Confirmedusers, Bureaucrats, editor, Administrators
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The malefactor is a frail and weak class that thrives on foraging and finding broken vessels in ruins. | The malefactor is a frail and weak class that thrives on foraging and finding broken vessels in ruins. | ||
:; Additional Positive and Negative Traits | :; Additional Positive and Negative Traits | ||
: Forager - Forage harvest +10%, Wildcrop harvest +20% | : Forager - Forage<sup>1</sup> harvest +10%, Wildcrop harvest +20% | ||
: Pilferer - Vessel content droprate +15%, Rusty gear droprate +10%, Chance to loot a whole broken vessel instead of breaking it 5% | : Pilferer - Vessel content droprate +15%, Rusty gear droprate +10%, Chance to loot a whole broken vessel instead of breaking it 5% | ||
: Furtive - Animal aggro range -20% | : Furtive - Animal aggro range -20% | ||
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: Nearsighted - Ranged Damage -15% | : Nearsighted - Ranged Damage -15% | ||
: Heavyhanded - Vessel droprate -10%, Forage droprate -15%, Wildcrop droprate -20% {{-}} | : Heavyhanded - Vessel droprate -10%, Forage droprate -15%, Wildcrop droprate -20% {{-}} | ||
===Explanations=== | |||
<sup>1</sup> things affected by the Foraging bonus include: | |||
* blueberry, cranberry and all currant berry types | |||
* saguaro fruit | |||
* mushrooms | |||
* sticks, when picked up from the ground | |||
* resin | |||
== Video Tutorials == | == Video Tutorials == |