Farming: Difference between revisions

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(briefly mentioned the switch of Terra Preta with HFS, and added one recipe)
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{{Crafting
{{Crafting
|Ingredients= 8x {{ll|Compost|<translate><!--T:100--> Compost</translate>}}<br>4x {{ll|Bonemeal|<translate> Bonemeal</translate>}}<br>4x {{ll|Charcoal|<translate> Charcoal</translate>}}
|Ingredients= 8x {{ll|Compost|<translate><!--T:100--> Compost</translate>}}<br>4x {{ll|Bonemeal|<translate> <!--T:229--> Bonemeal</translate>}}<br>4x {{ll|Charcoal|<translate> <!--T:230--> Charcoal</translate>}}
|Grid/CraftingCode={{Grid/Crafting
|Grid/CraftingCode={{Grid/Crafting
|A1=Compost|A1N=2|A1-link=Special:MyLanguage/Compost|A1_name=<translate><!--T:102--> Compost</translate>
|A1=Compost|A1N=2|A1-link=Special:MyLanguage/Compost|A1_name=<translate><!--T:102--> Compost</translate>
|B1=Bonemeal|B1-link=Special:MyLanguage/Bonemeal|B1_name=<translate>Bonemeal</translate>
|B1=Bonemeal|B1-link=Special:MyLanguage/Bonemeal|B1_name=<translate><!--T:231--> Bonemeal</translate>
|C1=Compost|C1N=2|C1-link=Special:MyLanguage/Compost|C1_name=<translate><!--T:104--> Compost</translate>
|C1=Compost|C1N=2|C1-link=Special:MyLanguage/Compost|C1_name=<translate><!--T:104--> Compost</translate>
|A2=Bonemeal|A2-link=Special:MyLanguage/Bonemeal|A2_name=<translate>Bonemeal</translate>
|A2=Bonemeal|A2-link=Special:MyLanguage/Bonemeal|A2_name=<translate><!--T:232--> Bonemeal</translate>
|B2=Charcoal|B2N=4|B2-link=Special:MyLanguage/Charcoal|B2_name=<translate>Charcoal</translate>
|B2=Charcoal|B2N=4|B2-link=Special:MyLanguage/Charcoal|B2_name=<translate><!--T:233--> Charcoal</translate>
|C2=Bonemeal|C2-link=Special:MyLanguage/Bonemeal|C2_name=<translate>Bonemeal</translate>
|C2=Bonemeal|C2-link=Special:MyLanguage/Bonemeal|C2_name=<translate><!--T:234--> Bonemeal</translate>
|A3=Compost|A3N=2|A3-link=Special:MyLanguage/Compost|A3_name=<translate><!--T:108--> Compost</translate>
|A3=Compost|A3N=2|A3-link=Special:MyLanguage/Compost|A3_name=<translate><!--T:108--> Compost</translate>
|B3=Bonemeal|B3-link=Special:MyLanguage/Bonemeal|B3_name=<translate> Bonemeal</translate>
|B3=Bonemeal|B3-link=Special:MyLanguage/Bonemeal|B3_name=<translate> <!--T:235--> Bonemeal</translate>
|C3=Compost|C3N=2|C3-link=Special:MyLanguage/Compost|C3_name=<translate><!--T:110--> Compost</translate>
|C3=Compost|C3N=2|C3-link=Special:MyLanguage/Compost|C3_name=<translate><!--T:110--> Compost</translate>
|Output=Soil-high-none|OA=1|Output_name=<translate><!--T:111--> Terra Preta</translate>
|Output=Soil-high-none|OA=1|Output_name=<translate><!--T:111--> Terra Preta</translate>
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* Nutrient - The type of nutrient (N, P, K) consumed from the farmland when a crop grows to the next stage.
* Nutrient - The type of nutrient (N, P, K) consumed from the farmland when a crop grows to the next stage.
* Nutrient Consumption - The total amount of the required nutrient that will be consumed over the lifetime of a crop.
* Nutrient Consumption - The total amount of the required nutrient that will be consumed over the lifetime of a crop.
* Cold/ Heat Resistance - {{ll|Temperature|Temperature}} range the crop can endure before it takes damage and then will yield less harvest on breaking. Generally, all crops can keep growing only above 0°C. They might be able to endure lower temperatures without damage, but will not be able to grow under such circumstances. The only way to artificially regulate temperature for crop growth at the moment is through the use of a {{ll|greenhouse|greenhouse}} structure, which will raise the temperature by 5°C. Keep in mind that getting too cold or too hot can halve the harvest of a crop or even kill a crop entirely, but the seeds will always be dropped.
* Cold/ Heat Resistance - {{ll|Temperature|Temperature}} range the crop can endure before it takes damage and then will yield less harvest on breaking. Generally, all crops can keep growing only above 0°C. They might be able to endure lower temperatures without damage, but will not be able to grow under such circumstances. The only way to artificially regulate temperature for crop growth at the moment is through the use of a {{ll|Room#Greenhouse|greenhouse}} structure, which will raise the temperature by 5°C. Keep in mind that getting too cold or too hot can halve the harvest of a crop or even kill a crop entirely, but the seeds will always be dropped.
* Yield - The amount of edible produce items that are dropped when a fully-grown crop is harvested.
* Yield - The amount of edible produce items that are dropped when a fully-grown crop is harvested.


