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<languages/> | <languages/> | ||
{{ | |||
{{GameVersion|1.19.4}} | |||
{{Entity infobox | |||
|<translate><!--T:59--> Bear</translate> | |||
|Bear-male-black.png | |||
|type={{ll|Land|<translate><!--T:60--> Land</translate>}} | |||
|blocks=<translate><!--T:94--> {{ll|Grass|tall grass}}, shallow snow</translate> | |||
|tier=2<ref>Line 308 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json</ref> | |||
|behavior={{ll|:Category:Hostile_creatures|<translate><!--T:61--> Hostile</translate>}} | |||
}} | |||
<translate> | <translate> | ||
<!--T:1--> | <!--T:22--> | ||
'''Bears''' have both high health and high damage. Most bears are dangerous to players as well as to other animals. | |||
== Spawning == <!--T:2--> | |||
<!--T:18--> | |||
Brown and black bears spawn in Temperate regions, and may be present in Warm or Cool regions, though brown bears spawn at slightly higher latitudes than black bear. | |||
Panda and sun bears spawn in Warm/Hot regions. | |||
Polar bears spawn in Cool/Cold/Icy regions. | |||
===Worldgen spawn conditions=== <!--T:3--> | |||
<!--T:62--> | |||
* Bears ''shouldn't'' spawn during the first 4 in-game days<ref>[https://www.vintagestory.at/blog.html/news/de-jank-and-game-juice-update-1170-rc1rc2-r323 Official devlog]</ref> but they do in 1.19.4. | |||
* Bears spawn on the world's {{ll|surface|surface}}, in {{Hovertip| grass | the 3D sort, any height}}, {{Hovertip| shallow | how deep?}} snow, or air.<ref>Line 569 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json</ref> | |||
* Most bears prefer forested areas with some precipitation, but trees are not necessary, and removing vegetation doesn't affect their ability to spawn.<ref>Direct message conversation between radfast (developer) and T.Read (player) via Discord, Jan2024</ref> | |||
* The maximum elevation for all bear variants to spawn is <code>1.6</code>.<ref>Line 570 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json</ref> If default sealevel is Y 110, and 110x1.6=176, then the player should not encounter many bears above Y 176. Bears can still wander to higher elevations after spawning, especially if chasing prey. | |||
* The <code>TriesPerChunk</code> is 0.015. | |||
* An adult male bear might spawn alone, or with one adult female, with an average group size of 1, ±1. | |||
</translate> | |||
:{| class="wikitable sortable mw-collapsible" style="width: 75%;" style="text-align: center;" | |||
|+ Regional conditions | |||
! width: 100px | <translate><!--T:65--> Variant</translate> | |||
! width: 100px | <translate><!--T:66--> Minimum temperature</translate> | |||
! width: 100px | <translate><!--T:67--> Maximum temperature</translate> | |||
! width: 100px | [[Weather#Precipitation|<translate><!--T:68--> Minimum rain</translate>]] | |||
! width: 100px | [[World_generation#Tree_Generation|<translate><!--T:69--> Minimum forestation</translate>]] | |||
|- | |||
| <translate><!--T:70--> Polar bear</translate> <br>[[File:Bear-male-polar.png|50px]] | |||
| -48 || -9 || 0 || 0 | |||
|- | |||
| <translate><!--T:71--> Brown bear</translate> <br>[[File:Bear-male-brown.png|50px]] | |||
| -15 || -2 || 0.1 || 0.2 | |||
|- | |||
| <translate><!--T:72--> Black bear</translate> <br>[[File:Bear-male-black.png|50px]] | |||
| -5 || 20 || 0.25 || 0.5 | |||
|- | |||
| <translate><!--T:73--> Panda bear</translate> <br>[[File:Bear-male-panda.png|50px]] | |||
