1.17.0-pre.1: Difference between revisions

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{{WIP}}{{Version info
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|date=July 26, 2022
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|parent=1.17.0
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'''1.17.0-pre.1''' is the only pre-release for [[1.17.0]], released on June 14, 2022, which includes the main features for the [[De-Jank and Game Juice Update]], alongside a handful of tweaks and fixes.
'''1.17.0-pre.1''' is the only pre-release for [[1.17.0]], released on June 14, 2022, which includes the main features for the [[De-Jank and Game Juice Update]], alongside a handful of tweaks and fixes.



Revision as of 02:49, 28 August 2022

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1.17.0-pre.1
Release dateJuly 26, 2022
TypePre-release
Pre-release for1.17.0
Version chronology
◄ 1.16.5
◄ 1.16.5-rc.1
rc.1 ►

1.17.0-pre.1 is the only pre-release for 1.17.0, released on June 14, 2022, which includes the main features for the De-Jank and Game Juice Update, alongside a handful of tweaks and fixes.

Additions

Blocks

Clutter
  • 200+ new lore rich "clutter" blocks and bookshelves with rich visuals.
    • Only available in the Creative inventory until 1.18.
Lightning rod
  • Lightning rods can redirect lightning.

General

Lightning
  • Lightning can strike during heavy storms.
    • Damages creatures within an 8 block radius.

Tweaks

Items

Armor
  • Armor no longer disappears when its durability reaches 0, but it will lose all its protection. Protection degrades as the armor durability reduces.
  • Armor can now be repaired using its base material. Repairing armor has half the material cost.
  • Lowered the cost of crafting lamellar armor to be more accessible. Rebalanced blackguard and forlorn armor crafting costs to match repair costs for other chain/plate armors. Forlorn now requires some luxury materials to suit its fanciness.
  • Damaged armor will look visibly damaged.

Mobs

AI
  • Attacked creatures react more intelligently, and large creatures are better supported.

World generation

Underwater
  • Stones, boulders, seashells and ruins etc. can be generated underwater.

General

Performance
  • The game engine now stores chunk information much more efficiently in memory, greatly reducing RAM usage for chunks; this helps smooth gameplay and may in future allow for even higher rendering distances.
  • The engine internally uses a much faster compression algorithm, improving chunk loading performance and world saving times.
  • Starting up a game world should now be nearly twice as fast, taking full advantage of modern multi-core CPUs.
  • Some common blocks are drawn in a more efficient way, which should slightly improve FPS (frames per second).
Temporal storm
  • More visual spectacle during temporal storms and low stability
    • Added large turning gears in the sky.
    • Additional "flowing rust" shader effects on blocks.
    • More wicked glitches and particles.
Water
  • Any (non-solid) block can be submerged.
  • Water will flow through non-solid blocks.
  • Non-solid blocks can become embedded in lake ice if water freezes.
  • Sand and gravel blocks which are in or next to water and have been used for panning can become subermerged.
Worlds
  • There can now be water and a block at the same coordinates in the world. This means that any (non solid) block can now be submerged in water, water can flow through most blocks that are not solid, and blocks can be embedded in ice.

Videos

Reference

  1. "De-Jank and Game Juice Update (1.17.0-pre.1)"– Vintagestory.at, June 14, 2022