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*<code>/worldconfig creatureHostility [aggressive|passive|off]</code><br /> Set default creature hostility (default: aggressive) | *<code>/worldconfig creatureHostility [aggressive|passive|off]</code><br /> Set default creature hostility (default: aggressive) | ||
*<code>/worldconfig creatureStrength [0-99]</code><br /> Sets the creature damage multiplier (default: 1) | *<code>/worldconfig creatureStrength [0-99]</code><br /> Sets the creature damage multiplier (default: 1) | ||
*<code>/worldconfig playerHealthPoints [1-999]</code><br /> Set the players base health points (default: 15) | *<code>/worldconfig playerHealthPoints [1-999]</code><br /> Set the players base health points. Does not affect already joined players, use /player command for that. (default: 15) | ||
*<code>/worldconfig playerHungerSpeed [0-10]</code><br /> Set the players hunger rate multiplier (default: 1) | *<code>/worldconfig playerHungerSpeed [0-10]</code><br /> Set the players hunger rate multiplier (default: 1) | ||
*<code>/worldconfig playerMoveSpeed [0-10]</code><br /> Set the players move speed multiplier (default: 1.5) | *<code>/worldconfig playerMoveSpeed [0-10]</code><br /> Set the players move speed multiplier (default: 1.5) | ||
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*<code>/worldconfig allowCoordinateHud [true|false]</code><br /> Whether or not players are allowed to used the coordinate hud. (default: true) | *<code>/worldconfig allowCoordinateHud [true|false]</code><br /> Whether or not players are allowed to used the coordinate hud. (default: true) | ||
*<code>/worldconfig allowMap [true|false]</code><br /> Whether or not players are allowed to used the world map. (default: true) | *<code>/worldconfig allowMap [true|false]</code><br /> Whether or not players are allowed to used the world map. (default: true) | ||
=== Temporal stability === | === Temporal stability === | ||
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*<code>/worldconfigcreate int auctionHouseDurationWeeksMul [1,2,3,4...]</code><br />A multiplier on how many weeks a auction can stay listed before expiring, does change the cost of listing (e.g. doubling this value will have items listed twice as long for the same cost). Can not use decimal numbers. (default: 1) | *<code>/worldconfigcreate int auctionHouseDurationWeeksMul [1,2,3,4...]</code><br />A multiplier on how many weeks a auction can stay listed before expiring, does change the cost of listing (e.g. doubling this value will have items listed twice as long for the same cost). Can not use decimal numbers. (default: 1) | ||
*<code>/worldconfigcreate float auctionHouseSalesCutRate [0..1] </code><br />The sales cut the trader takes for a sold item on the auction. (default: 0.1, which is 10%) | *<code>/worldconfigcreate float auctionHouseSalesCutRate [0..1] </code><br />The sales cut the trader takes for a sold item on the auction. (default: 0.1, which is 10%) | ||
*<code>/worldconfigcreate float cropGrowthRateMul [0.1 ... 10]</code><br />Sets the growth rate for crops and berry bushes. | |||
{{Navbox/modding|Vintage Story}} | {{Navbox/modding|Vintage Story}} |