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<div lang="en" dir="ltr" class="mw-content-ltr"> | <div lang="en" dir="ltr" class="mw-content-ltr"> | ||
'''Domestication''' is the concept of animals | '''Domestication''' is the concept of animals losing fear of and aggressiveness towards players over generations. | ||
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Only the mother's heritage matters | Only the mother's heritage matters; the father is not considered when checking for the offspring's generation. This means, if you have a female gen3 and a male gen4, the offspring will always be gen4, as the offspring will always be one generation higher than the mother. | ||
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For capturing wild animals, | For capturing wild animals, three different methods can be employed: | ||
# '''Craft:''' Create a Reed basket trap and bait it. Small animals might enter the trap. The player then has a window of time to transport the captured animal to an enclosure and release it before it dies inside the basket. | |||
# '''Active:''' Provoke the boar or bighorn sheep with a weak attack. In return, the animal will try to attack the player. If the player then runs away from them, they will follow for a short distance. This behavior can be used to guide them into carefully prepared animal pens. If you encounter a group of animals together, try only antagonizing the males, as the females will automatically follow their male counterpart. Wild hens will always try to flee from the player, while wild roosters will occasionally try to attack; again, use this to your advantage by chasing them into a pen. | # '''Active:''' Provoke the boar or bighorn sheep with a weak attack. In return, the animal will try to attack the player. If the player then runs away from them, they will follow for a short distance. This behavior can be used to guide them into carefully prepared animal pens. If you encounter a group of animals together, try only antagonizing the males, as the females will automatically follow their male counterpart. Wild hens will always try to flee from the player, while wild roosters will occasionally try to attack; again, use this to your advantage by chasing them into a pen. | ||
# '''Passive:''' In an area nearby the animals to capture, dig a pit at least 2 blocks deep and place a {{ll|Trough|trough}} with food portions in it. Wait for the animals to fall into the pit trap, and convert the pit into the animal pen. Players can also chase wild chickens into this pit trap. | # '''Passive:''' In an area nearby the animals to capture, dig a pit at least 2 blocks deep and place a {{ll|Trough|trough}} with food portions in it. Wait for the animals to fall into the pit trap, and convert the pit into the animal pen. Players can also chase wild chickens into this pit trap. | ||
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{{ll|Sheep|Schafe}} fressen Tierfutter aus einem {{ll|Trough|großem Trog}}. Tröge können mit trockenem Gras oder Getreide gefüllt werden, das von den Schafen gefressen wird. Die Schafe (Weibchen) benötigen eine Sättigung von 10, um sich zu paaren. Nach einer Tragezeit von 20 in-game Tagen gebären Schafe ein Lamm. Die Wahrscheinlichkeit für Männchen und Weibchen beträgt 50%/50%. Lämmer benötigen 336 in-game Stunden, bevor sie ausgewachsen sind. Schafe haben eine "Ruhezeit" von 4-11 Tagen, bevor sie sich wieder paaren können.<br> | {{ll|Sheep|Schafe}} fressen Tierfutter aus einem {{ll|Trough|großem Trog}}. Tröge können mit trockenem Gras oder Getreide gefüllt werden, das von den Schafen gefressen wird. Die Schafe (Weibchen) benötigen eine Sättigung von 10, um sich zu paaren. Nach einer Tragezeit von 20 in-game Tagen gebären Schafe ein Lamm. Die Wahrscheinlichkeit für Männchen und Weibchen beträgt 50%/50%. Lämmer benötigen 336 in-game Stunden, bevor sie ausgewachsen sind. Schafe haben eine "Ruhezeit" von 4-11 Tagen, bevor sie sich wieder paaren können.<br> | ||
Beachte, dass Widder (und manchmal auch die Weibchen) Spieler in der Nähe angreifen, allerdings ab der 10. generation ein passives Verhalten zeigen. | Beachte, dass Widder (und manchmal auch die Weibchen) Spieler in der Nähe angreifen, allerdings ab der 10. generation ein passives Verhalten zeigen. | ||
</div> | |||
<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
=== Goats === | |||
Goats eat from a large trough. | |||
Unlike sheep, goats are safe from random bear attacks. | |||
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Die Milch kann entweder mit einer Schüssel direkt aus dem Eimer getrunken oder in einem Fass zu {{ll|Cheese|Käse}} verarbeitet werden. | Die Milch kann entweder mit einer Schüssel direkt aus dem Eimer getrunken oder in einem Fass zu {{ll|Cheese|Käse}} verarbeitet werden. | ||
</div> | |||
<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
Female goats can be milked after giving birth. | |||
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{{ll|Bees|Bienen}} können nicht gezähmt werden, aber die Technik der {{ll|beekeeping|Imkerei}} kann dazu beitragen, sie in eine "kontrollierte Umgebung" zu bringen, um ihre Erzeugnisse ernten können, ohne sie alle töten zu müssen. | {{ll|Bees|Bienen}} können nicht gezähmt werden, aber die Technik der {{ll|beekeeping|Imkerei}} kann dazu beitragen, sie in eine "kontrollierte Umgebung" zu bringen, um ihre Erzeugnisse ernten können, ohne sie alle töten zu müssen. | ||
</div> | |||
<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
Goats (and other species in the goat family, such as musk ox) behave in most respects like sheep: they can be bred and females can milked after giving birth. | |||
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<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
Deer (and other species in the goat family, such as moose) will eat from troughs but not become pregnant after 10 portions, even with a male nearby. | |||
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<div lang="en" dir="ltr" class="mw-content-ltr"> | <div lang="en" dir="ltr" class="mw-content-ltr"> | ||
* The ability to transport small animals in baskets was added in version 1.19.0-pre.1: "Animal catching: Domesticated animals can be picked up with a basket." [https://www.vintagestory.at/blog.html/news/v1190-pre1-dejank-redux-r367/ Official Devlog] According to the teaser image, the captured animal will die within a day if not released. Apparently, a populated basket occupies a backpack slot, like a populated skep does (that is, replaces a backpack rather than fits inside one). | * The ability to transport small animals in baskets was added in version 1.19.0-pre.1: "Animal catching: Domesticated animals can be picked up with a basket." [https://www.vintagestory.at/blog.html/news/v1190-pre1-dejank-redux-r367/ Official Devlog] According to the teaser image, the captured animal will die within a day if not released. Apparently, a populated basket occupies a backpack slot, like a populated skep does (that is, replaces a backpack rather than fits inside one). | ||
* Prior to version 1.19, wild boars and sows were passive unless provoked, even when piglets were nearby. | |||
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<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
== Notes == | |||
* Females try to stay near males, and babies try to stay near adult females. Occasionally they will start running to close the gap. | |||
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== Gallery == | |||
</div> | |||
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== See also == | |||
</div> | |||
<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
== References == | |||
<references /> | |||
</div> | </div> | ||
{{Game navbox}} | {{Game navbox}} | ||
[[Category:Guides{{#translation:}}]] | [[Category:Guides{{#translation:}}]] |