Bell: Difference between revisions

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{{GameVersion|1.19.4}}
<languages/><translate>
<languages/><translate>


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|Name=<translate><!--T:11--> Bell</translate>
|Name=<translate><!--T:11--> Bell</translate>
|Image=File:Creature-bell-normal.png
|Image=File:Creature-bell-normal.png
|Health=100
|Health=100<ref>Line 83 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bell.json</ref>
|BaseAttack=<translate><!--T:12--> N/A</translate>
|BaseAttack=<translate><!--T:12--> N/A</translate>
|Abilities=<translate><!--T:13--> Summon Monsters</translate>
|Abilities=<translate><!--T:13--> Summon monsters</translate>
|SeekRange=15
|SeekRange=15
|DropCode1={{ll|Rusty gear|<translate><!--T:14--> Rusty gear</translate>}}
|type={{ll|Land|<translate> Land (underground)</translate>}}, {{ll|Mechanical|<translate> mechanical</translate>}}<ref>Line 12 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bell.json</ref>
|blocks=
|tier=n/a<ref>%appdata%\Roaming\Vintagestory\assets\survival\entities\land\bell.json</ref>
|behavior={{ll|:Category:Hostile_creatures|<translate> Hostile</translate>}}
|DropCode1={{ll|Rusty gear|<translate><!--T:14--> Rusty gear</translate>}}<ref>Lines 17-44 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bell.json</ref>
|DropAvg1=1.2
|DropAvg1=1.2
|DropVar1=1
|DropVar1=1
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|DropAvg3=3.5
|DropAvg3=3.5
|DropVar3=2
|DropVar3=2
|DropCode4={{ll|Tuning cylinder|<translate><!--T:17--> Tuning cylinder (The Seraphs)</translate>}}
|DropCode4={{ll|Tuning cylinder|<translate><!--T:17--> Tuning cylinder</translate>}}
|DropAvg4=0.1
|DropAvg4=1 (song title varies)
|DropCode5={{ll|Tuning cylinder|<translate><!--T:18--> Tuning cylinder (Through The Grass at Night)</translate>}}
|DropCode13={{ll|Jonas part|<translate><!--T:27--> Jonas part<br>(all sorts)</translate>}}
|DropAvg5=0.12
|DropCode6={{ll|Tuning cylinder|<translate><!--T:19--> Tuning cylinder (Sunny Village)</translate>}}
|DropAvg6=0.14
|DropCode7={{ll|Tuning cylinder|<translate><!--T:20--> Tuning cylinder (The Invention)</translate>}}
|DropAvg7=0.16
|DropCode8={{ll|Tuning cylinder|<translate><!--T:21--> Tuning cylinder (Cultured Tavern)</translate>}}
|DropAvg8=0.18
|DropCode9={{ll|Tuning cylinder|<translate><!--T:22--> Tuning cylinder (Peaceful Village)</translate>}}
|DropAvg9=0.20
|DropCode10={{ll|Tuning cylinder|<translate><!--T:23--> Tuning cylinder (Vintage Story)</translate>}}
|DropAvg10=0.22
|DropCode11={{ll|Tuning cylinder|<translate><!--T:24--> Tuning cylinder (Quirky Tavern)</translate>}}
|DropAvg11=0.24
|DropCode12={{ll|Tuning cylinder|<translate><!--T:25--> Tuning cylinder (Hallowcroft)</translate>}}
|DropAvg12=0.26
|DropCode13={{ll|Jonas part|<translate><!--T:27--> Jonas part<br>(all kind)</translate>}}
|DropAvg13=0.2
|DropAvg13=0.2
|FloatRight=yes
|FloatRight=yes
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<!--T:9-->
<!--T:9-->
The '''Bell''' is a rare enemy monster found in caves. Bells are very dangerous and are similar to mini-bosses in that aspect.
A '''Bell''' is a rare underground creature with extremely high health.


</translate>
</translate>
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<translate>
<translate>


== Description == <!--T:5-->
Bells are found underground, and, while harmless in and of themselves, they can summon a large number of other monsters.


== Spawning == <!--T:6-->
== Spawning == <!--T:6-->
Bells spawn in caves where the sunlight level is less than 3 and depth is less than 0.7. They always spawn alone.
Bells spawn in caves where the sunlight level is less than 3 and depth is less than 0.7. They always spawn alone.
=== Despawning ===
Bells should despawn if at least 30 blocks away from the player for 15 minutes.<ref>Line 86 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bell.json</ref>


== Behaviors == <!--T:7-->
== Behaviors == <!--T:7-->
While bells have no attack ability or damage tier, they can summon a large number of other monsters, overwhelming the player if the bell isn't quickly destroyed.
They move very slowly: 0.0065


=== Summoning monsters === <!--T:8-->
=== Summoning monsters === <!--T:8-->


<!--T:26-->
<!--T:26-->
Bells can summon all types of {{ll|Drifter|Drifters}} except for Double Headed Drifters and Nightmare Drifters, as well as {{ll|Locust|Bronze Locusts}}. It's advised to take out bells as soon as possible, or players can quickly find themselves overwhelmed.
When a player gets within 15 blocks of a bell, it begins ringing an alarm that spawns enemies in a range of 12 blocks around it:
* {{ll|Drifter|Deep drifters}}
* {{ll|Drifter|Tainted drifters}}
* {{ll|Drifter|Corrupt drifters}}
* {{ll|Locust|Bronze locusts}}
The max number of enemies should be 6 at a time, with an interval of 1000-5000 milliseconds between spawning the next.
 
=== Harvesting ===
 
The player doesn't need to use a knife on a dead bell to get loot; loot drops on its own.
 
</translate>
{| class="wikitable sortable mw-collapsible" style="width: 5%;" style="text-align: left;"
|+ Tuning cylinder drop rates
|-
! Song title !! {{Hovertip|Drop chance|Chance of being the cylinder dropped}} !! item ID
|-
| {{ll|Tuning cylinder|<translate><!--T:17--> The Seraphs</translate>}} || {{Hovertip|0.1|10%}} ||
|-
| {{ll|Tuning cylinder|<translate><!--T:18--> Through The Grass at Night</translate>}} || 0.14 ||
|-
| {{ll|Tuning cylinder|<translate><!--T:19--> Sunny Village</translate>}} || 0.14 ||
|-
| {{ll|Tuning cylinder|<translate><!--T:20--> The Invention</translate>}} || 0.16 ||
|-
| {{ll|Tuning cylinder|<translate><!--T:21--> Cultured Tavern</translate>}} || 0.18 ||
|-
| {{ll|Tuning cylinder|<translate><!--T:22--> Peaceful Village</translate>}} || 0.20 ||
|-
| {{ll|Tuning cylinder|<translate><!--T:23--> Vintage Story</translate>}} || 0.22 ||
|-
| {{ll|Tuning cylinder|<translate><!--T:24--> Quirky Tavern</translate>}} || 0.24 ||
|-
| {{ll|Tuning cylinder|<translate><!--T:25--> Hallowcroft</translate>}} || 0.26 ||
|}
<translate>
Bell remains disappear after 24 game-hours.<ref>Line 85 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bell.json</ref>
 
== History ==
 
== Notes ==
 
== Gallery ==
 
== See also ==
 
== References ==
<references />
 
</translate>
</translate>


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