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<!--T:47-->
<!--T:47-->
The efficiency values below in the "Satiety/Growth time (days)" column are based on the total yield of a crop from one tile of farmland, multiplied by the food's satiety, divided by the number of growth days until maturity. Note that pumpkins, while they only require a single block of farmland, are spread out to cover a wider area of dirt. This space efficiency was not taken into account.
The efficiency values below in the "Satiety/Growth time (days)" column are based on the average yield of a crop from one tile of farmland, multiplied by the food's satiety, divided by the number of growth days until maturity. Note that pumpkins, while they only require a single block of farmland, are spread out to cover a wider area of dirt. This space efficiency was not taken into account.


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| {{Item List|item=<translate><!--T:193--> Flax</translate>|icon=Grid flax|page=Flax}} || <translate><!--T:194--> Grain</translate>
| {{Item List|item=<translate><!--T:193--> Flax</translate>|icon=Grid flax|page=Flax}} || <translate><!--T:194--> Grain</translate>
| 30 || 120 || 160  
| 30 || 120 || 160  
| 10.58 || 42.35 || 56.47
| 10.58 || 42.35 || 53.33
|-
|-
| {{Item List|item=<translate><!--T:195--> Onion</translate>|icon=Grid onion|page=Onion}} || <translate><!--T:196--> Vegetable</translate>
| {{Item List|item=<translate><!--T:195--> Onion</translate>|icon=Grid onion|page=Onion}} || <translate><!--T:196--> Vegetable</translate>
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| {{Item List|item=<translate><!--T:203--> Rice</translate>|icon=Grid rice|page=Rice}} || <translate><!--T:204--> Grain</translate>
| {{Item List|item=<translate><!--T:203--> Rice</translate>|icon=Grid rice|page=Rice}} || <translate><!--T:204--> Grain</translate>
| 60 || 280 || 330  
| 60 || 280 || 330  
| 40.00 || 186.67 || 78.57
| 40.00 || 186.67 || 211.85
|-
|-
| {{Item List|item=<translate><!--T:205--> Rye</translate>|icon=Grid rye|page=Rye}} || <translate><!--T:206--> Grain</translate>
| {{Item List|item=<translate><!--T:205--> Rye</translate>|icon=Grid rye|page=Rye}} || <translate><!--T:206--> Grain</translate>
| 60 || 240 || 300  
| 60 || 240 || 300  
| 36.00 || 144.00 || 180.00
| 36.00 || 144.00 || 183.33
|-
|-
| {{Item List|item=<translate><!--T:207--> Soybean</translate>|icon=Soybean|page=Soybean}} || <translate><!--T:208--> Protein</translate>
| {{Item List|item=<translate><!--T:207--> Soybean</translate>|icon=Soybean|page=Soybean}} || <translate><!--T:208--> Protein</translate>
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| {{Item List|item=<translate><!--T:213--> Cassava (dried)</translate>|icon=Dried_cassava|page=Cassava}} || <translate><!--T:214--> Grain</translate>
| {{Item List|item=<translate><!--T:213--> Cassava (dried)</translate>|icon=Dried_cassava|page=Cassava}} || <translate><!--T:214--> Grain</translate>
| {{NA}} || {{NA}} || 300
| {{NA}} || {{NA}} || 300
| {{NA}} || {{NA}} || 107.14
| {{NA}} || {{NA}} || 106.67
|-
|-
| {{Item List|item=<translate><!--T:215--> Peanut</translate>|icon=Legume-peanut|page=Peanut}} || <translate><!--T:216--> Protein</translate>
