [[File:All_doughs.gif|40px]]
| '''Dough'''
| style="text-align:center" | 48
| style="text-align:center" | 24
| style="text-align:center" | 1
|-
| style="text-align:center" | [[File:All_breads.gif|40px]]
| '''Bread'''
| style="text-align:center" | 192
| style="text-align:center" | 36
| style="text-align:center" | 1
|-
| style="text-align:center" | [[File:All_bread_partbaked.gif|40px]]
| '''Part-Baked Bread'''
| style="text-align:center" | 120
| style="text-align:center" | 24
| style="text-align:center" | 1
|-
| style="text-align:center" | [[File:All_breads_charred.gif|40px]]
| '''Charred Bread'''
| style="text-align:center" | 420
| style="text-align:center" | 60
| style="text-align:center" | 1
|}


== Food preservation methods ==  
{| class="wikitable mw-collapsible mw-collapsed" style="background: transparent; width: 34%;"
Due to the different components in foods, there are different methods to preserve each type or category of food. Almost all types of food items can be stored in the form of cooked meals, but it is not always practical to cook all food items into meals.  
|-
!  colspan=5 | Dairy
|-
! width="1%";  rowspan=2 | Image
! width="3%";  rowspan=2 | Item
! width="3%";  colspan=2 | Perish Time
! width="3%"; rowspan=2 | Rot produced after spoiling
|-
! Freshness Time (hours)
! Spoilage Time (hours)
|-
| style="text-align:center" | [[File:Milkportion.png|40px]]
| '''Milk Portion'''
| style="text-align:center" | 96
| style="text-align:center" | 96
| style="text-align:center" | 0.1
|-
| style="text-align:center" | [[File:Cottagecheeseportion.png|40px]]
| '''Cottage Cheese Portion'''
| style="text-align:center" | 240
| style="text-align:center" | 96
| style="text-align:center" | 0.1
|-
| style="text-align:center" | [[File:Cheddar_cheese.png|40px]]
| '''Cheddar Cheese'''
| style="text-align:center" | 4320
| style="text-align:center" | 12
| style="text-align:center" | 1 per slice
|-
| style="text-align:center" | [[File:Waxed_cheddar_cheese.png|40px]]
| '''Waxed Cheddar Cheese'''
| style="text-align:center" | 8640
| style="text-align:center" | 12
| style="text-align:center" | 1 per slice
|-
| style="text-align:center" | [[File:Blue_cheese.png|40px]]
| '''Blue Cheese'''
| style="text-align:center" | 5400
| style="text-align:center" | 12
| style="text-align:center" | 1 per slice
|}
When combining stacks of food items, their average overall perish time will become the new perish time for both items.  


=== Salt Curing (Preserving Meats) ===
== Factors affecting food spoilage ==
Curing meats requires a barrel, [[salt]] and the raw meat to preserve. Each unit of meat requires two units of salt, i.e. 32 meat = 64 salt. After adding the appropriate ingredients into the input slot of the barrel, the GUI will state the process yield. At this point the barrel must be sealed for 480 hours to complete the curing process.
The perish time of a food item can be longer or shorter depending on a variety of circumstances:


=== Pickling (Preserving Vegetables) ===
=== Climate ===  
Pickling vegetables requires a barrel, a [[Wooden_Bucket|bucket]], [[salt]], water, and the vegetables to preserve. Water and salt are mixed in the barrel to make [[brine]] before adding the vegetables.  Otherwise, the process of pickling is very similar to salt curing. Each vegetable or legume uses one unit of brine and the barrel must remain sealed for 336 hours.
The climate in which the food is stored affects the rate of food spoilage. Hot climates can increase the decay rate up to 2.5x (250%), while very cold climates can reduce the decay rate down to 0.1x (10%). Only the climate at sea level is considered, so placing your food high up in the mountains will have no effect if the mountain is in a hot climate.<br>
You can however completely negate the impact of climate by building a cellar.  


Once the food items are pickled or salt preserved, they can be stored in any stationary container, though storage vessels are best.
=== Food type ===
Different types of foods have different lifetimes. As mentioned before, food items remain 100% fresh for a specific time period (shown in the table above). After this time, food items begin to decay at a rate affected by storage containers, storage locations, and climate conditions. As food items decay, they lose [[nutrition]] value and will eventually become "rot". The food items with the highest perish time from each category are: Cured meat (meats), Pineapple (fruis), Soybean/Peanuts (vegetables), flour (grain), and Waxed Cheddar Cheese (dairy).


