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Settings
Group
Accessibility
Adjustable FPS Video Recording
Alcohol brewing
Alum
Ambience Features
Animal husbandry
Anvil
Archimedes screw
Armor
Armor stand
Arrow
Arrowhead
Axe
Backpack
Bag
Bandage
Barrel
Base return teleporter
Basket
Bear
Bed
Beekeeping
Beenade
Bees
Beeswax
Bell
Berry
Bighorn sheep
Bismuth
Blackguard armor
Block reinforcement
Bloomery
Boards
Bone
Bonemeal
Bony ribcage
Bony soil
Book
Bookshelf
Bookshelf (legacy)
Borax
Bot System
Bow
Bowl
Brass
Bread
Brick blocks
Brigandine armor
Bronze
Bug net
Butterfly
Cabbage
Carpet
Carrot
Cassava
Casting
Category:Armor
Category:Bags
Category:Blocks
Category:Building Blocks
Category:Combustibles
Category:Creative Mode
Category:Creatures
Category:Crops
Category:Entity Loot
Category:Fertile Blocks
Category:Foods
Category:Fuels
Category:Game Content
Category:Guides
Category:Hostile creatures
Category:Inventions
Category:Items
Category:Light Emitters
Category:Liquid storage
Category:Lore
Category:Mechanisms
Category:Metals
Category:Minerals
Category:Outdated pages
Category:Pigments
Category:Priority translation
Category:Storage
Category:Structures
Category:Stubs
Category:Tools
Category:Transitionable
Category:Transport
Category:UI
Category:Under construction
Category:Weapons
Cellar
Ceramic Blocks
Chain armor
Charcoal
Cheese
Chest
Chicken
Chisel
Cinematic Camera
Cinnabar
Classes
Clay
Clay forming
Clay oven
Cleaver
Client startup parameters
Cloth
Clothes
Club
Coal
Coke
Collectibles
Combat
Compost
Container
Controller Compatibility
Controls
Cooking
Cooking pot
Coordinates
Copper
Cracked vessel
Crafting
Crafting Recipes
Crate
Crock
Crucible
Crude oar
Debarked log
Debugging
Display Case
Door
Drifter
Dry grass
Dye
Egg
Falx
Farming
Fat
Feather
Fence
Fire Brick
Firepit
Firestarter
Firewood
Flax
Flax fibers
Flint
Flower
Flowerpots
Food preservation
Foraging
Forge
Forlorn Hope armor
Fox
Framerate and Performance
Frequently Asked Questions (FAQ)
Fruit Press
Fruit tree
Fuel
Gambeson armor
Gazelle
Gemstone
Glass
Glider
Gold
Grain
Grass
Gravel
Greenhouse
Ground Storage
Guide:Creative mode
Halite
Hammer
Hand basket
Hare
Hay
Health
Help:How to help
Helve hammer
Henbox
Historic Crafting Recipes
Hoe
Honeycomb
Hostile entities
How to use WorldEdit
Humanoid
Hunter's backpack
Hyena
Immobilized eidolon
Improvised body armor
Ingot
Ink and quill
Installing the game on Linux
Iron
Jam
Jonas part
Knapping
Knife
Ladder
Lamellar armor
Land claiming
Lapis lazuli
Lead
Leather
Leather armor
Leather bracers
Leather jerkin
Leather reinforced mask
Leather working
Light sources
Lightning rod
Lime
Linen
Linen sack
List of client commands
List of client commands/cam
List of client commands/clientconfig
List of server commands
List of server commands/debug
List of server commands/entity
List of server commands/gamemode
List of server commands/group
List of server commands/info
List of server commands/land
List of server commands/macro
List of server commands/player
List of server commands/role
List of server commands/serverconfig
