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Alcohol brewing
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Category:Armor
Category:Bags
Category:Blocks
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Category:Combustibles
Category:Creative Mode
Category:Creatures
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Category:Entity Loot
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Category:Outdated pages
Category:Pigments
Category:Priority translation
Category:Storage
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Category:Stubs
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Category:Weapons
Cellar
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Forlorn Hope armor
Fox
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Frequently Asked Questions (FAQ)
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Guide:Creative mode
Halite
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Help:How to help
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Historic Crafting Recipes
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Hostile entities
How to use WorldEdit
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Hunter's backpack
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Ingot
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Installing the game on Linux
Iron
Jam
Jonas part
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Lapis lazuli
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List of client commands
List of client commands/cam
List of client commands/clientconfig
List of server commands
List of server commands/debug
List of server commands/entity
List of server commands/gamemode
List of server commands/group
List of server commands/info
List of server commands/land
List of server commands/macro
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Locust
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Modding:Adding Block Behavior
Modding:Advanced Blocks
Modding:Advanced Items
Modding:Animation
Modding:Asset System
Modding:Asset Type - BlockTypes
Modding:Asset Type - Entities
Modding:Asset Type - ItemTypes
Modding:Asset Type - Patches
Modding:Asset Type - Recipes
Modding:Asset Type - Recipes (Alloy)
Modding:Asset Type - Recipes (Barrel)
Modding:Asset Type - Recipes (Clayforming)
Modding:Asset Type - Recipes (Cooking)
Modding:Asset Type - Recipes (Grid)
Modding:Asset Type - Recipes (Knapping)
Modding:Asset Type - Recipes (Smithing)
Modding:Asset Type - Shapes
Modding:Asset Type - Sounds
Modding:Asset Type - Textures
Modding:Asset Type - WorldProperties
Modding:Basic Block
Modding:Basic Content Tutorials
Modding:Basic Entity
Modding:Basic Inventory Handling
Modding:Basic Item
Modding:Basic Modding Examples
Modding:Block and Item Interactions
Modding:Block Entity
Modding:Block Json Properties
Modding:Chunk Moddata
Modding:Code Mods
Modding:Code Tutorial Simple Block
Modding:Commands
Modding:Community Resources
Modding:Content Mods
Modding:Content Tutorial Basics
Modding:Content Tutorial Block Variants
Modding:Content Tutorial Item Variants
Modding:Content Tutorial Simple Block
Modding:Content Tutorial Simple Item
Modding:Content Tutorial Simple Recipe
Modding:Creating Recipes
Modding:Developing a Content Mod
Modding:Entity Json Properties
Modding:Getting Started
Modding:GUIs
Modding:Intermediate Content Tutorials
Modding:Item Json Properties
Modding:JSON Patching
Modding:Load Order
Modding:Mod Packaging
Modding:Mod-Engine Compatibility
Modding:Moddable Mod
Modding:Modding API Updates
Modding:Modding Efficiently
Modding:Network API
Modding:Other Content Tutorials
Modding:Preparing For Code Mods
Modding:Programming Languages
Modding:Rendering API
Modding:SaveGame ModData
Modding:Server-Client Considerations
Modding:Setting up your Development Environment
Modding:Simple Particles
Modding:Textures
Modding:The Remapper
Modding:Theme Pack
Modding:TreeAttribute
Modding:Tutorial Template
Modding:VS Model Creator
Modding:VS Model Creator tutorials
Modding:World Access
Modding:WorldGen API
Modding:WorldGen Concept
Modding:WorldGen Configuration
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Mold
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Nickel
Night vision mask
Off-hand
Omok
Onion
Ore
Ore blasting bomb
Ore Deposits
Other Plants
Painting
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Peat
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Reed basket trap
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Resin
Resonance Archives
Resonator
Resource Crafting
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Roofing blocks
Room
Rope
Rot
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Salmon
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Sand
Sandbox/darce/test
Sandbox/Daretmavi/maintest
Sandbox/Tyron/Home alt
Sandbox/ZulfBracket/Home
Sandbox/ZulfBracket/Home alt
Satiety
Saw
Scrambled eggs
Scrap weapon kit
Scythe
Sea shell
Seasons
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ServerBlockTicking
Setting up a Multiplayer Server
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Sign
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Silver
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Steel
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Survival Guide - Advanced tech
Survival Guide - Your first day
Tapestry
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Template:AnimalTabs
