Panning/en: Difference between revisions

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{{PT}}
<languages /><br>
<languages />
[[File:Panning.gif|thumb|200px|Panning animation.]]
[[File:Panning.gif|thumb|200px|Panning animation.]]


'''Panning''' is a method to acquire [[metal]] ore nuggets from sand and gravel. This is especially useful early in the game, as it offers a safe and reliable alternative to scavenging the surface for stray nuggets, and can also yield other helpful resources.
'''Panning''' is a method to acquire {{ll|metal|metal}} ore nuggets from sand and gravel. This is especially useful early in the game, as it offers a safe and reliable alternative to scavenging the surface for stray nuggets, and can also yield other helpful resources.


__TOC__
__TOC__
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== Requirements ==
== Requirements ==


Players may pan [[gravel]], [[sand]] or [[bony soil]] blocks. Gravel and sand can be found on the surface, while bony soil is found around or under ruins. Each block can be panned eight times. Different types of blocks may result in slightly different drops. Bony soil in particular uses a different drop table, meaning that panning bony soil may give players items that they cannot get from panning gravel or soil. Panning bony soil may drop very helpful items for early-game players.
Players may pan {{ll|gravel|gravel}}, {{ll|sand|sand}} or {{ll|bony soil|bony soil}} blocks. Gravel and sand can be found on the surface, while bony soil is found around or under ruins. Each block can be panned eight times. Different types of blocks may result in slightly different drops. Bony soil in particular uses a different drop table, meaning that panning bony soil may give players items that they cannot get from panning gravel or soil. Panning bony soil may drop very helpful items for early-game players.


:'''Note''': Even though '''Muddy Gravel''' has the word "gravel" in its name, it cannot be panned.
:'''Note''': Even though '''Muddy Gravel''' has the word "gravel" in its name, it cannot be panned.


[[File:Pan-wooden.png|50px]] The primary tool used in panning is the wooden pan. This is created by crafting one log with a knife in the crafting grid.  
[[File:Pan-wooden.png|50px]] The primary tool used in panning is the wooden pan. This is created by crafting one log (any wood except kapok) with a knife in the crafting grid.


{{Grid/Crafting
{{Grid/Crafting
|A1=|B1=|C1=
|B2=Oak log|B2-link=Special:MyLanguage/Log|B2_name=Log
|A2=|B2=Oak log|C2=Flint knife
|C2=Flint knife|C2-link=Special:MyLanguage/Knife|C2_name=Knife
|A3=|B3=|C3=
|Output=Pan-wooden|Output_name=Wooden pan}}
|Output=Wooden Pan|Output-image=Pan-wooden.png}}


== Process ==
== Process ==
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# Place the pan in the hotbar and equip it in the active hand.
# Place the pan in the hotbar and equip it in the active hand.
# Place the block to be panned (the "target block") on dry land, not touching water.
# Place the block to be panned (the "target block") nearby.
# {{Using|Fill}} the pan while aiming the crosshairs at the target block.
# {{Using|Fill}} the pan while aiming the crosshairs at the target block.
# Stand in water.
# Stand in water.
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Any items recovered from the process will transfer to the player's hotbar or inventory. Items that do not fit in the player's inventory will drop to the ground at the player's feet.
Any items recovered from the process will transfer to the player's hotbar or inventory. Items that do not fit in the player's inventory will drop to the ground at the player's feet.


During the entire panning process, players can remain standing in water. This is the most efficient setup, since the target blocks can just be placed at the edge of the water. Partially-panned blocks that are touching water will be instantly destroyed, so players should avoid panning blocks that are directly touching water.
During the entire panning process, players can remain standing in water. This is the most efficient setup, since the target blocks can just be placed on the land or in the water nearby.


== Results ==
== Results ==
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Panning produces several types of useful small items, as well as rarer yields such as decorative headgear and lore items. It can also provide parts for early weapons.
Panning produces several types of useful small items, as well as rarer yields such as decorative headgear and lore items. It can also provide parts for early weapons.