List of server commands/time
List of server commands/tp
List of server commands/weather
List of server commands/wgen
Locust
Log
Lore book
Macro
Main Page
Mantle
Meal
Meat
Meat stew
Mechanical
Mechanical power
Metal
Metal parts
Metal plate
Metal scraps
Metal spike
Meteoric iron
Meteorite
Mining
Mining bag
Modding:Adding Block Behavior
Modding:Advanced Blocks
Modding:Advanced Items
Modding:Animation
Modding:Asset System
Modding:Asset Type - BlockTypes
Modding:Asset Type - Entities
Modding:Asset Type - ItemTypes
Modding:Asset Type - Patches
Modding:Asset Type - Recipes
Modding:Asset Type - Recipes (Alloy)
Modding:Asset Type - Recipes (Barrel)
Modding:Asset Type - Recipes (Clayforming)
Modding:Asset Type - Recipes (Cooking)
Modding:Asset Type - Recipes (Grid)
Modding:Asset Type - Recipes (Knapping)
Modding:Asset Type - Recipes (Smithing)
Modding:Asset Type - Shapes
Modding:Asset Type - Sounds
Modding:Asset Type - Textures
Modding:Asset Type - WorldProperties
Modding:Basic Block
Modding:Basic Content Tutorials
Modding:Basic Entity
Modding:Basic Inventory Handling
Modding:Basic Item
Modding:Basic Modding Examples
Modding:Block and Item Interactions
Modding:Block Entity
Modding:Block Json Properties
Modding:Chunk Moddata
Modding:Code Mods
Modding:Code Tutorial Simple Block
Modding:Commands
Modding:Community Resources
Modding:Content Mods
Modding:Content Tutorial Basics
Modding:Content Tutorial Block Variants
Modding:Content Tutorial Item Variants
Modding:Content Tutorial Simple Block
Modding:Content Tutorial Simple Item
Modding:Content Tutorial Simple Recipe
Modding:Creating Recipes
Modding:Developing a Content Mod
Modding:Entity Json Properties
Modding:Getting Started
Modding:GUIs
Modding:Intermediate Content Tutorials
Modding:Item Json Properties
Modding:JSON Patching
Modding:Load Order
Modding:Mod Packaging
Modding:Mod-Engine Compatibility
Modding:Moddable Mod
Modding:Modding API Updates
Modding:Modding Efficiently
Modding:Network API
Modding:Other Content Tutorials
Modding:Preparing For Code Mods
Modding:Programming Languages
Modding:Rendering API
Modding:SaveGame ModData
Modding:Server-Client Considerations
Modding:Setting up your Development Environment
Modding:Simple Particles
Modding:Textures
Modding:The Remapper
Modding:Theme Pack
Modding:TreeAttribute
Modding:Tutorial Template
Modding:VS Model Creator
Modding:VS Model Creator tutorials
Modding:World Access
Modding:WorldGen API
Modding:WorldGen Concept
Modding:WorldGen Configuration
Modinfo
Mold
Mortar
Mushroom
Nails and strips
Nickel
Night vision mask
Off-hand
Omok
Onion
Ore
Ore blasting bomb
Ore Deposits
Other Plants
Painting
Panning
Parchment
Parsnip
Path
Peanut
Peat
Peat brick
Pickaxe
Pigment
Pineapple
Pit kiln
Planks
Plaque
Plaster
Porridge
Potash
Poultice
Prospecting Pick
Pulverizer
Pumpkin
Quern
Raccoon
Raft
Reed
Reed basket trap
Reed chest
Resin
Resonance Archives
Resonator
Resource Crafting
Rift ward
Rock
Roofing blocks
Room
Rope
Rot
Ruin
Rusty gears
Salmon
Saltpeter
Sand
Sandbox/darce/test
Sandbox/Daretmavi/maintest
