Classes: Difference between revisions

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{{GameVersion|1.14}}
{{GameVersion|1.16.4}}
{{Outdated}}


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The following classes are currently available,
The following classes are currently available,


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[[File:CommonerClass.png|300px|thumb|right|The Commoner as depicted ingame]]
[[File:CommonerClass.png|300px|thumb|right|The Commoner Class as depicted ingame]]
===Commoner=== <!--T:7-->
===Commoner===
The Commoner class is the default class and has no positive or negative traits, often considered as the "Allrounder" class.
The Commoner class is the default class and has no positive or negative traits, often considered as the "Allrounder" class.
It's advised that players pick this class for their first time playing to get a hang of the game. {{-}}
It's advised that players pick this class for their first time playing to get a hang of the game. {{-}}


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[[File:HunterClass.png|300px|thumb|right|The Hunter as depicted ingame]]
[[File:HunterClass.png|300px|thumb|right|The Hunter Class as depicted ingame]]
===Hunter=== <!--T:8-->
===Hunter===
The Hunter class has the unique ability to craft the crude [[bow]] and [[arrow]]s as well as the recurve bow. Hunters are proficient at killing animals from range and harvesting them efficiently.
The Hunter class has the unique ability to craft the crude [[bow]] and [[arrow]]s as well as the recurve bow. Hunters are proficient at killing animals from range and harvesting them efficiently.
:; Additional Positive and Negative Traits
:; Additional Positive and Negative Traits
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: <span style="color: green">Resourceful</span> (+10% animal loot, +25% animal harvesting speed)
: <span style="color: green">Resourceful</span> (+10% animal loot, +25% animal harvesting speed)
: <span style="color: green">Fleetfooted</span> (+10% walk speed)
: <span style="color: green">Fleetfooted</span> (+10% walk speed)
: <span style="color: green">Bowyer</span> (Exclusive craftable crude bow and arrow)
: <span style="color: green">Bowyer</span> (Exclusive craftable [[crude bow|crude bows]] and [[arrow|arrows]])
: <span style="color: red">Farsighted</span> (-15% weapons damage)
: <span style="color: maroon">Farsighted</span> (-15% melee damage)
: <span style="color: red">Claustrophobic</span> (-15% ore drop rate, -10% mining speed)
: <span style="color: maroon">Claustrophobic</span> (-15% ore drop rate, -10% mining speed)


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[[File:ClockmakerClass.png|300px|thumb|right|The Clockmaker as depicted ingame]]
[[File:ClockmakerClass.png|300px|thumb|right|The Clockmaker as depicted ingame]]
===Clockmaker===
===Clockmaker=== <!--T:9-->
The Clockmaker class deals a significant amount of damage toward locusts but is frail and deals less damage to anything else.
The Clockmaker class deals a significant amount of damage toward locusts but is frail and deals less damage to anything else.
:; Additional Positive and Negative Traits
:; Additional Positive and Negative Traits
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: <span style="color: green">Technical</span> (-1 temporal gear cost to repair translocators)
: <span style="color: green">Technical</span> (-1 temporal gear cost to repair translocators)
: <span style="color: green">Fleetfooted</span> (+10% walk speed)
: <span style="color: green">Fleetfooted</span> (+10% walk speed)
: <span style="color: red">Frail</span> (-2.5 health points, -25% bow drawing strength)
: <span style="color: maroon">Frail</span> (-2.5 health points, -25% ranged distance)
: <span style="color: red">Nervous</span> (-15% weapons damage){{-}}
: <span style="color: maroon">Nervous</span> (-15% melee damage){{-}}


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[[File:MalefactorClass.png|300px|thumb|right| The Malefactor as depicted ingame]]
[[File:MalefactorClass.png|300px|thumb|right| The Malefactor as depicted ingame]]
===Malefactor===
===Malefactor=== <!--T:10-->
The malefactor is a frail and weak class that thrives on foraging and finding broken vessels in ruins. They have the unique ability to craft the sling, an alternative ranged weapon.
The malefactor is a frail and weak class that thrives on foraging and finding broken vessels in ruins. They have the unique ability to craft the sling, an alternative ranged weapon.
:; Additional Positive and Negative Traits
:; Additional Positive and Negative Traits
: <span style="color: green">Forager</span> (+12% loot from foraging<sup>[[#Explanations|1]]</sup>, +20% wild crop drop rate)
: <span style="color: green">Forager</span> (+10% loot from foraging<sup>[[#Explanations|1]]</sup>, +20% wild crop drop rate)
: <span style="color: green">Pilferer</span> (+15% drop rate, +10% rusty gear drop rate, 10% chance to collect cracked vessels)
: <span style="color: green">Pilferer</span> (+15% drop rate, +10% rusty gear drop rate, 12% chance to collect cracked vessels)
: <span style="color: green">Furtive</span> (-35% animal seeking range)
: <span style="color: green">Furtive</span> (-35% animal seeking range)
: <span style="color: green">Improviser</span> (Exclusive craftable sling)
: <span style="color: green">Improviser</span> (Exclusive craftable [[sling]])
: Frail (-2.5 health points, -25% bow drawing strength)
: <span style="color: maroon">Frail</span> (-2.5 health points, -25% ranged distance)
: Nervous (-15% weapons damage){{-}}
: <span style="color: maroon">Nervous</span> (-15% melee damage){{-}}