'''Common resource drops''' from panning include loose stones (corresponding to the local rock layer), [[flint]], ore nuggets for [[Copper|copper]], [[Zinc|sphalerite]], [[Tin|cassiterite]] and [[gold]], [[Quartz|quartz chunks]] (clear or regular) and [[Clay|blue clay]].
'''Common resource drops''' from panning include loose stones (corresponding to the local rock layer), {{ll|flint|flint}}, ore nuggets for {{ll|Copper|copper}}, {{ll|Zinc|sphalerite}}, {{ll|Tin|cassiterite}} and {{ll|gold|gold}}, {{ll|Quartz|quartz chunks}} (clear or regular) and {{ll|Clay|blue clay}}.


'''Common items''' from panning include flint and copper [[Arrow|arrowheads]] or [[Spear|spearheads]], [[metal scraps]] (which can be used to create scrap weapon kits), and [[rusty gears]].
'''Common items''' from panning include flint and copper {{ll|Arrow|arrowheads}} or {{ll|Spear|spear heads}}, {{ll|metal scraps|metal scraps}} (which can be used to create scrap weapon kits), and {{ll|rusty gear|rusty gears}}.


Additionally, panning may give players lore items such as books, or decorative clothing such as diadems and necklaces. These can be sold to [[traders]] for more rusty gears.
Additionally, panning may give players lore items such as books, or decorative clothing such as diadems and necklaces. These can be sold to {{ll|traders|traders}} for more rusty gears.


In addition to all of the following, panning bony soil can also give bones, [[silver]] nuggets, and candles. More rarely, panning bony soil can also give components for [[armor]] such as tin bronze or copper chain and lamellae.
In addition to all of the following, panning bony soil can also give bones, {{ll|silver|silver}} nuggets, and candles. More rarely, panning bony soil can also give components for {{ll|armor|armor}} such as copper chain and lamellae.


=== Panning drops ===
=== Panning drops ===
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{ type: "item", code: "bone",  chance: { avg: 0.3, var: 0 }
{ type: "item", code: "bone",  chance: { avg: 0.3, var: 0 }
avg: chance to get the item: 0,3 = 1/0,3 = <u>3,(3)</u>  ---> 1 in <u>3,(3)</u>
avg: chance to get the item: 0.3 --->  1/0.3 = <u>3.33</u>  ---> 1 in <u>3.33</u>


