Einrichtung eines Mehrspieler-Servers
Einfache Einrichtung
Lokaler Server
Wenn du ein temporäres Multiplayer-Erlebnis haben möchtest, reicht es, eine Einzelspielerwelt zu öffnen und dann im Escape-Menü auf "Open to Lan" zu klicken. Dies ermöglicht es Spielern in Ihrem lokalen Netzwerk, dem Spiel beizutreten. Wenn du Spielern außerhalb deines lokalen Netzwerks den Beitritt ermöglichen willst, kannst du auch auf "Open to Internet" klicken, wodurch versucht wird, eine externe Verbindung zu deinem Server aus dem Internet herzustellen. Dies geschieht über eine Technik namens UPnP, die auf deinem Internet-Router aktiviert sein muss, was oft standardmäßig der Fall ist. Kurz gesagt, wir schätzen, dass die Wahrscheinlichkeit, dass "Open to Internet" sofort und ohne Probleme funktioniert, bei etwa 60 % liegt. Wenn dies nicht der Fall ist, musst du eine so genannte "Portweiterleitung" auf deinem Internet-Router einrichten, was leider manchmal sehr schwierig und frustrierend sein kann. In diesem Fall musst du den TCP-Port 42420 an deinen Computer weiterleiten. (Google 'Portweiterleitung' mit dem Namen oder Modell Ihres Internet-Routers, um Hilfe zu finden.)
Damit dieser Server funktioniert, muss deine Einzelspielerwelt geöffnet bleiben.
Dedizierter Server
Alternativ wird das Spiel mit einem eigenen Serverprogramm ausgeliefert, das du starten und dauerhaft laufen lassen kannst, ohne dich selbst anmelden zu müssen. Es gibt mehrere Möglichkeiten, einen dedizierten Server einzurichten und laufen zu lassen.
Bezahlte Hosts
Einige kommerzielle Hosting-Dienste bieten kostenpflichtiges Server-Hosting an. Derzeit wird das Hosting von Vintage Story von den Entwicklern des Spiels angeboten sowie: PingPerfect, Citadel Server, Creeperhost, Akliz und GPortal
Dedizierte Server auf Windows
- Geben Sie den Anwendungsordner für das Spiel ein, standardmäßig ist das %appdata%/VintageStory
- Starte VintagestoryServer.exe
- Möglicherweise musst du eine Portweiterleitung auf deinem Internet-Router einrichten, wenn der Server von außerhalb deines lokalen Netzwerks (Internet) erreichbar sein soll.
Dedizierte Server auf Linux
Hier wird beschrieben, wie du den Server als Dienst auf Linux-Systemen einrichtest.
Voraussetzungen für CentOS 7 (RHEL, Fedora, ...)
1. EPEL/screen/wget/curl Installation
yum -y install epel-release screen wget curl
2. Mono Installation
yum -y install yum-utils rpm --import "http://keyserver.ubuntu.com/pks/lookup?op=get&search=0x3FA7E0328081BFF6A14DA29AA6A19B38D3D831EF" yum-config-manager --add-repo http://download.mono-project.com/repo/centos/ yum -y install mono mono-devel
Voraussetzungen für Ubuntu (Debian, Mint, ...)
1. screen/wget/curl Installation
sudo apt install -y screen wget curl
2. Mono Installation
Ab Vintage Story Version 1.12.7 und höher wird empfohlen, Mono Version 5 oder höher zu verwenden. Dieses HowTo wurde unter der Annahme geschrieben, dass Ubuntu 18.04 das Basis-Betriebssystem ist. Um die neueste stabile Version für deine spezielle Distribution zu installieren, folge bitte den Anweisungen auf der Offiziellen Mono Projekt Download Seite.
sudo apt install gnupg ca-certificates sudo apt-key adv --keyserver hkp://keyserver.ubuntu.com:80 --recv-keys 3FA7E0328081BFF6A14DA29AA6A19B38D3D831EF echo "deb https://download.mono-project.com/repo/ubuntu stable-bionic main" | sudo tee /etc/apt/sources.list.d/mono-official-stable.list sudo apt update sudo apt install -y mono-complete
3. Download the game
Advice: Create a seperate directory for Vintage Story as the tar.gz does not contain a subfolder.
mkdir server && cd server
Goto http://account.vintagestory.at/downloads
Copy the link of the newest "vs_server_*.*.*.tar.gz" package (Tar.gz Archive/Linux (server only) under Show other available downloads of Vintage Story)
Download with "wget" via console (Vintage Story version 1.12.9 in this example).
wget https://cdn.vintagestory.at/gamefiles/stable/vs_server_1.12.9.tar.gz
4. Extract tar.gz package
tar xzf vs_server_*.*.*.tar.gz
5. Make server.sh script executeable
chmod +x server.sh
6. Edit server.sh file
For security reasons you should not run the server as root user, so by default USERNAME is set to vintagestory. On most linux operating systems you can create a user with the command adduser.