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[[File:BlackguardClass.png|300px|thumb|right| The Blackguard as depicted ingame]]
[[File:BlackguardClass.png|300px|thumb|right| The Blackguard as depicted ingame]]
===Blackguard===
===Blackguard=== <!--T:19-->
The Blackguard is a durable fighter but gets hungry quicker and is less efficient at harvesting food. They have the unique ability to create the Blackguard Shortsword and Shield.
The Blackguard is a durable fighter but gets hungry quicker and is less efficient at harvesting food. They have the unique ability to create the Blackguard Shortsword and Shield.
:; Additional Positive and Negative Traits
:; Additional Positive and Negative Traits
: <span style="color: green">Soldier</span> (+30% melee damage, +15% armor durability, +25% movement speed)
: <span style="color: green">Soldier</span> (+30% melee damage, +15% armor durability, +25% movement speed)
: <span style="color: green">Hardy</span> (+10% mining speed, +5 health points)
: <span style="color: green">Hardy</span> (+10% mining speed, +5 health points)
: <span style="color: green">Merciless</span> (Exclusive craftable Blackguard Shortsword and Shield)
: <span style="color: green">Merciless</span> (Exclusive craftable [[Blackguard Shortsword]] and [[Blackguard Square Shield]])
: Ravenous (+30% hunger rate)
: <span style="color: maroon">Ravenous</span> (+30% hunger rate)
: Nearsighted (-15% ranged damage)
: <span style="color: maroon">Nearsighted</span> (-15% ranged damage)
: Heavyhanded (-10% loot from cracked vessels, -15% loot from foraging<sup>[[#Explanations|1]]</sup>, -20% wild crop drop rate){{-}}
: <span style="color: maroon">Heavyhanded</span> (-10% loot from cracked vessels, -15% loot from foraging<sup>[[#Explanations|1]]</sup>, -20% wild crop drop rate){{-}}


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[[File:TailorClass.png|300px|thumb|right| The Tailor as depicted ingame]]
[[File:TailorClass.png|300px|thumb|right| The Tailor as depicted ingame]]
===Tailor===
===Tailor=== <!--T:12-->
The Trailor can craft a variety of unique clothing, and repair clothing more efficiently.
The Tailor can craft a variety of unique clothing, and repair clothing more efficiently.
:; Additional Positive and Negative Traits
:; Additional Positive and Negative Traits
: <span style="color: green">Clothier</span> (Exclusive craftables; sewing kit and various clothing, including winter clothes)
: <span style="color: green">Clothier</span> (Exclusive craftables; [[sewing kit]] and various [[Clothing|clothing]], including winter clothes)
: <span style="color: green">Mender</span> (+10% armor durability)
: <span style="color: green">Mender</span> (+10% armor durability)
: Civil (-10% loot from foraging<sup>[[#Explanations|1]]</sup>)
: <span style="color: maroon">Civil</span> (-10% loot from foraging<sup>[[#Explanations|1]]</sup>)
: Weak (-2 health, -10% mining speed)
: <span style="color: maroon">Weak</span> (-2 health points, -10% mining speed)
: Kind (-10% animal loot, -15% harvesting speed{{-}}
: <span style="color: maroon">Kind</span> (-10% animal loot, -25% harvesting speed){{-}}




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; <span class="anchor" id="Explanations"><span>Explanations
; <span class="anchor" id="Explanations"><span>Notes


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<sup>1</sup> things affected by the Foraging bonus include:
<sup>1</sup> things affected by the foraging bonus include:
* blueberry, cranberry and all currant berry types
* berries
* saguaro fruit
* saguaro fruit
* mushrooms
* mushrooms
* resin
* sticks, when picked up from the ground
* sticks, when picked up from the ground
* resin


== Video Tutorials == <!--T:17-->
== Video Tutorials == <!--T:17-->
Confirmedusers
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