==== Gravel or sand ====
==== Gravel or sand ====
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|-
|-
|None
|None
|1 in 1,6129...
|1 in 1.61
|-
|-
|[[Stone|Loose stone]] (layer specific)
|{{ll|Stone|Loose stone}} (layer specific)
|1 in 5
|1 in 5
|-
|-
|[[Copper|Nugget, native copper]]
|{{ll|Copper|Nugget, native copper}}
|1 in 6,(6)
|1 in 6.67
|-
|-
|[[Flint]]
|{{ll|Flint|Flint}}
|1 in 9,(09)
|1 in 9.09
|-
|-
|[[Clay|Blue clay]]
|{{ll|Clay|Blue clay}}
|1 in 33,(3)
|1 in 33.33
|-
|-
|[[Quartz]] chunk
|{{ll|Quartz|Quartz chunk}}
|1 in 33,(3)
|1 in 33.33
|-
|-
|Clear [[quartz]]
|{{ll|Quartz|Clear quartz}}
|1 in 40
|1 in 40
|-
|-
|[[Zinc|Nugget, sphalerite]]
|{{ll|Zinc|Nugget, sphalerite}}
|1 in 50
|1 in 50
|-
|-
|[[Arrow|Flint arrowhead]]
|{{ll|Arrow|Flint arrowhead}}
|1 in 50
|1 in 50
|-
|-
|[[Arrow|Copper arrowhead]]
|{{ll|Arrow|Copper arrowhead}}
|1 in 100
|1 in 100
|-
|-
|[[Spear|Flint spearhead]]
|{{ll|Spear|Flint spear head}}
|1 in 100
|1 in 100
|-
|-
|[[Bony ribcage]]
|{{ll|Rusty gear|Rusty gear}}
|1 in 100
|1 in 166.67
|-
|-
|[[Rusty gears]]
|{{ll|Spear|Copper spear head}}
|1 in 166,(6)
|-
|[[Spear|Copper spearhead]]
|1 in 250
|1 in 250
|-
|-
|[[Gold|Nugget, native gold]]
|{{ll|Gold|Nugget, native gold}}
|1 in 250
|1 in 250
|-
|-
|[[Lapis lazuli|Rough lapis lazuli]]
|{{ll|Lapis lazuli|Rough lapis lazuli}}
|1 in 500
|1 in 500
|-
|-
|[[Metal parts]]
|{{ll|Metal parts|Metal parts}}
|1 in 500
|1 in 500
|-
|-
|[[Metal scraps]]
|{{ll|Metal scraps|Metal scraps}}
|1 in 500
|1 in 500
|-
|-
|[[Clothes|Bronze armlet]]
|{{ll|Bony ribcage|Bony ribcage}}
|1 in 1000
|-
|{{ll|Clothes|Bronze armlet}}
|1 in 1250
|1 in 1250
|-
|-
|[[Temporal gear]]
|{{ll|Temporal gear|Temporal gear}}
|1 in 2000
|1 in 2000
|-
|-
|[[Tin|Nugget, cassiterite]]
|{{ll|Tin|Nugget, cassiterite}}
|1 in 5000
|1 in 5000
|-
|-
|[[Resonance archive]] (Cultured Tavern)
|{{ll|Tuning cylinder|Tuning cylinder (Cultured Tavern)}}
|1 in 5000
|1 in 5000
|-
|-
|[[Resonance archive]] (Quirky Tavern)
|{{ll|Tuning cylinder|Tuning cylinder (Quirky Tavern)}}
|1 in 5000
|1 in 5000
|-
|-
|[[Clothes|Golden necklace]]
|{{ll|Clothes|Golden necklace}}
|1 in 10000
|1 in 10000
|-
|-
|[[Clothes|Bronze gem necklace]]
|{{ll|Clothes|Bronze gem necklace}}
|1 in 10000
|1 in 10000
|-
|-
|[[Clothes|Silver chain]]
|{{ll|Clothes|Silver chain}}
|1 in 10000
|1 in 10000
|-
|-
|[[Clothes|Silver diadem]]
|{{ll|Clothes|Silver diadem}}
|1 in 10000
|1 in 10000
|-
|-
|[[Clothes|Gold coronet]]
|{{ll|Clothes|Gold coronet}}
|1 in 10000
|1 in 10000
|}
|}
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|-
|-
|None
|None
|1 in 1,1518...
|1 in 1.15
|-
|-
|[[Bone]]
|{{ll|Bone|Bone}}
|1 in 3,(3)
|1 in 3.33
|-
|-
|[[Flax|Flax fibers]]
|{{ll|Flax|Flax fibers}}
|1 in 6,(6)
|1 in 6.67
|-
|-
|[[Arrow|Flint arrowhead]]
|{{ll|Arrow|Flint arrowhead}}
|1 in 10
|1 in 10
|-
|-
|[[Arrow|Copper arrowhead]]
|{{ll|Arrow|Copper arrowhead}}
|1 in 20
|1 in 20
|-
