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''' After 1 generation:''' | ''' After 1 generation:''' | ||
<ul><li> Animals can be {{Using|pet}}. Petting causes the animal to stand peacefully.</li></ul> | |||
''' After 3 generations:''' | ''' After 3 generations:''' | ||
<ul><li> Animals can be {{Using|killed}} in one hit with the {{ll|cleaver|cleaver}}.</li></ul> | |||
''' After 10 generations:''' | ''' After 10 generations:''' | ||
* Sleeping animals will no longer wake when a player approaches. | * Sleeping animals will no longer wake when a player approaches. | ||
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For testing purposes, there is a command which the player can use to change the generation of livestock:<br> | For testing purposes, there is a command which the player can use to change the generation of livestock:<br> | ||
Version 1.18.15 and previous:<code>/debug setgen [number]</code> - with number being the generation the player wants the animal to be. | * Version 1.18.15 and previous:<code>/debug setgen [number]</code> - with number being the generation the player wants the animal to be. | ||
Version 1.19rc8: <code>/entity cmd l[] setgen [number]</code> while looking at the animal. | * Version 1.19rc8: <code>/entity cmd l[] setgen [number]</code> while looking at the animal. | ||
== Moving Animals == <!--T:24--> | == Moving Animals == <!--T:24--> |