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After joining a new world the player enters the Character Creation screen, where the player can choose one of 5 classes. | After joining a new world the player enters the Character Creation screen, where the player can choose one of 5 classes. | ||
Alternatively the player can run the .charsel command to enter the Charater Creation screen again, but only once! | Alternatively the player can run the <code>.charsel</code> command to enter the Charater Creation screen again, but only once! In case you need to reselect your class on a multiplayer server, get in touch with the server admin and ask them to run the <code>/player [name] allowcharselonce</code> command for you, after which you will be able to use the mentioned command. | ||
==Classes and Traits== <!--T:5--> | ==Classes and Traits== <!--T:5--> | ||
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[[File:CommonerClass.png|300px|thumb|right|The Commoner Class as depicted ingame]] | [[File:CommonerClass.png|300px|thumb|right|The Commoner Class as depicted ingame]] | ||
===Commoner=== | |||
The Commoner class is the default class and has no positive or negative traits, often considered as the "Allrounder" class. | The Commoner class is the default class and has no positive or negative traits, often considered as the "Allrounder" class. | ||
It's advised that players pick this class for their first time playing to get a hang of the game. {{-}} | It's advised that players pick this class for their first time playing to get a hang of the game. {{-}} | ||
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[[File:HunterClass.png|300px|thumb|right|The Hunter Class as depicted ingame]] | [[File:HunterClass.png|300px|thumb|right|The Hunter Class as depicted ingame]] | ||
===Hunter=== | |||
The Hunter class has the Unique ability to craft a Crude bow and arrow, is proficient at killing animals from range and harvesting them efficiently. | The Hunter class has the Unique ability to craft a Crude [[bow]] and [[arrow]], is proficient at killing animals from range and harvesting them efficiently. | ||
:; Additional Positive and Negative Traits | :; Additional Positive and Negative Traits | ||
: Focused | : <span style="color: green">Focused</span> (+10% ranged damage, +30% ranged accuracy) | ||
: Resourceful | : <span style="color: green">Resourceful</span> (+10% animal loot, +10% animal harvesting speed) | ||
: Fleetfooted | : <span style="color: green">Fleetfooted</span> (+10% walk speed) | ||
: Bowyer | : <span style="color: green">Bowyer</span> (Exclusive craftable crude bow and arrow) | ||
: Farsighted - | : Farsighted (-15% weapons damage, -15% ore drop rate){{-}} | ||
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[[File:CMakerClass.png|300px|thumb|right|The Clockmaker as depicted ingame]] | [[File:CMakerClass.png|300px|thumb|right|The Clockmaker as depicted ingame]] | ||
===Clockmaker=== | |||
The Clockmaker class deals a significant amount of damage toward locusts but is frail and deals less damage to anything else. | The Clockmaker class deals a significant amount of damage toward locusts but is frail and deals less damage to anything else. | ||
:; Additional Positive and Negative Traits | :; Additional Positive and Negative Traits | ||
: Precise | : <span style="color: green">Precise</span> (+25% damage against mechanicals) | ||
: Technical - | : <span style="color: green">Technical</span> (-1 temporal gear cost to repair translocators) | ||
: Fleetfooted | : <span style="color: green">Fleetfooted</span> (+10% walk speed) | ||
: Frail | : Frail (-2.5 health points, -25% bow drawing strength) | ||
: Nervous - | : Nervous (-15% weapons damage){{-}} | ||
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[[File:MalefactorClass.png|300px|thumb|right| The Malefactor as depicted ingame]] | [[File:MalefactorClass.png|300px|thumb|right| The Malefactor as depicted ingame]] | ||
===Malefactor=== | |||
The malefactor is a frail and weak class that thrives on foraging and finding broken vessels in ruins. | The malefactor is a frail and weak class that thrives on foraging and finding broken vessels in ruins. | ||
:; Additional Positive and Negative Traits | :; Additional Positive and Negative Traits | ||
: Forager | : <span style="color: green">Forager</span> (+10% loot from foraging<sup>[[#Explanations|1]]</sup>, +20% wild crop drop rate) | ||
: Pilferer | : <span style="color: green">Pilferer</span> (+15% drop rate, +10% rusty gear drop rate, 5% chance to collect cracked vessels) | ||
: Furtive | : <span style="color: green">Furtive</span> (-20% animal seeking range) | ||
: Frail | : Frail (-2.5 health points, -25% bow drawing strength) | ||
: Nervous - | : Nervous (-15% weapons damage){{-}} | ||
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[[File:BlackguardClass.png|300px|thumb|right| The Blackguard as depicted ingame]] | [[File:BlackguardClass.png|300px|thumb|right| The Blackguard as depicted ingame]] | ||
===Blackguard=== | |||
The Blackguard is a durable fighter but gets hungry quicker and is less efficient at harvesting food | The Blackguard is a durable fighter but gets hungry quicker and is less efficient at harvesting food. | ||
:; Additional Positive and Negative Traits | :; Additional Positive and Negative Traits | ||
: Soldier | : <span style="color: green">Soldier</span> (+20% weapons damage, +10% armor durability) | ||
: Hardy | : <span style="color: green">Hardy</span> (+10% mining speed, +5 health points) | ||
: Ravenous | : Ravenous (+30% hunger rate) | ||
: Nearsighted | : Nearsighted (-15% ranged damage) | ||
: Heavyhanded | : Heavyhanded (-10% loot from cracked vessels, -15% loot from foraging<sup>[[#Explanations|1]]</sup>, -20% wild crop drop rate){{-}} | ||
== | ; <span class="anchor" id="Explanations"><span>Explanations | ||
<sup>1</sup> things affected by the Foraging bonus include: | <sup>1</sup> things affected by the Foraging bonus include: |