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=== Stone tools === | === Stone tools === | ||
Find flint or loose stones (basalt, granite, andesite, obsidian or peridotite). <code>Sneak + Right click</code> on solid ground to create a [[knapping]] surface. Choose the tool to create from the menu. ''We recommend an [[Axe]] and a [[Knife]].'' Using a stone in the active hand, <code>left click</code> on the orange boxes to remove them from the stone and shape the finished blade or tool head. When the last orange box is removed, the completed tool head will transfer to the player's hotbar. Press E to open the inventory GUI and access the crafting grid. In the grid, combine the stone tool blade with a stick (handle) to create the finished tool. Sticks can be collected from the ground or by breaking leafy branches using <code>left click</code>. | Find flint or loose stones (basalt, granite, andesite, obsidian or peridotite). <code>Sneak + Right click</code> on solid ground to create a [[knapping]] surface. Choose the tool to create from the menu. ''We recommend an [[Axe]] and a [[Knife]].'' Using a stone in the active hand, <code>left click</code> on the orange boxes to remove them from the stone and shape the finished blade or tool head. When the last orange box is removed, the completed tool head will transfer to the player's hotbar. Press E to open the inventory GUI and access the crafting grid. In the grid, combine the stone tool blade with a stick (handle) to create the finished tool. Sticks can be collected from the ground or by breaking leafy branches using <code>left click</code>. | ||
<gallery widths=350px heights=400px mode="packed"> | |||
File:Stonesbranches.png | |||
File:Knapping.png | |||
</gallery> | |||
=== Player Inventory === | === Player Inventory === | ||
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* 4 container slots that allow players to expand inventory. | * 4 container slots that allow players to expand inventory. | ||
To begin expanding player inventory, crafting [[ | To begin expanding player inventory, crafting [[Containers#Portable_Containers|hand baskets]] is the first option. Harvest [[Cooper's_Reed_(Cattail)|reeds]], which can usually be found near lakes. Press <code>H</code> and search for basket to see the grid crafting recipe. | ||
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=== Food === | === Food === | ||
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* [[Cattail]] roots can be harvested using a knife and cooked over a fire as a source of early game forage. | * [[Cattail]] roots can be harvested using a knife and cooked over a fire as a source of early game forage. | ||
* Most animals can be killed and harvested with a knife for nutritious meat and fat. Hold <code>Sneak + Hold Right mouse button</code> with a knife in hand to harvest animals. Meat must be cooked in a fire pit. | * Most animals can be killed and harvested with a knife for nutritious meat and fat. Hold <code>Sneak + Hold Right mouse button</code> with a knife in hand to harvest animals. Meat must be cooked in a fire pit. | ||
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=== Clay === | |||
[[File:Claydeposits.png|300px|right|Find clay and take it with you or mark it on the map.]] | |||
Clay is a required resource to progress through the ages, and in early game it can be used to build comparatively cheap stationary storage options and your first means to preserve food for a bit longer. It is also required to craft a cooking pot, which is necessary for advances cooking. | |||
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=== Light / Cooking === | === Light / Cooking === | ||
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[[File:Firestarter.gif|How to craft a firepit]] | [[File:Firestarter.gif|How to craft a firepit]] | ||
''Congratulations, meat can be cooked and new torches created by heating sticks! Be careful though, a torch in your off hand will cause you to take an increased hunger penalty.'' | ''Congratulations, meat can be cooked and new torches created by heating sticks! Be careful though, a torch in your off hand will cause you to take an increased hunger penalty, and torches held while taking a dip in water will get extinguished.'' | ||
=== Combat === | === Combat === | ||
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[[File:Armor-body-improvised-wood.png|60px|left|text-top]] Improvised armor can be crafted from dry [[grass]] and [[firewood]] for some very basic protection. It will not protect your head or legs, but is better than nothing. Once more established in the world of Vintage Story, more advanced types of [[armor]] can be crafted. | [[File:Armor-body-improvised-wood.png|60px|left|text-top]] Improvised armor can be crafted from dry [[grass]] and [[firewood]] for some very basic protection. It will not protect your head or legs, but is better than nothing. Once more established in the world of Vintage Story, more advanced types of [[armor]] can be crafted. | ||
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=== Shelter === | === Shelter === | ||
Once the sun sets, a player might also like a shelter. There are different blocks that you can use to make a shelter using the early resources you have available. [[Dry Grass|Dry grass]] can be used to make a [[Bed|bed]] early on, or form hay blocks/cob for early building blocks. [[Soil Blocks|Soil]] is also a good building material, and can be used to form Mud Bricks. | Once the sun sets, a player might also like a shelter. There are different blocks that you can use to make a shelter using the early resources you have available. [[Dry Grass|Dry grass]] can be used to make a [[Bed|bed]] early on, or form hay blocks/cob for early building blocks. [[Soil Blocks|Soil]] is also a good building material, and can be used to form Mud Bricks. | ||
===Stationary Storage=== | |||
For more storage, the player can craft two early game [[containers]]. | |||
* The [[basket]] has 8 slots for items, however it requires 24 cattails and should not be used to store food if possible. | |||
* The clay [[Containers#Food Storage Containers|storage vessel]] has 12 slots, requires clay to craft and has the best spoilage rates in the game, which makes it suitable for food storage. | |||
== [[Temperature]] == | |||
The player's body temperature needs to be kept around 37°C. Prolonged times with body temperature under this mark will result in freezing animations and even damage taken. Beware that dipping in water or being out in the rain will make your temperature drop faster. | |||
Standing near a lit campfire can warm the player up and the body temperature will stay up a while even after stepping away. | |||
== [[Temporal Stability]] == | == [[Temporal Stability]] == |