| 20 || 33 || 0.5 || 0.6 | |||
|- | |||
| <translate><!--T:74--> Sun bear</translate> <br>[[File:Bear-male-sun.png|50px]] | |||
| 24 || 40 || 0.6 || 0.4 | |||
|} | |||
<translate> | |||
<!--T:78--> | |||
In the table above, temperature refers to annual average, rather than the current temperature a player can observe in the Character panel.<ref>Direct message conversation between radfast (developer) and T.Read (player) via Discord, Jan2024</ref> | |||
=== Runtime spawn conditions === <!--T:79--> | |||
<!--T:64--> | |||
* After worldgen, the temperature etc. conditions for spawning are the same. | |||
* However, bears will not spawn in areas of ''artificial'' light higher than level 7. This is intended to prevent wild animals spawning in obviously-developed areas.<ref>Line 607 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json</ref> | |||
* The chance for a bear to spawn is 0.00003.<ref>Line 605 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json</ref> | |||
* Though bear.json says <code>groupSize: { dist: "verynarrowgaussian", avg: 1, var: 1 }</code> it also says <code>maxQuantity: 1</code>. It's highly unlikely that a group of bears can spawn during runtime.<ref>Direct message conversation between radfast (developer) and T.Read (player) via Discord, Feb2024</ref> | |||
* Whether a bear spawns is dependent on a location meeting its spawn requirements when a spawn check occurs; there are no "spawn points" that repeatedly produce specific animals.<ref>Direct message conversation between radfast (developer) and T.Read (player) via Discord, Jan2024</ref> | |||
=== Despawn conditions === <!--T:80--> | |||
* Bears might despawn if in the dark (below light level 8) for 5 minutes and at least 16 blocks away from the player.<ref>Line 117 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json</ref> | |||
* Bears should de-spawn after 14 in-game days.<ref> | |||
[https://www.vintagestory.at/blog.html/news/v1180-pre1-lore-update-the-resonance-archives-r342 Official devlog]</ref> But if provided enough light, or frequent visits by the player, it seems possible to "keep" a bear indefinitely. | |||
== Variants == <!--T:23--> | |||
<!--T:58--> | |||
There are 5 types of bears: | |||
</translate> | |||
<table> | |||
<tr><td> | |||
{{AnimalTabs | {{AnimalTabs | ||
|Name= | |Name=<translate><!--T:10--> Polar bear</translate> | ||
|Title=Male | |Title=<translate><!--T:11--> Male</translate> | ||
|Title2=Female | |Title2=<translate><!--T:12--> Female</translate> | ||
|Title3=Cub | |Title3=<translate><!--T:13--> Cub</translate> | ||
|image= | |image=File:Bear-male-polar.png | ||
|image2= | |image2=File:Bear-male-polar.png | ||
|HealthMF=66 | |||
|HealthMF= | |||
|HealthB=? | |HealthB=? | ||
|BaseAttackMF= | |BaseAttackMF=16 | ||
|SeekRangeMF= | |SeekRangeMF=30 | ||
|DropCode1=Bushmeat | |JumpHeight=2 | ||
|RunSpeed=0.06 | |||
|SwimSpeed=0.035 | |||
|DropCode1={{ll|Bushmeat|<translate><!--T:14--> Bushmeat</translate>}} | |||
|DropAvg1=22 | |DropAvg1=22 | ||
|DropVar1=2 | |DropVar1=2 | ||
|DropCode2=Raw Hide (Huge) | |DropCode2={{ll|Raw hide|<translate><!--T:15--> Raw Hide (Huge)</translate>}} | ||
|DropAvg2=3 | |DropAvg2=3 | ||
|DropCode3=Fat | |DropVar2=0 | ||
|DropCode3={{ll|Fat|<translate><!--T:16--> Fat</translate>}} | |||
|DropAvg3=4 | |DropAvg3=4 | ||
|DropVar3=1 | |DropVar3=1 | ||
| | |FloatRight=yes | ||
| | |NoBreak=yes | ||
|DropVar1=0 | }} | ||
</td><td> | |||
