Confirmedusers, editor
1,052
edits
(added an image, cleaned up the animal tabs and worldgen table, with a few revisions) |
(added more detail from bear.json) |
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* Brown bears, black bears and pandas can easily escape a pit 3 blocks deep. Polar bears and sun bears can only jump up 2 blocks. Polar bears are the only variant that cannot use ladders. | * Brown bears, black bears and pandas can easily escape a pit 3 blocks deep. Polar bears and sun bears can only jump up 2 blocks. Polar bears are the only variant that cannot use ladders. | ||
* All bears can easily hit | * All bears can easily hit players/creatures over a fence 1 block high, but they can't jump over fences on level ground. Note: if the player puts a block such as a lantern on top of a fence, that creates a weak point where a bear could climb over. | ||
* Polar bears swim faster than other variants. Their movespeed to get out of water is 0.035, compared to 0.015 for other variants.<ref>Lines 455-459 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json</ref> | |||
* Most bears cannot fit through a doorway 1 block wide. A female sun bear's collision box is only x: 1.0, y: 0.9.<ref>Lines 12-20 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json</ref> | |||
* Bears tend to sleep from 01:00 to 03:00 and 10:00 to 18:00. They will stop sleeping if they receive damage or if the player gets within 10 blocks.<ref>Lines 468-481 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json</ref> | |||
* Bears occasionally stand on their hind legs and look around. | |||
=== Combat === | |||
* If a bear receives damage, it might become aggressive towards any creature within 30 blocks.<ref>Lines 429-438 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json</ref> | |||
* Bears have a 0.01 chance to leap at their target. | |||
* In addition to their melee attack, bears have a slashing attack that deals 15 points of tier 2 damage.<ref>Lines 308-314 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json</ref> | |||
* When a bear's health gets below 30%, it might turn and flee the player. The chance for panda bears to flee is 30%, while the chance for black bears to flee is 10%; the chance for polar, brown, and sun bears to flee is only 5%.<ref>Lines 267-279 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json</ref> | |||
* If a fleeing bear gets further than 20 blocks from its attacker, it might stop running and even lie down. If the player approaches within 20 blocks, it will resume running away.<ref>Lines 349-352 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json</ref> | |||
* After 30 seconds without taking damage, a bear will stop fleeing and resume normal behavior.<ref>Lines 267-268 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json</ref> | |||
=== Prey === <!--T:75--> | === Prey === <!--T:75--> | ||
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Black, brown, and polar bears will occasionally rampage without provocation. They seek prey within 20 blocks: | |||
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* players | |||
* | |||
* {{ll|Chicken|chickens}} | * {{ll|Chicken|chickens}} | ||
* {{ll|Hare|hares}} | * {{ll|Hare|hares}} | ||
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* {{ll|Wild pig|pigs}} | * {{ll|Wild pig|pigs}} | ||
* {{ll|Deer|deer}} | * {{ll|Deer|deer}} | ||
It's unclear why they don't also attack goats.<ref>Lines 291-298 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json</ref> | |||
* When temperatures are below -10°C, they seek prey within 25 blocks instead of 20.<ref>Lines 382-387 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json</ref> | |||
* Panda bears and sun bears "will not actively seek creatures, but will still execute retaliatory attacks."<ref>Lines 373-378 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json</ref> | |||
== Domestication == <!--T:7--> | == Domestication == <!--T:7--> |