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(added an image, cleaned up the animal tabs and worldgen table, with a few revisions) |
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<languages/> | <languages/> | ||
{{GameVersion|1.19. | {{GameVersion|1.19.4}} | ||
{{Entity infobox | {{Entity infobox | ||
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<!--T:18--> | <!--T:18--> | ||
Brown and black bears spawn in Temperate regions, and may be present in Warm or Cool regions, though brown | Brown and black bears spawn in Temperate regions, and may be present in Warm or Cool regions, though brown bears spawn at slightly higher latitudes than black bear. | ||
Panda and sun bears spawn in Warm/Hot regions. | Panda and sun bears spawn in Warm/Hot regions. | ||
Polar bears spawn in Cool/Cold/Icy regions. | Polar bears spawn in Cool/Cold/Icy regions. | ||
===Worldgen spawn conditions=== <!--T:3--> | |||
<!--T:62--> | <!--T:62--> | ||
Bears spawn on the {{ll|surface|surface}}, in grass, snow, or air. Most prefer forested areas with some precipitation, but trees are not necessary, and removing vegetation doesn't affect their ability to spawn. | Bears spawn on the world's {{ll|surface|surface}}, in {{Hovertip| grass | the 3D sort, any height}}, {{Hovertip| shallow | how deep?}} snow, or air.<ref>Line 569 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json</ref> Most prefer forested areas with some precipitation, but trees are not necessary, and removing vegetation doesn't affect their ability to spawn.<ref>Direct message conversation between radfast (developer) and T.Read (player) via Discord</ref> | ||
The maximum elevation for all bear variants to spawn is <code>1.6</code>.<ref>Line 570 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json</ref> If default sealevel is Y 110, and 110x1.6=176, then the player should not encounter many bears above Y 176. Bears can still wander to higher elevations after spawning, especially if chasing prey. | |||
The <code>TriesPerChunk</code> is 0.015. | |||
A male might spawn alone, or with one female, with an average group size of 1, ±1. | |||
</translate> | </translate> | ||
:{| class="wikitable sortable mw-collapsible" style="width: 75%; | :{| class="wikitable sortable mw-collapsible" style="width: 75%;" style="text-align: center;" | ||
|+ | |+ Regional conditions | ||
! width: | ! width: 100px | <translate><!--T:65--> Variant</translate> | ||
! width: | ! width: 100px | <translate><!--T:66--> Minimum temperature</translate> | ||
! width: | ! width: 100px | <translate><!--T:67--> Maximum temperature</translate> | ||
! width: | ! width: 100px | [[Weather#Precipitation|<translate><!--T:68--> Minimum rain</translate>]] | ||
! width: | ! width: 100px | [[World_generation#Tree_Generation|<translate><!--T:69--> Minimum forestation</translate>]] | ||
|- | |- | ||
| <translate><!--T:70--> Polar bear</translate> <br>[[File:Bear-male-polar.png|50px]] | |||
| -48 || -9 || 0 || 0 | |||
| | |||
| | |||
| | |||
|- | |- | ||
| <translate><!--T:71--> Brown bear</translate> <br>[[File:Bear-male-brown.png|50px]] | |||
| | | -15 || -2 || 0.1 || 0.2 | ||
| | |||
| | |||
|- | |- | ||
| <translate><!--T:72--> Black bear</translate> <br>[[File:Bear-male-black.png|50px]] | |||