{{AnimalTabs | |||
|Name=<translate><!--T:24--> Brown bear</translate> | |||
|Title=<translate><!--T:25--> Male</translate> | |||
|Title2=<translate><!--T:26--> Female</translate> | |||
|Title3=<translate><!--T:27--> Cub</translate> | |||
|image=File:Bear-male-brown.png | |||
|image2=File:Bear-male-brown.png | |||
|HealthMF=64 | |||
|HealthB=? | |||
|BaseAttackMF=12 | |||
|SeekRangeMF=30 | |||
|JumpHeight=3 | |||
|RunSpeed=0.055 | |||
|SwimSpeed=0.015 | |||
|DropCode1={{ll|Bushmeat|<translate><!--T:28--> Bushmeat</translate>}} | |||
|DropAvg1=16 | |||
|DropVar1=2 | |||
|DropCode2={{ll|Raw hide|<translate><!--T:29--> Raw Hide (Huge)</translate>}} | |||
|DropAvg2=3 | |||
|DropVar2=0 | |||
|DropCode3={{ll|Fat|<translate><!--T:30--> Fat</translate>}} | |||
|DropAvg3=2 | |||
|DropVar3=1 | |||
|FloatRight=yes | |||
|NoBreak=yes | |||
}} | |||
</td><td> | |||
{{AnimalTabs | |||
|Name=<translate><!--T:32--> Black bear</translate> | |||
|Title=<translate><!--T:33--> Male</translate> | |||
|Title2=<translate><!--T:34--> Female</translate> | |||
|Title3=<translate><!--T:35--> Cub</translate> | |||
|image=File:Bear-male-black.png | |||
|image2=File:Bear-male-black.png | |||
|HealthMF=44 | |||
|HealthB=? | |||
|BaseAttackMF=10 | |||
|SeekRangeMF=30 | |||
|JumpHeight=3 | |||
|RunSpeed=0.04 | |||
|SwimSpeed=0.015 | |||
|DropCode1={{ll|Bushmeat|<translate><!--T:36--> Bushmeat</translate>}} | |||
|DropAvg1=12 | |||
|DropVar1=2 | |||
|DropCode2={{ll|Raw hide|<translate><!--T:37--> Raw Hide (Huge)</translate>}} | |||
|DropAvg2=2 | |||
|DropVar2=0 | |||
|DropCode3={{ll|Fat|<translate><!--T:38--> Fat</translate>}} | |||
|DropAvg3=2 | |||
|DropVar3=1 | |||
|FloatRight=yes | |||
|NoBreak=yes | |||
}} | |||
</td></tr><tr><td> | |||
{{AnimalTabs | |||
|Name=<translate><!--T:48--> Panda bear</translate> | |||
|Title=<translate><!--T:49--> Male</translate> | |||
|Title2=<translate><!--T:50--> Female</translate> | |||
|Title3=<translate><!--T:51--> Cub</translate> | |||
|image=File:Bear-male-panda.png | |||
|image2=File:Bear-male-panda.png | |||
|HealthMF=38 | |||
|HealthB=? | |||
|BaseAttackMF=8 | |||
|SeekRangeMF=30 | |||
|JumpHeight=3 | |||
|RunSpeed=0.025 | |||
|SwimSpeed=0.015 | |||
|DropCode1={{ll|Bushmeat|<translate><!--T:52--> Bushmeat</translate>}} | |||
|DropAvg1=10 | |||
|DropVar1=2 | |||
|DropCode2={{ll|Raw hide|<translate><!--T:53--> Raw Hide (Huge)</translate>}} | |||
|DropAvg2=2 | |||
|DropVar2=0 | |||
|DropCode3={{ll|Fat|<translate><!--T:54--> Fat</translate>}} | |||
|DropAvg3=2 | |||
|DropVar3=1 | |||
|FloatRight=yes | |||
|NoBreak=yes | |||
}} | |||
</td><td> | |||
{{AnimalTabs | |||
|Name=<translate><!--T:40--> Sun bear</translate> | |||
|Title=<translate><!--T:41--> Male</translate> | |||
|Title2=<translate><!--T:42--> Female</translate> | |||
|Title3=<translate><!--T:43--> Cub</translate> | |||
|image=File:Bear-male-sun.png | |||
|image2=File:Bear-male-sun.png | |||
|HealthMF=34 | |||
|HealthB=? | |||
|BaseAttackMF=4 | |||
|SeekRangeMF=30 | |||
|JumpHeight=2 | |||
|RunSpeed=0.025 | |||
|SwimSpeed=0.015 | |||
|DropCode1={{ll|Bushmeat|<translate><!--T:44--> Bushmeat</translate>}} | |||
|DropAvg1=9 | |||
|DropVar1=2 | |||
|DropCode2={{ll|Raw hide|<translate><!--T:45--> Raw Hide (Huge)</translate>}} | |||
|DropAvg2=2 | |||
|DropVar2=0 | |||
|DropCode3={{ll|Fat|<translate><!--T:46--> Fat</translate>}} | |||
|DropAvg3=1 | |||
|DropVar3=1 | |||
|FloatRight=yes | |||
|NoBreak=yes | |||
