Classes: Difference between revisions

From Vintage Story Wiki
(Added Class description and Lore bit from the character selection page for more accessible reading. Added collapsable table showing class clothing items)
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As of 1.16.5, the following classes are available:
As of 1.16.5, the following classes are available:
[[File:ClassCommoner.png|130px|thumb|left|The Commoner as depicted ingame]]
[[File:ClassCommoner.png|130px|thumb|left|The Commoner as depicted in-game]]
===Commoner===
===Commoner===
: <span style="color: #4b97e3">''"Leave behind your old life. Crawl into the new world"''</span>
: <span style="color: #4b97e3">''"Leave behind your old life. Crawl into the new world"''</span>
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| style="text-align:center;" | '''Commoner Boots'''  
| style="text-align:center;" | '''Commoner Boots'''  
|} {{-}}
|} {{-}}
[[File:HunterClass.png|130px|thumb|left|The Commoner as depicted ingame]]
[[File:HunterClass.png|130px|thumb|left|The Hunter as depicted in-game]]


===Hunter=== <!--T:8-->
===Hunter=== <!--T:8-->
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|} {{-}}
|} {{-}}


[[File:ClockmakerClass.png|130px|thumb|left|The Commoner as depicted ingame]]
[[File:MalefactorClass.png|130px|thumb|left|The Malefactor as depicted in-game]]
===Clockmaker=== <!--T:9-->
: <span style="color: #4b97e3">''"The machines never stop ticking down there. You've seen to that. You can hear them in your sleep."''</span>
: <span style="color: #5f6160">''"Clockmakers are masters of precision and systems. They can easily dismantle or repair machinery, but they have no stomach for violence."''</span>
The Clockmaker class deals a significant amount of damage toward locusts but is frail and deals less damage to anything else.
:; Additional Positive and Negative Traits
: <span style="color: green">Precise</span> (+25% damage against mechanicals)
: <span style="color: green">Technical</span> (-1 temporal gear cost to repair translocators)
: <span style="color: green">Fleetfooted</span> (+10% walk speed)
: <span style="color: maroon">Frail</span> (-2.5 health points, -25% ranged distance)
: <span style="color: maroon">Nervous</span> (-15% melee damage)
 
{| class="wikitable mw-collapsible mw-collapsed" style="float:center; margin-left: 30px; "
|-
! colspan=2 | Starting Clothes
|-
| style="text-align:center;" | [[File:Clothes-upperbody-clockmaker-shirt.png|50px]]
| style="text-align:center;" | '''Clockmaker shirt'''
|-
| style="text-align:center;" | [[File:Clothes-upperbodyover-clockmaker-tunic.png|50px]]
| style="text-align:center;" | '''Clockmaker tunic'''
|-
| style="text-align:center;" | [[File:Clothes-shoulder-clockmaker-apron.png|50px]]
| style="text-align:center;" | '''Clockmaker apron'''
|-
| style="text-align:center;" | [[File:Clothes-hand-clockmaker-wristguard.png|50px]]
| style="text-align:center;" | '''Clockmaker wristguard'''
|-
| style="text-align:center;" | [[File:Clothes-waist-clockmaker-belt.png|50px]]
| style="text-align:center;" | '''Clockmaker belt'''
|-
| style="text-align:center;" | [[File:Clothes-lowerbody-clockmaker-pants.png|50px]]
| style="text-align:center;" | '''Clockmaker pants'''
|-
| style="text-align:center;" | [[File:Clothes-foot-clockmaker-shoes.png|50px]]
| style="text-align:center;" | '''Clockmaker shoes'''
|} {{-}}
 
[[File:MalefactorClass.png|130px|thumb|left|The Commoner as depicted ingame]]
===Malefactor=== <!--T:10-->
===Malefactor=== <!--T:10-->
: <span style="color: #4b97e3">''"Terrible things are done in the heart of dispair. She is gone, but you remain."''</span>
: <span style="color: #4b97e3">''"Terrible things are done in the heart of dispair. She is gone, but you remain."''</span>
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|} {{-}}
|} {{-}}


[[File:ClockmakerClass.png|130px|thumb|left|The Clockmaker as depicted in-game]]
===Clockmaker=== <!--T:9-->
: <span style="color: #4b97e3">''"The machines never stop ticking down there. You've seen to that. You can hear them in your sleep."''</span>
: <span style="color: #5f6160">''"Clockmakers are masters of precision and systems. They can easily dismantle or repair machinery, but they have no stomach for violence."''</span>
The Clockmaker class deals a significant amount of damage toward locusts but is frail and deals less damage to anything else.
:; Additional Positive and Negative Traits
: <span style="color: green">Precise</span> (+25% damage against mechanicals)
: <span style="color: green">Technical</span> (-1 temporal gear cost to repair translocators)
: <span style="color: green">Fleetfooted</span> (+10% walk speed)
: <span style="color: maroon">Frail</span> (-2.5 health points, -25% ranged distance)
: <span style="color: maroon">Nervous</span> (-15% melee damage)
{| class="wikitable mw-collapsible mw-collapsed" style="float:center; margin-left: 30px; "
|-
! colspan=2 | Starting Clothes
|-
| style="text-align:center;" | [[File:Clothes-upperbody-clockmaker-shirt.png|50px]]
| style="text-align:center;" | '''Clockmaker shirt'''
|-
| style="text-align:center;" | [[File:Clothes-upperbodyover-clockmaker-tunic.png|50px]]
| style="text-align:center;" | '''Clockmaker tunic'''
|-
| style="text-align:center;" | [[File:Clothes-shoulder-clockmaker-apron.png|50px]]
| style="text-align:center;" | '''Clockmaker apron'''
|-
| style="text-align:center;" | [[File:Clothes-hand-clockmaker-wristguard.png|50px]]
| style="text-align:center;" | '''Clockmaker wristguard'''
|-
| style="text-align:center;" | [[File:Clothes-waist-clockmaker-belt.png|50px]]
| style="text-align:center;" | '''Clockmaker belt'''
|-
| style="text-align:center;" | [[File:Clothes-lowerbody-clockmaker-pants.png|50px]]
| style="text-align:center;" | '''Clockmaker pants'''
|-
| style="text-align:center;" | [[File:Clothes-foot-clockmaker-shoes.png|50px]]
| style="text-align:center;" | '''Clockmaker shoes'''
|} {{-}}


[[File:BlackguardClass.png|130px|thumb|left|The Commoner as depicted ingame]]
[[File:BlackguardClass.png|130px|thumb|left|The Backguard as depicted in-game]]
===Blackguard=== <!--T:19-->
===Blackguard=== <!--T:19-->
: <span style="color: #4b97e3">''"Fight if you must. Kill if you must. Don't look away. A hard gaze on life will see you through."''</span>
: <span style="color: #4b97e3">''"Fight if you must. Kill if you must. Don't look away. A hard gaze on life will see you through."''</span>
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|} {{-}}
|} {{-}}


[[File:TailorClass.png|130px|thumb|left|The Commoner as depicted ingame]]
[[File:TailorClass.png|130px|thumb|left|The Tailor as depicted in-game]]
===Tailor=== <!--T:12-->
===Tailor=== <!--T:12-->
: <span style="color: #4b97e3">''"Making a fitting garb, so we may walk with grace once more."''</span>
: <span style="color: #4b97e3">''"Making a fitting garb, so we may walk with grace once more."''</span>