Sandbox/Tyron/Home alt
Sandbox/ZulfBracket/Home
Sandbox/ZulfBracket/Home alt
Satiety
Saw
Scrambled eggs
Scrap weapon kit
Scythe
Sea shell
Seasons
Server Config
Server startup parameters
ServerBlockTicking
Setting up a Multiplayer Server
Sewing kit
Shears
Shelf
Shield
Shovel
Sieve
Sign
Signpost
Silver
Skep
Smithing
Soil
Soil Blocks
Soup
Soybean
Spear
Steel
Steel making
Stick
Stone Blocks
Storage vessel
Straw dummy
Strewn straw
Suggestions
Sulfur
Support beam
Surface
Survival Guide - Advanced tech
Survival Guide - Your first day
Tapestry
Temperature
Template:AnimalTabs
Template:AnimalTabs/doc
Template:Armor
Template:Block
Template:Block/doc
Template:Blocks navbox
Template:Breaking
Template:Breaking/doc
Template:Climate
Template:Content
Template:Cooking navbox
Template:Cooking navbox/doc
Template:Crafting
Template:Creature
Template:Drops
Template:Drops/Nothing
Template:Drops/row/doc
Template:Entities navbox
Template:Entity infobox
Template:Entity infobox/doc
Template:Farming navbox
Template:Game navbox
Template:GameVersion
Template:GameVersion/doc
Template:Item
Template:Item/doc
Template:Item/Food
Template:Item/Food/Category
Template:Item/Fuel
Template:Item/Fuel/doc
Template:Item/Smeltable
Template:Item/Transitionable
Template:Items navbox
Template:Keypress/doc
Template:Metals navbox
Template:Navbox/codemodding
Template:Navbox/contentmodding
Template:Navbox/modding
Template:Navbox/properties-audio
Template:Navbox/properties-config
Template:Navbox/properties-gameobjects
Template:Navbox/properties-patches
Template:Navbox/properties-recipes
Template:Navbox/properties-template
Template:Navbox/properties-worldgen
Template:Navbox/properties-worldproperties
Template:Needs image
Template:Outdated
Template:PageOutdated
Template:Protip
Template:Protip/doc
Template:Range
Template:Range/doc
Template:Sandbox/Xandoria/Testing
Template:SectionOutdated
Template:SneakClick
Template:Spawn
Template:Spoiler
Template:Sprint
Template:Stub
Template:Stub/doc
Template:Tool
Template:Tool/MiningSpeed
Template:Using
Template:Using/doc
Template:Weapon
Template:Weapon/Attack
Temporal gear
Temporal rift
Temporal stability
Temporal storm
Terminus teleporter
Termite
Termite mound
Terrain Generation
Thatch
Tin
Titanium
Tongs
Tool rack
Tools
Tools and Weapons
Torch
Trading
Translocator
Tree
Troubleshooting Guide
Trough
Tuning cylinder
Tuning spear
Turnip
Twine
Updating Old Worlds
User:Degradkal
User:Grimdian
User:Nateonus
User:Nateonus/navbox/content
User:Nateonus/navbox/main
User:Saricane/Sandbox/Firestarter
User:Saricane/Sandbox/Test1
User:Saricane/Sandbox/Test2
User:Xandoria/Sandbox/Test1
Vegetable stew
Version history
Vertical rack
Vintage Story Original Soundtrack
Vintage Story Wiki:How to translate the wiki
Vintage Story Wiki:Translation Tables
Vintage Story Wiki:Video Tutorials Needed
VintagestoryData folder
VTML
Wallpapers
Water
Weapons
Weather
Wild food
Wild pig
Windmill
Wolf
Wooden bucket
World Configuration
World generation
Worldmap
Wrench
Zinc
Language
aa - Afar
ab - Abkhazian
abs - Ambonese Malay
