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<languages/>'''Tapestries''' are | <languages/>'''Tapestries''' are {{ll|painting|painting}}-like blocks that depict parts of the game's story. There are 18 tapestries. All but one have unique descriptions that are added to the player's journal when they look at a tapestry. | ||
=== Ambush === | === Ambush === | ||
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The wolves here are incredibly territorial. What could have changed to make them this way? Can they sense something we can’t? | The wolves here are incredibly territorial. What could have changed to make them this way? Can they sense something we can’t? | ||
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=== Nightfall === | |||
[[File:Nightfall.png|400px|left]] | |||
They’re always waiting for us, just beyond the walls. I had thought our work would free humanity from our self-made burrows. Yet still we find ourselves huddled together, fearing what’s just beyond sight. | |||
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=== | === Salvation === | ||
[[File: | [[File:Salvation.png|300px|left]] | ||
There was a turning, at some point. A change in the air. The people began saying such things as “We may yet survive”. Perhaps they started to sense it: the majesty of his work. The genius of his Machine. | |||
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=== | === The morning === | ||
[[File: | [[File:Themorning.png|400px|left]] | ||
I am unfamiliar with this scene. I suppose there is much I am unfamiliar with now. Life continues unabated through all these years. | |||
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=== | === Rot beast === | ||
[[File: | [[File:Rotbeast.png|300px|left]] | ||
I’d heard rumors of these creatures, back then. When the sickness reached the brain, it sometimes led to extended bouts of madness; a patient in the lazar house might suddenly rage against those around them. In the case of beasts, it led to these wandering monstrosities: Skin sloughing off, full of rage and fear, they mindlessly attacked anything around them. Naturally, any survivors of such an onslaught were likely to contract the Rot as well. | |||
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They were a grim lot with a heavy burden: to uphold some semblance of order in the depths. This looks like a strategist’s map. It reveals a section of the tunnels, covered in symbols and etchings. Each one marks a cache of water, a hidden guardpost, or suspected rebels. | They were a grim lot with a heavy burden: to uphold some semblance of order in the depths. This looks like a strategist’s map. It reveals a section of the tunnels, covered in symbols and etchings. Each one marks a cache of water, a hidden guardpost, or suspected rebels. | ||
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{{Game navbox}} | {{Game navbox}} | ||
[[Category:Items{{#translation:}}]] | |||
[[Category:Lore{{#translation:}}]] |