Bear: Difference between revisions

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<languages/>
<languages/>


{{GameVersion|1.19.1}}
{{GameVersion|1.19.4}}


{{Entity infobox
{{Entity infobox
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<!--T:18-->
<!--T:18-->
Brown and black bears spawn in Temperate regions, and may be present in Warm or Cool regions, though brown bear spawns at slightly higher latitudes than black bear.
Brown and black bears spawn in Temperate regions, and may be present in Warm or Cool regions, though brown bears spawn at slightly higher latitudes than black bear.
Panda and sun bears spawn in Warm/Hot regions.
Panda and sun bears spawn in Warm/Hot regions.
Polar bears spawn in Cool/Cold/Icy regions.
Polar bears spawn in Cool/Cold/Icy regions.
===Worldgen spawn conditions=== <!--T:3-->


<!--T:62-->
<!--T:62-->
Bears spawn on the {{ll|surface|surface}}, in grass, snow, or air.  Most prefer forested areas with some precipitation, but trees are not necessary, and removing vegetation doesn't affect their ability to spawn.   
Bears spawn on the world's {{ll|surface|surface}}, in {{Hovertip| grass | the 3D sort, any height}}, {{Hovertip| shallow | how deep?}} snow, or air.<ref>Line 569 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json</ref> Most prefer forested areas with some precipitation, but trees are not necessary, and removing vegetation doesn't affect their ability to spawn.<ref>Direct message conversation between radfast (developer) and T.Read (player) via Discord</ref>
 
The maximum elevation for all bear variants to spawn is <code>1.6</code>.<ref>Line 570 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json</ref>  If default sealevel is Y 110, and 110x1.6=176, then the player should not encounter many bears above Y 176Bears can still wander to higher elevations after spawning, especially if chasing prey.


===Worldgen spawn conditions=== <!--T:3-->
The <code>TriesPerChunk</code> is 0.015.
 
A male might spawn alone, or with one female, with an average group size of 1, ±1.


</translate>
</translate>
:{| class="wikitable sortable mw-collapsible" style="width: 75%;
:{| class="wikitable sortable mw-collapsible" style="width: 75%;" style="text-align: center;"
|+ Bear spawn conditions
|+ Regional conditions
! width: 200px | <translate><!--T:65--> Variant</translate>
! width: 100px | <translate><!--T:65--> Variant</translate>
! width: 200px | <translate><!--T:66--> MinTemp</translate>
! width: 100px | <translate><!--T:66--> Minimum temperature</translate>
! width: 200px | <translate><!--T:67--> MaxTemp</translate>
! width: 100px | <translate><!--T:67--> Maximum temperature</translate>
! width: 200px | [[Weather#Precipitation|<translate><!--T:68--> MinRain</translate>]]
! width: 100px | [[Weather#Precipitation|<translate><!--T:68--> Minimum rain</translate>]]
! width: 200px | [[World_generation#Tree_Generation|<translate><!--T:69--> MinForest</translate>]]
! width: 100px | [[World_generation#Tree_Generation|<translate><!--T:69--> Minimum forestation</translate>]]
|-
|-
| style="text-align:center;" | <translate><!--T:70--> Polar bear</translate> [[File:Bear-male-polar.png|100px]]  
| <translate><!--T:70--> Polar bear</translate> <br>[[File:Bear-male-polar.png|50px]]  
| style="text-align:center;" | -48
| -48 || -9 || 0 || 0
| style="text-align:center;" | -9
| style="text-align:center;" | 0  
| style="text-align:center;" | 0
|-
|-
| style="text-align:center;" | <translate><!--T:71--> Brown bear</translate> [[File:Bear-male-brown.png|100px]]  
| <translate><!--T:71--> Brown bear</translate> <br>[[File:Bear-male-brown.png|50px]]  
| style="text-align:center;" | -20
| -15 || -2 || 0.1 || 0.2
| style="text-align:center;" | -2
| style="text-align:center;" | 0.1  
| style="text-align:center;" | 0.2
|-
|-
| style="text-align:center;" | <translate><!--T:72--> Black bear</translate> [[File:Bear-male-black.png|100px]]  
| <translate><!--T:72--> Black bear</translate> <br>[[File:Bear-male-black.png|50px]]  
| style="text-align:center;" | -5
| -5 || 20 || 0.25 || 0.5
| style="text-align:center;" | 20
| style="text-align:center;" | 0.25  
| style="text-align:center;" | 0.5
|-
|-
| style="text-align:center;" | <translate><!--T:73--> Panda bear</translate> [[File:Bear-male-panda.png|100px]]  
| <translate><!--T:73--> Panda bear</translate> <br>[[File:Bear-male-panda.png|50px]]  
| style="text-align:center;" | 20
| 20 || 33 || 0.5 || 0.6
| style="text-align:center;" | 33
| style="text-align:center;" | 0.5  
| style="text-align:center;" | 0.6
|-
|-
| style="text-align:center;" | <translate><!--T:74--> Sun bear</translate> [[File:Bear-male-sun.png|100px]]  
| <translate><!--T:74--> Sun bear</translate> <br>[[File:Bear-male-sun.png|50px]]  
| style="text-align:center;" | 24
| 24 || 40 || 0.6 || 0.4
| style="text-align:center;" | 40
| style="text-align:center;" | 0.6  
| style="text-align:center;" | 0.4
|}
|}
<translate>
<translate>
In the table above, temperature refers to annual average, rather than the current temperature a player can observe in the Character panel.<ref>Direct message conversation between radfast (developer) and T.Read (player) via Discord</ref>
=== Runtime spawn conditions ===