ace - Achinese
ady - Adyghe
ady-cyrl - Adyghe (Cyrillic script)
aeb - Tunisian Arabic
aeb-arab - Tunisian Arabic (Arabic script)
aeb-latn - Tunisian Arabic (Latin script)
af - Afrikaans
ak - Akan
aln - Gheg Albanian
alt - Southern Altai
am - Amharic
ami - Amis
an - Aragonese
ang - Old English
anp - Angika
ar - Arabic
arc - Aramaic
arn - Mapuche
arq - Algerian Arabic
ary - Moroccan Arabic
arz - Egyptian Arabic
as - Assamese
ase - American Sign Language
ast - Asturian
atj - Atikamekw
av - Avaric
avk - Kotava
awa - Awadhi
ay - Aymara
az - Azerbaijani
azb - South Azerbaijani
ba - Bashkir
ban - Balinese
ban-bali - ᬩᬲᬩᬮᬶ
bar - Bavarian
bbc - Batak Toba
bbc-latn - Batak Toba (Latin script)
bcc - Southern Balochi
bci - Baoulé
bcl - Central Bikol
be - Belarusian
be-tarask - Belarusian (Taraškievica orthography)
bg - Bulgarian
bgn - Western Balochi
bh - Bhojpuri
bho - Bhojpuri
bi - Bislama
bjn - Banjar
blk - Pa'O
bm - Bambara
bn - Bangla
bo - Tibetan
bpy - Bishnupriya
bqi - Bakhtiari
br - Breton
brh - Brahui
bs - Bosnian
btm - Batak Mandailing
bto - Iriga Bicolano
bug - Buginese
bxr - Russia Buriat
ca - Catalan
cbk-zam - Chavacano
cdo - Min Dong Chinese
ce - Chechen
ceb - Cebuano
ch - Chamorro
cho - Choctaw
chr - Cherokee
chy - Cheyenne
ckb - Central Kurdish
co - Corsican
cps - Capiznon
cr - Cree
crh - Crimean Tatar
crh-cyrl - Crimean Tatar (Cyrillic script)
crh-latn - Crimean Tatar (Latin script)
cs - Czech
csb - Kashubian
cu - Church Slavic
cv - Chuvash
cy - Welsh
da - Danish
dag - Dagbani
de - German
de-at - Austrian German
de-ch - Swiss High German
de-formal - German (formal address)
din - Dinka
diq - Zazaki
dsb - Lower Sorbian
dtp - Central Dusun
dty - Doteli
dv - Divehi
dz - Dzongkha
ee - Ewe
egl - Emilian
el - Greek
eml - Emiliano-Romagnolo
en - English
en-ca - Canadian English
en-gb - British English
eo - Esperanto
es - Spanish
es-419 - Latin American Spanish
es-formal - Spanish (formal address)
et - Estonian
eu - Basque
ext - Extremaduran
fa - Persian
ff - Fulah
fi - Finnish
fit - Tornedalen Finnish
fj - Fijian
fo - Faroese
fon - Fon
fr - French
frc - Cajun French
frp - Arpitan
frr - Northern Frisian
fur - Friulian
fy - Western Frisian
ga - Irish
gaa - Ga
gag - Gagauz
gan - Gan Chinese
gan-hans - Gan (Simplified)
gan-hant - Gan (Traditional)
gcr - Guianan Creole
gd - Scottish Gaelic
gl - Galician
gld - Nanai
glk - Gilaki
gn - Guarani
gom - Goan Konkani
gom-deva - Goan Konkani (Devanagari script)
gom-latn - Goan Konkani (Latin script)
gor - Gorontalo
got - Gothic
grc - Ancient Greek
gsw - Swiss German
gu - Gujarati
guc - Wayuu
gur - Frafra
guw - Gun
gv - Manx
ha - Hausa
hak - Hakka Chinese
haw - Hawaiian
he - Hebrew
hi - Hindi
hif - Fiji Hindi
hif-latn - Fiji Hindi (Latin script)
hil - Hiligaynon
ho - Hiri Motu
hr - Croatian
hrx - Hunsrik
hsb - Upper Sorbian
hsn - Xiang Chinese
ht - Haitian Creole
hu - Hungarian
hu-formal - Hungarian (formal address)
hy - Armenian
hyw - Western Armenian
hz - Herero
ia - Interlingua
id - Indonesian
ie - Interlingue
ig - Igbo
ii - Sichuan Yi