}} | }} | ||
</td></tr> | |||
</table> | |||
<translate> | |||
<!--T:56--> | |||
Note: Cubs do not appear in the game at this time. | |||
== Behaviors == <!--T:4--> | |||
<!--T:19--> | |||
* Bears have a 5% chance of growling while idle, giving players little warning that they're in the area. | |||
* Brown bears, black bears and pandas can easily escape a pit 3 blocks deep. Polar bears and sun bears can only jump up 2 blocks. Polar bears are the only variant that cannot use ladders. | |||
* All bears can easily hit players/creatures over a fence 1 block high, but they can't jump over fences on level ground. Note: if the player puts a block such as a lantern on top of a fence, that creates a weak point where a bear could climb over. | |||
* Polar bears swim faster than other variants. Their movespeed to get out of water is 0.035, compared to 0.015 for other variants.<ref>Lines 455-459 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json</ref> | |||
* Most bears cannot fit through a doorway 1 block wide. A female sun bear's collision box is only x: 1.0, y: 0.9.<ref>Lines 12-20 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json</ref> | |||
* Bears tend to sleep from 01:00 to 03:00 and 10:00 to 18:00. They will stop sleeping if they receive damage or if the player gets within 10 blocks.<ref>Lines 468-481 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json</ref> | |||
* Bears occasionally stand on their hind legs and look around. | |||
=== Combat === <!--T:81--> | |||
== | <!--T:82--> | ||
* If a bear receives damage, it might become aggressive towards any creature within 30 blocks.<ref>Lines 429-438 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json</ref> | |||
* Bears have a 0.01 chance to leap at their target. | |||
* In addition to their melee attack, bears have a slashing attack that deals 15 points of tier 2 damage:<ref>Lines 308-314 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json</ref> <code>minDist: 2</code> and <code>minVerDist: 1.5</code>. This attack can probably be avoided by standing in a narrow pit 3 blocks deep. | |||
* When a bear's health gets below 30%, it might turn and flee the player. The chance for panda bears to flee is 30%, while the chance for black bears to flee is 10%; the chance for polar, brown, and sun bears to flee is only 5%.<ref>Lines 267-279 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json</ref> | |||
* If a fleeing bear gets further than 20 blocks from its attacker, it might stop running and even lie down. If the player approaches within 20 blocks, it will resume running away.<ref>Lines 349-352 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json</ref> | |||
* After 30 seconds without taking damage, a bear will stop fleeing and resume normal behavior.<ref>Lines 267-268 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json</ref> | |||
=== Prey === <!--T:75--> | |||
<!--T:57--> | |||
Black, brown, and polar bears will occasionally rampage without provocation. They seek prey within 20 blocks: | |||
<!--T:76--> | |||
* players | |||
* {{ll|Chicken|chickens}} | |||
* {{ll|Hare|hares}} | |||
* {{ll|Fox|foxes}} | |||
* {{ll|Raccoon|raccoons}} | |||
* {{ll|Wild pig|pigs}} | |||
* {{ll|Deer|deer}} | |||
<!--T: | <!--T:83--> | ||
It's unclear why they don't also attack goats.<ref>Lines 291-298 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json</ref> | |||
<!--T:84--> | |||
