Copper: Difference between revisions

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{{pt}}<languages />
{{pt}}<languages />
<translate>


</translate>
{{Item
{{Item
|Name=Copper
|Name=<translate><!--T:27--> Copper</translate>
|Image=File:Grid Copper Ingot.png
|Image=File:Grid Copper Ingot.png
|Stackable=64
|Stackable=16
|SmeltTemp=1084
|SmeltTemp=1084
|SmeltDuration=
|RequiresContainer=<translate><!--T:28--> Yes</translate>
|RequiresContainer=Yes
|OutputLink=Ingot mold
|OutputName=<translate><!--T:29--> Ingot mold</translate>
|OutputAmount=1
|FloatRight=yes
|NoBreak=yes
|NoBreak=yes
|FloatLeft=yes
|Margin=yes
}}
}}
<translate>
<translate>
<!--T:2-->
<!--T:2-->
'''Copper''' is a Tier 2 metal. It is likely to be the first metal available to players at the beginning of a game. Copper may be [[Casting|cast]] or [[Smithing|smithed]] into a variety of tools, weapons, armor and items. It is also a component in many alloys.
'''Copper''' is a Tier 2 metal. It is likely to be the first metal available to players at the beginning of a game. Copper may be {{ll|Casting|cast}} or {{ll|Smithing|smithed}} into a variety of tools, weapons, armor and items. It is also a component in many alloys.
 
</translate>
</translate>
__TOC__
__TOC__
<translate>
<translate>
== Obtaining == <!--T:3-->
== Obtaining == <!--T:3-->


<!--T:4-->
<!--T:4-->
Copper nuggets can be obtained through [[panning]], [[mining]], or simply picking up surface bits of copper-containing ores. Due to the size of deep native copper veins as well as its presence as a surface ore in most rock types, it is one of the most common metals players will find.
Copper nuggets can be obtained through {{ll|panning|panning}}, {{ll|mining|mining}}, or simply picking up surface bits of copper-containing ores. Due to the size of deep native copper veins as well as its presence as a surface ore in most rock types, it is one of the most common metals players will find.


<!--T:5-->
<!--T:5-->
Copper nuggets may also be sold by a [[Trading|commodities trader]], or found in [[Cracked Vessels|cracked vessels]] in ruins.
Copper nuggets may also be sold by a {{ll|Trading#Commodities|commodities trader}}, or found in {{ll|Cracked Vessels|cracked vessels}} in ruins.


=== Ores === <!--T:6-->
=== Ores === <!--T:6-->
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<!--T:9-->
<!--T:9-->
These ores may appear as surface deposits, or as deep native copper veins. Copper ores can be detected through the use of a [[prospecting pick]]. Mining copper ores with a [[pickaxe]] creates ore chunks, which must be further smashed with a [[hammer]] to yield useable nuggets.
These ores may appear as surface deposits, or as deep native copper veins. Copper ores can be detected through the use of a {{ll|prospecting pick}}. Mining copper ores with a {{ll|pickaxe|pickaxe}} creates ore chunks, which must be further smashed with a {{ll|hammer|hammer}} to yield useable nuggets.


== Usage == <!--T:10-->
== Usage == <!--T:10-->


<!--T:11-->
<!--T:11-->
Copper nuggets must be smelted in a crucible until molten before use. Molten copper can be directly poured into a cast, or into an ingot mold to form ingots for smithing. Copper tools qualify as Tier 2 tools and weapons, and as such a copper pickaxe is capable of mining through [[Rock|stone]].  
Copper nuggets must be smelted in a crucible until molten before use. Molten copper can be directly poured into a cast, or into an ingot mold to form ingots for smithing. Copper tools qualify as Tier 2 tools and weapons, and as such a copper pickaxe is capable of mining through {{ll|Rock|stone}}.  


<!--T:12-->
<!--T:12-->
Malachite nuggets may be used as a [[pigment]], producing the color verdigris.
Malachite nuggets may be used as a {{ll|pigment|pigment}}, producing the color verdigris.


