Classes: Difference between revisions
From Vintage Story Wiki
m (bow drawing strength -> ranged distance) |
m (fix loot from foraging malefactor) |
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The malefactor is a frail and weak class that thrives on foraging and finding broken vessels in ruins. They have the unique ability to craft the sling, an alternative ranged weapon. | The malefactor is a frail and weak class that thrives on foraging and finding broken vessels in ruins. They have the unique ability to craft the sling, an alternative ranged weapon. | ||
:; Additional Positive and Negative Traits | :; Additional Positive and Negative Traits | ||
: <span style="color: green">Forager</span> (+ | : <span style="color: green">Forager</span> (+10% loot from foraging<sup>[[#Explanations|1]]</sup>, +20% wild crop drop rate) | ||
: <span style="color: green">Pilferer</span> (+15% drop rate, +10% rusty gear drop rate, 12% chance to collect cracked vessels) | : <span style="color: green">Pilferer</span> (+15% drop rate, +10% rusty gear drop rate, 12% chance to collect cracked vessels) | ||
: <span style="color: green">Furtive</span> (-35% animal seeking range) | : <span style="color: green">Furtive</span> (-35% animal seeking range) |