=== Jam (Preserving Berries) ===
== Food preservation containers ==  
Making jam requires a cooking pot, a bucket, [[beekeeping|honey]], and [[Berries|berries]].
[[File:crock_example.png|130px|thumb|right|Crock with cabbage stew.]]
Berries can be stored by making jam, which is prepared in the cooking pot. See the [[Cooking|cooking page]] for the [[Cooking|jam recipe]].
For longest shelf life, Jam should be stored in a sealed crock.
 
=== [[Cheese]] (Preserving Milk) ===
Milk can be turned into cheese by processing it in several steps with pickled vegetables and salt in a barrel.
 
== Food preservation containers ==
While food can be stored in any stationary container, [[storage vessels]] are best for storing grains and vegetables. Storage vessels and crocks are fairly easy to make, requiring only [[Clay Forming|clay]]. However to increase the shelf life of meats and vegetables, combining preserving methods with containers is best.  
While food can be stored in any stationary container, [[storage vessels]] are best for storing grains and vegetables. Storage vessels and crocks are fairly easy to make, requiring only [[Clay Forming|clay]]. However to increase the shelf life of meats and vegetables, combining preserving methods with containers is best.  
=== Crocks === 
Can hold up to 4 portions of meals or pickled vegetables can be stored in crocks providing a slight reduction in food decay, which is a good option for short term food storage. For long term storage, sealing the crocks with a lump of fat or beeswax above the crock in the crafting grid reduces decay by a factor of 10. Filled crocks may be carried in player inventories. For convenience you can build shelves that can hold up to 8 crocks at a time.


=== Crocks ===
=== Storage Vessels ===  
Up to 4 portions of [[Cooking|meals]] or pickled vegetables can be stored in crocks providing a slight reduction in food decay, which is a good option for short term food storage. For long term storage, '''sealing the crocks''' with a lump of [[fat]] or [[beekeeping|beeswax]] above the crock in the crafting grid reduces decay by a factor of 10. Filled crocks may be carried in player inventories.<br>
 
For convenience you can build shelves that can hold up to 8 crocks at a time.
 
=== Storage Vessels ===
Any food item can be stored in vessels, which provide storage benefits to preserved foods as well as raw foods. These vessels are good options for short and long term food storage as they reduce decay 75% for veggies and 50% for grains.
Any food item can be stored in vessels, which provide storage benefits to preserved foods as well as raw foods. These vessels are good options for short and long term food storage as they reduce decay 75% for veggies and 50% for grains.


== Removing the Rot from Bowls, Pots and Crocks ==
== Food preservation processes == 
[[File:barrel_pickled_example.png|250px|thumb|right|Barrels full of pickled food.]]
Almost all types of food items can be stored in the form of cooked meals, but it’s not always practical to do so. For this, there’s special food processing methods that increase their lifespan significantly. Due to the different components in foods, there are various processes to preserve each type or category of food.
=== Jam (Preserving Berries) ===  
Making jam requires a cooking pot, a bucket, honey, and berries. By using a cooking pot, add a minimum of two berries and two units of honey to make jam. For the longest shelf life, jam should be stored in a sealed crock.


You just need to throw it in water and wait for a few seconds, the rot will float out of the container. For sealed crocks, you need to unseal it first (getting a food portion with a bowl).
=== Salt Curing (Preserving Meats) ===
Curing meats requires a barrel, salt and the raw meat to preserve. Each unit of meat requires two units of salt, i.e. 32 meat = 64 salt. After adding the appropriate ingredients into the input slot of the barrel, the GUI will state the process yield. At this point the barrel must be sealed for 480 hours to complete the curing process.


== Food preservation locations ==
=== Pickling (Preserving Vegetables) === 
To negate the impact of a warm climate, build a cellar. Cellars have a fixed temperature of 5°C or colder if the ambient temperature is lower, meaning you will only profit from a cellar if the outside temperature is higher then 8°C in the first place.
Pickling vegetables requires a barrel, a bucket, salt, water, and the vegetables to preserve. Water and salt are mixed in the barrel to make brine before adding the vegetables. Otherwise, the process of pickling is very similar to salt curing. Each vegetable or legume uses one unit of brine and the barrel must remain sealed for 336 hours. Once the food items are pickled or salt preserved, they can be stored in any stationary container, though storage vessels are best.