Template:AnimalTabs/doc
Template:Armor
Template:Block
Template:Block/doc
Template:Blocks navbox
Template:Breaking
Template:Breaking/doc
Template:Climate
Template:Content
Template:Cooking navbox
Template:Cooking navbox/doc
Template:Crafting
Template:Creature
Template:Development
Template:Development/doc
Template:Drops
Template:Drops/Nothing
Template:Drops/row/doc
Template:Entities navbox
Template:Entity infobox
Template:Entity infobox/doc
Template:Farming navbox
Template:Game navbox
Template:GameVersion
Template:GameVersion/doc
Template:Item
Template:Item/doc
Template:Item/Food
Template:Item/Food/Category
Template:Item/Fuel
Template:Item/Fuel/doc
Template:Item/Smeltable
Template:Item/Transitionable
Template:Items navbox
Template:Keypress/doc
Template:Metals navbox
Template:Navbox/codemodding
Template:Navbox/contentmodding
Template:Navbox/modding
Template:Navbox/properties-audio
Template:Navbox/properties-config
Template:Navbox/properties-gameobjects
Template:Navbox/properties-patches
Template:Navbox/properties-recipes
Template:Navbox/properties-template
Template:Navbox/properties-worldgen
Template:Navbox/properties-worldproperties
Template:Needs image
Template:Outdated
Template:Outdated/doc
Template:PageOutdated
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Template:Protip/doc
Template:Range
Template:Range/doc
Template:Sandbox/Xandoria/Testing
Template:SectionOutdated
Template:SneakClick
Template:Spawn
Template:Spoiler
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Template:Stub/doc
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Template:Using/doc
Template:Weapon
Template:Weapon/Attack
Temporal gear
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Titanium
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Updating Old Worlds
User:Degradkal
User:Grimdian
User:Nateonus
User:Nateonus/navbox/content
User:Nateonus/navbox/main
User:Saricane/Sandbox/Firestarter
User:Saricane/Sandbox/Test1
User:Saricane/Sandbox/Test2
User:Xandoria/Sandbox/Test1
Vegetable stew
Version history
Vertical rack
Vintage Story Original Soundtrack
Vintage Story Wiki:How to translate the wiki
Vintage Story Wiki:Translation Tables
Vintage Story Wiki:Video Tutorials Needed
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Language
aa - Afar
ab - Abkhazian
abs - Ambonese Malay
ace - Achinese
ady - Adyghe
ady-cyrl - Adyghe (Cyrillic script)
aeb - Tunisian Arabic
aeb-arab - Tunisian Arabic (Arabic script)
aeb-latn - Tunisian Arabic (Latin script)
af - Afrikaans
ak - Akan
aln - Gheg Albanian
alt - Southern Altai
am - Amharic
ami - Amis
an - Aragonese
ang - Old English
anp - Angika
ar - Arabic
arc - Aramaic
arn - Mapuche
arq - Algerian Arabic
ary - Moroccan Arabic
arz - Egyptian Arabic
as - Assamese
ase - American Sign Language
ast - Asturian
atj - Atikamekw
av - Avaric
avk - Kotava
awa - Awadhi
ay - Aymara
az - Azerbaijani
azb - South Azerbaijani
ba - Bashkir
ban - Balinese
ban-bali - ᬩᬲᬩᬮᬶ
bar - Bavarian
bbc - Batak Toba
bbc-latn - Batak Toba (Latin script)
bcc - Southern Balochi
bci - Baoulé
bcl - Central Bikol
be - Belarusian
be-tarask - Belarusian (Taraškievica orthography)
bg - Bulgarian
bgn - Western Balochi
bh - Bhojpuri
bho - Bhojpuri
bi - Bislama
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blk - Pa'O
bm - Bambara
bn - Bangla
bo - Tibetan
bpy - Bishnupriya
bqi - Bakhtiari
br - Breton
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bs - Bosnian
btm - Batak Mandailing
bto - Iriga Bicolano
bug - Buginese
bxr - Russia Buriat
ca - Catalan
cbk-zam - Chavacano
cdo - Min Dong Chinese
ce - Chechen
ceb - Cebuano
ch - Chamorro
cho - Choctaw
chr - Cherokee
chy - Cheyenne
ckb - Central Kurdish
co - Corsican
cps - Capiznon
cr - Cree
crh - Crimean Tatar
crh-cyrl - Crimean Tatar (Cyrillic script)
crh-latn - Crimean Tatar (Latin script)
cs - Czech
csb - Kashubian
cu - Church Slavic
cv - Chuvash
cy - Welsh
da - Danish
dag - Dagbani
de - German
de-at - Austrian German
de-ch - Swiss High German
de-formal - German (formal address)
din - Dinka
diq - Zazaki
dsb - Lower Sorbian
dtp - Central Dusun
dty - Doteli
dv - Divehi
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ee - Ewe
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et - Estonian
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fit - Tornedalen Finnish
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fr - French
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frr - Northern Frisian
fur - Friulian
fy - Western Frisian
ga - Irish
gaa - Ga
gag - Gagauz
gan - Gan Chinese
gan-hans - Gan (Simplified)
gan-hant - Gan (Traditional)
gcr - Guianan Creole
gd - Scottish Gaelic
gl - Galician
gld - Nanai
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gom-latn - Goan Konkani (Latin script)
gor - Gorontalo
got - Gothic
grc - Ancient Greek
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gu - Gujarati
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ht - Haitian Creole
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hy - Armenian
hyw - Western Armenian
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ia - Interlingua
id - Indonesian
ie - Interlingue
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ilo - Iloko
inh - Ingush
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it - Italian
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kbp - Kabiye
kcg - Tyap
