Translations:How to use WorldEdit/16/en
From Vintage Story Wiki
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/we ms
Marks your current position as the start point ("mark start")
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/we me
Marks your current position as the end point ("mark end")
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/we mc
Un-Mark start and end position ("mark clear")
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/we mex [filename]
Exports the area defined by the start and end point as json file in the vintage story data folder ("marked export")
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/we imp [filename] [origin]
Imports supplied json file at the defined start point. If the origin parameter is supplied with- 0 = Uses the start point as the bottom left front corner point (default)
- 1 = Uses the start point as the bottom center point
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2 = Uses the start point as the top center point
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/we impr [0, 90, 180 or 270]
When importing block data using /we imp the imported block data will first be rotated by given angle.
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/we impflip
When importing block data using /we imp the imported block data will first be vertically flipped
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/we impres [on|off]
Import item/block resolving mode. Turn it off to spawn structures as they are. For example, in this mode, instead of traders, their meta spawners will spawn
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/we mfill
Fills the marked area defined by the start and end point with the block in your currently selected hotbar slot ("marked fill")
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/we mclear
Clears the marked area defined by the start and end point ("marked clear")
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/we mcopy
Copies the marked area.
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/we mpaste
Pastes the previously copied area to the defined start point.
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/we mm[u,d,n,e,s,w] [length]
Moves the contents inside marked area in given direction by given length (default 1). Examples:
/we mmu - Moves the marked area up by 1 block
/we mms 5 - Moves the marked area south by 5 blocks
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/we mmby [x] [y] [z]
Moves the contents inside marked area by given x/y/z length. Example:
/we mmby 5 1 -2 - Moves the marked area 5 blocks in x-direction, 1 block up and -2 blocks in z-direction