=== Cellars ===
=== [[Cheese]] (Preserving Milk) ===  
Milk can be turned into cheese by processing it in several steps with pickled vegetables and salt in a barrel. See the cheesemaking section for more details.


[[File:Cellar.png|425px|thumb|right|Typical layout of a cellar filled with Crocks on shelves, storage vessels, chests and 2 barrels of pickled food]]
== Food preservation locations == 
[[File:Cellar.png|425px|thumb|right|Typical layout of a cellar filled with crocks on shelves, storage vessels, chests and 2 barrels of pickled food.]]
To negate the impact of a warm climate, build a cellar. Cellars have a fixed temperature of 5°C or colder if the ambient temperature is lower, meaning you will only profit from a cellar if the outside temperature is higher than 8°C in the first place.
=== Recommendations ===
* Build the walls from soil, ceramic, or stone materials and keep door/trapdoor count low. It’s best to not use any doors/trapdoors, and instead use dirt or hay as full-block fillers. The less light inviting openings the cellar has, the better - additionally, doors do not count as a soil or stone block and thus lower the efficiency, even if they do not let in sunlight.
* Keep the sun light level inside the cellar low, as it can raise the temperature by up to 10°C, thus influencing spoilage rate. Artificial lights like lanterns, torches and oil lamps are fine. This means building a cellar underground can help reduce the entry of sunlight, but it doesn't give a bonus solely on the fact it’s underground. Cellars can be located above ground, as long as they are safe from the sun.
* Cellars should be no larger than 7x7x7 blocks inside. If the room exceeds these dimensions, it will not be recognized as a cellar. Only the direct walls count, the corner rows can be left out without affecting the room recognition.
* Once a cellar is created any food items may be placed on a shelf or inside containers. A typical cellar layout is filled with crocks on shelves, storage vessels, chests and barrels of pickled food. All items stored in the cellar will receive equal food decay reduction.


To maximize the cellar effect when building:
{{Protip
* Build the walls from [[Soil Blocks|soil]], [[Ceramic Blocks|ceramic]], or [[Stone Blocks|stone]] materials.
|Players can verify the storage benefit by looking at the block info HUD of a shelf or storage container. It will display something like Stored food perish speed: 0.25 in this case meaning food will last 4 times longer.
* Keep door/trapdoor count low. The best is no doors/trapdoors, and instead use dirt or hay as full-block fillers. The less light inviting openings the cellar has, the better - additionally, doors do not count as a soil or stone block and thus lower the efficiency, even if they do not let in sunlight.
}}
* Keep the sun light level inside the cellar low as it can raise the temperature by up to 10°C, thus influencing spoilage rate. Artificial lights like lanterns, torches and oil lamps are fine. Thus, building a cellar under ground can help reduce the sunlight, but it doesn't give a bonus solely on building underground - cellars can be located aboveground, as long as they are save from the sun.
* Cellars should be no larger than 7x7x7 blocks inside. If the room exceeds these dimensions, it will not be recognized as a cellar. Only the direct walls count, the corner rows can be left out without affecting the room recognition.
 
Once a cellar is created any food items may be placed on a shelf or inside containers. All items stored in the cellar will receive equal food decay reduction. Players can verify the storage benefit by looking at the block info HUD of a shelf or storage container. It will display something like <code>Stored food perish speed: 0.25</code> - which in this case means food will last 4 times longer.<br>
Keep in mind that spoilage rates in a cellar might actually vary from block to block, if there is sunlight reaching the cellar in some way.
 
== Effect stacking ==
 
Food preservation benefits from methods, containers, and locations stack, so it is best to combine as many preservation solutions as possible. Generally, all food should be stored in a cellar.