adduser vintagestory
Then change these options for your needs:
USERNAME='<your-vs-server-username>' VSPATH='<your-vs-directory>'
7. Open the port at the firewall (if needed)
firewalld
firewall-cmd --permanent --zone=public --add-port=42420/tcp firewall-cmd --reload
iptables
iptables -A INPUT -p tcp -m tcp --dport 42420 -j ACCEPT
8. Server start and first steps
./server.sh start Wait for the startup to finish, then you can give yourself OP with ./server.sh command "/op <youusername>"
9. Connect to your IP/Domain and have fun
Requirements for Alpine (Advanced, no support)
1. Install mono
As mono is in testing in Alpine, the testing URL (http://dl-cdn.alpinelinux.org/alpine/edge/testing) will have to be uncommented out in
/etc/apk/repositories
after, run
apk update apk add mono mono-dev
2. Install tmux
apk add tmux
3. Certificates
apk add ca-certificates
then run
cert-sync /etc/ssl/certs/ca-certificates.crt
to update the certs.
4. Simplified Start Script
Download and extract the server into a location as normal, then put this into a script:
#!/bin/ash mono VintagestoryServer.exe --dataPath ./data
This script will just run the server, putting the world save files into the same folder the server is extracted to. As an advanced user, you don't need to worry about having the dependancies, checking for new versions, or installing the server or save files under different users and locations.
Run the script in a tmux session.
The rest of the normal advice applies too (firewalling etc.).
Basic Configuration
Once your server is up and running you might want to look over some of the following configuration options. You can configure the server while its running through commands or by editing the serverconfig.json, for which the server needs to be stopped. On windows, by default this file is located at %appdata%/VintageStoryData/serverconfig.json. On Linux it's located at ./data/serverconfig.json of your server directory (e.g. /home/vintagestory/server/data/serverconfig.json if setup like described here)
Explanation of values in serverconfig.json you can find here: Server Config
Here are some of the configurations set by commands, that you'd typically want to set.
/serverconfig upnp [0|1]
If set to one, the game server will attempt to set up port forwarding for you/serverconfig name Peaceful PvE Server
Set up the server name, visible in the public server listing/serverconfig description This is a medieval survival server, PvE only, everyone welcome! <3
Set up the servers description, visible in the public server listing/serverconfig motd Hi {playername}! Please remember to follow the rules!
The message shown to players when they join/serverconfig password asdaf
Require a password for players to log in, if desired. Use/serverconfig nopassword
to remove again./serverconfig advertise (1|0)
Whether or not add this server to the public server listing
Lastly, you can configure a server that was created with the 'Open to Lan' method in the same way as you do for dedicated ones, be aware though, in that case a few of the configurations are overridden by the client, such as the save file location.
Advanced Dedicated Server
Debian with systemd service and rsyslog
If you prefer using systemd instead of screen to run your VS Server, you can follow these Instructions.
We also will setup rsyslog to split all logs into separate files.
Installation
1. mono Install Debian 9
sudo apt install apt-transport-https dirmngr gnupg ca-certificates wget nano sudo apt-key adv --keyserver hkp://keyserver.ubuntu.com:80 --recv-keys 3FA7E0328081BFF6A14DA29AA6A19B38D3D831EF echo "deb https://download.mono-project.com/repo/debian stable-stretch main" | sudo tee /etc/apt/sources.list.d/mono-official-stable.list sudo apt update sudo apt install mono-devel
For Debian 10 use
echo "deb https://download.mono-project.com/repo/debian stable-buster main" | sudo tee /etc/apt/sources.list.d/mono-official-stable.list
2. create a user
adduser --shell /bin/bash --disabled-password gameserver
3. create directories
mkdir -p /srv/gameserver/vintagestory mkdir -p /srv/gameserver/data/vs mkdir -p /usr/lib/systemd/system
3. Download the game
cd /srv/gameserver/vintagestory
Goto http://account.vintagestory.at/downloads
Copy the link of the newest "vs_server_*.*.*.tar.gz" package (Tar.gz Archive/Linux (server only) under Show other available downloads of Vintage Story)
Download with "wget" via console (Vintage Story version 1.12.9 in this example).