=== [[Casting]] === <!--T:13-->
=== {{ll|Casting|Casting}} === <!--T:13-->


<!--T:14-->
<!--T:14-->
Copper nuggets or bits must be melted down in a crucible on a firepit. Due to its higher smelting temperature, this process will require high-temperature [[fuel]] such as [[charcoal]] or [[coal]].
Copper nuggets or bits must be melted down in a crucible on a firepit. Due to its higher smelting temperature, this process will require high-temperature {{ll|fuel|fuel}} such as {{ll|charcoal|charcoal}} or {{ll|coal|coal}}.


<!--T:15-->
<!--T:15-->
Liquid copper can be poured into molds created through [[clay forming]]. Copper can also be cast into ingots for smithing.
Liquid copper can be poured into molds created through {{ll|clay forming|clay forming}}. Copper can also be cast into ingots for smithing.


=== [[Smithing]] === <!--T:16-->
=== {{ll|Smithing|Smithing}} === <!--T:16-->


<!--T:17-->
<!--T:17-->
Copper ingots can be heated in a [[forge]] and smithed using an [[anvil]] and hammer into a variety of items. Some copper items can only be made via smithing, such as copper plates or [[Saw|saws]].
Copper ingots can be heated in a {{ll|forge|forge}} and smithed using an {{ll|anvil|anvil}} and hammer into a variety of items. Some copper items can only be made via smithing, such as copper plates or {{ll|Saw|saws}}.


=== Alloys === <!--T:18-->
=== Alloys === <!--T:18-->


<!--T:19-->
<!--T:19-->
Copper is a primary component of all [[bronze]] alloys, used for Tier 3 items. Copper is also used for [[Brass|brass]] (alloyed with [[Zinc|zinc]]), molybdochalkos (alloyed with [[lead]]) and cupronickel (alloyed with [[nickel]]).
Copper is a primary component of all {{ll|bronze|bronze}} alloys, used for Tier 3 items. Copper is also used for {{ll|Brass|brass}} (alloyed with {{ll|Zinc|zinc}}), molybdochalkos (alloyed with {{ll|lead|lead}}) and cupronickel (alloyed with {{ll|nickel|nickel}}).


<!--T:20-->
</translate>
{| class="wikitable sortable"
{| class="wikitable sortable"
|+ Alloys of copper
|+ <translate><!--T:30--> Alloys of copper</translate>
|-
|-
! Alloy !! Copper % !! Other metal % !! Other metal %
! <translate><!--T:31--> Image</translate> !! <translate><!--T:32--> Alloy</translate> !! <translate><!--T:33--> Copper</translate> % !! <translate><!--T:34--> 2nd metal</translate> % !! <translate><!--T:35--> 3rd metal</translate> %
|-
|-
| Tin bronze || Copper 88-92% || [[Tin|Tin]] 8-12%  || -
| [[File:Ingot-tinbronze.png|50px]] || <translate><!--T:36--> Tin bronze</translate> || <translate><!--T:37--> Copper</translate> 88-92% || {{ll|Tin|<translate><!--T:38--> Tin</translate>}} 8-12%  || -
|-
|-
| Black bronze || Copper 68-84% || [[Silver|Silver]] 8-16% || [[Gold|Gold]] 8-16%
| [[File:Ingot-bismuthbronze.png|50px]] || <translate><!--T:39--> Bismuth bronze</translate> || <translate><!--T:40--> Copper</translate> 50-70% || {{ll|Zinc|<translate><!--T:41--> Zinc</translate>}} 20-30% || {{ll|Bismuth|<translate><!--T:42--> Bismuth</translate>}} 10-20%
|-
|-
| Bismuth bronze || Copper 50-70% || [[Zinc|Zinc]] 20-30% || [[Bismuth|Bismuth]] 10-20%
| [[File:Ingot-blackbronze.png|50px]] || <translate><!--T:43--> Black bronze</translate> || <translate><!--T:44--> Copper</translate> 68-84% || {{ll|Silver|<translate><!--T:45--> Silver</translate>}} 8-16% || {{ll|Gold|<translate><!--T:46--> Gold</translate>}} 8-16%
|-
|-
| Brass || Copper 60-70% || [[Zinc|Zinc]] 30-40% || -
| [[File:Ingot-brass.png|50px]] || <translate><!--T:47--> Brass</translate> || <translate><!--T:48--> Copper</translate> 60-70% || {{ll|Zinc|<translate><!--T:49--> Zinc</translate>}} 30-40% || -
|-
|-
| Molybdochalkos || Copper 8-12% || [[Lead]] 88-92% || -
| [[File:Ingot-molybdochalkos.png|50px]] || <translate><!--T:50--> Molybdochalkos</translate> || <translate><!--T:51--> Copper</translate> 8-12% || {{ll|Lead|<translate><!--T:52--> Lead</translate>}} 88-92% || -
|-
|-
| Cupronickel || Copper 65-75% || [[nickel]] 25-35% || -
| [[File:Ingot-cupronickel.png|50px]] || <translate><!--T:53--> Cupronickel</translate> || <translate><!--T:54--> Copper</translate> 65-75% || {{ll|Nickel|Nickel}} 25-35% || -
|}
|}
<translate>