|-
|[[Rusty gears]]
|{{ll|Rusty gear|Rusty gear}}
|1 in 40
|1 in 40
|-
|-
|[[Bony ribcage]]
|{{ll|Bony ribcage|Bony ribcage}}
|1 in 50
|1 in 50
|-
|-
|[[Candle]]
|{{ll|Candle|Candle}}
|1 in 66,(6)
|1 in 66.67
|-
|-
|[[Gemstone|Rough emerald]]
|{{ll|Gemstone|Rough emerald}}
|1 in 100
|1 in 100
|-
|-
|[[Gemstone|Rough peridot]]
|{{ll|Gemstone|Rough peridot}}
|1 in 100
|1 in 100
|-
|-
|[[Gold|Nugget, native gold]]
|{{ll|Gold|Nugget, native gold}}
|1 in 100
|1 in 100
|-
|-
|[[Silver|Nugget, native silver]]
|{{ll|Silver|Nugget, native silver}}
|1 in 100
|1 in 100
|-
|-
|[[Spear|Copper spearhead]]
|{{ll|Spear|Copper spear head}}
|1 in 100
|1 in 100
|-
|-
|[[Gemstone|Rough diamond]]
|{{ll|Gemstone|Rough diamond}}
|1 in 142,8571...
|1 in 142.86
|-
|-
|[[Lore book]] (Tobias)
|{{ll|Lore book|Lore book (Tobias)}}
|1 in 285,7142...
|1 in 285.71
|-
|-
|[[Lore book]] (Research)
|{{ll|Lore book|Lore book (Research)}}
|1 in 285,7142...
|1 in 285.71
|-
|-
|[[Lore book]] (Diaries)
|{{ll|Lore book|Lore book (Diaries)}}
|1 in 285,7142...
|1 in 285.71
|-
|-
|[[Lore book]] (Jonas)
|{{ll|Lore book|Lore book (Jonas)}}
|1 in 285,7142...
|1 in 285.71
|-
|-
|[[Armor|Lamellae (Copper)]]
|{{ll|Armor|Lamellae (Copper)}}
|1 in 833,(3)
|1 in 500
|-
|-
|[[Armor|Metal Chain (Copper)]]
|{{ll|Armor|Metal Chain (Copper)}}
|1 in 833,(3)
|1 in 500
|-
|-
|[[Temporal gear]]
|{{ll|Clothes|Bronze armlet}}
|1 in 1000
|1 in 625
|-
|[[Armor|Lamellae (Tin Bronze)]]
|1 in 1000
|-
|[[Armor|Metal Chain (Tin Bronze)]]
|1 in 1000
|-
|-
|[[Armor|Metal Scales (Tin Bronze)]]
|{{ll|Temporal gear|Temporal gear}}
|1 in 1000
|1 in 1000
|-
|-
|[[Resonance archive]] (Cultured Tavern)
|{{ll|Tuning cylinder|Tuning cylinder (Cultured Tavern)}}
|1 in 1666,(6)
|1 in 1666.67
|-
|-
|[[Resonance archive]] (Quirky Tavern)
|{{ll|Tuning cylinder|Tuning cylinder (Quirky Tavern)}}
|1 in 1666,(6)
|1 in 1666.67
|-
|-
|[[Clothes|Golden necklace]]
|{{ll|Clothes|Golden necklace}}
|1 in 2500
|1 in 2500
|-
|-
|[[Clothes|Bronze gem necklace]]
|{{ll|Clothes|Bronze gem necklace}}
|1 in 2500
|1 in 2500
|-
|-
|[[Clothes|Silver chain]]
|{{ll|Clothes|Silver chain}}
|1 in 2500
|1 in 2500
|-
|-
|[[Clothes|Silver diadem]]
|{{ll|Clothes|Silver diadem}}
|1 in 2500
|1 in 2500
|-
|-
|[[Clothes|Gold coronet]]
|{{ll|Clothes|Gold coronet}}
|1 in 2500
|1 in 2500
|}
|}
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== Video Tutorials ==
== Video Tutorials ==


This panning tutorial was made for version 1.13, but is still relevant for version 1.17.
This panning tutorial was made for version 1.13, but is still relevant for version 1.18.


<youtube width="400" height="240">KO02AQtf86E</youtube>
<youtube width="400" height="240">KO02AQtf86E</youtube>


{{tnt|Metals navbox}}
{{Metals navbox}}
{{tnt|Game navbox}}
{{Game navbox}}
[[Category:Guides{{#translation:}}]]
[[Category:Game mechanics{{#translation:}}]]
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