Panning/en: Difference between revisions

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:'''Note''': Even though '''Muddy Gravel''' has the word "gravel" in its name, it cannot be panned.
:'''Note''': Even though '''Muddy Gravel''' has the word "gravel" in its name, it cannot be panned.


[[File:Pan-wooden.png|50px]] The primary tool used in panning is the wooden pan. This is created by crafting one log with a knife in the crafting grid.
[[File:Pan-wooden.png|50px]] The primary tool used in panning is the wooden pan. This is created by crafting one log (any wood except kapok) with a knife in the crafting grid.


{{Grid/Crafting
{{Grid/Crafting
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# Place the pan in the hotbar and equip it in the active hand.
# Place the pan in the hotbar and equip it in the active hand.
# Place the block to be panned (the "target block") on dry land, not touching water.
# Place the block to be panned (the "target block") nearby.
# {{Using|Fill}} the pan while aiming the crosshairs at the target block.
# {{Using|Fill}} the pan while aiming the crosshairs at the target block.
# Stand in water.
# Stand in water.
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Any items recovered from the process will transfer to the player's hotbar or inventory. Items that do not fit in the player's inventory will drop to the ground at the player's feet.
Any items recovered from the process will transfer to the player's hotbar or inventory. Items that do not fit in the player's inventory will drop to the ground at the player's feet.


During the entire panning process, players can remain standing in water. This is the most efficient setup, since the target blocks can just be placed at the edge of the water. Partially-panned blocks that are touching water will be instantly destroyed, so players should avoid panning blocks that are directly touching water.
During the entire panning process, players can remain standing in water. This is the most efficient setup, since the target blocks can just be placed on the land or in the water nearby.


== Results ==
== Results ==
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{ type: "item", code: "bone",  chance: { avg: 0.3, var: 0 }
{ type: "item", code: "bone",  chance: { avg: 0.3, var: 0 }
avg: chance to get the item: 0,3 = 1/0,3 = <u>3,33</u>  ---> 1 in <u>3,33</u>
avg: chance to get the item: 0.3 --->  1/0.3 = <u>3.33</u>  ---> 1 in <u>3.33</u>


==== Gravel or sand ====
==== Gravel or sand ====
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|{{ll|Spear|Flint spear head}}
|{{ll|Spear|Flint spear head}}
|1 in 100
|1 in 100
|-
|{{ll|Bony ribcage|Bony ribcage}}
|1 in 1000
|-
|-
|{{ll|Rusty gear|Rusty gear}}
|{{ll|Rusty gear|Rusty gear}}
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|{{ll|Metal scraps|Metal scraps}}
|{{ll|Metal scraps|Metal scraps}}
|1 in 500
|1 in 500
|-
|{{ll|Bony ribcage|Bony ribcage}}
|1 in 1000
|-
|-
|{{ll|Clothes|Bronze armlet}}
|{{ll|Clothes|Bronze armlet}}
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|{{ll|Armor|Metal Chain (Copper)}}
|{{ll|Armor|Metal Chain (Copper)}}
|1 in 500
|1 in 500
|-
|{{ll|Clothes|Bronze armlet}}
|1 in 625
|-
|-
|{{ll|Temporal gear|Temporal gear}}
|{{ll|Temporal gear|Temporal gear}}
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|{{ll|Clothes|Bronze gem necklace}}
|{{ll|Clothes|Bronze gem necklace}}
|1 in 2500
|1 in 2500
|-
|{{ll|Clothes|Bronze armlet}}
|1 in 625
|-
|-
|{{ll|Clothes|Silver chain}}
|{{ll|Clothes|Silver chain}}
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