[[File:Cleaning_cooking_pot.gif|130px|thumb|left|Cooking pot being cleaned.]]
== Removing the Rot from Bowls, Pots and Crocks ==
If food has rotten inside a food container such as a bowl, pot, or crock, you just need to throw it in water and, after a few seconds, the rot will float out of the container. For sealed crocks, you might need to unseal it first (getting a food portion with a bowl).
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Revision as of 00:59, 8 October 2021

Example of a piece of redmeat spoiling. From left to right, 100 freshness, 50% spoiled, 100% spoiled (rot)

Most foods have a perish time, meaning they will spoil over time, losing nutritional value, and eventually turn into rot. To combat this, there are certain preservation methods to keep your food supply fresh, like special storage containers and cellars.

Shelf Life

Every kind of object has a different "perish time" which is composed of their “freshness time”, which is the time it takes for a fresh item to start spoiling; and their “spoilage time”, which is the time it takes for the item to turn into rot.

Meat
Image Item Perish Time Rot produced after spoiling
Freshness Time (hours) Spoilage Time (hours)
Raw meats.gif Raw Meats* 36 24 1
Cooked meats.gif Cooked Meats* 120 36 1
Cured meats.gif Cured Meats* 8760 4380 1
Insect items.gif Termites/Grubs 48 18 0.5
Egg chicken raw.png Egg 120 24 0.5
Fruits
Image Item Perish Time Rot produced after spoiling
Freshness Time (hours) Spoilage Time (hours)
Fruit cranberry.png Cranberry 96 12 0.25
All currants blueberry.gif Other Berries* 48 12 0.25
Pineapple.png Pineapple 156 48 2
Fruit pineapple.png Pineapple Slices 48 12 0.25
Fruit saguaro.png Saguaro Fuit 48 12 0.25
Vegetables
Image Item Perish Time Rot produced after spoiling
Freshness Time (hours) Spoilage Time (hours)
All mushrooms.gif Mushrooms 432 72 1
Papyrus cattail roots.gif Cooked Roots 48 18 0.5
Legumes.gif Legumes* 8760 876 0.5
Vegetable onion.png Onion 672 120 0.5
Pumpkin-fruit-4.png Pumpkin 672 120 2
Pumpkin slices.png Pumpkin Slices 432 144 0.55
Raw cassava.png Raw Cassava 672 120 0.5
Dried cassava.png Dried Cassava 2688 120 0.5
Bellpepper.png Bell Pepper 288 72 0.5
Other vegetables.gif Other Vegetables* 504 96 0.5
Pickled soybean.png Pickled Soybean 4320 1432 0.5
All pickled vegetables.gif Other Pickled Vegetables* 1800 240 0.5
Grain
Image Item Perish Time Rot produced after spoiling
Freshness Time (hours) Spoilage Time (hours)
All grains.gif Grain 2160 244 0.25
All flours.gif Flour 4320 336 0.25
All doughs.gif Dough 48 24 1
All breads.gif Bread 192 36 1
All bread partbaked.gif Part-Baked Bread 120 24 1
All breads charred.gif Charred Bread 420 60 1
Dairy
Image Item Perish Time Rot produced after spoiling
Freshness Time (hours) Spoilage Time (hours)
Milkportion.png Milk Portion 96 96 0.1
Cottagecheeseportion.png Cottage Cheese Portion 240 96 0.1
Cheddar cheese.png Cheddar Cheese 4320 12 1 per slice
Waxed cheddar cheese.png Waxed Cheddar Cheese 8640 12 1 per slice
Blue cheese.png Blue Cheese 5400 12 1 per slice

When combining stacks of food items, their average overall perish time will become the new perish time for both items.

Factors affecting food spoilage

The perish time of a food item can be longer or shorter depending on a variety of circumstances:

Climate

The climate in which the food is stored affects the rate of food spoilage. Hot climates can increase the decay rate up to 2.5x (250%), while very cold climates can reduce the decay rate down to 0.1x (10%). Only the climate at sea level is considered, so placing your food high up in the mountains will have no effect if the mountain is in a hot climate.
You can however completely negate the impact of climate by building a cellar.

Food type

Different types of foods have different lifetimes. As mentioned before, food items remain 100% fresh for a specific time period (shown in the table above). After this time, food items begin to decay at a rate affected by storage containers, storage locations, and climate conditions. As food items decay, they lose nutrition value and will eventually become "rot". The food items with the highest perish time from each category are: Cured meat (meats), Pineapple (fruis), Soybean/Peanuts (vegetables), flour (grain), and Waxed Cheddar Cheese (dairy).