| -5 || 20 || 0.25 || 0.5 | |||
| | |||
| | |||
| | |||
|- | |- | ||
| <translate><!--T:73--> Panda bear</translate> <br>[[File:Bear-male-panda.png|50px]] | |||
| 20 || 33 || 0.5 || 0.6 | |||
| | |||
| | |||
| | |||
|- | |- | ||
| <translate><!--T:74--> Sun bear</translate> <br>[[File:Bear-male-sun.png|50px]] | |||
| 24 || 40 || 0.6 || 0.4 | |||
| | |||
| | |||
| | |||
|} | |} | ||
<translate> | <translate> | ||
In the table above, temperature refers to annual average, rather than the current temperature a player can observe in the Character panel.<ref>Direct message conversation between radfast (developer) and T.Read (player) via Discord</ref> | |||
=== Runtime spawn conditions === | |||
<!--T:64--> | <!--T:64--> | ||
After worldgen, the temperature etc. conditions for spawning are the same. | After worldgen, the temperature etc. conditions for spawning are the same. | ||
However, bears will not spawn in areas of ''artificial'' light higher than level 7. | However, bears will not spawn in areas of ''artificial'' light higher than level 7. This is intended to prevent wild animals spawning in obviously-developed areas.<ref>Line 607 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json</ref> | ||
The chance for a bear to spawn is 0.00003.<ref>Line 605 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json</ref> | |||
Whether a bear spawns is dependent on a location meeting its spawn requirements when a spawn check occurs; there are no "spawn points" that repeatedly produce specific animals.<ref>Direct message conversation between radfast (developer) and T.Read (player) via Discord</ref> | |||
=== Despawn conditions === | |||
* Bears might despawn if in the dark (below light level 8) for 5 minutes and at least 16 blocks away from the player.<ref>Line 117 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json</ref> | |||
* Bears should de-spawn after 14 in-game days.<ref> | |||
[https://www.vintagestory.at/blog.html/news/v1180-pre1-lore-update-the-resonance-archives-r342 Official devlog]</ref> But if provided enough light, or frequent visits by the player, it seems possible to "keep" a bear indefinitely. | |||
== Variants == <!--T:23--> | == Variants == <!--T:23--> | ||
<!--T:58--> | <!--T:58--> | ||
There are 5 | There are 5 types of bears: | ||
</translate> | </translate> | ||
<table> | <table> | ||
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|image=File:Bear-male-polar.png | |image=File:Bear-male-polar.png | ||
|image2=File:Bear-male-polar.png | |image2=File:Bear-male-polar.png | ||
|HealthMF=66 | |HealthMF=66 | ||
|BaseAttackMF=16 | |BaseAttackMF=16 | ||
|SeekRangeMF=30 | |SeekRangeMF=30 | ||
|JumpHeight=2 | |JumpHeight=2 | ||
|RunSpeed=0.06 | |RunSpeed=0.06 | ||
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|DropCode2={{ll|Raw hide|<translate><!--T:15--> Raw Hide (Huge)</translate>}} | |DropCode2={{ll|Raw hide|<translate><!--T:15--> Raw Hide (Huge)</translate>}} | ||
|DropAvg2=3 | |DropAvg2=3 | ||
|DropVar2=0 | |||
|DropCode3={{ll|Fat|<translate><!--T:16--> Fat</translate>}} | |DropCode3={{ll|Fat|<translate><!--T:16--> Fat</translate>}} | ||
|DropAvg3=4 | |DropAvg3=4 | ||
|DropVar3=1 | |DropVar3=1 | ||