<!--T:64-->
<!--T:64-->
After worldgen, the temperature etc. conditions for spawning are the same.
After worldgen, the temperature etc. conditions for spawning are the same.
However, bears will not spawn in areas of ''artificial'' light higher than level 7.
However, bears will not spawn in areas of ''artificial'' light higher than level 7.  This is intended to prevent wild animals spawning in obviously-developed areas.<ref>Line 607 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json</ref>
 
The chance for a bear to spawn is 0.00003.<ref>Line 605 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json</ref>
 
Whether a bear spawns is dependent on a location meeting its spawn requirements when a spawn check occurs; there are no "spawn points" that repeatedly produce specific animals.<ref>Direct message conversation between radfast (developer) and T.Read (player) via Discord</ref>
 
=== Despawn conditions ===
* Bears might despawn if in the dark (below light level 8) for 5 minutes and at least 16 blocks away from the player.<ref>Line 117 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json</ref>
* Bears should de-spawn after 14 in-game days.<ref>
[https://www.vintagestory.at/blog.html/news/v1180-pre1-lore-update-the-resonance-archives-r342 Official devlog]</ref>  But if provided enough light, or frequent visits by the player, it seems possible to "keep" a bear indefinitely.


== Variants == <!--T:23-->
== Variants == <!--T:23-->


<!--T:58-->
<!--T:58-->
There are 5 different types of bears:
There are 5 types of bears:
</translate>
</translate>
<table>
<table>
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|image=File:Bear-male-polar.png
|image=File:Bear-male-polar.png
|image2=File:Bear-male-polar.png
|image2=File:Bear-male-polar.png
|image3=
|HealthMF=66
|HealthMF=66
|HealthB=?
|BaseAttackMF=16
|BaseAttackMF=16
|BaseAttackB=?
|SeekRangeMF=30
|SeekRangeMF=30
|SeekRangeB=?
|JumpHeight=2
|JumpHeight=2
|RunSpeed=0.06
|RunSpeed=0.06
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|DropCode2={{ll|Raw hide|<translate><!--T:15--> Raw Hide (Huge)</translate>}}
|DropCode2={{ll|Raw hide|<translate><!--T:15--> Raw Hide (Huge)</translate>}}
|DropAvg2=3
|DropAvg2=3
|DropVar2=0
|DropCode3={{ll|Fat|<translate><!--T:16--> Fat</translate>}}
|DropCode3={{ll|Fat|<translate><!--T:16--> Fat</translate>}}
|DropAvg3=4
|DropAvg3=4
|DropVar3=1
|DropVar3=1
|DropCode4={{ll|Bone|<translate><!--T:17--> Bone</translate>}}
|DropAvg4=4
|DropVar1=0.5
|FloatRight=yes
|FloatRight=yes
|NoBreak=yes
|NoBreak=yes
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|image=File:Bear-male-brown.png
|image=File:Bear-male-brown.png
|image2=File:Bear-male-brown.png
|image2=File:Bear-male-brown.png
|image3=
|HealthMF=64
|HealthMF=64
|HealthB=?
|BaseAttackMF=12
|BaseAttackMF=12
|BaseAttackB=?
|SeekRangeMF=30
|SeekRangeMF=30
|SeekRangeB=?
|JumpHeight=3
|JumpHeight=3
|RunSpeed=0.055
|RunSpeed=0.055
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|DropCode2={{ll|Raw hide|<translate><!--T:29--> Raw Hide (Huge)</translate>}}
|DropCode2={{ll|Raw hide|<translate><!--T:29--> Raw Hide (Huge)</translate>}}
|DropAvg2=3
|DropAvg2=3
|DropVar2=0
|DropCode3={{ll|Fat|<translate><!--T:30--> Fat</translate>}}
|DropCode3={{ll|Fat|<translate><!--T:30--> Fat</translate>}}
|DropAvg3=2
|DropAvg3=2
|DropVar3=1
|DropVar3=1
|DropCode4={{ll|Bone|<translate><!--T:31--> Bone</translate>}}
|DropAvg4=4
|DropVar1=0.5
|FloatRight=yes
|FloatRight=yes
|NoBreak=yes
|NoBreak=yes