* When temperatures are below -10°C, they seek prey within 25 blocks instead of 20.<ref>Lines 382-387 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json</ref> | |||
* Panda bears and sun bears "will not actively seek creatures, but will still execute retaliatory attacks."<ref>Lines 373-378 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json</ref> | |||
== Domestication == <!--T:7--> | == Domestication == <!--T:7--> | ||
<!--T:20--> | |||
Bears cannot be domesticated but can be killed for animal resources. | Bears cannot be domesticated but can be killed for animal resources. | ||
== Harvesting == <!--T:8--> | == Harvesting == <!--T:8--> | ||
<!--T:21--> | |||
* {{SneakClick|Butcher}} the animal by right-clicking while crouching with a {{ll|Knife|knife}} in the active hand to harvest its corpse. | |||
* Bears do not drop any bones. Harvested corpses leave behind large bony carcasses, which the player can break to obtain bones. Unharvested bear corpses decay into bony carcasses after 4 game-days.<ref>Line 225 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json</ref> | |||
== History == <!--T:85--> | |||
<!--T:86--> | |||
* Polar bears were added in version 1.16.0-rc.1 as a rare spawn. "Other bear types should get added in the future."<ref>[https://www.vintagestory.at/blog.html/news/homesteading-part-2-half-a-combat-update-v1160-rc1-rc2-r303 Official devlog]</ref> | |||
* Brown bears, black bears, pandas and sun bears were added in version 1.17.0-pre1.<ref>[https://www.vintagestory.at/blog.html/news/de-jank-and-game-juice-update-1170-pre1-r322/ Official devlog]</ref> | |||
* Polar bears can swim faster than other bears but not climb ladders, since v1.19.0.<ref> See devlog</ref> | |||
* Jump height for polar and sun bears was modified in 1.19.0.<ref>See devlog</ref> | |||
* Brown bears were tweaked to not spawn as far into cold regions.<ref>See devlog</ref> | |||
* All bears' spawn rate was reduced.<ref>See devlog</ref> | |||
== Notes == <!--T:87--> | |||
<!--T:88--> | |||
* It's unclear how quickly creatures regenerate health. | |||
* Male brown bears are 25% larger than male black bears, and polar bears are 40% larger. Panda bears are 20% smaller than black bears, and sun bears are 40% smaller. | |||
* While bear.json says <code>basketCatchable: true</code>, the <code>trapChance</code> is 0, so none are possible to catch in [[Reed basket trap|reed basket traps]]. | |||
* The <code>trapDestroyChance</code> is 90%. | |||
== Trivia == <!--T:89--> | |||
<!--T:90--> | |||
When a player is killed by a bear, one of the following messages will be displayed in the chat overlay: | |||
* Player {0} unwisely poked a bear. | |||
* Player {0} was torn limb from limb. | |||
* Player {0} suffered a grizzly death. | |||
* Player {0} made a fine polar meal. | |||
* Player {0} was mistaken for a seal. | |||
== Gallery == <!--T:91--> | |||
<!--T:92--> | |||
[[File:Bears-117.jpg|thumb|left|alt=A grizzly bear sits behind a sun bear, with a panda bear on one side and black bear on the other. No polar bear is present. The background is shrubland with distant trees.|teaser image from devlog for 1.17.0-pre1]]<br> | |||
== See also == <!--T:93--> | |||
== References == <!--T:77--> | |||
<references /> | |||
</translate> | </translate> | ||
{{ | |||
{{Entities navbox}} | |||
{{Game navbox}} | |||
[[Category:Creatures{{#translation:}}]] | |||
[[Category:Hostile creatures{{#translation:}}]] |