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Settings
Group
Accessibility
Adjustable FPS Video Recording
Alcohol brewing
Alum
Ambience Features
Animal husbandry
Anvil
Archimedes screw
Armor
Armor stand
Arrow
Arrowhead
Axe
Backpack
Bag
Bandage
Barrel
Base return teleporter
Basket
Bear
Bed
Beekeeping
Beenade
Bees
Beeswax
Bell
Berry
Bighorn sheep
Bismuth
Blackguard armor
Block reinforcement
Bloomery
Boards
Bone
Bonemeal
Bony ribcage
Bony soil
Book
Bookshelf
Bookshelf (legacy)
Borax
Bot System
Bow
Bowl
Brass
Bread
Brick blocks
Brigandine armor
Bronze
Bug net
Butterfly
Cabbage
Carpet
Carrot
Cassava
Casting
Category:Armor
Category:Bags
Category:Blocks
Category:Building Blocks
Category:Combustibles
Category:Creative Mode
Category:Creatures
Category:Crops
Category:Entity Loot
Category:Fertile Blocks
Category:Foods
Category:Fuels
Category:Game Content
Category:Guides
Category:Hostile creatures
Category:Inventions
Category:Items
Category:Light Emitters
Category:Liquid storage
Category:Lore
Category:Mechanisms
Category:Metals
Category:Minerals
Category:Outdated pages
Category:Pigments
Category:Priority translation
Category:Storage
Category:Structures
Category:Stubs
Category:Tools
Category:Transitionable
Category:Transport
Category:UI
Category:Under construction
Category:Weapons
Cellar
Ceramic Blocks
Chain armor
Charcoal
Cheese
Chest
Chicken
Chisel
Cinematic Camera
Cinnabar
Classes
Clay
Clay forming
Clay oven
Cleaver
Client startup parameters
Cloth
Clothes
Club
Coal
Coke
Collectibles
Combat
Compost
Container
Controller Compatibility
Controls
Cooking
Cooking pot
Coordinates
Copper
Cracked vessel
Crafting
Crafting Recipes
Crate
Crock
Crucible
Crude oar
Debarked log
Debugging
Display Case
Door
Drifter
Dry grass
Dye
Egg
Falx
Farming
Fat
Feather
Fence
Fire Brick
Firepit
Firestarter
Firewood
Flax
Flax fibers
Flint
Flower
Flowerpots
Food preservation
Foraging
Forge
Forlorn Hope armor
Fox
Framerate and Performance
Frequently Asked Questions (FAQ)
Fruit Press
Fruit tree
Fuel
Gambeson armor
Gazelle
Gemstone
Glass
Glider
Gold
Grain
Grass
Gravel
Greenhouse
Ground Storage
Guide:Creative mode
Halite
Hammer
Hand basket
Hare
Hay
Health
Help:How to help
Helve hammer
Henbox
Historic Crafting Recipes
Hoe
Honeycomb
Hostile entities
How to use WorldEdit
Humanoid
Hunter's backpack
Hyena
Immobilized eidolon
Improvised body armor
Ingot
Ink and quill
Installing the game on Linux
Iron
Jam
Jonas part
Knapping
Knife
Ladder
Lamellar armor
Land claiming
Lapis lazuli
Lead
Leather
Leather armor
Leather bracers
Leather jerkin
Leather reinforced mask
Leather working
Light sources
Lightning rod
Lime
Linen
Linen sack
List of client commands
List of client commands/cam
List of client commands/clientconfig
List of server commands
List of server commands/debug
List of server commands/entity
List of server commands/gamemode
List of server commands/group
List of server commands/info
List of server commands/land
List of server commands/macro
List of server commands/player
List of server commands/role
List of server commands/serverconfig
List of server commands/time
List of server commands/tp
List of server commands/weather
List of server commands/wgen
Locust
Log
Lore book
Macro
Main Page
Mantle
Meal
Meat
Meat stew
Mechanical
Mechanical power
Metal
Metal parts
Metal plate
Metal scraps
Metal spike
Meteoric iron
Meteorite
Mining
Mining bag
Modding:Adding Block Behavior
Modding:Advanced Blocks
Modding:Advanced Items
Modding:Animation
Modding:Asset System
Modding:Asset Type - BlockTypes
Modding:Asset Type - Entities
Modding:Asset Type - ItemTypes
Modding:Asset Type - Patches
Modding:Asset Type - Recipes
Modding:Asset Type - Recipes (Alloy)
Modding:Asset Type - Recipes (Barrel)
Modding:Asset Type - Recipes (Clayforming)
Modding:Asset Type - Recipes (Cooking)
Modding:Asset Type - Recipes (Grid)
Modding:Asset Type - Recipes (Knapping)
Modding:Asset Type - Recipes (Smithing)
Modding:Asset Type - Shapes
Modding:Asset Type - Sounds
Modding:Asset Type - Textures
Modding:Asset Type - WorldProperties
Modding:Basic Block
Modding:Basic Content Tutorials
Modding:Basic Entity
Modding:Basic Inventory Handling
Modding:Basic Item
Modding:Basic Modding Examples
Modding:Block and Item Interactions
Modding:Block Entity
Modding:Block Json Properties
Modding:Chunk Moddata
Modding:Code Mods
Modding:Code Tutorial Simple Block