wget https://cdn.vintagestory.at/gamefiles/stable/vs_server_1.12.9.tar.gz
4. Extract tar.gz package
tar xzf vs_server_1.12.9.tar.gz
5. Change owner
You have to set the owner of your gameserver directory to avoid write permission errors
chown -R gameserver:gameserver /srv/gameserver
6. Create systemd service unit file
Use your favourite tool to create a service unit file (this example uses nano)
nano /usr/lib/systemd/system/vintagestoryserver.service
Insert the following content
[Unit] Description=Vintage Story Server Unit After=network.target [Service] WorkingDirectory=/srv/gameserver/vintagestory ExecStart=/usr/bin/mono VintagestoryServer.exe --dataPath /srv/gameserver/data/vs Restart=always RestartSec=30 StandardOutput=syslog StandardError=syslog SyslogIdentifier=VSSRV User=gameserver Group=gameserver [Install] WantedBy=multi-user.target
7. Create config file for rsyslog
Use your favourite tool to create a rsyslog config file (this example uses nano)
nano /etc/rsyslog.d/vintagestoryserver.conf
Insert the following content
if $programname == 'VSSRV' then { if($msg contains "Chat") then { action(type="omfile" dirCreateMode="0755" FileCreateMode="0644" File="/var/log/vintagestory-server/chat.log") } else if($msg contains "verließ") then { action(type="omfile" dirCreateMode="0755" FileCreateMode="0644" File="/var/log/vintagestory-server/login.log") } else if($msg contains "join") then { action(type="omfile" dirCreateMode="0755" FileCreateMode="0644" File="/var/log/vintagestory-server/login.log") } else if($msg contains "Server Warning") then { action(type="omfile" dirCreateMode="0755" FileCreateMode="0644" File="/var/log/vintagestory-server/warn.log") } else if($msg contains "Server Notification") then { action(type="omfile" dirCreateMode="0755" FileCreateMode="0644" File="/var/log/vintagestory-server/info.log") } else if($msg contains "Server Debug") then { action(type="omfile" dirCreateMode="0755" FileCreateMode="0644" File="/var/log/vintagestory-server/debug.log") } else if($msg contains "Server Event") then { action(type="omfile" dirCreateMode="0755" FileCreateMode="0644" File="/var/log/vintagestory-server/event.log") } else { action(type="omfile" dirCreateMode="0755" FileCreateMode="0644" File="/var/log/vintagestory-server/other.log") } } # Discard if $programname == 'VSSRV' then ~
8. restart rsyslog / enable service To activate rsyslog and your vintagestory server type these commands
systemctl restart rsyslog.service; systemctl enable vintagestoryserver.service systemctl start vintagestoryserver.service
Stop, Start, Disable Server
To manually stop your VS Server use this command
systemctl stop vintagestoryserver.service
To manually start your VS Server again type
systemctl start vintagestoryserver.service
To disable the service use
systemctl disable vintagestoryserver.service
Config
to change your servers configuration, stop the server and edit
nano /srv/gameserver/data/vs/serverconfig.json
After you saved your changes, start server again.
Restart schedule
If you want your server to restart every day, you can setup a cronjob for this
crontab -e
insert this line to stop the server at 04:30
30 4 * * * systemctl stop vintagestoryserver.service
you could now ececute backup tasks and then start it again with the next line at 04:32 (if you run a backup task plan some more time here)
32 4 * * * systemctl start vintagestoryserver
If you just want to restart the server this line instead of the other two should be fine
30 4 * * * systemctl restart vintagestoryserver.service
Logging
The rsyslog config splits the output logs into seperate files that you can watch with tail command
For Login/Logout see
tail -f /var/log/vintagestory-server/login.log
For all chat messages see
tail -f /var/log/vintagestory-server/chat.log
For all messages containing [Server Warning] see
tail -f /var/log/vintagestory-server/warn.log
For all messages containing [Server Notification] see
tail -f /var/log/vintagestory-server/info.log
For all messages containing [Server Debug] see
tail -f /var/log/vintagestory-server/debug.log
For all messages containing [Server Event] see
tail -f /var/log/vintagestory-server/event.log
For all other messages see
tail -f /var/log/vintagestory-server/other.log
Multiple Server Instances
If you want to run multiple instances on the same machine you just have to redo some of the steps above. This is just an example for a second instance:
mkdir -p /srv/gameserver/data/vs2 nano /usr/lib/systemd/system/vintagestoryserver2.service
Copy from step 6 and change these lines:
Description=Vintage Story Server 2 Unit ExecStart=/usr/bin/mono VintagestoryServer.exe --dataPath /srv/gameserver/data/vs2 SyslogIdentifier=VSSRV2
Create rsyslog file and copy code from step 7
nano /etc/rsyslog.d/vintagestoryserver2.conf
Change VSSRV
to VSSRV2
and /var/log/vintagestory-server
to /var/log/vintagestory-server2
Before you proceed make a copy of your first server configuration and edit it for your needs (change port!!!)
cp /srv/gameserver/data/vs/serverconfig.json /srv/gameserver/data/vs2/ nano /srv/gameserver/data/vs2/serverconfig.json
Now start the service
systemctl restart rsyslog.service; systemctl enable vintagestoryserver2.service systemctl start vintagestoryserver2.service
Install cronjob
crontab -e
Insert
30 4 * * * systemctl restart vintagestoryserver2.service
Have Fun!