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krj - Kinaray-a
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ku-latn - Kurdish (Latin script)
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kv - Komi
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mad - Madurese
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mdf - Moksha
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mh - Marshallese
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mi - Maori
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mnw - Mon
mo - Moldovan
mr - Marathi
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mrj - Western Mari
ms - Malay
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mt - Maltese
mus - Muscogee
mwl - Mirandese
my - Burmese
myv - Erzya
mzn - Mazanderani
na - Nauru
nah - Nāhuatl
nan - Min Nan Chinese
nap - Neapolitan
nb - Norwegian Bokmål
nds - Low German
nds-nl - Low Saxon
ne - Nepali
new - Newari
ng - Ndonga
nia - Nias
niu - Niuean
nl - Dutch
nl-informal - Dutch (informal address)
nmz - Nawdm
nn - Norwegian Nynorsk
no - Norwegian
nod - Northern Thai
nov - Novial
nqo - N’Ko
nrm - Norman
nso - Northern Sotho
nv - Navajo
ny - Nyanja
nyn - Nyankole
nys - Nyungar
oc - Occitan
ojb - Northwestern Ojibwe
olo - Livvi-Karelian
om - Oromo
or - Odia
os - Ossetic
pa - Punjabi
pag - Pangasinan
pam - Pampanga
pap - Papiamento
pcd - Picard
pdc - Pennsylvania German
pdt - Plautdietsch
pfl - Palatine German
pi - Pali
pih - Norfuk / Pitkern
pl - Polish
pms - Piedmontese
pnb - Western Punjabi
pnt - Pontic
prg - Prussian
ps - Pashto
pt - Portuguese
pt-br - Brazilian Portuguese
pwn - Paiwan
qqq - Message documentation
qu - Quechua
qug - Chimborazo Highland Quichua
rgn - Romagnol
rif - Riffian
rm - Romansh
rmc - Carpathian Romani
rmy - Vlax Romani
rn - Rundi
ro - Romanian
roa-tara - Tarantino
rsk - руски
ru - Russian
rue - Rusyn
rup - Aromanian
ruq - Megleno-Romanian
ruq-cyrl - Megleno-Romanian (Cyrillic script)
ruq-latn - Megleno-Romanian (Latin script)
rw - Kinyarwanda
sa - Sanskrit
sah - Sakha
sat - Santali
sc - Sardinian
scn - Sicilian
sco - Scots
sd - Sindhi
sdc - Sassarese Sardinian
sdh - Southern Kurdish
se - Northern Sami
se-fi - davvisámegiella (Suoma bealde)
se-no - davvisámegiella (Norgga bealde)
se-se - davvisámegiella (Ruoŧa bealde)
sei - Seri
ses - Koyraboro Senni
sg - Sango
sgs - Samogitian
sh - Serbo-Croatian
shi - Tachelhit
shi-latn - Tachelhit (Latin script)
shi-tfng - Tachelhit (Tifinagh script)
shn - Shan
shy - Shawiya
shy-latn - Shawiya (Latin script)
si - Sinhala
simple - Simple English
sjd - Kildin Sami
sje - Pite Sami
sk - Slovak
skr - Saraiki
skr-arab - Saraiki (Arabic script)
sl - Slovenian
sli - Lower Silesian
sm - Samoan
sma - Southern Sami
smn - Inari Sami
sms - Skolt Sami
sn - Shona
so - Somali
sq - Albanian
sr - Serbian
sr-ec - Serbian (Cyrillic script)
sr-el - Serbian (Latin script)
srn - Sranan Tongo
ss - Swati
st - Southern Sotho
stq - Saterland Frisian
sty - Siberian Tatar
su - Sundanese
sv - Swedish
sw - Swahili
szl - Silesian
szy - Sakizaya
ta - Tamil
tay - Tayal
tcy - Tulu
te - Telugu
tet - Tetum
tg - Tajik
tg-cyrl - Tajik (Cyrillic script)
tg-latn - Tajik (Latin script)
th - Thai
ti - Tigrinya
tk - Turkmen
tl - Tagalog
tly - Talysh
tly-cyrl - толыши
tn - Tswana
to - Tongan
tpi - Tok Pisin
tr - Turkish
tru - Turoyo
trv - Taroko
ts - Tsonga
tt - Tatar
tt-cyrl - Tatar (Cyrillic script)
tt-latn - Tatar (Latin script)
tum - Tumbuka
tw - Twi
ty - Tahitian
tyv - Tuvinian
tzm - Central Atlas Tamazight
udm - Udmurt
ug - Uyghur
ug-arab - Uyghur (Arabic script)
ug-latn - Uyghur (Latin script)
uk - Ukrainian
ur - Urdu
uz - Uzbek
uz-cyrl - Uzbek (Cyrillic script)
uz-latn - Uzbek (Latin script)
ve - Venda
vec - Venetian
vep - Veps
vi - Vietnamese
vls - West Flemish
vmf - Main-Franconian
vmw - Makhuwa
vo - Volapük
vot - Votic
vro - Võro
wa - Walloon
war - Waray
wls - Wallisian
wo - Wolof
wuu - Wu Chinese
xal - Kalmyk
xh - Xhosa
xmf - Mingrelian
xsy - Saisiyat
yi - Yiddish
yo - Yoruba
yrl - Nheengatu
yue - Cantonese
za - Zhuang
zea - Zeelandic
zgh - Standard Moroccan Tamazight
zh - Chinese
zh-cn - Chinese (China)
zh-hans - Simplified Chinese
zh-hant - Traditional Chinese
zh-hk - Chinese (Hong Kong)
zh-mo - Chinese (Macau)
zh-my - Chinese (Malaysia)
zh-sg - Chinese (Singapore)
zh-tw - Chinese (Taiwan)
zu - Zulu
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<languages/><br> <div lang="en" dir="ltr" class="mw-content-ltr"> == Basic Setup == </div> <div lang="en" dir="ltr" class="mw-content-ltr"> === Ad-hoc Server === </div> <div lang="en" dir="ltr" class="mw-content-ltr"> If you want a temporary multiplayer experience it is enough to open a single player world, then click on "Open to Lan" in the escape menu. This will allow players in your local network to join. If you want to allow players outside of your local network to join, you can then also click "Open to Internet" which will attempt to set up an external connection to join your server from the internet. This is done by a technique called UPnP and has to be enabled on your internet router, which it often is by default. In short, we estimate there's about a 60% success chance that 'Open to Internet' works instantly without issues. If it doesn't you would need to set up a so-called "port forwarding" on your internet router, which can be tricky and frustrating at times, unfortunately. You would need to forward TCP Port 42420 to your computer in that case. (Google 'Port forwarding' with the name or model of your internet router to find help.) </div> <div lang="en" dir="ltr" class="mw-content-ltr"> For this server to work, your single player world has to stay open. ---- </div> <div lang="en" dir="ltr" class="mw-content-ltr"> === Dedicated Server === </div> <div lang="en" dir="ltr" class="mw-content-ltr"> As an alternative, the game ships with a dedicated server program that you can start and leave on permanently without needing to log in yourself. There are several ways to get a dedicated server up and running. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ==== Paid hosts ==== </div> <div lang="en" dir="ltr" class="mw-content-ltr"> See [[List of server hosting providers]] </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ==== Dedicated Servers on Windows ==== </div> <div lang="en" dir="ltr" class="mw-content-ltr"> To keep your multiplayer server's settings from interfering with your single-player settings, use a custom --dataPath argument. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> '''Shortcut method:''' # Navigate to the location where you will store the server's data, such as a new VintagestoryServer folder created in <code>C:\Users\YourUsername\AppData\Roaming</code> # Create a folder for the server's data and give it a clear name, such as VSserverData # Open that folder and copy the entire path from the address bar of File Explorer. (example: <code>C:\Users\YourUsername\AppData\Roaming\VintagestoryServer\VSserverData</code>) # Open the game's application folder, it is <code>%appdata%/VintageStory</code> by default. # Create a shortcut of <code>VintagestoryServer.exe</code>. This can usually be accomplished through the right-click menu; google instructions specific to your operating system version if needed. # Open the Properties of the new shortcut. This can usually be accomplished through the right-click menu. # Click in the Target field of the shortcut's Properties, then go to the very end of what's written there. Add one space, then <code>--dataPath=</code>, then Paste the folder path you copied earlier, in quotes. The entire contents of the Target field should now be something like this: <code>"C:\Users\YourUsername\AppData\Roaming\Vintagestory\VintagestoryServer.exe" --dataPath="C:\Users\YourUsername\AppData\Roaming\VintagestoryServer\VSserverData"</code> * Optional: you can move/copy the shortcut, to your desktop and/or your new VintagestoryServer folder </div> <div lang="en" dir="ltr" class="mw-content-ltr"> '''Batch script method''' (functionally equivalent to the shortcut method above): # To create a batch script, simply create a blank text document and rename it with the .bat file extension. # You can edit it by right clicking and selecting edit. Then just type <code>%appdata%/Vintagestory/VintagestoryServer.exe --dataPath "[PATH]"</code> replacing [PATH] with the desired path for the server's data, then save and close. Running the script will run the server with the alternate datapath, and will generate its own collection of config files there. This is functionally equivalent to the modified link. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Next: * Run the ''shortcut you made'' of <code>VintagestoryServer.exe</code> or the batch script. * If Windows Firewall asks for permission, grant any necessary access. * You might need to forward port 42420 on your internet router if you want the server to be accessible from outside of your local network (for example, anyone who isn't on the same WiFi as you). The process for this varies significantly; google instructions for your specific router model. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ===== Using Windows on a virtual machine ===== </div> <div lang="en" dir="ltr" class="mw-content-ltr"> There are some reports that LAN connection to a Vintage Story server running inside a Windows virtual machine (VM) can be slow, even when internet (WAN) connections have normal performance. This may depend on VM solution and network drivers. If this affects you, a suggested workaround is to use the Paravirtualized network adapter (virtio-net) for network adapters. The drivers are located [https://docs.oracle.com/en/virtualization/virtualbox/6.0/user/nichardware.html here]. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ---- </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ==== Dedicated Servers on Linux ==== </div> <div lang="en" dir="ltr" class="mw-content-ltr"> This describes how to set up the server as a service on Linux systems.<br> <span style="color:#E16100">Note: ''This section only works for x64 processors; if using ARM, please refer to the following section.''</span><br> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ===== Requirements ===== </div> <div lang="en" dir="ltr" class="mw-content-ltr"> * [https://dotnet.microsoft.com/en-us/download/dotnet/7.0 .NET Runtime 7.0] This should be all needed to run a Vintagestory server. Everything else is just for convenience to start and manage it. * install <code>pgrep</code>, <code>screen</code> and <code>wget</code> using your systems package manager. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ===== Setup the server ===== </div> <div lang="en" dir="ltr" class="mw-content-ltr"> '''1. Download the game''' </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <span style="color:#E16100">Advice: ''Create a separate directory for Vintage Story as the tar.gz does not contain a subfolder.''</span> mkdir server && cd server </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Goto http://account.vintagestory.at/downloads<br> Copy the link of the newest "vs_server_linux-x64_*.*.*.tar.gz" package ('''Linux Server (.tar.gz)''' under '''Show other available downloads of Vintage Story''')<br> Download with "wget" via console (''Vintage Story version 1.18.8 in this example''). </div> <div lang="en" dir="ltr" class="mw-content-ltr"> wget https://cdn.vintagestory.at/gamefiles/stable/vs_server_linux-x64_1.18.8.tar.gz </div> <div lang="en" dir="ltr" class="mw-content-ltr"> '''2. Extract tar.gz package''' </div> <div lang="en" dir="ltr" class="mw-content-ltr"> tar xzf vs_server_linux-x64_*.*.*.tar.gz </div> <div lang="en" dir="ltr" class="mw-content-ltr"> '''3. Make server.sh script executable''' </div> <div lang="en" dir="ltr" class="mw-content-ltr"> chmod +x server.sh </div> <div lang="en" dir="ltr" class="mw-content-ltr"> '''4. Edit server.sh file''' </div> <div lang="en" dir="ltr" class="mw-content-ltr"> For security reasons you should not run the server as root user, so by default USERNAME is set to vintagestory. On most linux operating systems you can create a user with the command adduser. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> adduser vintagestory </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Then change these options for your needs: </div> <div lang="en" dir="ltr" class="mw-content-ltr"> USERNAME='<your-vs-server-username>' VSPATH='<your-vs-directory>' </div> <div lang="en" dir="ltr" class="mw-content-ltr"> '''5. Open the port at the firewall (if needed)''' </div> <div lang="en" dir="ltr" class="mw-content-ltr"> firewalld firewall-cmd --permanent --zone=public --add-port=42420/tcp firewall-cmd --reload iptables iptables -A INPUT -p tcp -m tcp --dport 42420 -j ACCEPT </div> <div lang="en" dir="ltr" class="mw-content-ltr"> '''6. Server start and first steps''' </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ./server.sh start Wait for the startup to finish, then you can give yourself OP with ./server.sh command "/op <youusername>" </div> <div lang="en" dir="ltr" class="mw-content-ltr"> '''7. Connect to your IP/Domain and have fun''' ---- </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ==== Dedicated Servers on ARM64==== </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <span style="color:#E16100">Note: ''Please note the ARM64 version is EXPERIMENTAL please report any issues to the [https://discord.com/channels/302152934249070593/1128220205181587516 discord ]''. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Currently (in game version 1.19.3 - 1.19.4, February 2024) no ARM64 .NET7 version of the '''Harmony''' patching library is available. Therefore coded mods which use Harmony will not work on an ARM64 server. If a beta of the Harmony library becomes available in future, server owners can try installing it for themselves.</span> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> The ARM64 version is available on [https://github.com/anegostudios/VintagestoryServerArm64 GitHub ] </div> <div lang="en" dir="ltr" class="mw-content-ltr"> I recommend using the install script located on the GitHub. The following is a step by step guide on how to use the script on a Debian based system (Ubuntu, Debian, Rasbian, etc). </div> <div lang="en" dir="ltr" class="mw-content-ltr"> 1. Install the required dependencies to use this script by doing <code>apt -y install curl jq</code> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> 2. Create a new file named <code>arminstall.sh</code> by running <code>vim arminstall.sh</code> or <code>nano arminstall.sh</code> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> 3. Copy the contents of the <code>arminstall.sh</code> file from GitHub to your newly created file and save it by using <code>:wq</code> with Vim or <code>Ctrl + X</code>, then <code>Y</code>, then <code>Enter</code> with Nano. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> 4. Make the script executable by running <code>chmod +x arminstall.sh</code> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> 5. Run the script by doing <code>./arminstall.sh</code> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> 6. Start the server by using <code>./VintagestoryServer</code> or <code>dotnet VintagestoryServer.dll</code> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> This will download the latest version of Vintagestory to the current working directory, then replace the needed files to work with ARM. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> If at any time you want to update to the latest version of Vintage Story, simply run the script again. ---- </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ==== Simple Server start command ==== </div> <div lang="en" dir="ltr" class="mw-content-ltr"> If you want to use a custom script or just manually start your server you can run dotnet VintagestoryServer.dll --dataPath /path/to/data Or ./VintagestoryServer --dataPath /path/to/data if you have the <code>DOTNET_ROOT</code> environment variable set. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ==== Updating Servers ==== </div> <div lang="en" dir="ltr" class="mw-content-ltr"> If you want to install a newer version, remove all installation files first, or you'll get unforseeable behavior. If you chose a data folder inside the installation folder, make sure to not delete that one, or you'll loose your save games, settings and player data. Download the "Tar.gz Archive/Linux (server only)" file and extract it. If you have a remote installation and only a FTP connection to your server, you will have to unpack it locally and upload each file. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> == Basic Configuration == </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Once your server is up and running you might want to look over some of the following configuration options. You can configure the server while its running through commands or by editing the {{ll|Server Config|serverconfig.json}}, for which the server needs to be stopped first. On windows, by default this file is located at '''%appdata%/VintageStoryData/serverconfig.json'''. On Linux it's located at '''./data/serverconfig.json''' of your server directory (e.g. ''/home/vintagestory/server/data/serverconfig.json'' if setup like described here) </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{Protip|The easiest way to get a world configured to your wishes is to first create it in Single Player, using the advanced world creating options - and then upload it to use as your server world.}} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ''Explanation of values in serverconfig.json you can find here: [[Server Config]]'' </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Here are some of the configurations set by commands, that you'd typically want to set. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> * <code>/serverconfig upnp [0|1]</code><br>If set to one, the game server will attempt to set up port forwarding for you * <code>/serverconfig name Peaceful PvE Server</code><br>Set up the server name, visible in the public server listing * <code>/serverconfig description This is a medieval survival server, PvE only, everyone welcome! <3</code><br>Set up the servers description, visible in the public server listing * <code>/serverconfig motd Hi {playername}! Please remember to follow the rules!</code><br>The message shown to players when they join * <code>/serverconfig password asdaf</code><br>Require a password for players to log in, if desired. Use <code>/serverconfig nopassword</code> to remove again. * <code>/serverconfig advertise (1|0)</code><br>Whether or not add this server to the public server listing </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Lastly, you can configure a server that was created with the 'Open to Lan' method in the same way as you do for dedicated ones, be aware though, in that case a few of the configurations are overridden by the client, such as the save file location. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ===Acquiring server admin rights=== </div> <div lang="en" dir="ltr" class="mw-content-ltr"> If you have access to the server console, type <code>/op playername</code>. If not, open up the serverconfig.json and replace <code>"StartupCommands": null,</code> with <code>"StartupCommands": "/op playername",</code> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> In both instances you should replace <code>playername</code> with your actual player name. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> == Advanced Dedicated Server == </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ===Debian with systemd service and rsyslog=== </div> <div lang="en" dir="ltr" class="mw-content-ltr"> If you prefer using systemd instead of screen to run your VS Server, you can follow these Instructions.<br> We also will setup rsyslog to split all logs into separate files.<br> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ==== Installation ==== </div> <div lang="en" dir="ltr" class="mw-content-ltr"> '''1. create a user''' adduser --shell /bin/bash --disabled-password gameserver </div> <div lang="en" dir="ltr" class="mw-content-ltr"> '''2. create directories''' mkdir -p /srv/gameserver/vintagestory mkdir -p /srv/gameserver/data/vs mkdir -p /usr/lib/systemd/system </div> <div lang="en" dir="ltr" class="mw-content-ltr"> '''3. Download the game''' cd /srv/gameserver/vintagestory </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Goto http://account.vintagestory.at/downloads<br> Copy the link of the newest "vs_server_linux-x64_*.*.*.tar.gz" package ('''Linux Server (.tar.gz)''' under '''Show other available downloads of Vintage Story''')<br> Download with "wget" via console (''Vintage Story version 1.18.8 in this example''). </div> <div lang="en" dir="ltr" class="mw-content-ltr"> wget https://cdn.vintagestory.at/gamefiles/stable/vs_server_linux-x64_1.18.8.tar.gz </div> <div lang="en" dir="ltr" class="mw-content-ltr"> '''4. Extract tar.gz package''' </div> <div lang="en" dir="ltr" class="mw-content-ltr"> tar xzf vs_server_linux-x64_1.18.8.tar.gz </div> <div lang="en" dir="ltr" class="mw-content-ltr"> '''5. Change owner''' </div> <div lang="en" dir="ltr" class="mw-content-ltr"> You have to set the owner of your gameserver directory to avoid write permission errors chown -R gameserver:gameserver /srv/gameserver </div> <div