ik - Inupiaq
ike-cans - Eastern Canadian (Aboriginal syllabics)
ike-latn - Eastern Canadian (Latin script)
ilo - Iloko
inh - Ingush
io - Ido
is - Icelandic
it - Italian
iu - Inuktitut
ja - Japanese
jam - Jamaican Creole English
jbo - Lojban
jut - Jutish
jv - Javanese
ka - Georgian
kaa - Kara-Kalpak
kab - Kabyle
kbd - Kabardian
kbd-cyrl - Kabardian (Cyrillic script)
kbp - Kabiye
kcg - Tyap
kea - Kabuverdianu
kg - Kongo
khw - Khowar
ki - Kikuyu
kiu - Kirmanjki
kj - Kuanyama
kjp - Eastern Pwo
kk - Kazakh
kk-arab - Kazakh (Arabic script)
kk-cn - Kazakh (China)
kk-cyrl - Kazakh (Cyrillic script)
kk-kz - Kazakh (Kazakhstan)
kk-latn - Kazakh (Latin script)
kk-tr - Kazakh (Turkey)
kl - Kalaallisut
km - Khmer
kn - Kannada
ko - Korean
ko-kp - Korean (North Korea)
koi - Komi-Permyak
kr - Kanuri
krc - Karachay-Balkar
kri - Krio
krj - Kinaray-a
krl - Karelian
ks - Kashmiri
ks-arab - Kashmiri (Arabic script)
ks-deva - Kashmiri (Devanagari script)
ksh - Colognian
ksw - S'gaw Karen
ku - Kurdish
ku-arab - Kurdish (Arabic script)
ku-latn - Kurdish (Latin script)
kum - Kumyk
kv - Komi
kw - Cornish
ky - Kyrgyz
la - Latin
lad - Ladino
lb - Luxembourgish
lbe - Lak
lez - Lezghian
lfn - Lingua Franca Nova
lg - Ganda
li - Limburgish
lij - Ligurian
liv - Livonian
lki - Laki
lld - Ladin
lmo - Lombard
ln - Lingala
lo - Lao
loz - Lozi
lrc - Northern Luri
lt - Lithuanian
ltg - Latgalian
lus - Mizo
luz - Southern Luri
lv - Latvian
lzh - Literary Chinese
lzz - Laz
mad - Madurese
mai - Maithili
map-bms - Basa Banyumasan
mdf - Moksha
mg - Malagasy
mh - Marshallese
mhr - Eastern Mari
mi - Maori
min - Minangkabau
mk - Macedonian
ml - Malayalam
mn - Mongolian
mni - Manipuri
mnw - Mon
mo - Moldovan
mr - Marathi
mrh - Mara
mrj - Western Mari
ms - Malay
ms-arab - Malay (Jawi script)
mt - Maltese
mus - Muscogee
mwl - Mirandese
my - Burmese
myv - Erzya
mzn - Mazanderani
na - Nauru
nah - Nāhuatl
nan - Min Nan Chinese
nap - Neapolitan
nb - Norwegian Bokmål
nds - Low German
nds-nl - Low Saxon
ne - Nepali
new - Newari
ng - Ndonga
nia - Nias
niu - Niuean
nl - Dutch
nl-informal - Dutch (informal address)
nmz - Nawdm
nn - Norwegian Nynorsk
no - Norwegian
nod - Northern Thai
nov - Novial
nqo - N’Ko
nrm - Norman
nso - Northern Sotho
nv - Navajo
ny - Nyanja
nyn - Nyankole
nys - Nyungar
oc - Occitan
ojb - Northwestern Ojibwe
olo - Livvi-Karelian
om - Oromo
or - Odia
os - Ossetic
pa - Punjabi
pag - Pangasinan
pam - Pampanga
pap - Papiamento
pcd - Picard
pdc - Pennsylvania German
pdt - Plautdietsch
pfl - Palatine German
pi - Pali
pih - Norfuk / Pitkern
pl - Polish
pms - Piedmontese
pnb - Western Punjabi
pnt - Pontic
prg - Prussian
ps - Pashto
pt - Portuguese
pt-br - Brazilian Portuguese
pwn - Paiwan
qqq - Message documentation
qu - Quechua
qug - Chimborazo Highland Quichua
rgn - Romagnol
rif - Riffian
rm - Romansh
rmc - Carpathian Romani
rmy - Vlax Romani
rn - Rundi
ro - Romanian
roa-tara - Tarantino
rsk - руски
ru - Russian
rue - Rusyn
rup - Aromanian
ruq - Megleno-Romanian
ruq-cyrl - Megleno-Romanian (Cyrillic script)
