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In the table above, temperature refers to annual average, rather than the current temperature a player can observe in the Character panel.<ref>Direct message conversation between radfast (developer) and T.Read (player) via Discord, Jan2024</ref> | In the table above, temperature refers to annual average, rather than the current temperature a player can observe in the Character panel.<ref>Direct message conversation between radfast (developer) and T.Read (player) via Discord, Jan2024</ref> | ||
=== Runtime spawn conditions === | === Runtime spawn conditions === <!--T:79--> | ||
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* Whether a bear spawns is dependent on a location meeting its spawn requirements when a spawn check occurs; there are no "spawn points" that repeatedly produce specific animals.<ref>Direct message conversation between radfast (developer) and T.Read (player) via Discord, Jan2024</ref> | * Whether a bear spawns is dependent on a location meeting its spawn requirements when a spawn check occurs; there are no "spawn points" that repeatedly produce specific animals.<ref>Direct message conversation between radfast (developer) and T.Read (player) via Discord, Jan2024</ref> | ||
=== Despawn conditions === | === Despawn conditions === <!--T:80--> | ||
* Bears might despawn if in the dark (below light level 8) for 5 minutes and at least 16 blocks away from the player.<ref>Line 117 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json</ref> | * Bears might despawn if in the dark (below light level 8) for 5 minutes and at least 16 blocks away from the player.<ref>Line 117 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json</ref> | ||
* Bears should de-spawn after 14 in-game days.<ref> | * Bears should de-spawn after 14 in-game days.<ref> | ||
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* Bears occasionally stand on their hind legs and look around. | * Bears occasionally stand on their hind legs and look around. | ||
=== Combat === | === Combat === <!--T:81--> | ||
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* If a bear receives damage, it might become aggressive towards any creature within 30 blocks.<ref>Lines 429-438 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json</ref> | * If a bear receives damage, it might become aggressive towards any creature within 30 blocks.<ref>Lines 429-438 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json</ref> | ||
* Bears have a 0.01 chance to leap at their target. | * Bears have a 0.01 chance to leap at their target. | ||
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* {{ll|Deer|deer}} | * {{ll|Deer|deer}} | ||
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It's unclear why they don't also attack goats.<ref>Lines 291-298 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json</ref> | It's unclear why they don't also attack goats.<ref>Lines 291-298 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json</ref> | ||
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* When temperatures are below -10°C, they seek prey within 25 blocks instead of 20.<ref>Lines 382-387 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json</ref> | * When temperatures are below -10°C, they seek prey within 25 blocks instead of 20.<ref>Lines 382-387 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json</ref> | ||
* Panda bears and sun bears "will not actively seek creatures, but will still execute retaliatory attacks."<ref>Lines 373-378 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json</ref> | * Panda bears and sun bears "will not actively seek creatures, but will still execute retaliatory attacks."<ref>Lines 373-378 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json</ref> | ||
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* Bears do not drop any bones. Harvested corpses leave behind large bony carcasses, which the player can break to obtain bones. Unharvested bear corpses decay into bony carcasses after 4 game-days.<ref>Line 225 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json</ref> | * Bears do not drop any bones. Harvested corpses leave behind large bony carcasses, which the player can break to obtain bones. Unharvested bear corpses decay into bony carcasses after 4 game-days.<ref>Line 225 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json</ref> | ||
== History == | == History == <!--T:85--> | ||
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* Polar bears were added in version 1.16.0-rc.1 as a rare spawn. "Other bear types should get added in the future."<ref>[https://www.vintagestory.at/blog.html/news/homesteading-part-2-half-a-combat-update-v1160-rc1-rc2-r303 Official devlog]</ref> | * Polar bears were added in version 1.16.0-rc.1 as a rare spawn. "Other bear types should get added in the future."<ref>[https://www.vintagestory.at/blog.html/news/homesteading-part-2-half-a-combat-update-v1160-rc1-rc2-r303 Official devlog]</ref> | ||
* Brown bears, black bears, pandas and sun bears were added in version 1.17.0-pre1.<ref>[https://www.vintagestory.at/blog.html/news/de-jank-and-game-juice-update-1170-pre1-r322/ Official devlog]</ref> | * Brown bears, black bears, pandas and sun bears were added in version 1.17.0-pre1.<ref>[https://www.vintagestory.at/blog.html/news/de-jank-and-game-juice-update-1170-pre1-r322/ Official devlog]</ref> | ||
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* All bears' spawn rate was reduced.<ref>See devlog</ref> | * All bears' spawn rate was reduced.<ref>See devlog</ref> | ||
== Notes == | == Notes == <!--T:87--> | ||
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* It's unclear how quickly creatures regenerate health. | * It's unclear how quickly creatures regenerate health. | ||
* Male brown bears are 25% larger than male black bears, and polar bears are 40% larger. Panda bears are 20% smaller than black bears, and sun bears are 40% smaller. | * Male brown bears are 25% larger than male black bears, and polar bears are 40% larger. Panda bears are 20% smaller than black bears, and sun bears are 40% smaller. | ||
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* The <code>trapDestroyChance</code> is 90%. | * The <code>trapDestroyChance</code> is 90%. | ||
== Trivia == | == Trivia == <!--T:89--> | ||
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When a player is killed by a bear, one of the following messages will be displayed in the chat overlay: | When a player is killed by a bear, one of the following messages will be displayed in the chat overlay: | ||
* Player {0} unwisely poked a bear. | * Player {0} unwisely poked a bear. | ||
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* Player {0} was mistaken for a seal. | * Player {0} was mistaken for a seal. | ||
== Gallery == | == Gallery == <!--T:91--> | ||
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[[File:Bears-117.jpg|thumb|left|alt=A grizzly bear sits behind a sun bear, with a panda bear on one side and black bear on the other. No polar bear is present. The background is shrubland with distant trees.|teaser image from devlog for 1.17.0-pre1]]<br> | [[File:Bears-117.jpg|thumb|left|alt=A grizzly bear sits behind a sun bear, with a panda bear on one side and black bear on the other. No polar bear is present. The background is shrubland with distant trees.|teaser image from devlog for 1.17.0-pre1]]<br> | ||
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== See also == | == See also == <!--T:93--> | ||
== References == <!--T:77--> | == References == <!--T:77--> |