Modding:Commands
Modding:Community Resources
Modding:Content Mods
Modding:Content Tutorial Basics
Modding:Content Tutorial Block Variants
Modding:Content Tutorial Item Variants
Modding:Content Tutorial Simple Block
Modding:Content Tutorial Simple Item
Modding:Content Tutorial Simple Recipe
Modding:Creating Recipes
Modding:Developing a Content Mod
Modding:Entity Json Properties
Modding:Getting Started
Modding:GUIs
Modding:Intermediate Content Tutorials
Modding:Item Json Properties
Modding:JSON Patching
Modding:Load Order
Modding:Mod Packaging
Modding:Mod-Engine Compatibility
Modding:Moddable Mod
Modding:Modding API Updates
Modding:Modding Efficiently
Modding:Network API
Modding:Other Content Tutorials
Modding:Preparing For Code Mods
Modding:Programming Languages
Modding:Rendering API
Modding:SaveGame ModData
Modding:Server-Client Considerations
Modding:Setting up your Development Environment
Modding:Simple Particles
Modding:Textures
Modding:The Remapper
Modding:Theme Pack
Modding:TreeAttribute
Modding:Tutorial Template
Modding:VS Model Creator
Modding:VS Model Creator tutorials
Modding:World Access
Modding:WorldGen API
Modding:WorldGen Concept
Modding:WorldGen Configuration
Modinfo
Mold
Mortar
Mushroom
Nails and strips
Nickel
Night vision mask
Off-hand
Omok
Onion
Ore
Ore blasting bomb
Ore Deposits
Other Plants
Painting
Panning
Parchment
Parsnip
Path
Peanut
Peat
Peat brick
Pickaxe
Pigment
Pineapple
Pit kiln
Planks
Plaque
Plaster
Porridge
Potash
Poultice
Prospecting Pick
Pulverizer
Pumpkin
Quern
Raccoon
Raft
Reed
Reed basket trap
Reed chest
Resin
Resonance Archives
Resonator
Resource Crafting
Rift ward
Rock
Roofing blocks
Room
Rope
Rot
Ruin
Rusty gears
Salmon
Saltpeter
Sand
Sandbox/darce/test
Sandbox/Daretmavi/maintest
Sandbox/Tyron/Home alt
Sandbox/ZulfBracket/Home
Sandbox/ZulfBracket/Home alt
Satiety
Saw
Scrambled eggs
Scrap weapon kit
Scythe
Sea shell
Seasons
Server Config
Server startup parameters
ServerBlockTicking
Setting up a Multiplayer Server
Sewing kit
Shears
Shelf
Shield
Shovel
Sieve
Sign
Signpost
Silver
Skep
Smithing
Soil
Soil Blocks
Soup
Soybean
Spear
Steel
Steel making
Stick
Stone Blocks
Storage vessel
Straw dummy
Strewn straw
Suggestions
Sulfur
Support beam
Surface
Survival Guide - Advanced tech
Survival Guide - Your first day
Tapestry
Temperature
Template:AnimalTabs
Template:AnimalTabs/doc
Template:Armor
Template:Block
Template:Block/doc
Template:Blocks navbox
Template:Breaking
Template:Breaking/doc
Template:Climate
Template:Content
Template:Cooking navbox
Template:Cooking navbox/doc
Template:Crafting
Template:Creature
Template:Development
Template:Development/doc
Template:Drops
Template:Drops/Nothing
Template:Drops/row/doc
Template:Entities navbox
Template:Entity infobox
Template:Entity infobox/doc
Template:Farming navbox
Template:Game navbox
Template:GameVersion
Template:GameVersion/doc
Template:Item
Template:Item/doc
Template:Item/Food
Template:Item/Food/Category
Template:Item/Fuel
Template:Item/Fuel/doc
Template:Item/Smeltable
Template:Item/Transitionable
Template:Items navbox
Template:Keypress/doc
Template:Metals navbox
Template:Navbox/codemodding
Template:Navbox/contentmodding
Template:Navbox/modding
Template:Navbox/properties-audio
Template:Navbox/properties-config
Template:Navbox/properties-gameobjects
Template:Navbox/properties-patches
Template:Navbox/properties-recipes
Template:Navbox/properties-template
Template:Navbox/properties-worldgen
Template:Navbox/properties-worldproperties
Template:Needs image
Template:Outdated
Template:Outdated/doc
Template:PageOutdated
Template:Protip
Template:Protip/doc
Template:Range
Template:Range/doc
Template:Sandbox/Xandoria/Testing
Template:SectionOutdated
Template:SneakClick
Template:Spawn
Template:Spoiler
Template:Sprint
Template:Stub
Template:Stub/doc
Template:Tool
Template:Tool/MiningSpeed
Template:Using
Template:Using/doc
Template:Weapon
Template:Weapon/Attack
Temporal gear
Temporal rift
Temporal stability
Temporal storm
Terminus teleporter
Termite
Termite mound
Terrain Generation
Thatch
Tin
Titanium
Tongs
Tool rack
Tools
Tools and Weapons
Torch
Trading
Translocator
Tree
Troubleshooting Guide
Trough
Tuning cylinder
Tuning spear
Turnip
Twine
Updating Old Worlds
User:Degradkal
User:Grimdian
User:Nateonus
User:Nateonus/navbox/content
User:Nateonus/navbox/main
User:Saricane/Sandbox/Firestarter