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|image=File:Bear-male-black.png
|image=File:Bear-male-black.png
|image2=File:Bear-male-black.png
|image2=File:Bear-male-black.png
|image3=
|HealthMF=44
|HealthMF=44
|HealthB=?
|BaseAttackMF=10
|BaseAttackMF=10
|BaseAttackB=?
|SeekRangeMF=30
|SeekRangeMF=30
|SeekRangeB=?
|JumpHeight=3
|JumpHeight=3
|RunSpeed=0.04
|RunSpeed=0.04
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|DropCode2={{ll|Raw hide|<translate><!--T:37--> Raw Hide (Huge)</translate>}}
|DropCode2={{ll|Raw hide|<translate><!--T:37--> Raw Hide (Huge)</translate>}}
|DropAvg2=2
|DropAvg2=2
|DropVar2=0
|DropCode3={{ll|Fat|<translate><!--T:38--> Fat</translate>}}
|DropCode3={{ll|Fat|<translate><!--T:38--> Fat</translate>}}
|DropAvg3=2
|DropAvg3=2
|DropVar3=1
|DropVar3=1
|DropCode4={{ll|Bone|<translate><!--T:39--> Bone</translate>}}
|DropAvg4=4
|DropVar1=0.5
|FloatRight=yes
|FloatRight=yes
|NoBreak=yes
|NoBreak=yes
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|image=File:Bear-male-panda.png
|image=File:Bear-male-panda.png
|image2=File:Bear-male-panda.png
|image2=File:Bear-male-panda.png
|image3=
|HealthMF=38
|HealthMF=38
|HealthB=?
|BaseAttackMF=8
|BaseAttackMF=8
|BaseAttackB=?
|SeekRangeMF=30
|SeekRangeMF=30
|SeekRangeB=?
|JumpHeight=3
|JumpHeight=3
|RunSpeed=0.025
|RunSpeed=0.025
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|DropCode2={{ll|Raw hide|<translate><!--T:53--> Raw Hide (Huge)</translate>}}
|DropCode2={{ll|Raw hide|<translate><!--T:53--> Raw Hide (Huge)</translate>}}
|DropAvg2=2
|DropAvg2=2
|DropVar2=0
|DropCode3={{ll|Fat|<translate><!--T:54--> Fat</translate>}}
|DropCode3={{ll|Fat|<translate><!--T:54--> Fat</translate>}}
|DropAvg3=2
|DropAvg3=2
|DropVar3=1
|DropVar3=1
|DropCode4={{ll|Bone|<translate><!--T:55--> Bone</translate>}}
|DropAvg4=4
|DropVar1=0.5
|FloatRight=yes
|FloatRight=yes
|NoBreak=yes
|NoBreak=yes
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|image=File:Bear-male-sun.png
|image=File:Bear-male-sun.png
|image2=File:Bear-male-sun.png
|image2=File:Bear-male-sun.png
|image3=
|HealthMF=34
|HealthMF=34
|HealthB=?
|BaseAttackMF=4
|BaseAttackMF=4
|BaseAttackB=?
|SeekRangeMF=30
|SeekRangeMF=30
|SeekRangeB=?
|JumpHeight=2
|JumpHeight=2
|RunSpeed=0.025
|RunSpeed=0.025
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|DropCode2={{ll|Raw hide|<translate><!--T:45--> Raw Hide (Huge)</translate>}}
|DropCode2={{ll|Raw hide|<translate><!--T:45--> Raw Hide (Huge)</translate>}}
|DropAvg2=2
|DropAvg2=2
|DropVar2=0
|DropCode3={{ll|Fat|<translate><!--T:46--> Fat</translate>}}
|DropCode3={{ll|Fat|<translate><!--T:46--> Fat</translate>}}
|DropAvg3=1
|DropAvg3=1
|DropVar3=1
|DropVar3=1
|DropCode4={{ll|Bone|<translate><!--T:47--> Bone</translate>}}
|DropAvg4=4
|DropVar1=0.5
|FloatRight=yes
|FloatRight=yes
|NoBreak=yes
|NoBreak=yes
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<!--T:19-->
<!--T:19-->
All bears can easily hit animals over 1 block high fence, but they can't jump over fences. Brown bears, black bears and pandas can easily escape of a 3 blocks deep pit. Polar bear and sun bear can only jump 2 blocks <ref>Jump height for polar and sun bears have been modified since v1.19.0</ref>. Polar bear can swim faster than other bears <ref> Since v1.19.0</ref>.
* Brown bears, black bears and pandas can easily escape a pit 3 blocks deep. Polar bears and sun bears can only jump up 2 blocks. Polar bears are the only variant that cannot use ladders.
* All bears can easily hit animals over 1 block high fence, but they can't jump over fences.  


