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BotenRedWolf (talk | contribs) mNo edit summary |
JapanHasRice (talk | contribs) (Reformatted class traits to avoid using hypens and more closely match the in-game format. Updated class trait text to the current in-game text (v.1.14.8).) |
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The Hunter class has the Unique ability to craft a Crude bow and arrow, is proficient at killing animals from range and harvesting them efficiently. | The Hunter class has the Unique ability to craft a Crude bow and arrow, is proficient at killing animals from range and harvesting them efficiently. | ||
:; Additional Positive and Negative Traits | :; Additional Positive and Negative Traits | ||
: Focused | : <span style="color: green">Focused</span> (+10% ranged damage, +30% ranged accuracy) | ||
: Resourceful | : <span style="color: green">Resourceful</span> (+10% animal loot, +10% animal harvesting speed) | ||
: Fleetfooted | : <span style="color: green">Fleetfooted</span> (+10% walk speed) | ||
: Bowyer | : <span style="color: green">Bowyer</span> (Exclusive craftable crude bow and arrow) | ||
: Farsighted - | : Farsighted (-15% weapons damage, -15% ore drop rate){{-}} | ||
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The Clockmaker class deals a significant amount of damage toward locusts but is frail and deals less damage to anything else. | The Clockmaker class deals a significant amount of damage toward locusts but is frail and deals less damage to anything else. | ||
:; Additional Positive and Negative Traits | :; Additional Positive and Negative Traits | ||
: Precise | : <span style="color: green">Precise</span> (+25% damage against mechanicals) | ||
: Technical - | : <span style="color: green">Technical</span> (-1 temporal gear cost to repair translocators) | ||
: Fleetfooted | : <span style="color: green">Fleetfooted</span> (+10% walk speed) | ||
: Frail | : Frail (-2.5 health points, -25% bow drawing strength) | ||
: Nervous - | : Nervous (-15% weapons damage){{-}} | ||
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The malefactor is a frail and weak class that thrives on foraging and finding broken vessels in ruins. | The malefactor is a frail and weak class that thrives on foraging and finding broken vessels in ruins. | ||
:; Additional Positive and Negative Traits | :; Additional Positive and Negative Traits | ||
: Forager | : <span style="color: green">Forager</span> (+10% loot from foraging<sup>1</sup>, +20% wild crop drop rate) | ||
: Pilferer | : <span style="color: green">Pilferer</span> (+15% drop rate, +10% rusty gear drop rate, 5% chance to collect cracked vessels) | ||
: Furtive | : <span style="color: green">Furtive</span> (-20% animal seeking range) | ||
: Frail | : Frail (-2.5 health points, -25% bow drawing strength) | ||
: Nervous - | : Nervous (-15% weapons damage){{-}} | ||
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[[File:BlackguardClass.png|300px|thumb|right| The Blackguard as depicted ingame]] | [[File:BlackguardClass.png|300px|thumb|right| The Blackguard as depicted ingame]] | ||
;Blackguard | ;Blackguard | ||
The Blackguard is a durable fighter but gets hungry quicker and is less efficient at harvesting food | The Blackguard is a durable fighter but gets hungry quicker and is less efficient at harvesting food. | ||
:; Additional Positive and Negative Traits | :; Additional Positive and Negative Traits | ||
: Soldier | : <span style="color: green">Soldier</span> (+20% weapons damage, +10% armor durability) | ||
: Hardy | : <span style="color: green">Hardy</span> (+10% mining speed, +5 health points) | ||
: Ravenous | : Ravenous (+30% hunger rate) | ||
: Nearsighted | : Nearsighted (-15% ranged damage) | ||
: Heavyhanded | : Heavyhanded (-10% loot from cracked vessels, -15% loot from foraging<sup>1</sup>, -20% wild crop drop rate){{-}} | ||