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<languages/> | <languages/> | ||
Since version 1.14 of the game, players can choose to play as one of a number of different classes with tied in buffs and debuffs. | |||
__TOC__ | __TOC__ | ||
==How to choose a class== | ==How to choose a class== | ||
After joining a new world the player enters the Character Creation screen, | After joining a new world the player enters the Character Creation screen, where the player can choose one of 5 classes. | ||
Alternatively the player can run the .charsel command to enter the Charater Creation screen again, but only once! | Alternatively the player can run the .charsel command to enter the Charater Creation screen again, but only once! | ||
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The following classes are currently available, | The following classes are currently available, | ||
[[File:CommonerClass.png| | [[File:CommonerClass.png|300px|thumb|right|The Commoner Class as depicted ingame]] | ||
;Commoner | ;Commoner | ||
The Commoner class is the default class and has no positive or negative traits, often considered as the "Allrounder" class. | The Commoner class is the default class and has no positive or negative traits, often considered as the "Allrounder" class. | ||
It's advised that players pick this class for their first time playing to get a hang of the game. | It's advised that players pick this class for their first time playing to get a hang of the game. {{-}} | ||
[[File:HunterClass.png| | |||
[[File:HunterClass.png|300px|thumb|right|The Hunter Class as depicted ingame]] | |||
;Hunter | ;Hunter | ||
The Hunter class has the Unique ability to craft a Crude bow and arrow, is proficient at killing animals from range and harvesting them efficiently. | The Hunter class has the Unique ability to craft a Crude bow and arrow, is proficient at killing animals from range and harvesting them efficiently. | ||
:; Additional Positive and Negative Traits | :; Additional Positive and Negative Traits | ||
: Focused | : Focused - Ranged Damage +10%, Ranged Accuracy +30% | ||
: Resourceful | : Resourceful - Animal Harvesting speed and amount +10% | ||
: Fleetfooted | : Fleetfooted - Walkspeed +10% | ||
: Bowyer | : Bowyer - Can craft a Crude bow and arrows | ||
: Farsighted | : Farsighted - Melee damage and Ore droprate -15% | ||
[[File:CMakerClass.png| | [[File:CMakerClass.png|300px|thumb|right|The Clockmaker as depicted ingame]] | ||
;Clockmaker | ;Clockmaker | ||
The Clockmaker class deals a significant amount of damage toward locusts but is frail and deals less damage to anything else. | The Clockmaker class deals a significant amount of damage toward locusts but is frail and deals less damage to anything else. | ||
:; Additional Positive and Negative Traits | :; Additional Positive and Negative Traits | ||
: Precise | : Precise - 0.25 damage multiplier against locusts | ||
: Technical | : Technical - Only needs 2 Temporal Gears to repair a Translocator | ||
: Fleetfooted | : Fleetfooted - Walkspeed +10% | ||
: Frail | : Frail - -2.5 extra maxhealth | ||
: Nervous | : Nervous - Bow drawing strenght -25%, Melee damage -15% {{-}} | ||
[[File:MalefactorClass.png| | [[File:MalefactorClass.png|300px|thumb|right| The Malefactor as depicted ingame]] | ||
;Malefactor | ;Malefactor | ||
The malefactor is a frail and weak class that thrives on foraging and finding broken vessels in ruins. | The malefactor is a frail and weak class that thrives on foraging and finding broken vessels in ruins. | ||
:; Additional Positive and Negative Traits | :; Additional Positive and Negative Traits | ||
: Forager | : Forager - Forage harvest +10%, Wildcrop harvest +20% | ||
: Pilferer | : Pilferer - Vessel content droprate +15%, Rusty gear droprate +10%, Chance to loot a whole broken vessel instead of breaking it 5% | ||
: Furtive | : Furtive - Animal aggro range -20% | ||
: Frail | : Frail - -2.5 extra maxhealth | ||
: Nervous | : Nervous - Bow drawing strenght -25%, Melee damage -15% {{-}} | ||
[[File:BlackguardClass.png| | [[File:BlackguardClass.png|300px|thumb|right| The Blackguard as depicted ingame]] | ||
;Blackguard | ;Blackguard | ||
The Blackguard is a durable fighter but gets hungry quicker and is less efficient at harvesting food | The Blackguard is a durable fighter but gets hungry quicker and is less efficient at harvesting food | ||
:; Additional Positive and Negative Traits | :; Additional Positive and Negative Traits | ||
: Soldier | : Soldier - melee damage +20% | ||
: Hardy | : Hardy - Miningspeed +10%, +5 HP | ||
: Ravenous | : Ravenous - Hunger rate +30% | ||
: Nearsighted | : Nearsighted - Ranged Damage -15% | ||
: Heavyhanded | : Heavyhanded - Vessel droprate -10%, Forage droprate -15%, Wildcrop droprate -20% {{-}} | ||
</translate> | </translate> |