Classes: Difference between revisions

From Vintage Story Wiki
m
typo and spacing fixes
(added foraging info)
m (typo and spacing fixes)
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: Focused - Ranged Damage +10%, Ranged Accuracy +30%
: Focused - Ranged Damage +10%, Ranged Accuracy +30%
: Resourceful - Animal Harvesting speed and amount +10%
: Resourceful - Animal Harvesting speed and amount +10%
: Fleetfooted - Walkspeed +10%
: Fleetfooted - Walk speed +10%
: Bowyer - Can craft a Crude bow and arrows
: Bowyer - Can craft a Crude bow and arrows
: Farsighted - Melee damage and Ore droprate -15%  {{-}}
: Farsighted - Melee damage and Ore drop rate -15%  {{-}}


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: Precise - 0.25 damage multiplier against locusts
: Precise - 0.25 damage multiplier against locusts
: Technical - Only needs 2 Temporal Gears to repair a Translocator
: Technical - Only needs 2 Temporal Gears to repair a Translocator
: Fleetfooted - Walkspeed +10%
: Fleetfooted - Walk speed +10%
: Frail - -2.5 extra maxhealth
: Frail - -2.5 extra max health
: Nervous - Bow drawing strenght -25%, Melee damage -15% {{-}}
: Nervous - Bow drawing strength -25%, Melee damage -15% {{-}}


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The malefactor is a frail and weak class that thrives on foraging and finding broken vessels in ruins.
The malefactor is a frail and weak class that thrives on foraging and finding broken vessels in ruins.
:; Additional Positive and Negative Traits
:; Additional Positive and Negative Traits
: Forager - Forage<sup>1</sup> harvest +10%, Wildcrop harvest +20%  
: Forager - Forage<sup>1</sup> harvest +10%, Wild crop harvest +20%  
: Pilferer - Vessel content droprate +15%, Rusty gear droprate +10%, Chance to loot a whole broken vessel instead of breaking it 5%
: Pilferer - Vessel content drop rate +15%, Rusty gear drop rate +10%, Chance to loot a whole broken vessel instead of breaking it 5%
: Furtive - Animal aggro range -20%
: Furtive - Animal aggro range -20%
: Frail - -2.5 extra maxhealth
: Frail - -2.5 extra max health
: Nervous - Bow drawing strenght -25%, Melee damage -15% {{-}}
: Nervous - Bow drawing strength -25%, Melee damage -15% {{-}}


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:; Additional Positive and Negative Traits
:; Additional Positive and Negative Traits
: Soldier - melee damage +20%
: Soldier - melee damage +20%
: Hardy - Miningspeed +10%, +5 HP
: Hardy - Mining speed +10%, +5 HP
: Ravenous - Hunger rate +30%
: Ravenous - Hunger rate +30%
: Nearsighted - Ranged Damage -15%
: Nearsighted - Ranged Damage -15%
: Heavyhanded - Vessel droprate -10%, Forage droprate -15%, Wildcrop droprate -20% {{-}}
: Heavyhanded - Vessel drop rate -10%, Forage drop rate -15%, Wild crop drop rate -20% {{-}}




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