Food preservation containers

Crock with cabbage stew.

While food can be stored in any stationary container, storage vessels are best for storing grains and vegetables. Storage vessels and crocks are fairly easy to make, requiring only clay. However to increase the shelf life of meats and vegetables, combining preserving methods with containers is best.

Crocks

Can hold up to 4 portions of meals or pickled vegetables can be stored in crocks providing a slight reduction in food decay, which is a good option for short term food storage. For long term storage, sealing the crocks with a lump of fat or beeswax above the crock in the crafting grid reduces decay by a factor of 10. Filled crocks may be carried in player inventories. For convenience you can build shelves that can hold up to 8 crocks at a time.

Storage Vessels

Any food item can be stored in vessels, which provide storage benefits to preserved foods as well as raw foods. These vessels are good options for short and long term food storage as they reduce decay 75% for veggies and 50% for grains.

Food preservation processes

Barrels full of pickled food.

Almost all types of food items can be stored in the form of cooked meals, but it’s not always practical to do so. For this, there’s special food processing methods that increase their lifespan significantly. Due to the different components in foods, there are various processes to preserve each type or category of food.

Jam (Preserving Berries)

Making jam requires a cooking pot, a bucket, honey, and berries. By using a cooking pot, add a minimum of two berries and two units of honey to make jam. For the longest shelf life, jam should be stored in a sealed crock.

Salt Curing (Preserving Meats)

Curing meats requires a barrel, salt and the raw meat to preserve. Each unit of meat requires two units of salt, i.e. 32 meat = 64 salt. After adding the appropriate ingredients into the input slot of the barrel, the GUI will state the process yield. At this point the barrel must be sealed for 480 hours to complete the curing process.

Pickling (Preserving Vegetables)

Pickling vegetables requires a barrel, a bucket, salt, water, and the vegetables to preserve. Water and salt are mixed in the barrel to make brine before adding the vegetables. Otherwise, the process of pickling is very similar to salt curing. Each vegetable or legume uses one unit of brine and the barrel must remain sealed for 336 hours. Once the food items are pickled or salt preserved, they can be stored in any stationary container, though storage vessels are best.

Cheese (Preserving Milk)

Milk can be turned into cheese by processing it in several steps with pickled vegetables and salt in a barrel. See the cheesemaking section for more details.

Food preservation locations

Typical layout of a cellar filled with crocks on shelves, storage vessels, chests and 2 barrels of pickled food.

To negate the impact of a warm climate, build a cellar. Cellars have a fixed temperature of 5°C or colder if the ambient temperature is lower, meaning you will only profit from a cellar if the outside temperature is higher than 8°C in the first place.

Recommendations

  • Build the walls from soil, ceramic, or stone materials and keep door/trapdoor count low. It’s best to not use any doors/trapdoors, and instead use dirt or hay as full-block fillers. The less light inviting openings the cellar has, the better - additionally, doors do not count as a soil or stone block and thus lower the efficiency, even if they do not let in sunlight.
  • Keep the sun light level inside the cellar low, as it can raise the temperature by up to 10°C, thus influencing spoilage rate. Artificial lights like lanterns, torches and oil lamps are fine. This means building a cellar underground can help reduce the entry of sunlight, but it doesn't give a bonus solely on the fact it’s underground. Cellars can be located above ground, as long as they are safe from the sun.
  • Cellars should be no larger than 7x7x7 blocks inside. If the room exceeds these dimensions, it will not be recognized as a cellar. Only the direct walls count, the corner rows can be left out without affecting the room recognition.
  • Once a cellar is created any food items may be placed on a shelf or inside containers. A typical cellar layout is filled with crocks on shelves, storage vessels, chests and barrels of pickled food. All items stored in the cellar will receive equal food decay reduction.
Protip:
Players can verify the storage benefit by looking at the block info HUD of a shelf or storage container. It will display something like Stored food perish speed: 0.25  in this case meaning food will last 4 times longer.


Cooking pot being cleaned.

Removing the Rot from Bowls, Pots and Crocks

If food has rotten inside a food container such as a bowl, pot, or crock, you just need to throw it in water and, after a few seconds, the rot will float out of the container. For sealed crocks, you might need to unseal it first (getting a food portion with a bowl).

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