lang="en" dir="ltr" class="mw-content-ltr"> '''6. Create systemd service unit file''' </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Use your favourite tool to create a service unit file (this example uses nano) nano /usr/lib/systemd/system/vintagestoryserver.service Insert the following content [Unit] Description=Vintage Story Server Unit After=network.target [Service] WorkingDirectory=/srv/gameserver/vintagestory ExecStart=dotnet VintagestoryServer.dll --dataPath /srv/gameserver/data/vs Restart=always RestartSec=30 StandardOutput=syslog StandardError=syslog SyslogIdentifier=VSSRV User=gameserver Group=gameserver [Install] WantedBy=multi-user.target </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Make sure the new user has access to the <code>dotnet</code> command or replace the command with the full path to where you installed the dotnet runtime (if you picked a custom install). Or you can also use <code>ExecStart=VintagestoryServer --dataPath /srv/gameserver/data/vs</code> if you have the <code>DOTNET_ROOT</code> environment variable set. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> '''7. Create config file for rsyslog''' </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Use your favourite tool to create a rsyslog config file (this example uses nano) nano /etc/rsyslog.d/vintagestoryserver.conf Insert the following content if $programname == 'VSSRV' then { if($msg contains "Chat") then { action(type="omfile" dirCreateMode="0755" FileCreateMode="0644" File="/var/log/vintagestory-server/chat.log") } else if($msg contains "verließ") then { action(type="omfile" dirCreateMode="0755" FileCreateMode="0644" File="/var/log/vintagestory-server/login.log") } else if($msg contains "join") then { action(type="omfile" dirCreateMode="0755" FileCreateMode="0644" File="/var/log/vintagestory-server/login.log") } else if($msg contains "Server Warning") then { action(type="omfile" dirCreateMode="0755" FileCreateMode="0644" File="/var/log/vintagestory-server/warn.log") } else if($msg contains "Server Notification") then { action(type="omfile" dirCreateMode="0755" FileCreateMode="0644" File="/var/log/vintagestory-server/info.log") } else if($msg contains "Server Debug") then { action(type="omfile" dirCreateMode="0755" FileCreateMode="0644" File="/var/log/vintagestory-server/debug.log") } else if($msg contains "Server Event") then { action(type="omfile" dirCreateMode="0755" FileCreateMode="0644" File="/var/log/vintagestory-server/event.log") } else { action(type="omfile" dirCreateMode="0755" FileCreateMode="0644" File="/var/log/vintagestory-server/other.log") } } # Discard if $programname == 'VSSRV' then ~ </div> <div lang="en" dir="ltr" class="mw-content-ltr"> '''8. restart rsyslog / enable service''' To activate rsyslog and your vintagestory server type these commands systemctl restart rsyslog.service; systemctl enable vintagestoryserver.service systemctl start vintagestoryserver.service </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ---- </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ==== Stop, Start, Disable Server ==== </div> <div lang="en" dir="ltr" class="mw-content-ltr"> To manually stop your VS Server use this command systemctl stop vintagestoryserver.service To manually start your VS Server again type systemctl start vintagestoryserver.service To disable the service use systemctl disable vintagestoryserver.service </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ==== Config ==== </div> <div lang="en" dir="ltr" class="mw-content-ltr"> to change your servers configuration, stop the server and edit nano /srv/gameserver/data/vs/serverconfig.json After you saved your changes, start server again. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ==== Restart schedule ==== </div> <div lang="en" dir="ltr" class="mw-content-ltr"> If you want your server to restart every day, you can setup a cronjob for this crontab -e insert this line to stop the server at 04:30 30 4 * * * systemctl stop vintagestoryserver.service you could now ececute backup tasks and then start it again with the next line at 04:32 (if you run a backup task plan some more time here) 32 4 * * * systemctl start vintagestoryserver If you just want to restart the server this line instead of the other two should be fine 30 4 * * * systemctl restart vintagestoryserver.service </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ==== Logging ==== </div> <div lang="en" dir="ltr" class="mw-content-ltr"> The rsyslog config splits the output logs into seperate files that you can watch with tail command<br> For Login/Logout see tail -f /var/log/vintagestory-server/login.log For all chat messages see tail -f /var/log/vintagestory-server/chat.log For all messages containing [Server Warning] see tail -f /var/log/vintagestory-server/warn.log For all messages containing [Server Notification] see tail -f /var/log/vintagestory-server/info.log For all messages containing [Server Debug] see tail -f /var/log/vintagestory-server/debug.log For all messages containing [Server Event] see tail -f /var/log/vintagestory-server/event.log For all other messages see tail -f /var/log/vintagestory-server/other.log </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ==== Multiple Server Instances ==== </div> <div lang="en" dir="ltr" class="mw-content-ltr"> If you want to run multiple instances on the same machine you just have