| {{Item List|item=<translate><!--T:215--> Peanut</translate>|icon=Legume-peanut|page=Peanut}} || <translate><!--T:216--> Protein</translate>
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| {{Item List|item=<translate><!--T:219--> Sunflower</translate>|icon=Grid_sunflower|page=Sunflower}} || <translate><!--T:220--> Grain</translate>
| {{Item List|item=<translate><!--T:219--> Sunflower</translate>|icon=Grid_sunflower|page=Sunflower}} || <translate><!--T:220--> Grain</translate>
| 60 || 240 || 300
| 60 || 240 || 300
| 48.00 || 192.00 || 240.00
| 48.00 || 192.00 || 234.23
|-
|-
| {{Item List|item=<translate><!--T:221--> Pumpkin</translate>|icon=Grid pumpkin|page=Pumpkin}} || <translate><!--T:222--> Vegetable</translate>
| {{Item List|item=<translate><!--T:221--> Pumpkin</translate>|icon=Grid pumpkin|page=Pumpkin}} || <translate><!--T:222--> Vegetable</translate>
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* Pumpkins' growth varies wildly, but community experimentation appears to have resulted in approximately 1.5 pumpkins' profit per vine, on average (assuming 2.5 are grown and 1 is used to produce the next pumpkin seed). The numbers above reflect this.
* Pumpkins' growth varies wildly, but community experimentation appears to have resulted in approximately 1.5 pumpkins' profit per vine, on average (assuming 2.5 are grown and 1 is used to produce the next pumpkin seed). The numbers above reflect this.


== History ==
== History == <!--T:236-->
* In version 1.19.0-rc.1, High Fertility Soil was changed to occur naturally in the world, and Terra Preta can only be crafted.<ref>[https://www.vintagestory.at/blog.html/news/v1190-rc1-dejank-redux-r369/ Official Devlog]</ref>  The recipe for Terra Preta in 1.19 is more expensive than the recipe for High Fertility Soil was in 1.18.
* In version 1.19.0-rc.1, High Fertility Soil was changed to occur naturally in the world, and Terra Preta can only be crafted.<ref>"Tweak: Terra Preta is no longer generated during worldgen.  High fertility soil will be generated instead.  Terra Preta is now made in the crafting grid, as high fertility soil was previously.  However crafting Terra Preta requires charcoal and bone meal, in addition to compost.  High fertility soil can be included in the recipe, to increase the yield of Terra Preta." [https://www.vintagestory.at/blog.html/news/v1190-rc1-dejank-redux-r369/ Official Devlog]</ref>  The recipe for Terra Preta in 1.19 is more expensive than the recipe for High Fertility Soil was in 1.18.


== Notes ==
== Notes == <!--T:237-->
* It is recommended to harvest all wild crops, regardless of growth stage, when out on a long journey, if the player foresees that they will not come the same way again.
* It is recommended to harvest all wild crops, regardless of growth stage, when out on a long journey, if the player foresees that they will not come the same way again.


== Gallery ==
== Gallery == <!--T:238-->


== See also ==
== See also == <!--T:239-->


== Video Tutorials == <!--T:25-->
== Video Tutorials == <!--T:25-->
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<translate>
<translate>


== References ==
== References == <!--T:240-->
<references />
<references />


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