===Preys=== <!--T:75-->
=== Prey === <!--T:75-->


<!--T:57-->
<!--T:57-->
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Other bears will hunt:
Other bears will hunt:
* Player
* Player
* {{ll|Chicken|Chicken}}
* {{ll|Chicken|chickens}}
* {{ll|Hare|Hare}}
* {{ll|Hare|hares}}
* {{ll|Fox|Fox}}
* {{ll|Fox|foxes}}
* {{ll|Raccoon|Raccoon}}
* {{ll|Raccoon|raccoons}}
* {{ll|Wild pig|Wild pig}}
* {{ll|Wild pig|pigs}}
* {{ll|Deer|Deer}}
* {{ll|Deer|deer}}


== Domestication == <!--T:7-->
== Domestication == <!--T:7-->
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<!--T:21-->
<!--T:21-->
{{SneakClick|Butcher}} the animal by right-clicking while crouching with a {{ll|Knife|knife}} in the active hand to harvest its corpse.  
{{SneakClick|Butcher}} the animal by right-clicking while crouching with a {{ll|Knife|knife}} in the active hand to harvest its corpse.  
== History ==
* Polar bears were added in version 1.16.0-rc.1 as a rare spawn.  "Other bear types should get added in the future."<ref>[https://www.vintagestory.at/blog.html/news/homesteading-part-2-half-a-combat-update-v1160-rc1-rc2-r303 Official devlog]</ref>
* Brown bears, black bears, pandas and sun bears were added in version 1.17.0-pre1.<ref>[https://www.vintagestory.at/blog.html/news/de-jank-and-game-juice-update-1170-pre1-r322/ Official devlog]</ref>
* Polar bears can swim faster than other bears but not climb ladders, since v1.19.0.<ref> See devlog</ref>
* Jump height for polar and sun bears was modified in 1.19.0.<ref>See devlog</ref>
* Brown bears were tweaked to not spawn as far into cold regions.<ref>See devlog</ref>
* All bears' spawn rate was reduced.<ref>See devlog</ref>
== Notes ==
* While bear.json says <code>basketCatchable: true</code>, the <code>trapChance</code> is 0, so none are possible to catch in [[Reed basket trap|reed basket traps]].
* The <code>trapDestroyChance</code> is 90%.
* It's unclear whether groups of bears can spawn during runtime.  bear.json says <code>maxQuantity: 1</code> but also <code>groupSize: { dist: "verynarrowgaussian", avg: 1, var: 1 }</code>
== Gallery ==
[[File:Bears-117.jpg|thumb|left|alt=A grizzly bear sits behind a sun bear, with a panda bear on one side and black bear on the other.  No polar bear is present.  The background is shrubland with distant trees.|teaser image from devlog for 1.17.0-pre1]]<br>
== See also ==


== References == <!--T:77-->
== References == <!--T:77-->
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