User:Saricane/Sandbox/Test1
User:Saricane/Sandbox/Test2
User:Xandoria/Sandbox/Test1
Vegetable stew
Version history
Vertical rack
Vintage Story Original Soundtrack
Vintage Story Wiki:How to translate the wiki
Vintage Story Wiki:Translation Tables
Vintage Story Wiki:Video Tutorials Needed
VintagestoryData folder
VTML
Wallpapers
Water
Weapons
Weather
Wild food
Wild pig
Windmill
Wolf
Wooden bucket
World Configuration
World generation
Worldmap
Wrench
Zinc
Language
aa - Afar
ab - Abkhazian
abs - Ambonese Malay
ace - Achinese
ady - Adyghe
ady-cyrl - Adyghe (Cyrillic script)
aeb - Tunisian Arabic
aeb-arab - Tunisian Arabic (Arabic script)
aeb-latn - Tunisian Arabic (Latin script)
af - Afrikaans
ak - Akan
aln - Gheg Albanian
alt - Southern Altai
am - Amharic
ami - Amis
an - Aragonese
ang - Old English
anp - Angika
ar - Arabic
arc - Aramaic
arn - Mapuche
arq - Algerian Arabic
ary - Moroccan Arabic
arz - Egyptian Arabic
as - Assamese
ase - American Sign Language
ast - Asturian
atj - Atikamekw
av - Avaric
avk - Kotava
awa - Awadhi
ay - Aymara
az - Azerbaijani
azb - South Azerbaijani
ba - Bashkir
ban - Balinese
ban-bali - ᬩᬲᬩᬮᬶ
bar - Bavarian
bbc - Batak Toba
bbc-latn - Batak Toba (Latin script)
bcc - Southern Balochi
bci - Baoulé
bcl - Central Bikol
be - Belarusian
be-tarask - Belarusian (Taraškievica orthography)
bg - Bulgarian
bgn - Western Balochi
bh - Bhojpuri
bho - Bhojpuri
bi - Bislama
bjn - Banjar
blk - Pa'O
bm - Bambara
bn - Bangla
bo - Tibetan
bpy - Bishnupriya
bqi - Bakhtiari
br - Breton
brh - Brahui
bs - Bosnian
btm - Batak Mandailing
bto - Iriga Bicolano
bug - Buginese
bxr - Russia Buriat
ca - Catalan
cbk-zam - Chavacano
cdo - Min Dong Chinese
ce - Chechen
ceb - Cebuano
ch - Chamorro
cho - Choctaw
chr - Cherokee
chy - Cheyenne
ckb - Central Kurdish
co - Corsican
cps - Capiznon
cr - Cree
crh - Crimean Tatar
crh-cyrl - Crimean Tatar (Cyrillic script)
crh-latn - Crimean Tatar (Latin script)
cs - Czech
csb - Kashubian
cu - Church Slavic
cv - Chuvash
cy - Welsh
da - Danish
dag - Dagbani
de - German
de-at - Austrian German
de-ch - Swiss High German
de-formal - German (formal address)
din - Dinka
diq - Zazaki
dsb - Lower Sorbian
dtp - Central Dusun
dty - Doteli
dv - Divehi
dz - Dzongkha
ee - Ewe
egl - Emilian
el - Greek
eml - Emiliano-Romagnolo
en - English
en-ca - Canadian English
en-gb - British English
eo - Esperanto
es - Spanish
es-419 - Latin American Spanish
es-formal - Spanish (formal address)
et - Estonian
eu - Basque
ext - Extremaduran
fa - Persian
ff - Fulah
fi - Finnish
fit - Tornedalen Finnish
fj - Fijian
fo - Faroese
fon - Fon
fr - French
frc - Cajun French
frp - Arpitan
frr - Northern Frisian
fur - Friulian
fy - Western Frisian
ga - Irish
gaa - Ga
gag - Gagauz
gan - Gan Chinese
gan-hans - Gan (Simplified)
gan-hant - Gan (Traditional)
gcr - Guianan Creole
gd - Scottish Gaelic
gl - Galician
gld - Nanai
glk - Gilaki
gn - Guarani
gom - Goan Konkani
gom-deva - Goan Konkani (Devanagari script)
gom-latn - Goan Konkani (Latin script)
gor - Gorontalo
got - Gothic
grc - Ancient Greek
gsw - Swiss German
gu - Gujarati
guc - Wayuu
gur - Frafra
guw - Gun
gv - Manx
ha - Hausa
hak - Hakka Chinese
haw - Hawaiian
he - Hebrew
hi - Hindi
hif - Fiji Hindi
hif-latn - Fiji Hindi (Latin script)
hil - Hiligaynon
ho - Hiri Motu
hr - Croatian
hrx - Hunsrik
hsb - Upper Sorbian
hsn - Xiang Chinese
ht - Haitian Creole
hu - Hungarian
hu-formal - Hungarian (formal address)
hy - Armenian
hyw - Western Armenian
hz - Herero
ia - Interlingua
id - Indonesian
ie - Interlingue
ig - Igbo
ii - Sichuan Yi
ik - Inupiaq
ike-cans - Eastern Canadian (Aboriginal syllabics)
ike-latn - Eastern Canadian (Latin script)
ilo - Iloko
inh - Ingush
io - Ido
is - Icelandic
it - Italian
iu - Inuktitut
ja - Japanese
jam - Jamaican Creole English
jbo - Lojban
jut - Jutish
jv - Javanese
ka - Georgian
kaa - Kara-Kalpak
kab - Kabyle
kbd - Kabardian
kbd-cyrl - Kabardian (Cyrillic script)
kbp - Kabiye
kcg - Tyap
kea - Kabuverdianu
kg - Kongo
khw - Khowar
ki - Kikuyu
kiu - Kirmanjki
kj - Kuanyama
kjp - Eastern Pwo
kk - Kazakh
kk-arab - Kazakh (Arabic script)
kk-cn - Kazakh (China)
kk-cyrl - Kazakh (Cyrillic script)
kk-kz - Kazakh (Kazakhstan)
kk-latn - Kazakh (Latin script)
kk-tr - Kazakh (Turkey)
kl - Kalaallisut
km - Khmer
kn - Kannada
ko - Korean
ko-kp - Korean (North Korea)
koi - Komi-Permyak