|FloatRight=yes | |FloatRight=yes | ||
|NoBreak=yes | |NoBreak=yes | ||
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|image=File:Bear-male-brown.png | |image=File:Bear-male-brown.png | ||
|image2=File:Bear-male-brown.png | |image2=File:Bear-male-brown.png | ||
|HealthMF=64 | |HealthMF=64 | ||
|BaseAttackMF=12 | |BaseAttackMF=12 | ||
|SeekRangeMF=30 | |SeekRangeMF=30 | ||
|JumpHeight=3 | |JumpHeight=3 | ||
|RunSpeed=0.055 | |RunSpeed=0.055 | ||
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|DropCode2={{ll|Raw hide|<translate><!--T:29--> Raw Hide (Huge)</translate>}} | |DropCode2={{ll|Raw hide|<translate><!--T:29--> Raw Hide (Huge)</translate>}} | ||
|DropAvg2=3 | |DropAvg2=3 | ||
|DropVar2=0 | |||
|DropCode3={{ll|Fat|<translate><!--T:30--> Fat</translate>}} | |DropCode3={{ll|Fat|<translate><!--T:30--> Fat</translate>}} | ||
|DropAvg3=2 | |DropAvg3=2 | ||
|DropVar3=1 | |DropVar3=1 | ||
|FloatRight=yes | |FloatRight=yes | ||
|NoBreak=yes | |NoBreak=yes | ||
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|image=File:Bear-male-black.png | |image=File:Bear-male-black.png | ||
|image2=File:Bear-male-black.png | |image2=File:Bear-male-black.png | ||
|HealthMF=44 | |HealthMF=44 | ||
|BaseAttackMF=10 | |BaseAttackMF=10 | ||
|SeekRangeMF=30 | |SeekRangeMF=30 | ||
|JumpHeight=3 | |JumpHeight=3 | ||
|RunSpeed=0.04 | |RunSpeed=0.04 | ||
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|DropCode2={{ll|Raw hide|<translate><!--T:37--> Raw Hide (Huge)</translate>}} | |DropCode2={{ll|Raw hide|<translate><!--T:37--> Raw Hide (Huge)</translate>}} | ||
|DropAvg2=2 | |DropAvg2=2 | ||
|DropVar2=0 | |||
|DropCode3={{ll|Fat|<translate><!--T:38--> Fat</translate>}} | |DropCode3={{ll|Fat|<translate><!--T:38--> Fat</translate>}} | ||
|DropAvg3=2 | |DropAvg3=2 | ||
|DropVar3=1 | |DropVar3=1 | ||
|FloatRight=yes | |FloatRight=yes | ||
|NoBreak=yes | |NoBreak=yes | ||
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|image=File:Bear-male-panda.png | |image=File:Bear-male-panda.png | ||
|image2=File:Bear-male-panda.png | |image2=File:Bear-male-panda.png | ||
|HealthMF=38 | |HealthMF=38 | ||
|BaseAttackMF=8 | |BaseAttackMF=8 | ||
|SeekRangeMF=30 | |SeekRangeMF=30 | ||
|JumpHeight=3 | |JumpHeight=3 | ||
|RunSpeed=0.025 | |RunSpeed=0.025 | ||
Line 195: | Line 177: | ||
|DropCode2={{ll|Raw hide|<translate><!--T:53--> Raw Hide (Huge)</translate>}} | |DropCode2={{ll|Raw hide|<translate><!--T:53--> Raw Hide (Huge)</translate>}} | ||
|DropAvg2=2 | |DropAvg2=2 | ||
|DropVar2=0 | |||
|DropCode3={{ll|Fat|<translate><!--T:54--> Fat</translate>}} | |DropCode3={{ll|Fat|<translate><!--T:54--> Fat</translate>}} | ||
|DropAvg3=2 | |DropAvg3=2 | ||
|DropVar3=1 | |DropVar3=1 | ||
|FloatRight=yes | |FloatRight=yes | ||
|NoBreak=yes | |NoBreak=yes | ||
Line 212: | Line 192: | ||
|image=File:Bear-male-sun.png | |image=File:Bear-male-sun.png | ||
|image2=File:Bear-male-sun.png | |image2=File:Bear-male-sun.png | ||
|HealthMF=34 | |HealthMF=34 | ||
|BaseAttackMF=4 | |BaseAttackMF=4 | ||
|SeekRangeMF=30 | |SeekRangeMF=30 | ||
|JumpHeight=2 | |JumpHeight=2 | ||
|RunSpeed=0.025 | |RunSpeed=0.025 | ||
Line 227: | Line 203: | ||
|DropCode2={{ll|Raw hide|<translate><!--T:45--> Raw Hide (Huge)</translate>}} | |DropCode2={{ll|Raw hide|<translate><!--T:45--> Raw Hide (Huge)</translate>}} | ||