to redo some of the steps above. This is just an example for a second instance: </div> <div lang="en" dir="ltr" class="mw-content-ltr"> mkdir -p /srv/gameserver/data/vs2 nano /usr/lib/systemd/system/vintagestoryserver2.service Copy from step 6 and change these lines: Description=Vintage Story Server 2 Unit ExecStart=dotnet VintagestoryServer.dll --dataPath /srv/gameserver/data/vs2 SyslogIdentifier=VSSRV2 Create rsyslog file and copy code from step 7 nano /etc/rsyslog.d/vintagestoryserver2.conf Change <code>VSSRV</code> to <code>VSSRV2</code> and <code>/var/log/vintagestory-server</code> to <code>/var/log/vintagestory-server2</code><br> Before you proceed make a copy of your first server configuration and edit it for your needs (change port!!!) cp /srv/gameserver/data/vs/serverconfig.json /srv/gameserver/data/vs2/ nano /srv/gameserver/data/vs2/serverconfig.json Now start the service systemctl restart rsyslog.service; systemctl enable vintagestoryserver2.service systemctl start vintagestoryserver2.service Install cronjob crontab -e Insert 30 4 * * * systemctl restart vintagestoryserver2.service </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Have Fun! </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ==Advanced setup== </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ===Using an SRV Record to point a domain to your server=== </div> <div lang="en" dir="ltr" class="mw-content-ltr"> In some cases, you may not able to get a server with the default port (Multiple instances on the same server, paid hosts...), and you will have to add the port at the end of the server's address in order to connect to it.<br> But you might want to avoid the need to specify the port (Easier to remember, look cleaner). There is a way to point a domain to your server and avoid the need to add the port : SRV Records<br> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> SRV Records allow you to point a domain/subdomain to your instance, while letting the game know the port to use.<br> How to set up an SRV Records will depend on your domain provider, and you should check on their documentation before making any changes. However, the idea and values remain the same for every provider.<br> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Let's take a server with the following details : * Address : <code>play.example.com</code> * Port : <code>50030</code> * Owned domain : <code>mydomain.com</code> * Desired subdomain : <code>vintagestory.mydomain.com</code> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Your raw SRV Records should look something like this : _vintagestory._tcp.vintagestory.mydomain.com. IN SRV 10 10 50030 server.example.com. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> The underscores and trailing dots are important! Here are some details : * <code>_vintagestory</code> define the service, in our case, Vintage Story<br> * <code>_tcp</code> define the protocol, Vintage Story use TCP<br> * <code>vintagestory.mydomain.com.</code> is the subdomain we want to use. The trailing dot is important!<br> * <code>IN SRV</code> Define the record type, don't change this<br> * <code>10 10</code> are in order the priority and the weight of our record, in our case those are not important, as you are probably not going to load balance a Vintage Story server<br> * <code>50030</code> is the port our instance is listening on<br> * <code>server.example.com.</code> is the target, where the server is located. The trailing dot is mandatory as the target server is not on the same domain as us. If it was the case, you would only need to add the subdomain of the target without the trailing dot<br> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> If you wanted to have your record pointing to your domain directly, you would have <code>mydomain.com.</code> instead of <code>vintagestory.mydomain.com.</code> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Here is how to do it for OVH and Hetzner (Don't forget to edit the values to suit your setup !) : </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ====OVH==== </div> <div lang="en" dir="ltr" class="mw-content-ltr"> You will need to go to your DNS zone and add an entry, select the SRV Record type : * Sub-domain : <code>_vintagestory._tcp.vintagestory</code> You don't need to add your domain, as their form do it for you. * TTL : No need to change this * Priority : <code>10</code> * Weight : <code>10</code> * Port : <code>50030</code> * Target : <code>server.example.com.</code> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ====Hetzner==== </div> <div lang="en" dir="ltr" class="mw-content-ltr"> You will need to create a record from their DNS Console : * Type : <code>SRV</code> * Name : <code>_vintagestory._tcp.vintagestory.mydomain.com.</code> Click on the Value field to enter the details : * Priority : <code>10</code> * Weight : <code>10</code> * Port : <code>50030</code> * Target : <code>server.example.com.</code> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Wait a few minutes for your record to propagate and then try to use it to connect to the server, using <code>vintagestory.mydomain.com</code> as the address. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> You are now all set up to share your server with your custom domain. </div> {{Game navbox}}
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