Animal husbandry: Difference between revisions

From Vintage Story Wiki
m
Formatting fixes
(Marked this version for translation)
m (Formatting fixes)
Line 23: Line 23:
<!--T:22-->
<!--T:22-->
''' After 1 generation:'''
''' After 1 generation:'''
* Animals can be {{Using|pet}}. Petting causes the animal to stand peacefully. <br>
<ul><li> Animals can be {{Using|pet}}. Petting causes the animal to stand peacefully.</li></ul>
''' After 3 generations:'''  
''' After 3 generations:'''  
* Animals can be {{Using|killed}} in one hit with the {{ll|cleaver|cleaver}}.<br>
<ul><li> Animals can be {{Using|killed}} in one hit with the {{ll|cleaver|cleaver}}.</li></ul>
''' After 10 generations:'''  
''' After 10 generations:'''  
* Sleeping animals will no longer wake when a player approaches.
* Sleeping animals will no longer wake when a player approaches.
Line 33: Line 33:
<!--T:23-->
<!--T:23-->
For testing purposes, there is a command which the player can use to change the generation of livestock:<br>
For testing purposes, there is a command which the player can use to change the generation of livestock:<br>
Version 1.18.15 and previous:<code>/debug setgen [number]</code> - with number being the generation the player wants the animal to be.
* Version 1.18.15 and previous:<code>/debug setgen [number]</code> - with number being the generation the player wants the animal to be.
Version 1.19rc8: <code>/entity cmd l[] setgen [number]</code> while looking at the animal.
* Version 1.19rc8: <code>/entity cmd l[] setgen [number]</code> while looking at the animal.


== Moving Animals == <!--T:24-->
== Moving Animals == <!--T:24-->
Confirmedusers, editor
2,831

edits