|DropAvg2=2 | |DropAvg2=2 | ||
|DropVar2=0 | |||
|DropCode3={{ll|Fat|<translate><!--T:46--> Fat</translate>}} | |DropCode3={{ll|Fat|<translate><!--T:46--> Fat</translate>}} | ||
|DropAvg3=1 | |DropAvg3=1 | ||
|DropVar3=1 | |DropVar3=1 | ||
|FloatRight=yes | |FloatRight=yes | ||
|NoBreak=yes | |NoBreak=yes | ||
Line 245: | Line 219: | ||
<!--T:19--> | <!--T:19--> | ||
* Brown bears, black bears and pandas can easily escape a pit 3 blocks deep. Polar bears and sun bears can only jump up 2 blocks. Polar bears are the only variant that cannot use ladders. | |||
* All bears can easily hit animals over 1 block high fence, but they can't jump over fences. | |||
=== | === Prey === <!--T:75--> | ||
<!--T:57--> | <!--T:57--> | ||
Line 255: | Line 230: | ||
Other bears will hunt: | Other bears will hunt: | ||
* Player | * Player | ||
* {{ll|Chicken| | * {{ll|Chicken|chickens}} | ||
* {{ll|Hare| | * {{ll|Hare|hares}} | ||
* {{ll|Fox| | * {{ll|Fox|foxes}} | ||
* {{ll|Raccoon| | * {{ll|Raccoon|raccoons}} | ||
* {{ll|Wild pig| | * {{ll|Wild pig|pigs}} | ||
* {{ll|Deer| | * {{ll|Deer|deer}} | ||
== Domestication == <!--T:7--> | == Domestication == <!--T:7--> | ||
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<!--T:21--> | <!--T:21--> | ||
{{SneakClick|Butcher}} the animal by right-clicking while crouching with a {{ll|Knife|knife}} in the active hand to harvest its corpse. | {{SneakClick|Butcher}} the animal by right-clicking while crouching with a {{ll|Knife|knife}} in the active hand to harvest its corpse. | ||
== History == | |||
* Polar bears were added in version 1.16.0-rc.1 as a rare spawn. "Other bear types should get added in the future."<ref>[https://www.vintagestory.at/blog.html/news/homesteading-part-2-half-a-combat-update-v1160-rc1-rc2-r303 Official devlog]</ref> | |||
* Brown bears, black bears, pandas and sun bears were added in version 1.17.0-pre1.<ref>[https://www.vintagestory.at/blog.html/news/de-jank-and-game-juice-update-1170-pre1-r322/ Official devlog]</ref> | |||
* Polar bears can swim faster than other bears but not climb ladders, since v1.19.0.<ref> See devlog</ref> | |||
* Jump height for polar and sun bears was modified in 1.19.0.<ref>See devlog</ref> | |||
* Brown bears were tweaked to not spawn as far into cold regions.<ref>See devlog</ref> | |||
* All bears' spawn rate was reduced.<ref>See devlog</ref> | |||
== Notes == | |||
* While bear.json says <code>basketCatchable: true</code>, the <code>trapChance</code> is 0, so none are possible to catch in [[Reed basket trap|reed basket traps]]. | |||
* The <code>trapDestroyChance</code> is 90%. | |||
* It's unclear whether groups of bears can spawn during runtime. bear.json says <code>maxQuantity: 1</code> but also <code>groupSize: { dist: "verynarrowgaussian", avg: 1, var: 1 }</code> | |||
== Gallery == | |||
[[File:Bears-117.jpg|thumb|left|alt=A grizzly bear sits behind a sun bear, with a panda bear on one side and black bear on the other. No polar bear is present. The background is shrubland with distant trees.|teaser image from devlog for 1.17.0-pre1]]<br> | |||
== See also == | |||
== References == <!--T:77--> | == References == <!--T:77--> |