ruq-latn - Megleno-Romanian (Latin script)
rw - Kinyarwanda
sa - Sanskrit
sah - Sakha
sat - Santali
sc - Sardinian
scn - Sicilian
sco - Scots
sd - Sindhi
sdc - Sassarese Sardinian
sdh - Southern Kurdish
se - Northern Sami
se-fi - davvisámegiella (Suoma bealde)
se-no - davvisámegiella (Norgga bealde)
se-se - davvisámegiella (Ruoŧa bealde)
sei - Seri
ses - Koyraboro Senni
sg - Sango
sgs - Samogitian
sh - Serbo-Croatian
shi - Tachelhit
shi-latn - Tachelhit (Latin script)
shi-tfng - Tachelhit (Tifinagh script)
shn - Shan
shy - Shawiya
shy-latn - Shawiya (Latin script)
si - Sinhala
simple - Simple English
sjd - Kildin Sami
sje - Pite Sami
sk - Slovak
skr - Saraiki
skr-arab - Saraiki (Arabic script)
sl - Slovenian
sli - Lower Silesian
sm - Samoan
sma - Southern Sami
smn - Inari Sami
sms - Skolt Sami
sn - Shona
so - Somali
sq - Albanian
sr - Serbian
sr-ec - Serbian (Cyrillic script)
sr-el - Serbian (Latin script)
srn - Sranan Tongo
ss - Swati
st - Southern Sotho
stq - Saterland Frisian
sty - Siberian Tatar
su - Sundanese
sv - Swedish
sw - Swahili
szl - Silesian
szy - Sakizaya
ta - Tamil
tay - Tayal
tcy - Tulu
te - Telugu
tet - Tetum
tg - Tajik
tg-cyrl - Tajik (Cyrillic script)
tg-latn - Tajik (Latin script)
th - Thai
ti - Tigrinya
tk - Turkmen
tl - Tagalog
tly - Talysh
tly-cyrl - толыши
tn - Tswana
to - Tongan
tpi - Tok Pisin
tr - Turkish
tru - Turoyo
trv - Taroko
ts - Tsonga
tt - Tatar
tt-cyrl - Tatar (Cyrillic script)
tt-latn - Tatar (Latin script)
tum - Tumbuka
tw - Twi
ty - Tahitian
tyv - Tuvinian
tzm - Central Atlas Tamazight
udm - Udmurt
ug - Uyghur
ug-arab - Uyghur (Arabic script)
ug-latn - Uyghur (Latin script)
uk - Ukrainian
ur - Urdu
uz - Uzbek
uz-cyrl - Uzbek (Cyrillic script)
uz-latn - Uzbek (Latin script)
ve - Venda
vec - Venetian
vep - Veps
vi - Vietnamese
vls - West Flemish
vmf - Main-Franconian
vmw - Makhuwa
vo - Volapük
vot - Votic
vro - Võro
wa - Walloon
war - Waray
wls - Wallisian
wo - Wolof
wuu - Wu Chinese
xal - Kalmyk
xh - Xhosa
xmf - Mingrelian
xsy - Saisiyat
yi - Yiddish
yo - Yoruba
yrl - Nheengatu
yue - Cantonese
za - Zhuang
zea - Zeelandic
zgh - Standard Moroccan Tamazight
zh - Chinese
zh-cn - Chinese (China)
zh-hans - Simplified Chinese
zh-hant - Traditional Chinese
zh-hk - Chinese (Hong Kong)
zh-mo - Chinese (Macau)
zh-my - Chinese (Malaysia)
zh-sg - Chinese (Singapore)
zh-tw - Chinese (Taiwan)
zu - Zulu
Format
Export for off-line translation
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{{DISPLAYTITLE:采矿}}<languages/> '''采矿''' 是游戏中用于获得矿石进行 {{ll|casting|冶炼}} 和 {{ll|smithing|锻造}} 以获取 {{ll|Tools and Weapons|工具和武器。}} 的手段。 你可以收集矿物并将其制作为 {{ll|metal|金属锭}} 或是将 {{ll|gemstones|矿石}} 保存起来。 __TOC__ =所需材料= 要开始采矿, 玩家要准备两个工具, {{ll|pickaxe|稿子}} 和 {{ll|prospecting pick|勘矿镐}}。还可以选择装备 {{ll|containers#portable containers|矿工背包}}, 它提供10格物品栏,只能装入石头与矿物。 需要使用稿子来采集矿石和石头,而勘矿镐则用来寻找矿物。无法使用勘矿镐来采集矿石,用它破坏方块不会有任何掉落物。 =在采矿前获取矿石= ''这是最大的问题。'' 采矿需要的工具是由 {{ll|metal|金属}} {{ll|casting|锻造}}而成, 但是玩家用于 ''制造'' 金属工具的原材料需要使用金属工具才能 ''采集'' ! 有两种方法可以用于收集金属矿粒 (5单位) ,不需要稿子就能进行。 ==采集== 含有矿石的石块会生成在地面上,这是游戏早期获取金属粒的有效方法。