Classes: Difference between revisions

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added foraging info
m (added tutorial video)
(added foraging info)
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The malefactor is a frail and weak class that thrives on foraging and finding broken vessels in ruins.
The malefactor is a frail and weak class that thrives on foraging and finding broken vessels in ruins.
:; Additional Positive and Negative Traits
:; Additional Positive and Negative Traits
: Forager - Forage harvest +10%, Wildcrop harvest +20%
: Forager - Forage<sup>1</sup> harvest +10%, Wildcrop harvest +20%  
: Pilferer - Vessel content droprate +15%, Rusty gear droprate +10%, Chance to loot a whole broken vessel instead of breaking it 5%
: Pilferer - Vessel content droprate +15%, Rusty gear droprate +10%, Chance to loot a whole broken vessel instead of breaking it 5%
: Furtive - Animal aggro range -20%
: Furtive - Animal aggro range -20%
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: Nearsighted - Ranged Damage -15%
: Nearsighted - Ranged Damage -15%
: Heavyhanded - Vessel droprate -10%, Forage droprate -15%, Wildcrop droprate -20% {{-}}
: Heavyhanded - Vessel droprate -10%, Forage droprate -15%, Wildcrop droprate -20% {{-}}
===Explanations===
<sup>1</sup> things affected by the Foraging bonus include:
* blueberry, cranberry and all currant berry types
* saguaro fruit
* mushrooms
* sticks, when picked up from the ground
* resin


== Video Tutorials ==  
== Video Tutorials ==  
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