Bell: Difference between revisions

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separated infobox data into introductory and detailed
m (cleaned up tables a bit)
(separated infobox data into introductory and detailed)
 
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{{GameVersion|1.19.4}}
{{GameVersion|1.19.4}}
<languages/><translate>
<languages/><translate>
</translate>
{{Entity infobox
|<translate><!--T:11--> Bell</translate>
|Creature-bell-normal.png
|type={{ll|Land|<translate> Land (underground)</translate>}}, {{ll|Mechanical|<translate> mechanical</translate>}}<ref>Line 12 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bell.json</ref>
|blocks=air
|light=5
|maxY=0.7
|tier=N/A<ref>%appdata%\Roaming\Vintagestory\assets\survival\entities\land\bell.json</ref>
|behavior={{ll|:Category:Hostile_creatures|<translate> Hostile</translate>}}
|FloatRight=yes
|NoBreak=yes
}}
<br><br><translate>
<!--T:9-->
A '''bell''' is a rare underground creature with extremely high health.
</translate>
__TOC__
<translate>
== Spawning == <!--T:6-->
Bells spawn only underground, at a max of {{Hovertip|0.7|70%}}<ref>Line 176 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bell.json</ref> the world's sealevel.  They cannot spawn where sunlight levels are above 5.<ref>Line 171 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bell.json</ref>  Artificial light has no effect on preventing spawns.  They always spawn alone, but as many as 3 ''could'' spawn in the same chunk; the chance of spawning is {{Hovertip|0.0018|0.18%}}.<ref>Lines 170-174 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bell.json</ref>
=== Despawning ===
Bells should despawn if at least 30 blocks away from the player for 15 minutes<ref>Line 86 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bell.json</ref> with the chunk still loaded.  If the player gets more than 140 blocks away or uses a translocator, the bell will likely re-appear in its last location when that chunk re-loads.
== Behaviors == <!--T:7-->


</translate>
</translate>
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|Abilities=<translate><!--T:13--> Summon monsters</translate>
|Abilities=<translate><!--T:13--> Summon monsters</translate>
|SeekRange=15
|SeekRange=15
|type={{ll|Land|<translate> Land (underground)</translate>}}, {{ll|Mechanical|<translate> mechanical</translate>}}<ref>Line 12 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bell.json</ref>
|blocks=
|tier=n/a<ref>%appdata%\Roaming\Vintagestory\assets\survival\entities\land\bell.json</ref>
|behavior={{ll|:Category:Hostile_creatures|<translate> Hostile</translate>}}
|DropCode1={{ll|Rusty gear|<translate><!--T:14--> Rusty gear</translate>}}<ref>Lines 17-44 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bell.json</ref>
|DropCode1={{ll|Rusty gear|<translate><!--T:14--> Rusty gear</translate>}}<ref>Lines 17-44 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bell.json</ref>
|DropAvg1=1.2
|DropAvg1=1.2
|DropVar1=1
|DropVar1=1
|DropCode2={{ll|Metal parts|<translate><!--T:15--> Metal Parts</translate>}}
|DropCode2={{ll|Metal parts|<translate><!--T:15--> Metal parts</translate>}}
|DropAvg2=1.5
|DropAvg2=1.5
|DropCode3={{ll|Metal Scraps|<translate><!--T:16--> Metal Scraps</translate>}}
|DropCode3={{ll|Metal scraps|<translate><!--T:16--> Metal scraps</translate>}}
|DropAvg3=3.5
|DropAvg3=3.5
|DropVar3=2
|DropVar3=2
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|NoBreak=yes
|NoBreak=yes
}}
}}
<br><br><translate>
<!--T:9-->
A '''Bell''' is a rare underground creature with extremely high health.
</translate>
__TOC__
<translate>
<translate>


 
Bells are attracted to areas of light level 15.<ref>Line 151 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bell.json</ref>
== Spawning == <!--T:6-->
 
Bells spawn in caves where the sunlight level is less than 3 and depth is less than 0.7. They always spawn alone.
 
=== Despawning ===
 
Bells should despawn if at least 30 blocks away from the player for 15 minutes.<ref>Line 86 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bell.json</ref>
 
 
== Behaviors == <!--T:7-->


While bells have no attack ability or damage tier, they can summon a large number of other monsters, overwhelming the player if the bell isn't quickly destroyed.
While bells have no attack ability or damage tier, they can summon a large number of other monsters, overwhelming the player if the bell isn't quickly destroyed.


They move very slowly: 0.0065
Bells move very slowly: 0.0065 walking, 0.01 swimming.<ref>Lines 170-174 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bell.json</ref>


Bells have a 0.01 chance to perform a "hide" idle animation for 200,000-800,000 milliseconds,<ref>Lines 127-137 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bell.json</ref> or a 0.50 chance to perform a "listen" idle animation for 4000-6000 milliseconds.
The "hide" animation is interrupted if the bell receives damage or a player approaches within 10 blocks.<ref>Lines 137-141 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bell.json</ref>


=== Summoning monsters === <!--T:8-->
=== Summoning monsters === <!--T:8-->
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The player doesn't need to use a knife on a dead bell to get loot; loot drops on its own.
The player doesn't need to use a knife on a dead bell to get loot; loot drops on its own.


At least 1 {{ll|Tuning cylinder|tuning cylinder}} drops from each bell, but some melodies are more common than others:
</translate>
</translate>
{| class="wikitable sortable mw-collapsible" style="width: 5%;" style="text-align: left;"
{| class="wikitable sortable mw-collapsible" style="width: 5%;" style="text-align: left;"
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== Notes ==
== Notes ==
* [[Classes#Clockmaker|Clockmaker class]] deals +25% damage against mechanical entities.


== Gallery ==
== Gallery ==
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