== Progression == <!--T:21-->
== Progression == <!--T:21-->
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<!--T:23-->
Because both a pickaxe and a hammer are needed for effective mining (as opposed to panning or picking up surface bits), players will need to obtain 40 copper nuggets in total to properly enter the Copper Age. Copper anvils are capable of smithing Tier 3 metals, which includes all forms of bronze. However, copper anvils cannot be used to work Tier 4 and above metals, such as iron or steel. Therefore, in order to progress past the Copper Age into the Iron Age, players must fully master the use of bronze tools.
Because both a pickaxe and a hammer are needed for effective mining (as opposed to panning or picking up surface bits), players will need to obtain 40 copper nuggets in total to properly enter the Copper Age. Copper anvils are capable of smithing Tier 3 metals, which includes all forms of bronze. However, copper anvils cannot be used to work Tier 4 and above metals, such as iron or steel. Therefore, in order to progress past the Copper Age into the Iron Age, players must fully master the use of bronze tools.
== History ==
== Notes ==
== Gallery ==
As of version 1.18.15, there's no visual difference between the textures of a "poor" ore block and a "medium", "rich", or "bountiful" ore block.
<gallery>
ore-medium-malachite-greenmarble-blk.png|malachite in green marble
ore-medium-malachite-limestone.png|malachite in limestone
ore-medium-malachite-redmarble-blk.png|malachite in red marble
ore-medium-malachite-whitemarble-blk.png|malachite in white marble
ore-medium-nativecopper-andesite-blk.png|native copper in andesite
ore-medium-nativecopper-basalt-blk.png|native copper in basalt
ore-medium-nativecopper-chalk-blk.png|native copper in chalk
ore-medium-nativecopper-chert-blk.png|native copper in chert
ore-medium-nativecopper-claystone-blk.png|native copper in claystone
ore-medium-nativecopper-conglomerate-blk.png|native copper in conglomerate
ore-medium-nativecopper-granite.png|native copper in granite
ore-medium-nativecopper-peridotite-blk.png|native copper in peridotite
ore-medium-nativecopper-phyllite-blk.png|native copper in phyllite
ore-medium-nativecopper-sandstone-blk.png|native copper in sandstone
ore-medium-nativecopper-shale-blk.png|native copper in shale
ore-medium-nativecopper-slate-blk.png|native copper in slate
</gallery>
== See also ==
* Tin
* Borax
* Quartz
== References ==


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[[Category:Metals{{#translation:}}]]
[[Category:Metals{{#translation:}}]]
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