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aa - Afar
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shi-tfng - Tachelhit (Tifinagh script)
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simple - Simple English
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sw - Swahili
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ta - Tamil
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tg-latn - Tajik (Latin script)
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ti - Tigrinya
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tly-cyrl - толыши
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zgh - Standard Moroccan Tamazight
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zh-hans - Simplified Chinese
zh-hant - Traditional Chinese
zh-hk - Chinese (Hong Kong)
zh-mo - Chinese (Macau)
zh-my - Chinese (Malaysia)
zh-sg - Chinese (Singapore)
zh-tw - Chinese (Taiwan)
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{{Spoiler}} <languages/> <div lang="en" dir="ltr" class="mw-content-ltr"> The '''Resonance Archives''' is the first dungeon introduced in Vintage Story with version 1.18. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ===Accessing the Resonance Archives=== </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ====Directions to the dungeon==== </div> <div lang="en" dir="ltr" class="mw-content-ltr"> To find out the location of the Resonance Archives, you will need to speak with a {{ll|Trading#Treasure_Hunter|Treasure Hunter Trader}}. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> * If you ask him: :''"Know of any interesting places around here?"'' </div> <div lang="en" dir="ltr" class="mw-content-ltr"> * He will answer: :''"Got something big for ya. Too dangerous for me, but you might be able to handle it. I can't give away a haul like this for free, though. Bring me a tin bronze pickaxe and I'll tell you where to find it. Trust me, it's worth your while."'' </div> <div lang="en" dir="ltr" class="mw-content-ltr"> * When you bring a tin bronze pickaxe in your inventory, you can tell the trader: :''"I got the tin bronze pickaxe you asked for. Now tell me what you know."'' Note: if the pickaxe is not full durability, the dialog to offer it will likely not be an option. If you sell the pickaxe via the usual trade interface, you will not receive the map to the Resonance Archives. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> * He will answer: :''"I found it a couple weeks back. A massive cavern with a huge figure looming within it. Scared me senseless, so I got out of there real quick. But I could tell, it's gotta be full of treasure. Full of trouble too, no doubt. I'll mark it on your map. If you're going, make sure you're prepared. It's no easy trek through the tunnels."'' </div> <div lang="en" dir="ltr" class="mw-content-ltr"> * You can then say goodbye. The tin bronze pickaxe disappears from your inventory and you get a Map to the Resonance Archives. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> [[File:Locatormap-resonancearchive.png|left|Map to the Resonance Archives.]] {{-}} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Select the Map to the Resonance Archives in your hotbar and right click to use it. You get the message: "Approximate position of the Resonance Archives added to your world map" in the chat window. A red cross pinned waypoint has been added to your map. The red cross can be quite a distance away from your current position (a few thousand blocks). </div> <div lang="en" dir="ltr" class="mw-content-ltr"> '''Note:''' </div> <div lang="en" dir="ltr" class="mw-content-ltr"> *You can give the map to another player so that they can also mark the position on their map. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> *If you lose the map, you can go back to the trader and ask for another copy. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> *If you get an error message, "no location found on map", you might be able to force the dungeon to generate via [Resonance_Archives#History|commands]. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ====Preparation==== </div> <div lang="en" dir="ltr" class="mw-content-ltr"> * Bring with you at least a {{ll|trunk|trunk}} to store at the entrance the items you will find inside. * You will need '''at least''' a {{ll|lamellar armor|bronze lamellar armor}} to protect yourself and a {{ll|falx|bronze falx}}. * Bring a pile of {{ll|horsetail|horsetails}} and a pile of {{ll|cattails|cattails}} to make {{ll|poultice|poultices}} to heal yourself. * Bring enough food for the journey to the Resonance Archive, for the exploration inside and for the journey back. * The Resonance Archives is a claimed zone where you cannot break or build blocks. Therefore you cannot place a food pot on the ground and use a bowl to take a meal. That is why, it is recommended to take with you some ready to eat food that can stay fresh for a long time, such as {{ll|bread|bread}} or {{ll|cured meat|cured meat}}. * Bring some {{ll|ladder|ladders}} because the entrance is usually high in the mountains. * And of course bring a light source, like a {{ll|lantern|lantern}}. * But bring also a {{ll|torch|torch}}, because you will need it to light a few things in the dungeon. