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{{GameVersion|1.19.4}} | {{GameVersion|1.19.4}} | ||
<languages/><translate> | <languages/><translate> | ||
</translate> | |||
{{Entity infobox | |||
|<translate><!--T:11--> Bell</translate> | |||
|Creature-bell-normal.png | |||
|type={{ll|Land|<translate> Land (underground)</translate>}}, {{ll|Mechanical|<translate> mechanical</translate>}}<ref>Line 12 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bell.json</ref> | |||
|blocks=air | |||
|light=5 | |||
|maxY=0.7 | |||
|tier=N/A<ref>%appdata%\Roaming\Vintagestory\assets\survival\entities\land\bell.json</ref> | |||
|behavior={{ll|:Category:Hostile_creatures|<translate> Hostile</translate>}} | |||
|FloatRight=yes | |||
|NoBreak=yes | |||
}} | |||
<br><br><translate> | |||
<!--T:9--> | |||
A '''bell''' is a rare underground creature with extremely high health. | |||
</translate> | |||
__TOC__ | |||
<translate> | |||
== Spawning == <!--T:6--> | |||
Bells spawn only underground, at a max of {{Hovertip|0.7|70%}}<ref>Line 176 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bell.json</ref> the world's sealevel. They cannot spawn where sunlight levels are above 5.<ref>Line 171 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bell.json</ref> Artificial light has no effect on preventing spawns. They always spawn alone, but as many as 3 ''could'' spawn in the same chunk; the chance of spawning is {{Hovertip|0.0018|0.18%}}.<ref>Lines 170-174 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bell.json</ref> | |||
=== Despawning === | |||
Bells should despawn if at least 30 blocks away from the player for 15 minutes<ref>Line 86 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bell.json</ref> with the chunk still loaded. If the player gets more than 140 blocks away or uses a translocator, the bell will likely re-appear in its last location when that chunk re-loads. | |||
== Behaviors == <!--T:7--> | |||
</translate> | </translate> | ||
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|Abilities=<translate><!--T:13--> Summon monsters</translate> | |Abilities=<translate><!--T:13--> Summon monsters</translate> | ||
|SeekRange=15 | |SeekRange=15 | ||
|DropCode1={{ll|Rusty gear|<translate><!--T:14--> Rusty gear</translate>}}<ref>Lines 17-44 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bell.json</ref> | |DropCode1={{ll|Rusty gear|<translate><!--T:14--> Rusty gear</translate>}}<ref>Lines 17-44 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bell.json</ref> | ||
|DropAvg1=1.2 | |DropAvg1=1.2 | ||
|DropVar1=1 | |DropVar1=1 | ||
|DropCode2={{ll|Metal parts|<translate><!--T:15--> Metal | |DropCode2={{ll|Metal parts|<translate><!--T:15--> Metal parts</translate>}} | ||
|DropAvg2=1.5 | |DropAvg2=1.5 | ||
|DropCode3={{ll|Metal | |DropCode3={{ll|Metal scraps|<translate><!--T:16--> Metal scraps</translate>}} | ||
|DropAvg3=3.5 | |DropAvg3=3.5 | ||
|DropVar3=2 | |DropVar3=2 | ||
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|NoBreak=yes | |NoBreak=yes | ||
}} | }} | ||
<translate> | <translate> | ||
Bells are attracted to areas of light level 15.<ref>Line 151 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bell.json</ref> | |||
Bells | |||
While bells have no attack ability or damage tier, they can summon a large number of other monsters, overwhelming the player if the bell isn't quickly destroyed. | While bells have no attack ability or damage tier, they can summon a large number of other monsters, overwhelming the player if the bell isn't quickly destroyed. | ||
Bells move very slowly: 0.0065 walking, 0.01 swimming.<ref>Lines 170-174 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bell.json</ref> | |||
Bells have a 0.01 chance to perform a "hide" idle animation for 200,000-800,000 milliseconds,<ref>Lines 127-137 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bell.json</ref> or a 0.50 chance to perform a "listen" idle animation for 4000-6000 milliseconds. | |||
The "hide" animation is interrupted if the bell receives damage or a player approaches within 10 blocks.<ref>Lines 137-141 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bell.json</ref> | |||
=== Summoning monsters === <!--T:8--> | === Summoning monsters === <!--T:8--> | ||
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The player doesn't need to use a knife on a dead bell to get loot; loot drops on its own. | The player doesn't need to use a knife on a dead bell to get loot; loot drops on its own. | ||
At least 1 {{ll|Tuning cylinder|tuning cylinder}} drops from each bell, but some melodies are more common than others: | |||
</translate> | </translate> | ||
{| class="wikitable sortable mw-collapsible" style="width: 5%;" style="text-align: left;" | {| class="wikitable sortable mw-collapsible" style="width: 5%;" style="text-align: left;" | ||
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== Notes == | == Notes == | ||
* [[Classes#Clockmaker|Clockmaker class]] deals +25% damage against mechanical entities. | |||
== Gallery == | == Gallery == |