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  • '''Foraging''' for tool making materials, foods, and other resources is important in the early stages of the game. Most gat ...an important resource to make a {{ll|firepit|firepit}} for cooking foraged foods, and creating torches.
    8 KB (1,372 words) - 07:26, 20 August 2023
  • ...be cooked and eaten to restore player satiation, and are useful early game foods. These cannot be added to more advanced meals.
    2 KB (323 words) - 16:41, 9 February 2022
  • Les cultures ou {{ll|Wild Foods|aliments sauvages}} apparaissent une fois lors de la création du monde et La température est un facteur déterminant pour le type d'{{ll|Wild Foods|aliments sauvages}} qui peuvent être générés, pour permettre à l'{{ll|
    4 KB (713 words) - 12:40, 21 November 2023
  • '''Foraging''' for tool making materials, foods, and other resources is important in the early stages of the game. Most gat ...an important resource to make a {{ll|firepit|firepit}} for cooking foraged foods, and creating torches.
    7 KB (1,160 words) - 07:25, 20 August 2023
  • ...lars is for food preservation. Cellars reduce the rate of spoilage for any foods stored inside, and stack with container types, so placing storage container
    3 KB (426 words) - 20:51, 5 August 2023
  • ...an important resource to make a {{ll|firepit|firepit}} for cooking foraged foods, and creating torches. ...A crop that is not mature won't provide as many edibles, but any of these foods can be {{Using|eaten}} raw.
    14 KB (1,126 words) - 07:25, 20 August 2023
  • ...lars is for food preservation. Cellars reduce the rate of spoilage for any foods stored inside, and stack with container types, so placing storage container
    3 KB (484 words) - 20:51, 5 August 2023
  • ...harvest {{ll|grass|grass}}, {{ll|Reed|cattails}}, and {{ll|Wild Foods|wild foods}} including meat from animals. Knives are used to craft wood items and in l
    6 KB (859 words) - 13:15, 31 December 2023
  • Most foods have a perish time, meaning they will spoil over time, losing nutritional v Different types of foods have different lifetimes. As mentioned before, food items remain 100% fresh
    23 KB (3,225 words) - 03:58, 27 March 2024
  • Most foods have a perish time, meaning they will spoil over time, losing nutritional v Different types of foods have different lifetimes. As mentioned before, food items remain 100% fresh
    23 KB (3,225 words) - 15:10, 29 May 2024
  • Most foods have a perish time, meaning they will spoil over time, losing nutritional v Different types of foods have different lifetimes. As mentioned before, food items remain 100% fresh
    23 KB (3,225 words) - 03:57, 27 March 2024
  • Most foods have a perish time, meaning they will spoil over time, losing nutritional v Different types of foods have different lifetimes. As mentioned before, food items remain 100% fresh
    16 KB (2,238 words) - 03:58, 27 March 2024
  • * Storage vessels have 12 slots and store some foods better.
    3 KB (418 words) - 19:18, 5 August 2023
  • * Storage vessels have 12 slots and store some foods better.
    5 KB (714 words) - 19:18, 5 August 2023
  • * Storage vessels have 12 slots and store some foods better.
    5 KB (714 words) - 19:18, 5 August 2023
  • * Storage vessels have 12 slots and store some foods better.
    5 KB (714 words) - 15:14, 29 May 2024
  • ナイフはゲーム序盤に[[grass|草]]や[[Cooper's Reed (Cattail)|ガマ]]などの植物や[[Wild Foods|野生の食べ物]]を採取するのに最も効率的です。
    14 KB (1,537 words) - 13:15, 31 December 2023
  • ...ition, nutrition is a way to gain bonuses by eating a variety of different foods instead of just relying on the same thing all day, every day. Player nutrit
    3 KB (465 words) - 18:04, 3 August 2023
  • Most foods have a perish time, meaning they will spoil over time, losing nutritional v Different types of foods have different lifetimes. As mentioned before, food items remain 100% fresh
    23 KB (3,285 words) - 04:03, 27 March 2024
  • * Storage vessels have 12 slots and store some foods better.
    5 KB (713 words) - 19:17, 5 August 2023

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