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ====Finding the entrance==== </div> <div lang="en" dir="ltr" class="mw-content-ltr"> [[File:Resonance-archives-entrance.png|300px|thumbnail|right|The entrance of the Resonance Archives.]] </div> <div lang="en" dir="ltr" class="mw-content-ltr"> The entrance of the Resonance Archives is not exactly at the position of the red cross on your map. It can be 10-20 blocks away. The entrance is built with aged granite bricks with two 2x4 opened rusted heavy gates. {{-}} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ====Entering the dungeon==== </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Approach the vertical shaft, you will notice that there is an old ladder going down into the depths. Take the ladder and go down to the bottom. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ===The Engineering Room=== </div> <div lang="en" dir="ltr" class="mw-content-ltr"> [[File:Resonance-archives-pump1.png|300px|thumbnail|right|The pump.]] </div> <div lang="en" dir="ltr" class="mw-content-ltr"> [[File:Resonance-archives-pump2.png|300px|thumbnail|right|The pump, view for the other side.]] </div> <div lang="en" dir="ltr" class="mw-content-ltr"> When you arrive at the bottom of the ladder at level -1, you will notice that there is a platform made of aged planks. Follow the platform on the right. You will see a metal sign indicating the Guard Room. You can explore it if you want. Then continue to follow the platform on the right. You will find a staircase that goes down to level -2. Stay at level -1 for now and follow the platform. You will find the entrance to the Library but its doors are closed. If you follow the platform again, you will find the entrance to the Bell Workshop, the doors of which are also closed. Continue on the platform again and you will come back to the Exit. Do not hesitate to go back outside if your inventory is full to store things in a chest that you have brought. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Now take the stairs to go to level -2. The stairs, in any case, cannot be used to go to level -3 because you will find that they have collapsed a little lower. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> The Engineering Room is just to the right as you come out of the stairs at level -2. Enter and examine the machines carefully. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> There are 3 things wrong with this room: </div> <div lang="en" dir="ltr" class="mw-content-ltr"> * The pump has no energy </div> <div lang="en" dir="ltr" class="mw-content-ltr"> * A large temporal gear is missing </div> <div lang="en" dir="ltr" class="mw-content-ltr"> * A pump head is missing {{-}} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ====Restoring Energy==== </div> <div lang="en" dir="ltr" class="mw-content-ltr"> [[File:Resonance-archives-boiler.png|300px|thumbnail|right|The boiler.]] </div> <div lang="en" dir="ltr" class="mw-content-ltr"> There is a boiler in the room. Its door is open. There is also black coal piled up on the ground and some black coal in a crate. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Place 16 pieces of black coal in the boiler and ignite it with a torch. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Power has been restored and the pump is running. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> This triggers the opening of the doors of the Bell Workshop at level -1, which you will be able to visit in the next step. {{-}} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ====Finding the large temporal gear==== </div> <div lang="en" dir="ltr" class="mw-content-ltr"> [[File:Resonance-archives-large-temporal-gear.png|300px|thumbnail|right|The workbench.]] </div> <div lang="en" dir="ltr" class="mw-content-ltr"> You will find the large temporal gear at the end of the Bell Workshop tunnels, resting on a workbench. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> '''Note:''' Some parts of the tunnel are only accessible while crouching. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> To the right of the gear is a scroll titled "{{ll|Lore_book#An_Inconvenience|An inconvenience}}" that you can read to figure out what happened. The story tells you that it is possible to recover a pump head on a machine located in the mine. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> [[File:Largegear-temporal.png|left|The large temporal gear.]] </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Return the large gear to Engineering and insert it into the pump. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> This triggers the opening of the doors of the Translocator Room located on level -3. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> You can put more black coal in the boiler if it is missing. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ====Finding the pump head==== </div> <div lang="en" dir="ltr" class="mw-content-ltr"> [[File:Resonance-archives-rope-ladder.png|300px|thumbnail|right|The rope ladder in the well.]] </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Since the stairs leading to level -3 have collapsed, we will have to find another way down. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Go back to level -2 and find the Commons. (You can explore the Nobles' Quarters and the Garderobe beforehand.) </div> <div lang="en" dir="ltr" class="mw-content-ltr"> In the first room of the Commons, you'll find another scroll on a table titled "{{ll|Lore_book#Whinging|Whinging}}" in which the person responsible for keeping the boiler running complains about his work. We learn that there is also a gasifier to run on coal. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Turn left to enter the kitchen. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Against the right wall you will find a well with a rope ladder. Take the rope ladder to descend to the bottom. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> You will arrive in an underground lake, it was the water reservoir of the inhabitants. There is a stone staircase leading out of the lake and onto the wooden platform at level -3. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> If you go to the left side, you will only find the Waste Room entrance, then the platform is collapsed. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> If you go right, you will find the Translocator Room, the platform is collapsed afterwards as well. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> In the Translocator Room, there is only one working translocator left. Use it to go into the mine. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> The mine is a real labyrinth, some parts of which are flooded and where it is possible to drown. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> [[File:Resonance-archives-mining-machine.png|300px|thumbnail|right|The mining machine.]] </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Here is the path to follow from the room where you arrive with the translocator: </div> <div lang="en" dir="ltr" class="mw-content-ltr"> * Straight ahead, you will find a fork on the right, do not take it and continue straight ahead. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> * You arrive at a junction with tunnels on the left, straight and on the right (where it has collapsed). Take the left fork. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> * You come to a fork with a gravel staircase that goes up to the left and the tunnel that continues straight. Turn left to go up the stairs. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> * At the top of the stairs there is a tunnel that goes left, one that goes straight and one that goes right. Take the left tunnel. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> * At the end of the tunnel there is a left fork and a right fork. Take the right fork. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> * One could believe that there is nothing because the tunnel is half collapsed. But crouch to continue to the end and you will see that it turns right. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> * Here you will find a mining machine whose pump head you can take. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> [[File:Jonasparts-pumphead.png|left|The pump head.]] </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Return to Engineering at level -2. Insert the pump head into the pump. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> This will trigger the opening of the Library doors at level -1. {{-}} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ===The Library=== </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Go through the doors of the entrance to the Library. You will find that the stone tunnel has collapsed and even if you crouch you will not be able to walk through the debris. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> However, the ground is also half collapsed and there is a hole allowing you to jump into the room below. But wait before jumping! </div> <div lang="en" dir="ltr" class="mw-content-ltr"> The room below is the Maintenance Room. This is a room that was once accessible through Engineering. It can no longer be accessed from Engineering because large stones prevent the door from opening. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> If you read again the scroll "{{ll|Lore_book#An_Inconvenience|An inconvenience}}", Ibrahim tells Florian to go through the Maintenance Room to go to the Library. He also says, "Don't worry, he won't bother you." </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Who is this "''he''"? </div> <div lang="en" dir="ltr" class="mw-content-ltr"> You will discover it by jumping into the hole. (Make sure you have your life bar full before jumping.) </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ====The Eidolon==== In this room is the boss of the dungeon who is an {{ll|immobilized eidolon|immobilized eidolon}}, that is to say a metal humanoid robot which is about 3 times the size of a human being. This one has become aggressive towards humans but, fortunately, the ceiling collapse has trapped its metal legs under a huge pile of stones and it can only use its arms. The fight will be very long because he has 500 life points. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> After disabling the immobilized eidolon, remember to collect his loot and you'll find that disabling it triggered a rusty heavy door at the back of the room to open. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> [[File:Resonance-archives-gasifier.png|300px|thumbnail|right|The gasifier.]] </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Behind the door is a room with a gasifier and charcoal on the floor. Place charcoal in the gasifier and light it. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> This will trigger the lighting of the gas lamps in the Library so that it is fully lit. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> You just have to open the wooden gate to access the Library. {{-}} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ====Loot==== </div> <div lang="en" dir="ltr" class="mw-content-ltr"> [[File:Resonance-archives-glider-schematic.png|300px|thumbnail|right|The glider schematic.]] </div> <div lang="en" dir="ltr" class="mw-content-ltr"> In the Library, you can find many {{ll|Lore_book#Chronicles|chronicles lore books}} on the shelves. You will be able to distinguish them by their edge which has a bluish luminescent marking. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> You will also find interesting items inside glass display cases. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> However, the two most interesting things are in the entrance room. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ====The Glider Schematics==== The first is the glider schematics. This blueprint allows the crafting of the {{ll|glider|glider}} in the crafting grid. This blueprint can be duplicated in the crafting grid using 2 {{ll|parchment|parchments}}, so you can give a copy to your friends to build a glider too. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> The second interesting thing is the Library Resonator. {{-}} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ====The Library Resonator==== </div> <div lang="en" dir="ltr" class="mw-content-ltr"> [[File:Resonance-archives-library-resonator.png|300px|thumbnail|right|The library resonator.]] </div> <div lang="en" dir="ltr" class="mw-content-ltr"> This item looks like the {{ll|Resonator|Resonator}} which allows you to play music with {{ll|Tuning_cylinder|Tuning cylinders}}. But it's much bigger and it seems anchored to the floor of the library. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> If you approach and right-click on the Library Resonator, it opens a window similar to those used to dialogue with traders. This is what is written in this window: </div> <div lang="en" dir="ltr" class="mw-content-ltr"> :''(The resonator hums quietly)'' </div> <div lang="en" dir="ltr" class="mw-content-ltr"> You can click on "Search for a recent recording." </div> <div lang="en" dir="ltr" class="mw-content-ltr"> :''(You hear the soft whirring of small machinery. Then from deep within the resonator you hear an echo, growing louder and clearer. The resonator produces these disembodied sounds as if they were right in front of you.)'' :''(A voice whispers) What do you reckon it's here for? (Another voice hisses) Quiet, damn you. It can hear you. We'll have to find a way around.'' </div> <div lang="en" dir="ltr" class="mw-content-ltr"> You can click on "Search for a different recording." </div> <div lang="en" dir="ltr" class="mw-content-ltr"> :''(Silence, then the scraping of metal on stone. A clicking, rythmic sound drawing closer and fading away.)'' </div> <div lang="en" dir="ltr" class="mw-content-ltr"> You can click on "Keep searching." </div> <div lang="en" dir="ltr" class="mw-content-ltr"> :''(An old man's voice. Somehow familiar) Look, you see that? Rubedo is not limited to gold. The principle itself scales to greater heights, depending on your tools. When flux is integrated into the process instead of being the end point, what pathways could that open up? And what if we add blood to the mix? Not just any blood, of course. My own wertched blood.'' </div> <div lang="en" dir="ltr" class="mw-content-ltr"> You can click on "Search more from the old alchemist." </div> <div lang="en" dir="ltr" class="mw-content-ltr"> :''Aren't you listening? I said there's too many missing. Sure, we were dying like mayflies and mind you, some things are a bit hazy for me towards the end, but even so. They can't have all perished and they can't have all turned. I cannot be the only one. But where are they? That's what it always comes back to.'' </div> <div lang="en" dir="ltr" class="mw-content-ltr"> You can click on "Search for related recordings." </div> <div lang="en" dir="ltr" class="mw-content-ltr"> :''No, they hardly know anything. Of course it pains me to see them suffer. They're like... little lost children huddled in their homes. But it's for the best. We had all the knowledge in the world. And worlds beyond! And what good did it do us? No. Best leave them to it. Let them think of me as some mad old sorcerer and leave me in peace.'' </div> <div lang="en" dir="ltr" class="mw-content-ltr"> You can click on "Continue searching." </div> <div lang="en" dir="ltr" class="mw-content-ltr"> :''Forgive me my ramblings. I... had lost hope, honestly. It became nothing more a goal to chase. To keep me sane over all these years. But here we are. And there you all are, somewhere out there. The world has changed. But if the Archives still stand and you're hearing this message, well you must already know this. Come find me, my friends. There is much to discuss.'' </div> <div lang="en" dir="ltr" class="mw-content-ltr"> If you click on "...", you will arrive at a menu with 3 links. If you click on the first or the third link you will return to the recordings you just read, but if you click on the second link "Search for something old", then you will get an explanation of how the Resonance Archives works. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> :''(A confident voice speaks) Oh, that's right. You're new here. Well it's not as complicated as it seems. You see, all sounds are remembered, even this conversation now. Like memories in your head, they bounce around within the Chamber. Only, our memory is flawed and fails with time. In the Chamber, these sounds will never fade. And scribes like yourself can listen in and write what they hear. In this way, we have codified all of history, to be accessed whenever we wish.'' </div> <div lang="en" dir="ltr" class="mw-content-ltr"> You can click on "Continue listening." </div> <div lang="en" dir="ltr" class="mw-content-ltr"> :''Understandable, but no. The Chamber isn't listening. It's only a receptacle. You see that little worm in the corner there? It's hearing everything we say, sending it straight to the Chamber. A bit unerving, eh? You get used to it. In desperate times like these you never know when they might come in hand. Calling for help if something goes wrong, or at the very least helping us find out what happened later.'' </div> <div lang="en" dir="ltr" class="mw-content-ltr"> You can click on "Continue listening." </div> <div lang="en" dir="ltr" class="mw-content-ltr"> :''Well, let me clarify: The sound isn't exactly written down the cylinder. We tried that route, bu the sound always got muddled. No, what these cylinders do is provide directions. Like a map, they tell the resonator exactly where to find the sound within the Chamber. And with that, the resonator synchronizes with the Chamber to play the sound as though it were right in front of you. No accounting for any issues with the bell's recording, though.'' </div> <div lang="en" dir="ltr" class="mw-content-ltr"> You can click on "Continue listening." </div> <div lang="en" dir="ltr" class="mw-content-ltr"> :''It's an incredible feat, no doubt about that. And I'm pleased to have done my part in realizing and maintaining it. Though at times I can't help but feel such monumental efforts and resources should have been used elsewhere.'' </div> <div lang="en" dir="ltr" class="mw-content-ltr"> You can click on "Continue listening." </div> <div lang="en" dir="ltr" class="mw-content-ltr"> :''(A second voice responds) Oh come now, what could be more important, short of the Great Machine itself? Our libraries are gone. Our history hoarded by nobles or left to the Rot. This is the last, greatest repository of knowledge in the world! And one that will be preserved for all posterity. If Falx doesn't succeed, if we don't survive this, these archives will stand tall for any who come after.'' </div> <div lang="en" dir="ltr" class="mw-content-ltr"> You can click on "Continue listening." </div> <div lang="en" dir="ltr" class="mw-content-ltr"> :''(The first voice) If Falx doesn't succeed? Just who do you think will be left to find this if we fail?'' </div> <div lang="en" dir="ltr" class="mw-content-ltr"> You can click on "..." to return to the menu. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> '''Note:''' The Chamber mentioned above must be the Echo Chamber which is the big structure in the middle of the Resonance Archives. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ===Exiting=== </div> <div lang="en" dir="ltr" class="mw-content-ltr"> To exit the library, use the spiral stairs to go up two floors and arrive in a half-collapsed stone corridor. By climbing the debris, you will be able to cross and you will find that it is the corridor which was just after the entrance doors of the Library on level -1. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> == History == * [https://www.vintagestory.at/blog.html/news/v1180-lore-update-the-resonance-archives-stable-release-r352/ Version 1.18.0] added the first main story event: The Resonance Archives. "A vast underground structure for you to explore, master its challenges and loot rare treasures." * [https://www.vintagestory.at/blog.html/news/v11712-v1180-rc7rc8-lore-update-the-resonance-archives-r351/ Version 1.18.0-rc.7] added the ability for players to generate the Resonance Archives at a chosen location through commands, making it possible to have the main story event in pre-1.18 worlds. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> == References == </div> {{Game navbox}} [[Category:Guides{{#translation:}}]] [[Category:Lore{{#translation:}}]]
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