kr - Kanuri
krc - Karachay-Balkar
kri - Krio
krj - Kinaray-a
krl - Karelian
ks - Kashmiri
ks-arab - Kashmiri (Arabic script)
ks-deva - Kashmiri (Devanagari script)
ksh - Colognian
ksw - S'gaw Karen
ku - Kurdish
ku-arab - Kurdish (Arabic script)
ku-latn - Kurdish (Latin script)
kum - Kumyk
kv - Komi
kw - Cornish
ky - Kyrgyz
la - Latin
lad - Ladino
lb - Luxembourgish
lbe - Lak
lez - Lezghian
lfn - Lingua Franca Nova
lg - Ganda
li - Limburgish
lij - Ligurian
liv - Livonian
lki - Laki
lld - Ladin
lmo - Lombard
ln - Lingala
lo - Lao
loz - Lozi
lrc - Northern Luri
lt - Lithuanian
ltg - Latgalian
lus - Mizo
luz - Southern Luri
lv - Latvian
lzh - Literary Chinese
lzz - Laz
mad - Madurese
mai - Maithili
map-bms - Basa Banyumasan
mdf - Moksha
mg - Malagasy
mh - Marshallese
mhr - Eastern Mari
mi - Maori
min - Minangkabau
mk - Macedonian
ml - Malayalam
mn - Mongolian
mni - Manipuri
mnw - Mon
mo - Moldovan
mr - Marathi
mrh - Mara
mrj - Western Mari
ms - Malay
ms-arab - Malay (Jawi script)
mt - Maltese
mus - Muscogee
mwl - Mirandese
my - Burmese
myv - Erzya
mzn - Mazanderani
na - Nauru
nah - Nāhuatl
nan - Min Nan Chinese
nap - Neapolitan
nb - Norwegian Bokmål
nds - Low German
nds-nl - Low Saxon
ne - Nepali
new - Newari
ng - Ndonga
nia - Nias
niu - Niuean
nl - Dutch
nl-informal - Dutch (informal address)
nmz - Nawdm
nn - Norwegian Nynorsk
no - Norwegian
nod - Northern Thai
nov - Novial
nqo - N’Ko
nrm - Norman
nso - Northern Sotho
nv - Navajo
ny - Nyanja
nyn - Nyankole
nys - Nyungar
oc - Occitan
ojb - Northwestern Ojibwe
olo - Livvi-Karelian
om - Oromo
or - Odia
os - Ossetic
pa - Punjabi
pag - Pangasinan
pam - Pampanga
pap - Papiamento
pcd - Picard
pdc - Pennsylvania German
pdt - Plautdietsch
pfl - Palatine German
pi - Pali
pih - Norfuk / Pitkern
pl - Polish
pms - Piedmontese
pnb - Western Punjabi
pnt - Pontic
prg - Prussian
ps - Pashto
pt - Portuguese
pt-br - Brazilian Portuguese
pwn - Paiwan
qqq - Message documentation
qu - Quechua
qug - Chimborazo Highland Quichua
rgn - Romagnol
rif - Riffian
rm - Romansh
rmc - Carpathian Romani
rmy - Vlax Romani
rn - Rundi
ro - Romanian
roa-tara - Tarantino
rsk - руски
ru - Russian
rue - Rusyn
rup - Aromanian
ruq - Megleno-Romanian
ruq-cyrl - Megleno-Romanian (Cyrillic script)
ruq-latn - Megleno-Romanian (Latin script)
rw - Kinyarwanda
sa - Sanskrit
sah - Sakha
sat - Santali
sc - Sardinian
scn - Sicilian
sco - Scots
sd - Sindhi
sdc - Sassarese Sardinian
sdh - Southern Kurdish
se - Northern Sami
se-fi - davvisámegiella (Suoma bealde)
se-no - davvisámegiella (Norgga bealde)
se-se - davvisámegiella (Ruoŧa bealde)
sei - Seri
ses - Koyraboro Senni
sg - Sango
sgs - Samogitian
sh - Serbo-Croatian
shi - Tachelhit
shi-latn - Tachelhit (Latin script)
shi-tfng - Tachelhit (Tifinagh script)
shn - Shan
shy - Shawiya
shy-latn - Shawiya (Latin script)
si - Sinhala
simple - Simple English
sjd - Kildin Sami
sje - Pite Sami
sk - Slovak
skr - Saraiki
skr-arab - Saraiki (Arabic script)
sl - Slovenian
sli - Lower Silesian
sm - Samoan
sma - Southern Sami
smn - Inari Sami
sms - Skolt Sami
sn - Shona
so - Somali
sq - Albanian
sr - Serbian
sr-ec - Serbian (Cyrillic script)
sr-el - Serbian (Latin script)
srn - Sranan Tongo
ss - Swati
st - Southern Sotho
stq - Saterland Frisian
sty - Siberian Tatar
su - Sundanese
sv - Swedish
sw - Swahili
szl - Silesian
szy - Sakizaya
ta - Tamil
tay - Tayal
tcy - Tulu
te - Telugu
tet - Tetum
tg - Tajik
tg-cyrl - Tajik (Cyrillic script)
tg-latn - Tajik (Latin script)
th - Thai
ti - Tigrinya
tk - Turkmen
tl - Tagalog
tly - Talysh
tly-cyrl - толыши
tn - Tswana
to - Tongan
tpi - Tok Pisin
tr - Turkish
tru - Turoyo
trv - Taroko
ts - Tsonga
tt - Tatar
tt-cyrl - Tatar (Cyrillic script)
tt-latn - Tatar (Latin script)
tum - Tumbuka
tw - Twi
ty - Tahitian
tyv - Tuvinian
tzm - Central Atlas Tamazight
udm - Udmurt
ug - Uyghur
ug-arab - Uyghur (Arabic script)
ug-latn - Uyghur (Latin script)
uk - Ukrainian
ur - Urdu
uz - Uzbek
uz-cyrl - Uzbek (Cyrillic script)
uz-latn - Uzbek (Latin script)
ve - Venda
vec - Venetian
vep - Veps
vi - Vietnamese
vls - West Flemish
vmf - Main-Franconian
vmw - Makhuwa
vo - Volapük
vot - Votic
vro - Võro
wa - Walloon
war - Waray
wls - Wallisian
wo - Wolof
wuu - Wu Chinese
xal - Kalmyk
xh - Xhosa
xmf - Mingrelian
xsy - Saisiyat
yi - Yiddish
yo - Yoruba
yrl - Nheengatu
yue - Cantonese
za - Zhuang
zea - Zeelandic
