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| {{Version info
| | #REDIRECT [[1.17.0-rc.1]] |
| |date=July 26, 2022
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| |type=Release candidate
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| |parent=1.17.0
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| |prevparent=1.16.5
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| |prev=1.17.0-pre.1
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| |next=1.17.0-rc.3}}
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| '''1.17.0-rc.2''' is the 2nd release candidate for [[1.17.0]], released on July 26, 2022, which has a large amount of new features, tweaks, and fixes.
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| This patch was released immediately following '''1.17.0-rc.1''', which would instantly crash when trying to load a world.
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| == Tweaks ==
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| === Items ===
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| ; [[Shield|Shields]]
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| * Shields now properly scale for ground storage.
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| === Mobs ===
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| ; [[AI]]
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| * Most land creatures now flee from bears.
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| ; [[Bear|Bears]]
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| * Bears no longer spawn in the first 4 in-game days.
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| ; [[Wolf|Wolves]]
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| * Wolves no longer spawn in the first 4 in-game hours.
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| === Gameplay ===
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| ; [[Handbook]]
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| * Added handbook section on ground storage.
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| ; [[Interface]]
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| * Added tool mode icons for the scythe.
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| ; [[Worldmap|World map]]
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| * Reworked waypoint dialog. Icon and color are now a grid of clickable icons.
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| === General ===
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| ; [[Performance]]
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| * Use native ZStd library on Windows platforms for more efficient memory management.
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| ; [[Server|Servers]]
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| * Handle invalid SaveFileLocation more gracefully and log to server-main.txt.
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| ; [[Sound|Sounds]]
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| * Mitigate sizzle sound spam + OOM by reducing its sound range from 32 to 16 blocks.
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| == Fixes ==
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| * Running out of air on the client on old worlds.
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| * Shields now appear in the proper location when placed in a mold rack.
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| * Newly introduced crash in barrels.
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| * Falling sand block oddities in certain cases.
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| * Hopper item collecting oddities.
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| * Able to place water lilies underwater.
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| * Wrong naming on metal shields.
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| * New reflective shader effect not respecting fog levels.
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| * Incorrect linebreaks on japanese translations.
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| * Avoid a crash in the fruit tree block entity (report an error instead).
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| * Avoid a crash on invalid book shelves.
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| * Selecting a very large view distance in single player then reloading the world made it revert back to a shorter view distance.
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| * Unknown texture on bedrock.
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| * Chiseled blocks now react more correctly to water flow.
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| * Rapid breaking of adjacent reeds (and other blocks more generally).
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| * Game crash when holding a plumb and square in hands.
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| == API changes ==
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| === Additions ===
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| * Added IGameCalendar.ElapsedSeconds/Hours/Days property to read how much in-game time has passed since world creation. Might be inaccurate on old worlds.
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| === Refactorings ===
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| * The server event OnTrySpawnEntity now has an additional IBlockAcccessor argument, as it might be a worldgen block accessor now.
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| === Tweaks ===
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| * Update Harmony to 2.2.2.0.
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| * Added Melchior's new metal properties for modders.
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| === Fixes ===
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| * Crash when removing the health behavior from an entity.
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| * Modmaker patches not prefixing "game:" domain for vanilla patches.
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| == References ==
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| #{{Reference|https://www.vintagestory.at/blog.html/news/de-jank-and-game-juice-update-1170-rc2-r323/|De-Jank and Game Juice Update (1.17.0-rc.2)|Vintagestory.at, July 26, 2022}}
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