要收集地表石块,请空手或手持任何物品破坏含有矿物的石块,将石头转化为可冶炼的金属粒。这些地表金属粒代表其下方有金属矿床。 (请务必在地图上添加标记点以便以后采集它们。) 有时可以在位于 {{ll|ruins|废墟}} 的 {{ll|Loot Vessels|破裂陶罐}} 中找到金属粒。 ==淘沙== 铜粒可以通过淘沙获得。 有关这一部分的信息请查阅 {{ll|panning|淘沙}} 指南。 =通过采矿获得矿石= 当 {{ll|rock|岩石}} 被 {{ll|pickaxe|稿子}} 破坏事, 石头, 小石块或者岩石中的矿物将会掉落。难点在于找到含有矿物的岩石。从1.9版本开始, 有些矿物只会在特定的 {{ll|rock|岩石}} 中生成。 要确定矿石会出现在哪些{{ll|rock|岩石}}中,请按 {{Keypress|Shift}}+{{Keypress|H}}, 打开的手册中将显示有关信息。有关矿床和矿石生成的详细信息, 请查阅 {{ll|Ore Deposits|矿物生成}} 界面。 {{Protip |Icon=Pickaxe-iron.png |垂直开采相当有效,因为矿物会以 "圆盘状" 生成。 要了解特定矿物的生成高度,请查阅上面的矿物生成界面。}} ==选择位置== 共有两种寻找采矿位置的方法 "探索" 和 "探矿"。这两种方法并不是毫无关联,组合使用效果更好。玩家可以勘探所在区域内的矿石含量,然后探索该区域的矿洞,寻找其中的裸露矿物并开采。 ==探索 (随机性较高)== 探索地图以找到能用于制作 (白垩岩、石灰石) 和能够生成所需金属矿的岩石。有时可以通过探索入口暴露在地表的矿洞来寻找矿石。在探索这些洞穴前最好准备足够的梯子,这样才能方便的进行垂直移动,还有足够的火把,用于照明和标记道路。每个洞穴中都有可能存在"危险",更大的风险也会带来更大的收益。 ===探索洞穴的奖励=== 探索洞穴的优点在于,即使没有找到矿物, 玩家也可以找到位于地下的 {{ll|ruins|废墟}}, 其中常常包含玩家无法在其他地方获得的宝藏和材料。静态传送器也会生成在洞穴中。这一机器可以将玩家传送至世界的其他位置。 ===洞穴中的危险=== *'''{{ll|Locust|蝗虫}}''' 是一种会在洞穴中生成的危险生物。 *'''{{ll|Drifters|游荡者}}''' 会比在地表时更加强大。 *'''落穴''' 在洞穴中可能会高达数十乃至几百格深,掉入这些落穴中绝无生还可能。 * '''岩浆''' 会生成在地下深处,如果不慎掉入,它会烧毁玩家 (和装备)! ==勘矿 (常规方法)== 在拥有地表散落矿物的位置采矿或许有效,但不是所有矿物都会生成地表散落矿物。想找到更深处的矿石, 请使用 {{ll|prospecting pick|勘矿镐}} 。 在开采之前对该地区进行勘探,可以帮助玩家更好的了解该地区是否有值得进行开采的矿物。 ===含量探测模式=== 这是勘矿镐可用 ({{Keypress|F}} 键) 模式的第一种, 默认情况下始终启用。它是一种基于分布率的长距离搜索系统, 具体来讲,它显示了特定矿物基于第一个采样点,从地表到地幔的含量。 (以概率显示) ====勘矿过程==== 要进行勘探, 玩家必须在'一定距离'内破坏三个 {{ll|rock|岩石}} 方块来对该地区的矿物进行 "采样" 。这些采样方块必须间隔'''最少''' 格方块 (采样方块 '''之间''' 的方块数) 最大16格方块。可以在正方形范围内对位于三个角的方块进行采样,也可以在一条直线上对间隔三格的方块进行采样。在破坏第三个采样方块后, 窗口中会显示基于 '''第一个''' 采样方块所在位置的区块的所有矿石的含量。 * 采样距离 "过近": 如果玩家打破的采样方块距离上一个采样方块太近, 游戏的对话框 (显示在聊天窗口中) 将重复显示采样数量。玩家下一个采样方块的间隔距离将会以这一次破坏的方块为基准, 即这块''过近''的采样方块。要挖掘新的采样方块,玩家必须从过近方块的至少三格方块外再次采样,过近的采样方块不会计入取样数量内。 * 采样距离 "过远": 如果后续的采样方块距离最初的采样方块过远 (超过16格方块) , 游戏对话框 (显示在聊天窗口中) 将会显示距离初始样本过远的信息。游戏将把最后破坏的方块转变为初始样本。因此, 如果采样方块间间距 "过远" ,玩家就必须重新开始采样。 ====勘矿结果==== 在解释这些信息之前, 必须先清楚这一模式 ''并不代表该区域一定有这种矿物'', 而是检测 ''矿物存在的可能性'' (概率)。每当生成方块时,游戏都会使用随机生成的矿石密度图。这些密度图决定了矿石出现的概率。就算玩家挖掘了此区域的所有矿石, 显示的矿物含量也不会发生变化。此外,使用这种模式无法勘探到某些矿石,比如石英和地表铜。 这些信息基于 ''第一块'' 被破坏的采样方块。游戏会根据密度图在聊天窗口中显示所有矿物的密度和生成几率。这些数据并不代表这片区域中一定存在可用矿石。 如下图所示: [[File:Prospecting example.PNG]] 概率从高到底依次为: 非常富集, 富集, 高, 中等, 贫瘠, 非常贫瘠。 后面是矿石的名称, 括号中的单位为千分之一或 'PPT' ([https://en.wikipedia.org/wiki/Per_mille per mille] - 注意斜杠后方有两个0, ‰, 与常规的百分号不同, %,百分号后只有一个0)。 这个数字代表1000格方块 (一个区块中的方块数量) 中该矿物的含量 (较小的数字代表在当前区块中 ''不含'' 此矿物,它可能存在于邻近区块中)。 以图中的 {{ll|Bismuthinite|辉铋矿}} 为例, 你有中等概率在该区块中找到它,大概1000格方块中含有19个矿石。相反 {{ll|Copper|铜}} 的概率很低, 但如果它 ''真的'' 生成了, 大概存在81块矿石。 对于同一含量数字,不同的矿物会显示不同的密度等级 (基于其稀有度)。 例如: * 常见的矿物比如 {{ll|Copper|铜}}, {{ll|Coal|煤}}, 和 {{ll|Sulfur|硫磺}} 的高含量在 18‰,非常贫瘠则为 5‰ * 稀有的矿物比如 {{ll|Diamond|钻石}} 和 {{ll|Emerald|翡翠}} 的高含量在 1.0‰非常贫瘠则为 0.2‰ ====勘探区域==== 由于矿物是根据创建世界时的密度图来生成的,因此相邻的4个区块内矿物含量一般是相似的,范围大约涵盖32个区块。矿物的密度分别往往会有一个最为集中的 '中心' ,以此为基准向四周不断减小。所以在寻找所需矿物时, 请尝试在其他方向上间隔一段距离勘探,来找到含量最高的区域。进过足够的采样后,玩家能找到整片勘探区域的中心,这往需要勘探很多区块。 ''注意: 勘矿镐无法检测石英、地表铜、岩盐 (请不要与盐矿混淆,盐矿能被检测到)。勘矿镐只能检测到含量在一定数量以上的矿物。玩家有时会在某些地方发现矿物,而勘矿镐没有提示。这类 '无法检测到' 的情况非常罕见。'' ===节点搜索模式=== 这是勘矿镐的第二种模式,可以通过 {{Keypress|F}} 切换。