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ClarkJohn3 (talk | contribs) m (is this page even up to date? no GameVersion, marking as Outdated even though ConfigVersion didn't change so it should be mostly fine?) |
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<languages/ | <languages/> | ||
{{Outdated|Page unmarked with GameVersion template — even though ConfigVersion hasn't changed, please verify if information is up to date and mark it properly}} | |||
__TOC__ | __TOC__ | ||
<translate> | |||
== serverconfig.json == <!--T:3--> | == serverconfig.json == <!--T:3--> | ||
You can learn more about some values on | |||
<!--T:120--> | |||
You can learn more about some values on {{ll|List of server commands|List of server commands}} and {{ll|Setting up a Multiplayer Server|Setting up a Multiplayer Server}} pages. | |||
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// There used to be a "Allow cheats" toggle in the create world screen that forbids the use of /gamemode creative even if you are an admin. The config for it is still there. | // There used to be a "Allow cheats" toggle in the create world screen that forbids the use of /gamemode creative even if you are an admin. The config for it is still there. | ||
"AllowCreativeMode": false, | "AllowCreativeMode": false, | ||
// Defines preset of parameters for new world. Possible values: "creativebuilding","surviveandbuild", "exploration" and "wildernesssurvival" (theoretically - any string value). | // Defines preset of parameters for new world. Possible values: "creativebuilding","surviveandbuild", "exploration", "homosapiens" and "wildernesssurvival" (theoretically - any string value). | ||
"PlayStyle": "surviveandbuild", | "PlayStyle": "surviveandbuild", | ||
// A reference to an entry in the en.json. Basically, id for human-readable names for PlayStyle. | // A reference to an entry in the en.json. Basically, id for human-readable names for PlayStyle. | ||
// Possible values: "preset-surviveandbuild", "preset-exploration", "preset-wildernesssurvival" and "creativebuilding". | // Possible values: "preset-surviveandbuild", "preset-exploration", "preset-wildernesssurvival", "preset-homosapiens" and "creativebuilding". | ||
"PlayStyleLangCode": "surviveandbuild", | "PlayStyleLangCode": "surviveandbuild", | ||
// World generation type. Possible values: "standard", "superflat". | // World generation type. Possible values: "standard", "superflat". | ||
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{ | { | ||
#The range an entity has to be in order for clients to receive regular updates for it. May be overriden by entities. The value is the max chunk distance. (e.g. 2 => update all entities not further away than 2 chunks in x/ | #The range an entity has to be in order for clients to receive regular updates for it. May be overriden by entities. The value is the max chunk distance. (e.g. 2 => update all entities not further away than 2 chunks in x/z any dir from a player) | ||
#This value is capped by each players max chunk range. | #This value is capped by each players max chunk range. | ||
"DefaultEntityTrackingRange": 4, | "DefaultEntityTrackingRange": 4, | ||
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#How often the chunk generator should run in ms (thread sleep time) | #How often the chunk generator should run in ms (thread sleep time) | ||
"ChunkThreadTickTime": 10 | "ChunkThreadTickTime": 10, | ||
#The maximum number of blocks a player can walk per 200ms to ensure they are not hacking | |||
"AntiAbuseMaxWalkBlocksPer200ms": 3, | |||
#A counter that provides more/less leniency for suspicion of fly hacking | |||
"AntiAbuseMaxFlySuspicions": 3, | |||
#A counter that provides more/less leniency for suspicious teleportations | |||
"AntiAbuseMaxTeleSuspicions": 8, | |||
#The CPU threads dedicated to physics calculations on the server | |||
"MaxPhysicsThreads": 1, | |||
#The CPU threads dedicated to world gen on the server, numbers in the range 1-6 | |||
"MaxWorldgenThreads": 1, | |||
#The maximum number of entities than can be spawned per game tick. (Removing this can result in severe lag) | |||
"MaxEntitySpawnsPerTick": 8 | |||
} | } | ||
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</translate> | </translate> | ||
{{Game navbox}} |