zgh - Standard Moroccan Tamazight
zh - Chinese
zh-cn - Chinese (China)
zh-hans - Simplified Chinese
zh-hant - Traditional Chinese
zh-hk - Chinese (Hong Kong)
zh-mo - Chinese (Macau)
zh-my - Chinese (Malaysia)
zh-sg - Chinese (Singapore)
zh-tw - Chinese (Taiwan)
zu - Zulu
Format
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<languages/> <div lang="en" dir="ltr" class="mw-content-ltr"> {{GameVersion|1.19.4}} __FORCETOC__ </div> <div lang="en" dir="ltr" class="mw-content-ltr"> == Introduction == </div> <div lang="en" dir="ltr" class="mw-content-ltr"> === Objective === In this tutorial, you will create two new grid recipes for our previously made item and block! Recipes are a great way of allowing players to access your new content. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> === Assets === Before starting, it is recommended you [https://github.com/Nateonus/vsmodexamples/releases/tag/SimpleRecipeTutorial download the workspace and assets] for this tutorial. The completed files can also be found here. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> This tutorial starts with the following assets: </div> <div lang="en" dir="ltr" class="mw-content-ltr"> * Mod Setup & Folder Structure * Premade Blocktype file * Premade Itemtype file * Premade Lang file * Texture & Shape Files * Empty Grid Recipe Files </div> <div lang="en" dir="ltr" class="mw-content-ltr"> === Prerequisites === This tutorial will assume you understand the following topics: </div> <div lang="en" dir="ltr" class="mw-content-ltr"> * [[Modding:Developing a Content Mod|Setting up a content mod and using an IDE.]] * [[Modding:Content Tutorial Basics|The functions of shape, texture and lang files.]] Although not necessary, it is recommended to have completed the following tutorials: </div> <div lang="en" dir="ltr" class="mw-content-ltr"> * [[Modding:Content Tutorial Simple Item|2. Simple Item]] ** The 'Simple Wand' item is included in the tutorial setup. * [[Modding:Content Tutorial Simple Block|3. Simple Block]] ** The 'Simple Gold Block' is included in the tutorial setup. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> == Navigating Assets == Browse the downloaded workspace. You should have an understanding of most of the files that currently exist, however there are two new files: </div> <div lang="en" dir="ltr" class="mw-content-ltr"> * ''assets/simplerecipe/recipes/grid/simplewandrecipe.json'' - An empty json file. This will be used to create a recipe for the 'Simple Wand' item. * ''assets/simplerecipe/recipes/grid/simpleblockrecipe.json'' - An empty json file. This will be used to create a recipe for the 'Simple Gold Block'. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> == Recipe File Structure == As you may have noticed, recipes are all stored within the '<nowiki/>''recipes''' folder - However there is a list of subfolders that determine the type of recipe. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> This tutorial uses the '''grid''<nowiki/>' folder, which tells the game that any files stored within that folder are recipes to be made in the grid. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> The valid recipe types (and therefore folders) are: </div> <div lang="en" dir="ltr" class="mw-content-ltr"> * ''alloy'' - Allows creation of different alloyed metals in a crucible. * ''barrel'' - Allows creation of objects within a barrel. * ''clayforming'' - Allows creation of clay objects using the clayforming system. * ''cooking'' - Allows creation of food in a cooking pot. * ''grid -'' Allows creation of objects by using the crafting grid. * ''knapping'' - Allows creation of stone objects using the knapping system. * ''smithing'' - Allows creation of metal objects on an anvil. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> == Creating the Item Recipe == Unlike when creating items and blocks, recipes can be somewhat difficult to test before they are complete, as all the information is required before the recipe will be created. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> When creating recipes, it is a good idea to visualize what you are creating. This is the recipe you will be creating for this section: </div> <div lang="en" dir="ltr" class="mw-content-ltr"> [[File:SimpleRecipeTutorialSimpleWandRecipe.png|frameless]] </div> <div lang="en" dir="ltr" class="mw-content-ltr"> One clear quartz, on top of two sticks. ''It is, after all, a magic wand''. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> === Recipe File === Open the '<nowiki/>''simplewandrecipe.json'<nowiki/>'' file inside '''recipes/grid''<nowiki/>'. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> To create a new grid recipe, the game needs the following information: </div> <div lang="en" dir="ltr" class="mw-content-ltr"> * '''Ingredients''' - This defines what objects are used in the grid to create the output. * '''Pattern''' - This defines how the ingredients are arranged in the grid, as well as the width and height of the recipe. * '''Output''' - This defines what object will be given to the player when the recipe is complete. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> You will notice that this information can be listed in any order in the json file. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> === Recipe Pattern === To begin, you need to define the recipe pattern inside your json file.<syntaxhighlight lang="json"> { "ingredientPattern": "Q,S,S", "width": 1, "height": 3, </syntaxhighlight>These three properties will define the pattern and shape of our recipe. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> The '''ingredientPattern''<nowiki/>' property defines a list of letters. Each ''unique'' letter defines a new ingredient. Note that although this uses ''Q'' for quartz and ''S'' for stick, you can pick whatever letter you want. Do not worry about the format of this property right now, as it will be discussed in the next recipe. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> The '<nowiki/>''width''' property defines how many columns the recipe uses. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> The '<nowiki/>''height''' property defines how many rows the recipe uses. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> === Recipe Ingredients === For your recipe to function correctly, each ''unique'' letter in the previous '<nowiki/>''ingredientPattern'<nowiki/>'' property needs to be registed as an '''ingredient'.'' </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Add the following code to your file, below the height property.<syntaxhighlight lang="json"> "ingredients": { "Q": { "type": "item", "code": "game:clearquartz" }, "S": { "type": "item", "code": "game:stick" } }, </syntaxhighlight>The '<nowiki/>''ingredients'<nowiki/>'' property is a little different to any properties used before in the tutorials, because it is a [https://www.futurelearn.com/info/courses/programming-103-data/0/steps/64751 dictionary data type]. In this case, it is simply a way of mapping each character in the pattern to an in-game object. There are two unique characters in the pattern, ''Q'' and ''S,'' so we need to add both of these to the list. When adding an ingredient, you need to include its ''type'' and ''code.'' The ''type'' is simple - either "item" or "block" depending on which one it is. The ''code'' is the item's unique identifier. A future tutorial will discuss multiple ways of finding an objects code, but for now we can use ''game:clearquartz'' and ''game:stick''. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> When all the unique characters have entires, you can move on. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> === Recipe Output === The recipe output determines what object this recipe will make. Add the final section of code to your file, below the '<nowiki/>''ingredients''' section.<syntaxhighlight lang="json"> "output": { "type": "item", "code": "simplewand" } } </syntaxhighlight>You may notice that the '<nowiki/>''output''<nowiki/>' property is defined very similarly to an ingredient, using identical '<nowiki/>''type'<nowiki/>'' and '<nowiki/>''code'<nowiki/>'' properties inside of it. In this instance, to create the simplewand item, we fill in using the ''item'' type and ''simplewand'' code. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> === Finalized Recipe === Your first recipe should now be complete! You should be able to test it by going on the "simplewand" page in the in-game handbook, or trying to create your item in survival mode. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Here is the full recipe for comparison: {| class="wikitable mw-collapsible mw-collapsed" |simplewandrecipe.json |- |<syntaxhighlight lang="json"> { "ingredientPattern": "Q,S,S", "width": 1, "height": 3, "ingredients": { "Q": { "type": "item", "code": "game:clearquartz" }, "S": { "type": "item", "code": "game:stick" } }, "output": { "type": "item", "code": "simplewand" } } </syntaxhighlight> |} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> == Creating the Block Recipe == This is the recipe you will be creating for this section: </div> <div lang="en" dir="ltr" class="mw-content-ltr"> [[File:SimpleRecipeTutorialSimpleGoldBlock.png|frameless]] </div> <div lang="en" dir="ltr" class="mw-content-ltr"> The recipe should be able to use ''any'' hammer, on top of 6 gold ingots to make the gold brick block. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> === Recipe File === Open the '<nowiki/>''simpleblockrecipe.json'<nowiki/>'' file inside '''recipes/grid''<nowiki/>'. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Same as before, this grid recipe needs to define its ''ingredients, pattern,'' and ''output.'' </div> <div lang="en" dir="ltr" class="mw-content-ltr"> === Recipe Pattern === Firstly, define the recipe pattern inside your json file.<syntaxhighlight lang="json"> { "ingredientPattern": "_H_,GGG,GGG", "width": 3, "height": 3, </syntaxhighlight>The properties here are the same as the previous recipe, however you are now using the grid to its maximum capacity. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ==== Understanding the IngredientPattern Property ==== The '<nowiki/>''ingredientPattern''' property is a lot easier to explain in this recipe. Each letter in the pattern determines a unique ingredient, however there are a couple of unique characters too. Each section, determined by commas, represent a row in the crafting grid. In the pattern above, the rows are: "_H_", "GGG", "GGG". Each character then represents its own space in the crafting grid. An underscore ( '''_''' ) tells the game that this is a blank space and unused in this recipe. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Look back on the previous recipe, and make sure you understand the ingredient pattern there. It is a 1 by 3 recipe, where each row is seperated by a comma. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> === Recipe Ingredients === This recipe uses two ingredients - A hammer and a gold block. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Add the following code to your file, below the height property.<syntaxhighlight lang="json"> "ingredients": { "H": { "type": "item", "code": "game:hammer-*", "isTool": true }, "G": { "type": "item", "code": "game:ingot-gold" } }, </syntaxhighlight>The ingredients here follow the exact same format as the previous recipe, however there is a new concept to introduce. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ==== Asset Location Wildcards ==== So far in the tutorials, you will have used a lot of asset locations without much explanation about how they work. This is a very substantial topic, and will be explained more in a future tutorial. For now, however, it is important to understand the use of ''wildcards'' within a code property. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> In Vintage Story, there can exist ''variants'' of each item, block, or entity. These variants are used to create a large amount of new objects that all share very similar properties, all within a single file. One such example of an item with variants is the ''hammer'' item. There exists a total of 9 hammers with near-identical functionality, however each one uses a different '<nowiki/>''metal''' variant to determine its material. Every object in the game has to have a unique code, so variants are appended to the end of the item code. This means that the full codes for all 9 hammers are: </div> <div lang="en" dir="ltr" class="mw-content-ltr"> * ''hammer-copper'' * ''hammer-tinbronze'' * ''hammer-bismuthbronze'' * ''hammer-blackbronze'' * ''hammer-gold'' * ''hammer-silver'' * ''hammer-iron'' * ''hammer-meteoriciron'' * ''hammer-steel'' </div> <div lang="en" dir="ltr" class="mw-content-ltr"> When it comes to creating recipes, you do not want to have to create 9 seperate recipes where each one accepts a different hammer, so you can use a ''wildcard.'' A wildcard allows a modder to group all these objects together using an asterisk ( '''*''' ) in its code property. By using "''hammer-*''", the game allows any object who's code begins with ''"hammer-''" to be valid for this recipe. Note that you should still include the hyphen in the code, as using "''hammer*''" will result in being able to use any hammer and also any hammer''head'' items. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> You will learn how to create your own object variants in future intermediate tutorials. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ==== IsTool Property ==== There are a number of extra properties that can be included within recipes to make them slightly more complex. One such property is the '<nowiki/>''isTool''' property. Without this property, the hammer will disappear when the block is created. By marking the hammer as a tool, the recipe simple uses a single durability point, but the hammer remains. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> === Recipe Output === The final section of our recipe is the output. Add the final section of code to your file, below the '<nowiki/>''ingredients''' section.<syntaxhighlight lang="json"> "output": { "type": "block", "code": "simplegoldblock" } } </syntaxhighlight>As before, we just set this to our block's code. Note that the type has been changed to block in this instance. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> === Finalized Recipe === Your second recipe should now be complete! You should be able to test it by going on the "simplegoldblock" page in the in-game handbook, or trying to create your item in survival mode. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Here is the full recipe for comparison: {| class="wikitable mw-collapsible mw-collapsed" |simpleblockrecipe.json |- |<syntaxhighlight lang="json"> { "ingredientPattern": "_H_,GGG,GGG", "width": 3, "height": 3, "ingredients": { "H": { "type": "item", "code": "game:hammer-*", "isTool": true }, "G": { "type": "item", "code": "game:ingot-gold" } }, "output": { "type": "block", "code": "simplegoldblock" } } </syntaxhighlight> |} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> == Conclusion == Congratulations, you have now created two recipes for your new item and block! This tutorial should have given you the ability to make simple recipes, as well as a brief understand of variants and wildcards. === Next Steps... === If you want to test your knowledge, consider doing the tasks under the ''Going Further'' section below. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> This is the final tutorial in the 'Basic Tutorial' section. Take a look at starting the [[Modding:Intermediate Content Tutorials|intermediate content mod tutorials]], where you will learn more about variants and error-checking, as well as developing complex blocks, items, entities, and many more. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> == Going Further == Want to make some additional changes to this mod? Try and achieve the following things! </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Gold ingots are too expensive... change the block recipe to use gold bits instead. Note that the code for gold bits is "''game:metalbit-gold".'' {| class="wikitable mw-collapsible mw-collapsed" |To achieve this... |- |In '''simpleblockrecipe.json','' modify "''game:ingot-gold''" to "''game:metalbit-gold''". |} Create another grid recipe that uses a simple wand and a single charcoal to make a diamond. The codes are "''simplewand''", "''game:charcoal''", and "''game:gem-diamond-rough''" respectively. Note that the wand should be consumed on use - Using the "''onTool''" property will cause your recipe to not work as the simple wand is not defined as a tool. {| class="wikitable mw-collapsible mw-collapsed" |To achieve this... |- |Create a new charcoaltodiamond.json recipe inside ''recipes/grid''. Your file may look similar to this:<syntaxhighlight lang="json"> { "ingredientPattern": "W,C", "width": 1, "height": 2, "ingredients": { "W": { "type": "item", "code": "simplewand" }, "C": { "type": "item", "code": "game:charcoal" } }, "output": { "type": "item", "code": "game:gem-diamond-rough" } } </syntaxhighlight> |} </div> {{Navbox/contentmodding}}
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