Classes: Difference between revisions

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Reformatted class traits to avoid using hypens and more closely match the in-game format. Updated class trait text to the current in-game text (v.1.14.8).
mNo edit summary
(Reformatted class traits to avoid using hypens and more closely match the in-game format. Updated class trait text to the current in-game text (v.1.14.8).)
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The Hunter class has the Unique ability to craft a Crude bow and arrow, is proficient at killing animals from range and harvesting them efficiently.
The Hunter class has the Unique ability to craft a Crude bow and arrow, is proficient at killing animals from range and harvesting them efficiently.
:; Additional Positive and Negative Traits
:; Additional Positive and Negative Traits
: Focused - Ranged Damage +10%, Ranged Accuracy +30%
: <span style="color: green">Focused</span> (+10% ranged damage, +30% ranged accuracy)
: Resourceful - Animal Harvesting speed and amount +10%
: <span style="color: green">Resourceful</span> (+10% animal loot, +10% animal harvesting speed)
: Fleetfooted - Walk speed +10%
: <span style="color: green">Fleetfooted</span> (+10% walk speed)
: Bowyer - Can craft a Crude bow and arrows
: <span style="color: green">Bowyer</span> (Exclusive craftable crude bow and arrow)
: Farsighted - Melee damage and Ore drop rate -15% {{-}}
: Farsighted (-15% weapons damage, -15% ore drop rate){{-}}


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The Clockmaker class deals a significant amount of damage toward locusts but is frail and deals less damage to anything else.
The Clockmaker class deals a significant amount of damage toward locusts but is frail and deals less damage to anything else.
:; Additional Positive and Negative Traits
:; Additional Positive and Negative Traits
: Precise - +25% damage against mechanicals
: <span style="color: green">Precise</span> (+25% damage against mechanicals)
: Technical - Only needs 2 Temporal Gears to repair a Translocator
: <span style="color: green">Technical</span> (-1 temporal gear cost to repair translocators)
: Fleetfooted - Walk speed +10%
: <span style="color: green">Fleetfooted</span> (+10% walk speed)
: Frail - -2.5 extra max health
: Frail (-2.5 health points, -25% bow drawing strength)
: Nervous - Bow drawing strength -25%, Melee damage -15% {{-}}
: Nervous (-15% weapons damage){{-}}


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The malefactor is a frail and weak class that thrives on foraging and finding broken vessels in ruins.
The malefactor is a frail and weak class that thrives on foraging and finding broken vessels in ruins.
:; Additional Positive and Negative Traits
:; Additional Positive and Negative Traits
: Forager - Forage<sup>1</sup> harvest +10%, Wild crop harvest +20%  
: <span style="color: green">Forager</span> (+10% loot from foraging<sup>1</sup>, +20% wild crop drop rate)
: Pilferer - Vessel content drop rate +15%, Rusty gear drop rate +10%, Chance to loot a whole broken vessel instead of breaking it 5%
: <span style="color: green">Pilferer</span> (+15% drop rate, +10% rusty gear drop rate, 5% chance to collect cracked vessels)
: Furtive - Animal aggro range -20%
: <span style="color: green">Furtive</span> (-20% animal seeking range)
: Frail - -2.5 extra max health
: Frail (-2.5 health points, -25% bow drawing strength)
: Nervous - Bow drawing strength -25%, Melee damage -15% {{-}}
: Nervous (-15% weapons damage){{-}}


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[[File:BlackguardClass.png|300px|thumb|right| The Blackguard as depicted ingame]]
[[File:BlackguardClass.png|300px|thumb|right| The Blackguard as depicted ingame]]
;Blackguard
;Blackguard
The Blackguard is a durable fighter but gets hungry quicker and is less efficient at harvesting food
The Blackguard is a durable fighter but gets hungry quicker and is less efficient at harvesting food.
:; Additional Positive and Negative Traits
:; Additional Positive and Negative Traits
: Soldier - melee damage +20%
: <span style="color: green">Soldier</span> (+20% weapons damage, +10% armor durability)
: Hardy - Mining speed +10%, +5 HP
: <span style="color: green">Hardy</span> (+10% mining speed, +5 health points)
: Ravenous - Hunger rate +30%
: Ravenous (+30% hunger rate)
: Nearsighted - Ranged Damage -15%
: Nearsighted (-15% ranged damage)
: Heavyhanded - Vessel drop rate -10%, Forage drop rate -15%, Wild crop drop rate -20% {{-}}
: Heavyhanded (-10% loot from cracked vessels, -15% loot from foraging<sup>1</sup>, -20% wild crop drop rate){{-}}




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