Crafting: Difference between revisions

From Vintage Story Wiki
m
Explaining that iron does not come out of the bloomery as an iron ingot, but needs extra steps to be processed.
(remove tnt)
m (Explaining that iron does not come out of the bloomery as an iron ingot, but needs extra steps to be processed.)
 
(One intermediate revision by the same user not shown)
Line 11: Line 11:
<translate>
<translate>
== Grid == <!--T:3-->
== Grid == <!--T:3-->
Grid-based crafting is available at the beginning of the game. Players access the crafting grid by pressing the 'E' key (default), which appears on the right side of the screen. To use, players place items from the hotbar or inventory in specific patterns within the 3 X 3 grid. During game play, grid crafting recipes are provided in the handbook, accessed using H (default). Grid crafting is often combined with other crafting mechanics, for example: most tool heads (knapped, cast, or smithed) must be placed in the crafting grid with a stick (handle) to complete the tool.  
Grid-based crafting is available at the beginning of the game. Players access the crafting grid by pressing the 'E' key (default), which appears on the right side of the screen. To use, players place items from the hotbar or inventory in specific patterns and quantities within the 3 X 3 grid. During game play, grid crafting recipes are provided in the handbook, accessed using H (default). Grid crafting is often combined with other crafting mechanics, for example: most tool heads (knapped, cast, or smithed) must be placed in the crafting grid with a stick (handle) to complete the tool.


== Knapping == <!--T:4-->
== Knapping == <!--T:4-->
Line 50: Line 50:


<!--T:16-->
<!--T:16-->
[[Ingots]] are created using [[casting]] or the [[bloomery]], and heated using the [[forge]]. Heated ingots are placed on the [[anvil]] (Sneak + Right Mouse Button), which opens a dialog allowing the player to choose what to tool/weapon to craft. To smith the selected item, the metal from voxels within the current "ingot" shape must be moved into the finished item shape using the [[Hammer|hammer]]. Hitting the work item with the hammer in different modes allows the player to fill the empty blue voxels with metal and remove metal from filled orange voxels. Pressing 'F' with a [[Hammer|hammer]] in the active hand allows the player to change the tool mode. If the work item cools before completion, the item must be reheated in the forge. If one ingot does not contain enough metal to fill the blue voxels required to forge an item, material can be added by placing another heated ingot on top of the work item.
[[Ingots]] are created using [[casting]] or the [[bloomery]] (with an intermediary smithing step to remove rust and properly shape it in the case of iron), and heated using the [[forge]]. Heated ingots are placed on the [[anvil]] (Sneak + Right Mouse Button), which opens a dialog allowing the player to choose what to tool/weapon to craft. To smith the selected item, the metal from voxels within the current "ingot" shape must be moved into the finished item shape using the [[Hammer|hammer]]. Hitting the work item with the hammer in different modes allows the player to fill the empty blue voxels with metal and remove metal from filled orange voxels. Pressing 'F' with a [[Hammer|hammer]] in the active hand allows the player to change the tool mode. If the work item cools before completion, the item must be reheated in the forge. If one ingot does not contain enough metal to fill the blue voxels required to forge an item, material can be added by placing another heated ingot on top of the work item.


</translate>
</translate>
{{Game navbox}}
{{Game navbox}}
Confirmedusers
60

edits