它提供了短距离的搜索模式,以便能确切搜寻某一地区是否有可用矿物。 但请注意,这一模式会更快消耗工具的耐久。此外,它也无法检测到盐矿 - 太咸了:p ====启用节点搜索模式==== 从 v1.18 版本开始,在开始游戏时默认启用该模式。你可以在列表中间的高级设置 ("自定义" 按钮) -中开关 "勘矿镐节点搜索模式" , 如果你想的话, 还可以调整它的范围。 在此处选择的大小代表了节点搜索模式的范围,例如半径4代表了9x9x9的搜索区域,总共包含729个方块。 {| class="wikitable sortable" |- | 半径 || 2 || 4 || 6 || 8 |- | 搜索范围 || 125 || 729 || 2197 || 4913 |} 如果你已经创建了一个禁用此模式的世界,你可以在聊天框中使用指令来激活它-还可以修改半径。只需要在聊天框中输入; /worldConfig propickNodeSearchRadius [半径] 输入想要启用的半径并按下回车 - 命令里不包含括号一并输入。请注意,较大的半径可能会使计算机卡顿乃至造成崩溃。此外,探索过大区域内的矿物最好使用含量探测模式。 在你想要用{{Keypress|F}}切换模式之前,必须重启一次游戏。 ====勘矿过程==== 与含量探测模式相似,你必须使用勘矿镐破坏一个方块,但你只需要打破一个方块就能立刻在聊天框中得到结果。搜寻范围以被破坏方块为中心。注意:该模式不适用于破裂的岩石块。 ====探矿指南==== [https://www.reddit.com/r/VintageStory/comments/pxfroz/comment/heneg20/?utm_source=share&utm_medium=web2x&context=3 这篇帖子] 是由 Streetwind 编写的关于如何探矿的指南。它清晰地解释了如何开始勘探,需要携带什么物品,以及如何确定开始挖掘的位置。 ====勘矿结果==== 你会得到该区域存在的矿物信息。如果区域内没有矿物,聊天框将显示 "附近没有矿物" 。 如果发现了矿物,将会显示区域内的矿物含量而不是总数量。 {| class="wikitable" |- | 含量... || 极少量 || 少量 || 中量 || 大量 || 极大量 || 巨量 |- | 数量 || 1-9 || 10-19 || 20-39 || 40-79 || 80-119 || 120+ |} ==采矿产物== 可冶炼的矿粒并不会直接掉落。取而代之的是, 含有矿粒的矿物将从被开采的方块中掉落。在采矿时,背包空间十分珍贵,这些矿物要比 "可冶炼的矿粒" 更省空间。 矿物必须合成栏中与锤子合成才能打碎并取出矿粒。 "富集" 矿物在被打碎时能获得更多的矿粒,这会导致矿粒所占空间大于矿物本身,因此请建造 {{ll|containers#stationary containers|储存容器}} 来储存矿物! == 视频教程 - 如何使用勘矿镐 == {| class="wikitable" |- ! 如何使用勘矿镐 |- | <youtube width="400" height="240">reeRdqD5APU</youtube> |} == Video Tutorial - Ore Deposits == <!--T:22--> {| class="wikitable" |- ! 复古物语中的矿床 !! Erz Verteilung in Vintage Story Deutsch |- | <youtube width="400" height="240">bo3_KT-4UbM</youtube> || <youtube width="400" height="240">X9F_MWli0QY</youtube> |} =获取岩盐= 你有三种获取 {{ll|Halite| 岩盐}} 的方式, 岩盐用于制作盐。 ==购买== 你可以从以下商人处购买岩盐ː * {{ll|Trading#Commodities|珍贵品商人}} 以平均 3 {{ll|Rusty gear|生锈齿轮}} 的价格出售16岩盐。 * {{ll|Trading#Survival_Goods|生存品商人}} 以平均 3 {{ll|Rusty gear|生锈齿轮}} 的价格出售16岩盐。 ==开采沉积岩层== [[File:Howhalitespawns.png|300px|thumb|right|岩盐在沉积岩中生成方式的简易示意图,其顶端将高于沉积岩层,因此在水平方向挖掘最容易找到它。]] 你也可以通过使用勘矿镐来寻找岩盐,就像寻找金属矿一样 (见上文) I如果你所在的区域拥有 {{ll|Rock#Sedimentary_rocks|沉积岩}} 层 (除了 {{ll|bauxite|铝土矿}}) ,请使用勘矿镐的主要模式 (密度模式,这是唯一能显示岩盐的方式)。 如果你检测到岩盐, 该区域就可能产生 "盐丘"。找到含量最高的区域然后进行洞穴探索或垂直挖掘,直到你进入沉积岩层或第一层岩石区域。然后,按照你所处位置的岩石类型,在此处挖掘水平隧道。如果你找到了一块粉色的石头,就是这个,恭喜! 盐丘从沉积层开始一直延伸到地幔。它含有的盐即便在多人模式中与他人一同分享也几乎不可能用完。如果你在单人模式中找到了它,你将不再需要其他盐矿。 可能含有盐丘的沉积岩有:白垩岩,燧石,黏土岩,砾岩,石灰岩,砂岩,页岩 岩盐不会出现在铝土矿层中,但要检查铝土矿层下方,以确保没有沉积岩层。 ==在沙漠中== 沙漠的平均气温在 15°C 到 40°C 并且降雨量 "很少" 甚至 "非常少"。 这里尝尝生成牛骨头, 鬣狗和仙人掌。看看泥土/砾石/沙子下方2格或3格; 如果存在,它最多能提供几堆盐,这些盐很快就会被用完。这被称为 "干湖盐床"。 无法通过勘矿镐来探测这些盐;它也只会在沙漠中生成。 =注意= 开发人员在2023年回答了关于分布概率的问题。根据 [https://discord.com/channels/302152934249070593/302152934249070593/1149631346973626408 问题] "含量探测模式是基于区块还是基于位置?" Tyron [https://discord.com/channels/302152934249070593/302152934249070593/1149647958464274543 responded] "它们是基于位置的,这就是我不用和Prospector Info相同的方式表示的原因。"。Prospector Info模组在地图上显示的探矿读数位置与区块边缘齐平,导致了许多教程误解了勘矿过程。 =历史= * 在1.19版本中,勘矿得到的密度数据不仅会出现在对话框中,还会保留在地图是。 {{Metals navbox}} {{Game navbox}} [[Category:Guides{{#translation:}}]]
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