Animal husbandry: Difference between revisions

From Vintage Story Wiki
m
added note about rooster infighting stopping at gen 10
m (→‎Breeding: -minor edit to my previous addition)
m (added note about rooster infighting stopping at gen 10)
 
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''' After 10 generations:'''  
''' After 10 generations:'''  
* Sleeping animals will no longer wake when a player approaches.
* Sleeping animals will no longer wake when a player approaches.
* Aggressive animals will become neutral, i.e. only attack when provoked.
* Aggressive animals will become neutral (i.e. only attack when provoked) and roosters will stop attacking each other.
* Animals will no longer run away from the player.
* Animals will no longer run away from the player.


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